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Fixed. Had it doing the loop before I was adding the number it was supposed to
be adding. Oops. Thanks Grievre. Hikaru
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9871fa2401
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1 changed files with 8 additions and 10 deletions
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@ -71,15 +71,6 @@ void(entity targ, entity attacker) Killed =
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self.enemy = attacker;
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// bump the monster counter
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if (self.flags & FL_MONSTER)
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{
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while (killed_monsters_oldcount < killed_monsters) {
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killed_monsters_oldcount++;
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WriteByte (MSG_ALL, SVC_KILLEDMONSTER);
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}
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}
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ClientObituary(self, attacker);
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self.takedamage = DAMAGE_NO;
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@ -88,6 +79,13 @@ void(entity targ, entity attacker) Killed =
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monster_death_use();
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self.th_die ();
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if (self.flags & FL_MONSTER) {
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while (killed_monsters_oldcount < killed_monsters) {
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killed_monsters_oldcount++;
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WriteByte (MSG_ALL, SVC_KILLEDMONSTER);
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}
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}
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self = oself;
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};
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