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make pent and quad color effects unconditional rather than deathmatch
dependent
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1 changed files with 2 additions and 4 deletions
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@ -1155,7 +1155,6 @@ void() CheckPowerups =
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if (self.invincible_finished > time)
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{
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self.effects = self.effects | EF_DIMLIGHT;
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if (deathmatch) // Tonik
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self.effects = self.effects | EF_RED;
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}
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else
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@ -1207,7 +1206,6 @@ void() CheckPowerups =
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if (self.super_damage_finished > time)
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{
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self.effects = self.effects | EF_DIMLIGHT;
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if (deathmatch) // Tonik
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self.effects = self.effects | EF_BLUE;
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}
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else
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