Bill Currie
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19fef1890c
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get -preThink called and call -AI at the right time. things slowly getting
better
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2003-08-31 07:11:04 +00:00 |
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Bill Currie
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63c835333e
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add bot_add and bot_kick server console commands :)
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2003-08-31 06:18:37 +00:00 |
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Bill Currie
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78e1059007
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bot kicking now works
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2003-08-25 05:12:41 +00:00 |
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Bill Currie
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1049ca1ac3
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patch for gettinf frikbot into our qw :)
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2003-08-25 01:19:09 +00:00 |
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Bill Currie
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a13dad4b08
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can't get the bots to do any exploring, but oh well (probably because I
don't really grok waypoints yet)
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2003-08-25 01:13:25 +00:00 |
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Bill Currie
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ae00d10d15
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don't bother with the NIL first entry
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2003-08-24 20:36:22 +00:00 |
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Bill Currie
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61f3d32eae
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get closer to working waypoints
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2003-08-24 08:18:50 +00:00 |
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Bill Currie
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1c48b8a977
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don't access Waypoint.b_sound directly (one less place to fix when I come
up with a better name:)
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2003-08-24 07:27:44 +00:00 |
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Bill Currie
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b5e1597081
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replace some missing {}s
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2003-08-24 07:21:49 +00:00 |
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Bill Currie
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29f0c3bb6e
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mention self -> @self
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2003-08-22 20:14:04 +00:00 |
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Bill Currie
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1408ef7253
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update instructions for adding bot
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2003-08-22 19:57:44 +00:00 |
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Bill Currie
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c0a7b045f4
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kill some magic numbers
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2003-08-22 19:49:40 +00:00 |
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Bill Currie
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53f32aa3b8
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don't target self
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2003-08-22 16:19:42 +00:00 |
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Bill Currie
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44929b99e3
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move sendMove from Bot (Phys) to Bot (move)
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2003-08-22 14:52:34 +00:00 |
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Bill Currie
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88df663ce7
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make sisible more generic (still ick) and make lookForCrap look for
waypoints, too.
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2003-08-22 06:56:31 +00:00 |
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Bill Currie
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f4f6e897b3
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yay for type checking (I think). now the bots are /really/ screwed :(
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2003-08-22 06:35:19 +00:00 |
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Bill Currie
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c45e996252
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impulse fixes plus partial (doesn't compile) changes to priorityForThing
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2003-08-22 00:37:36 +00:00 |
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Bill Currie
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66d1186651
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bot finally moves around properly. still doesn't shoot, though :/
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2003-08-21 20:39:04 +00:00 |
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Bill Currie
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947f50de48
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use |= instead of = for keys
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2003-08-21 04:57:25 +00:00 |
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Bill Currie
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1f0d73a45e
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fix button usage and use the new SV_Spawn function
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2003-08-21 03:53:15 +00:00 |
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Bill Currie
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f5c5b2a9a2
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make a 1:1 mapping for entities that get targeted and Targets
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2003-08-20 23:25:16 +00:00 |
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Bill Currie
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e33e7a73c1
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remove some no longer needed definitions/declarations
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2003-08-18 22:57:18 +00:00 |
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Bill Currie
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e281e43e53
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rename methods so _ isn't in their names
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2003-08-18 16:48:53 +00:00 |
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Bill Currie
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17ca25a64a
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can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
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2003-08-18 06:30:05 +00:00 |
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Bill Currie
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f298e0e8e6
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CL_KeyMove got replaced by -sendMove
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2003-08-17 23:12:25 +00:00 |
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Bill Currie
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3b77c09310
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more work. get there eventually
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2003-08-01 05:25:07 +00:00 |
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Bill Currie
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d4b5b87334
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more spells of dispell magic getting cast
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2003-07-31 18:36:19 +00:00 |
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Bill Currie
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27409dc710
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split out Target implementation and kill a bunch of magic numbers
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2003-07-31 16:57:01 +00:00 |
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Bill Currie
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e1d70fa840
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more "self" cleanup
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2003-07-30 16:53:57 +00:00 |
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Bill Currie
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34f4aaa1c7
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split out and objectize chat code
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2003-07-30 16:45:28 +00:00 |
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Bill Currie
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71b886d231
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split out the waypoint implementation
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2003-07-29 20:28:18 +00:00 |
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Bill Currie
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6046c21ea1
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more general fixes
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2003-07-29 20:27:41 +00:00 |
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Bill Currie
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58bd3a5a6d
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use @self instead of self
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2003-07-29 20:09:30 +00:00 |
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Bill Currie
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0704ef5a9c
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update for recent changes to Object
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2003-07-29 19:55:41 +00:00 |
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Bill Currie
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e78a511261
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d'oh
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2003-07-29 19:45:03 +00:00 |
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Bill Currie
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dbeacae4d8
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waypoint thinking for chain following /should/, in theory, work :)
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2003-07-29 17:45:30 +00:00 |
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Bill Currie
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4031e6ed6d
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add DESTDIR too
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2003-07-28 17:40:55 +00:00 |
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Bill Currie
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abded114cf
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add install target
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2003-07-28 17:38:19 +00:00 |
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Bill Currie
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c86b0d359f
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kill the compression for now to speed up builds
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2003-07-28 01:36:08 +00:00 |
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Bill Currie
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d462ef9a7e
|
clean up a bunch of redundant selfs
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2003-07-25 22:38:18 +00:00 |
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Bill Currie
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14d14761f1
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clean up some unneeded declarations
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2003-07-24 23:16:43 +00:00 |
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Bill Currie
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a2239726e4
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remove some obsolete files
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2003-07-24 22:04:13 +00:00 |
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Bill Currie
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2af71716a9
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lots more progress. it compiles, but I highly doubt it will work yet :)
|
2003-07-24 21:54:24 +00:00 |
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Bill Currie
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35be5480ca
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waypoints should hopefully be a little faster :)
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2003-07-24 20:23:03 +00:00 |
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Bill Currie
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ae3e600a7f
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s/WayPoint/Waypoint/g
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2003-07-24 18:25:46 +00:00 |
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Bill Currie
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d81bb81732
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yay, it compiles again. certainly doesn't work yet
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2003-07-24 18:23:13 +00:00 |
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Bill Currie
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e730793581
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even more break^Wprogress :)
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2003-07-24 08:25:04 +00:00 |
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Bill Currie
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d186408279
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progress :)
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2003-07-23 22:44:15 +00:00 |
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Bill Currie
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f0845d2710
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more work on converting frikbot to using objects. doesn't compile
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2003-07-23 06:35:39 +00:00 |
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Bill Currie
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520583d8ef
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now with 32 bot names and no runaway loop error during name hunt
|
2003-04-07 18:25:14 +00:00 |
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