make pent and quad color effects unconditional rather than deathmatch

dependent
This commit is contained in:
Bill Currie 2002-10-24 18:07:45 +00:00
parent 6638284d29
commit e758608902

View file

@ -1155,8 +1155,7 @@ void() CheckPowerups =
if (self.invincible_finished > time) if (self.invincible_finished > time)
{ {
self.effects = self.effects | EF_DIMLIGHT; self.effects = self.effects | EF_DIMLIGHT;
if (deathmatch) // Tonik self.effects = self.effects | EF_RED;
self.effects = self.effects | EF_RED;
} }
else else
{ {
@ -1207,8 +1206,7 @@ void() CheckPowerups =
if (self.super_damage_finished > time) if (self.super_damage_finished > time)
{ {
self.effects = self.effects | EF_DIMLIGHT; self.effects = self.effects | EF_DIMLIGHT;
if (deathmatch) // Tonik self.effects = self.effects | EF_BLUE;
self.effects = self.effects | EF_BLUE;
} }
else else
{ {