More DelayThink fixes.

This commit is contained in:
Bill Currie 2012-07-18 10:59:57 +09:00
parent bbfde21196
commit b7dbb32b3c
3 changed files with 3 additions and 9 deletions

View file

@ -175,10 +175,8 @@ void() SUB_CalcAngleMoveDone =
void() DelayThink =
{
local int rem = self.killtarget != self.targetname;
activator = self.enemy;
SUB_UseTargets ();
if (rem)
remove (self);
};

View file

@ -184,10 +184,8 @@ void() SUB_CalcAngleMoveDone =
void() DelayThink =
{
local int rem = self.killtarget != self.targetname;
activator = self.enemy;
SUB_UseTargets ();
if (rem)
remove(self);
};

View file

@ -153,10 +153,8 @@ void() SUB_CalcAngleMoveDone =
//=============================================================================
void() DelayThink =
{
local int rem = self.killtarget != self.targetname;
activator = self.enemy;
SUB_UseTargets ();
if (rem)
remove(self);
};
/*