Commit graph

148 commits

Author SHA1 Message Date
Jeff Teunissen
5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00
Bill Currie
698f7e322d make intended precedence explicit 2003-09-23 16:36:35 +00:00
Bill Currie
3493b80dd0 fixes for the latest qfcc changes 2003-09-20 04:21:13 +00:00
Bill Currie
508d7da410 check targets[0] before sending it messages 2003-09-18 22:34:30 +00:00
Bill Currie
8935fc4c84 bot_ai.qc bot_way.qc:
test classname `properly' (ie, with -classname)
bot_move.qc:
	re-implement the lost obstruction detection code in a way suitable for
	the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
	Break and itos for debugging
waypoint.r:
	implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
8b784f2ede bot_qw.qc:
make all bots "lose" a player that disconnects
waypoint.r:
	make sure all waypoint data structs get initialized
2003-09-02 06:25:03 +00:00
Bill Currie
19fef1890c get -preThink called and call -AI at the right time. things slowly getting
better
2003-08-31 07:11:04 +00:00
Bill Currie
63c835333e add bot_add and bot_kick server console commands :) 2003-08-31 06:18:37 +00:00
Ragnvald Maartmann-Moe IV
20adb3530f All hail the whitespace shambler! 2003-08-27 23:43:13 +00:00
Bill Currie
78e1059007 bot kicking now works 2003-08-25 05:12:41 +00:00
Bill Currie
1049ca1ac3 patch for gettinf frikbot into our qw :) 2003-08-25 01:19:09 +00:00
Bill Currie
a13dad4b08 can't get the bots to do any exploring, but oh well (probably because I
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
ae00d10d15 don't bother with the NIL first entry 2003-08-24 20:36:22 +00:00
Bill Currie
61f3d32eae get closer to working waypoints 2003-08-24 08:18:50 +00:00
Bill Currie
1c48b8a977 don't access Waypoint.b_sound directly (one less place to fix when I come
up with a better name:)
2003-08-24 07:27:44 +00:00
Bill Currie
b5e1597081 replace some missing {}s 2003-08-24 07:21:49 +00:00
Bill Currie
29f0c3bb6e mention self -> @self 2003-08-22 20:14:04 +00:00
Bill Currie
1408ef7253 update instructions for adding bot 2003-08-22 19:57:44 +00:00
Bill Currie
c0a7b045f4 kill some magic numbers 2003-08-22 19:49:40 +00:00
Bill Currie
53f32aa3b8 don't target self 2003-08-22 16:19:42 +00:00
Bill Currie
44929b99e3 move sendMove from Bot (Phys) to Bot (move) 2003-08-22 14:52:34 +00:00
Bill Currie
88df663ce7 make sisible more generic (still ick) and make lookForCrap look for
waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3 yay for type checking (I think). now the bots are /really/ screwed :( 2003-08-22 06:35:19 +00:00
Bill Currie
c45e996252 impulse fixes plus partial (doesn't compile) changes to priorityForThing 2003-08-22 00:37:36 +00:00
Bill Currie
66d1186651 bot finally moves around properly. still doesn't shoot, though :/ 2003-08-21 20:39:04 +00:00
Bill Currie
947f50de48 use |= instead of = for keys 2003-08-21 04:57:25 +00:00
Bill Currie
1f0d73a45e fix button usage and use the new SV_Spawn function 2003-08-21 03:53:15 +00:00
Bill Currie
f5c5b2a9a2 make a 1:1 mapping for entities that get targeted and Targets 2003-08-20 23:25:16 +00:00
Bill Currie
e33e7a73c1 remove some no longer needed definitions/declarations 2003-08-18 22:57:18 +00:00
Bill Currie
e281e43e53 rename methods so _ isn't in their names 2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
f298e0e8e6 CL_KeyMove got replaced by -sendMove 2003-08-17 23:12:25 +00:00
Bill Currie
3b77c09310 more work. get there eventually 2003-08-01 05:25:07 +00:00
Bill Currie
d4b5b87334 more spells of dispell magic getting cast 2003-07-31 18:36:19 +00:00
Bill Currie
27409dc710 split out Target implementation and kill a bunch of magic numbers 2003-07-31 16:57:01 +00:00
Bill Currie
e1d70fa840 more "self" cleanup 2003-07-30 16:53:57 +00:00
Bill Currie
34f4aaa1c7 split out and objectize chat code 2003-07-30 16:45:28 +00:00
Bill Currie
71b886d231 split out the waypoint implementation 2003-07-29 20:28:18 +00:00
Bill Currie
6046c21ea1 more general fixes 2003-07-29 20:27:41 +00:00
Bill Currie
58bd3a5a6d use @self instead of self 2003-07-29 20:09:30 +00:00
Bill Currie
0704ef5a9c update for recent changes to Object 2003-07-29 19:55:41 +00:00
Bill Currie
e78a511261 d'oh 2003-07-29 19:45:03 +00:00
Bill Currie
dbeacae4d8 waypoint thinking for chain following /should/, in theory, work :) 2003-07-29 17:45:30 +00:00
Bill Currie
4031e6ed6d add DESTDIR too 2003-07-28 17:40:55 +00:00
Bill Currie
abded114cf add install target 2003-07-28 17:38:19 +00:00
Bill Currie
c86b0d359f kill the compression for now to speed up builds 2003-07-28 01:36:08 +00:00
Bill Currie
d462ef9a7e clean up a bunch of redundant selfs 2003-07-25 22:38:18 +00:00
Bill Currie
14d14761f1 clean up some unneeded declarations 2003-07-24 23:16:43 +00:00
Bill Currie
a2239726e4 remove some obsolete files 2003-07-24 22:04:13 +00:00
Bill Currie
2af71716a9 lots more progress. it compiles, but I highly doubt it will work yet :) 2003-07-24 21:54:24 +00:00