Bill Currie
7d1f271764
Various compile fixes for the new qfcc.
2011-03-20 17:27:47 +09:00
Bill Currie
c115d935c5
most of the work to get the waypoint editor working. not quite there yet,
...
though
2006-12-16 14:42:55 +00:00
Bill Currie
3450ccb016
various cleanups and some name changes for ease of reading
2006-12-10 06:31:39 +00:00
Bill Currie
25f6b353f7
make sure client number converting doesn't become an infinite loop
2005-01-02 14:27:26 +00:00
Bill Currie
c045f27f43
bit manip cleanup
2004-02-08 05:11:49 +00:00
Bill Currie
508d7da410
check targets[0] before sending it messages
2003-09-18 22:34:30 +00:00
Bill Currie
8935fc4c84
bot_ai.qc bot_way.qc:
...
test classname `properly' (ie, with -classname)
bot_move.qc:
re-implement the lost obstruction detection code in a way suitable for
the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
Break and itos for debugging
waypoint.r:
implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
a13dad4b08
can't get the bots to do any exploring, but oh well (probably because I
...
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
1c48b8a977
don't access Waypoint.b_sound directly (one less place to fix when I come
...
up with a better name:)
2003-08-24 07:27:44 +00:00
Bill Currie
53f32aa3b8
don't target self
2003-08-22 16:19:42 +00:00
Bill Currie
88df663ce7
make sisible more generic (still ick) and make lookForCrap look for
...
waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3
yay for type checking (I think). now the bots are /really/ screwed :(
2003-08-22 06:35:19 +00:00
Bill Currie
c45e996252
impulse fixes plus partial (doesn't compile) changes to priorityForThing
2003-08-22 00:37:36 +00:00
Bill Currie
66d1186651
bot finally moves around properly. still doesn't shoot, though :/
2003-08-21 20:39:04 +00:00
Bill Currie
947f50de48
use |= instead of = for keys
2003-08-21 04:57:25 +00:00
Bill Currie
1f0d73a45e
fix button usage and use the new SV_Spawn function
2003-08-21 03:53:15 +00:00
Bill Currie
f5c5b2a9a2
make a 1:1 mapping for entities that get targeted and Targets
2003-08-20 23:25:16 +00:00
Bill Currie
e281e43e53
rename methods so _ isn't in their names
2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a
can get a bot added to the server, but the server crashes as soon as the
...
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
d4b5b87334
more spells of dispell magic getting cast
2003-07-31 18:36:19 +00:00
Bill Currie
27409dc710
split out Target implementation and kill a bunch of magic numbers
2003-07-31 16:57:01 +00:00
Bill Currie
34f4aaa1c7
split out and objectize chat code
2003-07-30 16:45:28 +00:00
Bill Currie
14d14761f1
clean up some unneeded declarations
2003-07-24 23:16:43 +00:00
Bill Currie
ae3e600a7f
s/WayPoint/Waypoint/g
2003-07-24 18:25:46 +00:00
Bill Currie
d81bb81732
yay, it compiles again. certainly doesn't work yet
2003-07-24 18:23:13 +00:00
Bill Currie
e730793581
even more break^Wprogress :)
2003-07-24 08:25:04 +00:00
Bill Currie
d186408279
progress :)
2003-07-23 22:44:15 +00:00
Bill Currie
f0845d2710
more work on converting frikbot to using objects. doesn't compile
2003-07-23 06:35:39 +00:00
Ragnvald Maartmann-Moe IV
40b262b9ee
Stuff. Lots of stuff. Possibly buggy stuff. No shaking shamblers at it.
2003-03-08 03:20:32 +00:00
Bill Currie
de9a59fbf2
bah, // comments between if and { :P
2003-03-04 18:48:44 +00:00
Bill Currie
04f269992a
whitespace sweep
2003-03-04 18:26:17 +00:00
Bill Currie
2dee2b38c9
convert frikbot to a lib. may or may not be broken
2003-02-24 16:05:25 +00:00
Bill Currie
638da49aa9
qfcc fixes
2003-02-18 23:12:03 +00:00
Bill Currie
5167b9f833
initial checkin of the frikbot source (not standalone)
2003-02-18 23:11:05 +00:00