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Use pre instead of post decrement for ammo tracking.
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1 changed files with 4 additions and 4 deletions
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@ -304,7 +304,7 @@ void() W_FireRocket =
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{
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local entity missile;
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self.currentammo = self.ammo_rockets--;
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self.currentammo = --self.ammo_rockets;
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sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
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@ -408,7 +408,7 @@ void() W_FireLightning =
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}
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self.punchangle_x = -2;
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self.currentammo = self.ammo_cells--;
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self.currentammo = --self.ammo_cells;
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org = self.origin + '0 0 16';
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@ -451,7 +451,7 @@ void() W_FireGrenade =
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{
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local entity missile;
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self.currentammo = self.ammo_rockets--;
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self.currentammo = --self.ammo_rockets;
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sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
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@ -559,7 +559,7 @@ void(float ox) W_FireSpikes =
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sound (self, CHAN_WEAPON, "weapons/rocket1i.wav", 1, ATTN_NORM);
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self.attack_finished = time + 0.2;
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self.currentammo = self.ammo_nails--;
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self.currentammo = --self.ammo_nails;
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dir = aim (self, 1000);
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launch_spike (self.origin + '0 0 16' + v_right * ox, dir);
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