Bill Currie
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b7dbb32b3c
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More DelayThink fixes.
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2012-07-18 10:59:57 +09:00 |
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Bill Currie
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6d921e4f75
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Update for the int changes.
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2011-03-30 10:38:44 +09:00 |
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Bill Currie
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7d1f271764
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Various compile fixes for the new qfcc.
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2011-03-20 17:27:47 +09:00 |
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Bill Currie
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3bfcdf61c0
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fix duplicated frames
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2008-07-29 23:28:28 +00:00 |
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Bill Currie
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a97652dccf
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more bitop cleanups and fix a bug where players wouldn't be able to pick
things up after getting gibbed
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2004-05-13 20:59:09 +00:00 |
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Bill Currie
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0dcd9a9515
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bit manipulations fixes
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2004-02-08 05:02:20 +00:00 |
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Bill Currie
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3493b80dd0
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fixes for the latest qfcc changes
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2003-09-20 04:21:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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242f727b9c
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Fix a buglet with weapon selection.
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2003-03-03 22:42:35 +00:00 |
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Ragnvald Maartmann-Moe IV
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31a1ed87a2
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More optimizations, clean out some single use variables and cut & paste slop.
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2003-03-03 22:04:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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f9c0b28fec
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Updates to use new QF features.
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2003-03-03 19:12:07 +00:00 |
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Bill Currie
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a695da4371
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ignorage
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2003-02-21 16:01:07 +00:00 |
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Bill Currie
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c1d3e4f3be
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bring in the killtarget fixes from quakeworld
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2002-10-24 19:57:00 +00:00 |
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Bill Currie
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a46b5eb518
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dos -> unix line endings
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2002-10-24 19:56:03 +00:00 |
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Bill Currie
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e758608902
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make pent and quad color effects unconditional rather than deathmatch
dependent
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2002-10-24 18:07:45 +00:00 |
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Bill Currie
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6638284d29
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Tonik's single player progs for quakeworld
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2002-10-24 15:02:26 +00:00 |
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