Commit graph

60 commits

Author SHA1 Message Date
Bill Currie
4ab3a55325 add .deps 2003-03-04 03:45:50 +00:00
Bill Currie
ef8a89c573 fix dependencies, use .o instead of .qfo, compress object files 2003-03-04 03:45:22 +00:00
Ragnvald Maartmann-Moe IV
242f727b9c Fix a buglet with weapon selection. 2003-03-03 22:42:35 +00:00
Ragnvald Maartmann-Moe IV
31a1ed87a2 More optimizations, clean out some single use variables and cut & paste slop. 2003-03-03 22:04:22 +00:00
Ragnvald Maartmann-Moe IV
e16af82af2 Update for new QF features. 2003-03-03 19:17:04 +00:00
Ragnvald Maartmann-Moe IV
f9c0b28fec Updates to use new QF features. 2003-03-03 19:12:07 +00:00
Ragnvald Maartmann-Moe IV
afe43c3f76 More optimizations. 2003-03-03 05:22:59 +00:00
Bill Currie
8e92d4c421 this should fix the "no weapon" spam 2003-03-02 04:17:44 +00:00
Ragnvald Maartmann-Moe IV
a5f350679e Update to use new QuakeForge features, massive whitespace, many optimizations.
Whee!
2003-03-02 04:06:47 +00:00
Bill Currie
2dee2b38c9 convert frikbot to a lib. may or may not be broken 2003-02-24 16:05:25 +00:00
Bill Currie
2079867597 mention the waypoint files 2003-02-21 16:08:41 +00:00
Bill Currie
a695da4371 ignorage 2003-02-21 16:01:07 +00:00
Bill Currie
83b54e8a5f build the progs locally 2003-02-21 16:00:14 +00:00
Bill Currie
567f58c2fe reconstruct the player linked list when a player comes in because the server
zaps the edict wholesale. this fixes the runaway loop problem when an
incoming player takes the place of a bot. unfortunatly, the bot just
vanishes without a trace. Fixing that will take server extensions.
2003-02-21 15:33:05 +00:00
Bill Currie
28b1cc48b7 bring back the player linked list. rather vital for getting frikbot to pay
attention to you. also brings back the runaway loop, but I know how to fix
that
2003-02-21 15:12:42 +00:00
Bill Currie
6503dc6c16 faster inits and casting logic to float doesn't seem to work well atm. 2003-02-21 06:01:33 +00:00
Bill Currie
bedcb0d64f fix the runaway loop problem caused by a player connecting after bots have
spawned
2003-02-20 16:49:11 +00:00
Bill Currie
09fa223030 fix an incorrect bit op 2003-02-20 05:37:56 +00:00
Bill Currie
458375346c remove my hacked up readme.html. oops :) 2003-02-18 23:19:52 +00:00
Bill Currie
638da49aa9 qfcc fixes 2003-02-18 23:12:03 +00:00
Bill Currie
5167b9f833 initial checkin of the frikbot source (not standalone) 2003-02-18 23:11:05 +00:00
Bill Currie
4bb2aaeb14 clean up the warnings 2003-01-28 21:52:15 +00:00
Bill Currie
fa76c5ab30 clean up the warnings 2003-01-28 21:43:41 +00:00
Bill Currie
b617bd4d07 ignore generated files 2003-01-24 19:35:29 +00:00
Bill Currie
f994c0c98a whee, CTF will continue to live :) (see permission.txt). I haven't even
/tried/ to pass the code through qfcc yet.
2003-01-24 19:31:58 +00:00
Bill Currie
4a5732aac0 quad dropping should work now 2003-01-13 21:47:24 +00:00
Bill Currie
3eebd46df4 remove --traditional :) 2002-11-19 16:23:33 +00:00
Bill Currie
48b1c64844 clean up some warnings 2002-11-01 01:49:10 +00:00
Bill Currie
c1d3e4f3be bring in the killtarget fixes from quakeworld 2002-10-24 19:57:00 +00:00
Bill Currie
a46b5eb518 dos -> unix line endings 2002-10-24 19:56:03 +00:00
Bill Currie
e758608902 make pent and quad color effects unconditional rather than deathmatch
dependent
2002-10-24 18:07:45 +00:00
Bill Currie
6638284d29 Tonik's single player progs for quakeworld 2002-10-24 15:02:26 +00:00
Bill Currie
dbeec86043 whitespace 2002-10-21 21:41:52 +00:00
Bill Currie
d8ea11c80b fix an uninitialized var warning 2002-10-08 03:39:05 +00:00
Bill Currie
61a2e9b8ce fix some uninit warnings 2002-09-13 02:43:47 +00:00
Bill Currie
b6f1361263 whitespace 2002-07-21 03:59:34 +00:00
Bill Currie
ec46bd7cb7 more SUB_UseTargets fixes and a trailing \n 2002-04-26 20:10:46 +00:00
Bill Currie
59ec64557a bring in the SUB_UseTargets from quakeworld 2002-04-26 20:09:04 +00:00
Bill Currie
78e625a336 don't remove self if self.killtarget == self.targetname 2002-04-26 20:07:12 +00:00
Bill Currie
dcbb64cfe7 subs.qc:
make sure self.killtarget doesn't get nuked with sv_old_entity_free 0
	and self.targetname == self.killtarget
triggers.qc:
	don't remeve self if self.targetname == self.killtarget (I suspect this
	is /always/ the case, but no harm in being certain).
2002-04-26 19:58:47 +00:00
Ragnvald Maartmann-Moe IV
60675de584 Fix complaints during make due to lack of new lines at end of file. 2002-03-03 05:18:53 +00:00
Bill Currie
d8d86b931e bring in Deek's bug fixes and whitespace cleanups 2002-02-22 20:01:05 +00:00
Bill Currie
e158247afb --traditional is no longer needed. paroxysm/quake will take a lot more work
to get to this point, but now quake, quakeworld and paroxysm/quakeword can
start using qfcc's features.
2002-02-22 19:12:55 +00:00
Bill Currie
7f3ef60d60 compiles with qfcc (this was probably a pointless exercise due to Deek's
work, but it's nice having a compilable base paroxysm).
2002-02-21 20:36:23 +00:00
Bill Currie
30eb259d02 this should make a dropped quad glow 2002-02-21 19:15:45 +00:00
Bill Currie
fbc8c4c600 warnings cleanup again :) 2002-02-19 05:26:50 +00:00
Bill Currie
4b376c2ba0 more consistent builds :) 2002-02-19 05:19:33 +00:00
Bill Currie
ce9581e654 heh, oops, didn't notice that 2002-02-19 05:17:44 +00:00
Bill Currie
0490dbc283 cleanup all the warnings 2002-02-19 05:16:48 +00:00
Bill Currie
23e1fd824e make consistent builds a little easier 2002-02-19 05:15:07 +00:00