kill some magic numbers

This commit is contained in:
Bill Currie 2003-08-22 19:49:40 +00:00
parent 53f32aa3b8
commit c0a7b045f4

View file

@ -72,7 +72,7 @@ weapon_range =
case IT_LIGHTNING:
return '350 0 512';
default:
break;
return '0 0 0';
}
};
@ -243,26 +243,27 @@ Pick a weapon based on range / ammo
it = (integer) ent.items & 127;
while (it) {
if ((ent.ammo_rockets >= 1) && (it & 32)) {
flag = 32;
if ((ent.ammo_rockets >= 1) && (it & IT_ROCKET_LAUNCHER)) {
flag = IT_ROCKET_LAUNCHER;
pulse = 7;
} else if (ent.waterlevel <= 1 && ent.ammo_cells >= 1 && (it & 64)) {
flag = 64;
} else if (ent.waterlevel <= 1 && ent.ammo_cells >= 1
&& (it & IT_LIGHTNING)) {
flag = IT_LIGHTNING;
pulse = 8;
} else if (ent.ammo_nails >= 2 && (it & 8)) {
flag = 8;
} else if (ent.ammo_nails >= 2 && (it & IT_SUPER_NAILGUN)) {
flag = IT_SUPER_NAILGUN;
pulse = 5;
} else if ((ent.ammo_rockets >= 1) && (it & 16)) {
flag = 16;
} else if ((ent.ammo_rockets >= 1) && (it & IT_GRENADE_LAUNCHER)) {
flag = IT_GRENADE_LAUNCHER;
pulse = 6;
} else if (ent.ammo_shells >= 2 && (it & 2)) {
flag = 2;
} else if (ent.ammo_shells >= 2 && (it & IT_SUPER_SHOTGUN)) {
flag = IT_SUPER_SHOTGUN;
pulse = 3;
} else if (ent.ammo_nails >= 1 && (it & 4)) {
flag = 4;
} else if (ent.ammo_nails >= 1 && (it & IT_NAILGUN)) {
flag = IT_NAILGUN;
pulse = 4;
} else if (ent.ammo_shells >= 1 && (it & 1)) {
flag = 1;
} else if (ent.ammo_shells >= 1 && (it & IT_SHOTGUN)) {
flag = IT_SHOTGUN;
pulse = 2;
} else {
if (pulse)
@ -330,7 +331,8 @@ attacking an enemy.
foedist = vlen (org - ent.origin);
v = weapon_range ((integer)ent.weapon);
if (foedist > v_y && foedist < v_z) {
traceline (ent.origin + ent.view_ofs, ent.origin + ent.view_ofs + v_forward * v_z, FALSE, ent);
traceline (ent.origin + ent.view_ofs,
ent.origin + ent.view_ofs + v_forward * v_z, FALSE, ent);
if (vlen(trace_endpos - (ent.origin + ent.view_ofs)) >= v_y) {
// try to avoid shooting teammates
if (trace_ent.classname == "player")