mirror of
https://git.code.sf.net/p/quake/game-source
synced 2025-02-16 17:01:41 +00:00
make pent and quad color effects unconditional rather than deathmatch
dependent
This commit is contained in:
parent
6638284d29
commit
e758608902
1 changed files with 2 additions and 4 deletions
|
@ -1155,8 +1155,7 @@ void() CheckPowerups =
|
||||||
if (self.invincible_finished > time)
|
if (self.invincible_finished > time)
|
||||||
{
|
{
|
||||||
self.effects = self.effects | EF_DIMLIGHT;
|
self.effects = self.effects | EF_DIMLIGHT;
|
||||||
if (deathmatch) // Tonik
|
self.effects = self.effects | EF_RED;
|
||||||
self.effects = self.effects | EF_RED;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1207,8 +1206,7 @@ void() CheckPowerups =
|
||||||
if (self.super_damage_finished > time)
|
if (self.super_damage_finished > time)
|
||||||
{
|
{
|
||||||
self.effects = self.effects | EF_DIMLIGHT;
|
self.effects = self.effects | EF_DIMLIGHT;
|
||||||
if (deathmatch) // Tonik
|
self.effects = self.effects | EF_BLUE;
|
||||||
self.effects = self.effects | EF_BLUE;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue