Ragnvald Maartmann-Moe IV
56ea8abf9f
Wandering tabs suck.
2004-02-10 00:00:13 +00:00
Ragnvald Maartmann-Moe IV
a35ed77592
) ) -> ))
2004-02-09 17:03:23 +00:00
Bill Currie
7d516a9ecd
unfortunatly, WriteBytes needs floats
2004-02-09 07:43:28 +00:00
Ragnvald Maartmann-Moe IV
90d7c11e08
Stuff.
2004-02-09 06:15:13 +00:00
Ragnvald Maartmann-Moe IV
ff00c005cc
See above.
2004-02-09 05:16:55 +00:00
Ragnvald Maartmann-Moe IV
17cd47173a
Remove quakec implementation of bit shifts.
2004-02-09 05:15:55 +00:00
Bill Currie
f5e0d75736
add -g for debug
2004-02-09 04:47:52 +00:00
Ragnvald Maartmann-Moe IV
c9150ef436
Sanity improvements. It's not enough, yet, though...
2004-02-09 04:41:39 +00:00
Ragnvald Maartmann-Moe IV
f63eb36504
Ignore progdefs.h
2004-02-09 04:27:23 +00:00
Ragnvald Maartmann-Moe IV
1cb1b902f9
Beware. klik of death.
2004-02-09 04:25:00 +00:00
Ragnvald Maartmann-Moe IV
cf14b40c95
Whitespace, and use WriteBytes, WriteCoordV, WriteAngleV, and switch.
2004-02-09 00:03:10 +00:00
Timothy C. McGrath
2a2cd058cd
More whitespace, one more line. :)
...
Hikaru
2004-02-08 08:27:33 +00:00
Timothy C. McGrath
2e45f628b9
Minor one line whitespace fix.
...
Hikaru
2004-02-08 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
88fcbcbcfd
Whitespace, codingstyle, and other QFisms.
2004-02-08 07:34:17 +00:00
Bill Currie
12b2ce3787
oops, too over zealous
2004-02-08 06:56:06 +00:00
Bill Currie
b3998b0f96
bit manip cleanup
2004-02-08 06:50:44 +00:00
Bill Currie
523094fa2f
bit manip cleanup
2004-02-08 06:18:03 +00:00
Bill Currie
0a95abcc29
bit manip cleanup
2004-02-08 05:38:36 +00:00
Bill Currie
66891f8e88
bit manip cleanup and fixes
2004-02-08 05:32:28 +00:00
Bill Currie
c045f27f43
bit manip cleanup
2004-02-08 05:11:49 +00:00
Bill Currie
0dcd9a9515
bit manipulations fixes
2004-02-08 05:02:20 +00:00
Bill Currie
9b44735884
bit manipulation cleanup
2004-02-08 04:52:32 +00:00
Bill Currie
9d82f07eaa
fix a slew of precedence bugs
2004-02-08 04:37:28 +00:00
Bill Currie
d352e0529f
fix for Array going from free to dealloc
2004-02-04 07:57:48 +00:00
Bill Currie
14bd241c8e
fix some warnings
2004-01-31 08:24:03 +00:00
Bill Currie
bd4b8f5647
update for qfcc's --advanced
2004-01-21 21:24:37 +00:00
Bill Currie
490c8087e8
kill a warning
2003-11-05 20:13:41 +00:00
Bill Currie
256edd3714
keep the .dat file local
2003-10-30 18:49:57 +00:00
Bill Currie
aaa199284d
fix dependencies wrt equipid.qh and nuke progdefs.h
2003-10-29 16:59:13 +00:00
Bill Currie
4f8c883bbd
yay, finally links
2003-10-28 21:20:34 +00:00
Bill Currie
60082be06f
compiles, doesn't link
2003-10-27 22:27:29 +00:00
Bill Currie
13ecbceba2
progress getting klik to compile
2003-10-27 21:26:50 +00:00
Bill Currie
cc9c73acf9
ignore .deps
2003-10-27 21:14:38 +00:00
Bill Currie
01fff80c07
better dependencies tracking (hopefully:)
2003-10-27 21:13:53 +00:00
Bill Currie
8b5c6b324e
get the generated files generating properly and work around some issues
...
caused by changes in cpp
2003-10-25 06:05:14 +00:00
Bill Currie
88c055ea3c
<zinx> taniwha: FWIW, the code is officially donated to quakeforge :)
...
<taniwha> zinx: thanks :)
zinx' klik mod :)
2003-10-24 21:43:32 +00:00
Bill Currie
0e88e9927a
move over to separate compilation mode
2003-10-22 23:29:34 +00:00
Bill Currie
dbaac505b3
s/self/@self/g in the eventual hope of using Objective-QC features :)
2003-10-22 21:54:29 +00:00
Bill Currie
21379455db
make it build :)
2003-10-22 21:17:18 +00:00
Bill Currie
662ca62207
update the email address
2003-10-22 21:08:49 +00:00
Jeff Teunissen
5b81f01e3b
Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
...
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00
Bill Currie
698f7e322d
make intended precedence explicit
2003-09-23 16:36:35 +00:00
Bill Currie
3493b80dd0
fixes for the latest qfcc changes
2003-09-20 04:21:13 +00:00
Bill Currie
508d7da410
check targets[0] before sending it messages
2003-09-18 22:34:30 +00:00
Bill Currie
8935fc4c84
bot_ai.qc bot_way.qc:
...
test classname `properly' (ie, with -classname)
bot_move.qc:
re-implement the lost obstruction detection code in a way suitable for
the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
Break and itos for debugging
waypoint.r:
implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
8b784f2ede
bot_qw.qc:
...
make all bots "lose" a player that disconnects
waypoint.r:
make sure all waypoint data structs get initialized
2003-09-02 06:25:03 +00:00
Bill Currie
19fef1890c
get -preThink called and call -AI at the right time. things slowly getting
...
better
2003-08-31 07:11:04 +00:00
Bill Currie
63c835333e
add bot_add and bot_kick server console commands :)
2003-08-31 06:18:37 +00:00
Ragnvald Maartmann-Moe IV
20adb3530f
All hail the whitespace shambler!
2003-08-27 23:43:13 +00:00
Bill Currie
78e1059007
bot kicking now works
2003-08-25 05:12:41 +00:00