Commit graph

15 commits

Author SHA1 Message Date
Bill Currie
b7dbb32b3c More DelayThink fixes. 2012-07-18 10:59:57 +09:00
Bill Currie
6d921e4f75 Update for the int changes. 2011-03-30 10:38:44 +09:00
Bill Currie
7d1f271764 Various compile fixes for the new qfcc. 2011-03-20 17:27:47 +09:00
Bill Currie
3bfcdf61c0 fix duplicated frames 2008-07-29 23:28:28 +00:00
Bill Currie
a97652dccf more bitop cleanups and fix a bug where players wouldn't be able to pick
things up after getting gibbed
2004-05-13 20:59:09 +00:00
Bill Currie
0dcd9a9515 bit manipulations fixes 2004-02-08 05:02:20 +00:00
Bill Currie
3493b80dd0 fixes for the latest qfcc changes 2003-09-20 04:21:13 +00:00
Ragnvald Maartmann-Moe IV
242f727b9c Fix a buglet with weapon selection. 2003-03-03 22:42:35 +00:00
Ragnvald Maartmann-Moe IV
31a1ed87a2 More optimizations, clean out some single use variables and cut & paste slop. 2003-03-03 22:04:22 +00:00
Ragnvald Maartmann-Moe IV
f9c0b28fec Updates to use new QF features. 2003-03-03 19:12:07 +00:00
Bill Currie
a695da4371 ignorage 2003-02-21 16:01:07 +00:00
Bill Currie
c1d3e4f3be bring in the killtarget fixes from quakeworld 2002-10-24 19:57:00 +00:00
Bill Currie
a46b5eb518 dos -> unix line endings 2002-10-24 19:56:03 +00:00
Bill Currie
e758608902 make pent and quad color effects unconditional rather than deathmatch
dependent
2002-10-24 18:07:45 +00:00
Bill Currie
6638284d29 Tonik's single player progs for quakeworld 2002-10-24 15:02:26 +00:00