Commit graph

31 commits

Author SHA1 Message Date
Timothy C. McGrath
9da852c80f Decided to not make the initial teleporter flash, and so was able to get rid of
some (now) unnecessary code :)

Fixed some spelling errors.

Added a suggestion by grievre for setorigin - I now do it all the time, he says
this supposedly needs to be done to prevent weirdness with monsters losing
solidness. I dunno, but it can't hurt.

Hikaru
2004-02-14 08:24:25 +00:00
Timothy C. McGrath
116c809332 Two bugfixes suggested by Grievre - don't tell respawning monsters to run AND walk,
and setorigin properly :)
Hikaru
2004-02-14 07:28:40 +00:00
Timothy C. McGrath
cb5e8084cf Make monsters spawn half the time precisely where they died. I plan on making
it eventually do more than just this for the half of the time when they respawn
where they died.

Hikaru
2004-02-13 10:24:30 +00:00
Timothy C. McGrath
3298f47019 Grievre used prior experience fixing shamblers in prozac to convince me that
the code used to wake up monsters after a respawn was broken :)

He also told me how to fix it. I like the way monsters act now.

Hikaru
2004-02-12 02:48:51 +00:00
Timothy C. McGrath
e288b1a18a Removed the self.frags holdover from the historical bringback.qc - it was used
for timing purposes.

Fixed respawned scrags - they now don't go straight through walls.

Still trying to determine why demons are getting hung up on some walls...

Hikaru
2004-02-11 09:21:59 +00:00
Bill Currie
dd9e935d81 actually wake up after resurecting 2004-02-11 08:10:21 +00:00
Bill Currie
05df43535e use a switch statement for the monster class config stuff 2004-02-11 04:11:29 +00:00
Bill Currie
825691490b use the new 3 arg state expression to do the respawn delay much less
hackily
2004-02-11 04:00:56 +00:00
Bill Currie
f4c1b758d0 Osmod's (John Schuessler, osmod@hotmail.com) "bringback" mod merged in.
controled by the respawn_enabled flag (always off at the moment). Most of
the merge work done by Hikaru/Misty (Tim C. McGrath), especially the bug
fixes.
2004-02-11 03:40:03 +00:00
Ragnvald Maartmann-Moe IV
56ea8abf9f Wandering tabs suck. 2004-02-10 00:00:13 +00:00
Ragnvald Maartmann-Moe IV
a35ed77592 ) ) -> )) 2004-02-09 17:03:23 +00:00
Bill Currie
7d516a9ecd unfortunatly, WriteBytes needs floats 2004-02-09 07:43:28 +00:00
Ragnvald Maartmann-Moe IV
cf14b40c95 Whitespace, and use WriteBytes, WriteCoordV, WriteAngleV, and switch. 2004-02-09 00:03:10 +00:00
Timothy C. McGrath
2a2cd058cd More whitespace, one more line. :)
Hikaru
2004-02-08 08:27:33 +00:00
Timothy C. McGrath
2e45f628b9 Minor one line whitespace fix.
Hikaru
2004-02-08 08:21:07 +00:00
Bill Currie
9d82f07eaa fix a slew of precedence bugs 2004-02-08 04:37:28 +00:00
Bill Currie
3493b80dd0 fixes for the latest qfcc changes 2003-09-20 04:21:13 +00:00
Bill Currie
dbeec86043 whitespace 2002-10-21 21:41:52 +00:00
Bill Currie
d8ea11c80b fix an uninitialized var warning 2002-10-08 03:39:05 +00:00
Bill Currie
59ec64557a bring in the SUB_UseTargets from quakeworld 2002-04-26 20:09:04 +00:00
Bill Currie
e158247afb --traditional is no longer needed. paroxysm/quake will take a lot more work
to get to this point, but now quake, quakeworld and paroxysm/quakeword can
start using qfcc's features.
2002-02-22 19:12:55 +00:00
Bill Currie
ce9581e654 heh, oops, didn't notice that 2002-02-19 05:17:44 +00:00
Bill Currie
0490dbc283 cleanup all the warnings 2002-02-19 05:16:48 +00:00
Bill Currie
23e1fd824e make consistent builds a little easier 2002-02-19 05:15:07 +00:00
Bill Currie
d8cfc929c7 oops, forgot to remove the traceon/traceoff calls 2002-02-19 00:22:45 +00:00
Bill Currie
718ae1049e fix two locals shadowing parms. this should fix the bogus lasers 2002-02-19 00:21:30 +00:00
Bill Currie
3be5c77603 clean up a bunch of unused local params 2002-02-19 00:19:27 +00:00
Bill Currie
a9e3a8e018 move progs.dat from .. to . 2002-02-18 06:45:22 +00:00
Bill Currie
19fa1aea11 fix the one error I refuse to gloss over using --traditional 2002-02-18 06:19:00 +00:00
Bill Currie
3204b44273 yada yada yada 2002-02-18 06:13:31 +00:00
Bill Currie
6eb3ebf41b initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00