Commit graph

9 commits

Author SHA1 Message Date
Timothy C. McGrath
9da852c80f Decided to not make the initial teleporter flash, and so was able to get rid of
some (now) unnecessary code :)

Fixed some spelling errors.

Added a suggestion by grievre for setorigin - I now do it all the time, he says
this supposedly needs to be done to prevent weirdness with monsters losing
solidness. I dunno, but it can't hurt.

Hikaru
2004-02-14 08:24:25 +00:00
Timothy C. McGrath
116c809332 Two bugfixes suggested by Grievre - don't tell respawning monsters to run AND walk,
and setorigin properly :)
Hikaru
2004-02-14 07:28:40 +00:00
Timothy C. McGrath
cb5e8084cf Make monsters spawn half the time precisely where they died. I plan on making
it eventually do more than just this for the half of the time when they respawn
where they died.

Hikaru
2004-02-13 10:24:30 +00:00
Timothy C. McGrath
3298f47019 Grievre used prior experience fixing shamblers in prozac to convince me that
the code used to wake up monsters after a respawn was broken :)

He also told me how to fix it. I like the way monsters act now.

Hikaru
2004-02-12 02:48:51 +00:00
Timothy C. McGrath
e288b1a18a Removed the self.frags holdover from the historical bringback.qc - it was used
for timing purposes.

Fixed respawned scrags - they now don't go straight through walls.

Still trying to determine why demons are getting hung up on some walls...

Hikaru
2004-02-11 09:21:59 +00:00
Bill Currie
dd9e935d81 actually wake up after resurecting 2004-02-11 08:10:21 +00:00
Bill Currie
05df43535e use a switch statement for the monster class config stuff 2004-02-11 04:11:29 +00:00
Bill Currie
825691490b use the new 3 arg state expression to do the respawn delay much less
hackily
2004-02-11 04:00:56 +00:00
Bill Currie
f4c1b758d0 Osmod's (John Schuessler, osmod@hotmail.com) "bringback" mod merged in.
controled by the respawn_enabled flag (always off at the moment). Most of
the merge work done by Hikaru/Misty (Tim C. McGrath), especially the bug
fixes.
2004-02-11 03:40:03 +00:00