diff --git a/ParoxysmII/source/Makefile b/ParoxysmII/source/Makefile index a38717d..d6f7f69 100644 --- a/ParoxysmII/source/Makefile +++ b/ParoxysmII/source/Makefile @@ -5,7 +5,7 @@ SRC= buttons.r builtins.r client.r combat.r defs.r doors.r dynlight.r \ HEADERS = client.rh paroxysm.rh config.rh -RFLAGS += -Wall -Werror -g +RFLAGS += -DQUAKEWORLD -Wall -Werror -g QFCC = qfcc INSTALLDIR = $(HOME)/.quake/paroxysm/ @@ -18,7 +18,6 @@ DEP = $(addprefix .deps/,$(addsuffix .d,$(basename $(SRC)))) @$(QFCC) -M -q $(RFLAGS) -c $< | sed -e 's/\(\.r\)\?\.o\>/.o/' > .deps/`basename $@ .o`.d $(QFCC) $(RFLAGS) -q -c -o $@ $< - all: qwprogs.dat qwprogs.dat: $(OBJ) diff --git a/ParoxysmII/source/client.r b/ParoxysmII/source/client.r index dbe4094..878e2e6 100644 --- a/ParoxysmII/source/client.r +++ b/ParoxysmII/source/client.r @@ -50,22 +50,34 @@ void() SetNewParms = void() DecodeLevelParms = { +#ifdef QUAKEWORLD localcmd ("serverinfo playerfly 1"); +#endif + //POX v1.2 - parms are used to store the Taget ID toggle, and to prevent running autoexec.cfg more than once per session if(!@self.target_id_toggle && !@self.target_id_temp) @self.target_id_toggle = parm1; + +#ifdef QUAKEWORLD + @self.configed = parm2; + + if(!@self.target_id_toggle && !@self.target_id_temp) + @self.target_id_toggle = parm1; @self.configed = parm2; //POX v1.2 - run autoexec.cfg ONCE when first joining server only! if (!@self.configed) { @self.configed = TRUE; - stuffcmd(@self, "exec autoexec.cfg\n"); + stuffcmd (@self, "exec autoexec.cfg\n"); } +#endif }; + /* ============ FindIntermission + Returns the entity to view from ============ */ @@ -73,10 +85,9 @@ entity() FindIntermission = { local entity spot; local float cyc; -// look for info_intermission first - spot = find (world, classname, "info_intermission"); - if (spot) - { // pick a random one + + // look for info_intermission first + if (spot = find (world, classname, "info_intermission")) { // pick a random one cyc = random() * 4; while (cyc > 1) { spot = find (spot, classname, "info_intermission"); @@ -86,25 +97,26 @@ entity() FindIntermission = } return spot; } -// then look for the start position - spot = find (world, classname, "info_player_start"); - if (spot) + + // then look for the start position + if (spot = find (world, classname, "info_player_start")) return spot; - + objerror ("FindIntermission: no spot"); }; void() GotoNextMap = { - local string newmap; + /* + configurable map lists, see if the current map exists as a + serverinfo/localinfo var + */ + local string newmap = INFOKEY (world, mapname); //ZOID: 12-13-96, samelevel is overloaded, only 1 works for same level - if (cvar ("samelevel") == 1) // if samelevel is set, stay on same level + if (cvar ("samelevel") == 1) { // if samelevel is set, stay on same level changelevel (mapname); - else { - // configurable map lists, see if the current map exists as a - // serverinfo/localinfo var - newmap = infokey(world, mapname); + } else { if (newmap != "") changelevel (newmap); else @@ -481,9 +493,7 @@ void() PutClientInServer = spawn_tdeath (@self.origin, @self); // Set Rocket Jump Modifiers - if (stof (infokey (world, "rj"))) { - rj = stof (infokey (world, "rj")); - } else { + if (!(rj = stof (INFOKEY (world, "rj")))) { rj = 1; } @@ -1260,13 +1270,16 @@ called when a player connects to a server */ void() ClientConnect = { -// + POX - I hard coded some environmental changes to prevent tampering.... -// NOTE: autoexec.cfg is called at DecodeLevelParms (QW ignores it when called from quake.rc - which is also ignored) -// POX v1.12 added 'fov 90' (mostly for lms_observer additions) - stuffcmd (@self, "alias rules impulse 253;alias secondtrigger impulse 15;alias idtarget impulse 16;alias gllight impulse 17;wait;fov 90;v_idlescale 0.54;v_ipitch_cycle 3.5;v_ipitch_level 0.4;v_iroll_level 0.1;v_iyaw_level 0;v_kickpitch 0.8;v_kickroll 0.8;scr_conspeed 900;cl_bobcycle 0.8;cl_bobup 0;cl_bob 0.015\n"); -// - POX + /* + Hard-code some environmental changes to prevent tampering a little... - // + POX LMS late joiners get booted to spectate + NOTE: autoexec.cfg is called at DecodeLevelParms (QW ignores it when + called from quake.rc - which is also ignored) + */ + // POX v1.12 added 'fov 90' (mostly for lms_observer additions) + stuffcmd (@self, "alias rules impulse 253; alias secondtrigger impulse 15; alias idtarget impulse 16; alias gllight impulse 17; wait; fov 90; v_idlescale 0.54; v_ipitch_cycle 3.5; v_ipitch_level 0.4; v_iroll_level 0.1; v_iyaw_level 0; v_kickpitch 0.8; v_kickroll 0.8; scr_conspeed 900; cl_bobcycle 0.8; cl_bobup 0; cl_bob 0.015\n"); + + // LMS late-joiners get booted to spectate if (!(deathmatch & DM_LMS)) { BPRINT (PRINT_HIGH, @self.netname); BPRINT (PRINT_HIGH, " entered the game\n"); @@ -1276,14 +1289,14 @@ void() ClientConnect = BPRINT (PRINT_HIGH, " entered the game\n"); if (!lms_plrcount) - centerprint(@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players..."); + centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players..."); else - centerprint(@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply."); - } else { //After 40 secs, If there are two or more players, go into observer mode + centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply."); + } else { // After 40 secs, If there are two or more players, go into observer mode if (!lms_plrcount) { //First player arrived, let him wait around BPRINT (PRINT_HIGH, @self.netname); BPRINT (PRINT_HIGH, " entered the game\n"); - centerprint(@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players..."); + centerprint (@self, "Paroxysm II v1.2.0\nLast Man Standing Rules Apply.\n\nWaiting for players..."); } else if (lms_plrcount == 1) { // second player arrived, so go to the next map (for a fair start) BPRINT (PRINT_HIGH, @self.netname); BPRINT (PRINT_HIGH, " entered the game\n"); @@ -1291,21 +1304,20 @@ void() ClientConnect = } else { // LMS Game allready started so boot to observe BPRINT (PRINT_HIGH, @self.netname); BPRINT (PRINT_HIGH, " entered the game late!"); - //LMS reconnect as spectator + // LMS reconnect as spectator @self.LMS_observer = 1; } - } - + // a client connecting during an intermission can cause problems if (intermission_running) GotoNextMap (); }; + /* -=========== -ClientDisconnect -called when a player disconnects from a server -============ + ClientDisconnect + + called when a player disconnects from a server */ void() ClientDisconnect = { @@ -1315,15 +1327,13 @@ void() ClientDisconnect = BPRINT (PRINT_HIGH, ftos (@self.frags)); BPRINT (PRINT_HIGH, " frags\n"); sound (@self, CHAN_BODY, "player/tornoff2.wav", 1, ATTN_NONE); -// + POX - if ((deathmatch & DM_LMS) && (@self.LMS_registered)) - { - lms_plrcount = lms_plrcount - 1; + + if ((deathmatch & DM_LMS) && (@self.LMS_registered)) { + lms_plrcount--; - if (lms_plrcount <= 1) //One or no players left so end the game + if (lms_plrcount <= 1) // 1 or 0 players left, end the game NextLevel (); } -// - POX set_suicide_frame (); }; @@ -1341,24 +1351,29 @@ void(entity targ, entity attacker) ClientObituary = local string attackerteam; local string targteam; #else - local entity nar; + local float attackerteam; + local float targteam; #endif + local integer gibbed = (targ.health < -40); #ifdef QUAKEWORLD - attackerteam = infokey (attacker, "team"); - targteam = infokey (targ, "team"); + attackerteam = INFOKEY (attacker, "team"); + targteam = INFOKEY (targ, "team"); +#else + attackerteam = attacker.team; + targteam = targ.team; #endif - rnum = random (); + + rnum = random (); if (targ.classname == "player") { if (deathmatch & DM_LMS) { // Last Man Standing frag stuff... - targ.frags = targ.frags - 1; + targ.frags--; //LOGFRAG (attacker, targ); // we don't log frags until the end if (targ.frags <= 0) { - BPRINT (PRINT_HIGH, targ.netname); - BPRINT (PRINT_HIGH, " is eliminated!\n"); - lms_plrcount = lms_plrcount - 1; + BPRINT (PRINT_HIGH, targ.netname + " is eliminated!\n"); + lms_plrcount--; sound (targ, CHAN_BODY, "nar/n_elim.wav", 1, ATTN_NONE); @@ -1378,12 +1393,12 @@ void(entity targ, entity attacker) ClientObituary = LOGFRAG (attacker.owner, targ); if (!(deathmatch & DM_LMS)) // don't add frags in Last Man Standing - attacker.owner.frags = attacker.owner.frags + 1; + attacker.owner.frags++; - BPRINT (PRINT_MEDIUM, targ.netname); - BPRINT (PRINT_MEDIUM, " was telefragged by "); - BPRINT (PRINT_MEDIUM, attacker.owner.netname); - BPRINT (PRINT_MEDIUM, "\n"); + BPRINT (PRINT_MEDIUM, targ.netname + + " was telefragged by " + + attacker.owner.netname + + "\n"); return; } @@ -1391,11 +1406,11 @@ void(entity targ, entity attacker) ClientObituary = LOGFRAG (targ, targ); if (!(deathmatch & DM_LMS)) - targ.frags = targ.frags - 1; + targ.frags--; - BPRINT (PRINT_MEDIUM, "MegaShields deflect "); - BPRINT (PRINT_MEDIUM, targ.netname); - BPRINT (PRINT_MEDIUM, "'s telefrag\n"); + BPRINT (PRINT_MEDIUM, "MegaShields deflect " + + targ.netname + + "'s telefrag!\n"); return; } @@ -1404,13 +1419,12 @@ void(entity targ, entity attacker) ClientObituary = LOGFRAG (targ, targ); if (!(deathmatch & DM_LMS)) // do regular obituary taunts in LMS - targ.frags = targ.frags - 1; - - BPRINT (PRINT_MEDIUM, targ.netname); - BPRINT (PRINT_MEDIUM, " was telefragged by "); - BPRINT (PRINT_MEDIUM, attacker.owner.netname); - BPRINT (PRINT_MEDIUM, "'s MegaShield's power\n"); + targ.frags--; + BPRINT (PRINT_MEDIUM, targ.netname + + " was telefragged by " + + attacker.owner.netname + + "'s MegaShield's power\n"); return; } @@ -1421,11 +1435,9 @@ void(entity targ, entity attacker) ClientObituary = LOGFRAG (attacker, attacker); if (!(deathmatch & DM_LMS)) - attacker.frags = attacker.frags - 1; - - BPRINT (PRINT_MEDIUM, attacker.netname); - BPRINT (PRINT_MEDIUM, " squished a teammate\n"); + attacker.frags--; + BPRINT (PRINT_MEDIUM, attacker.netname + " squished a teammate\n"); return; } } @@ -1434,86 +1446,105 @@ void(entity targ, entity attacker) ClientObituary = LOGFRAG (attacker, targ); if (!(deathmatch & DM_LMS)) - attacker.frags = attacker.frags + 1; - - BPRINT (PRINT_MEDIUM, attacker.netname); - BPRINT (PRINT_MEDIUM, " squishes "); - BPRINT (PRINT_MEDIUM, targ.netname); - BPRINT (PRINT_MEDIUM, "\n"); + attacker.frags++; + BPRINT (PRINT_MEDIUM, attacker.netname + " squishes " + + targ.netname + "\n"); return; } } else { LOGFRAG (targ, targ); if (!(deathmatch & DM_LMS)) - targ.frags = targ.frags - 1; - - BPRINT (PRINT_MEDIUM, targ.netname); - BPRINT (PRINT_MEDIUM, " was squished\n"); + targ.frags--; + BPRINT (PRINT_MEDIUM, targ.netname + " was squished\n"); return; } } if (attacker.classname == "player") { - if (targ == attacker) { // killed @self (dumbass!) + if (targ == attacker) { // killed self (dumbass!) LOGFRAG (attacker, attacker); if (!(deathmatch & DM_LMS)) - attacker.frags = attacker.frags - 1; + attacker.frags--; deathstring2 = "\n"; - if (targ.deathtype == "grenade") { - if (rnum < 0.5) - deathstring = " tries to put the pin back in"; - else - deathstring = " throws the pin"; - } else if (targ.deathtype == "impactgrenade") { - deathstring = " eats his own impact grenade"; - } else if (targ.deathtype == "megaplasma") { - deathstring = " plays with the plasma"; - } else if (targ.deathtype == "mine") { - if (rnum < 0.67) - deathstring = " forgot where his phase mine was"; - else - deathstring = " found his phase mine"; - } else if (targ.deathtype == "nail") { - deathstring = " nails himself to the wall"; - } else if (targ.deathtype == "rocket") { - if (rnum < 0.5) - deathstring = " finds his rocket tasty"; - else - deathstring = " plays \"Doctor Strangelove\""; - } else if (targ.deathtype == "shrapnel") { - if (rnum < 0.9) - deathstring = " finds out what a shrapnel bomb does"; - else - deathstring = " give us up the bomb"; - } else if (targ.deathtype == "supernail") { - deathstring = " decides to use himself for a pin cushion"; - } else if (targ.weapon == IT_PLASMAGUN && targ.waterlevel > 1) { - deathstring = " discharges into the "; - if (targ.watertype == CONTENT_SLIME) - deathstring2 = "slime\n"; - else if (targ.watertype == CONTENT_LAVA) - deathstring2 = "lava\n"; - else - deathstring2 = "water\n"; - } else { - deathstring = " becomes bored with life"; + switch (targ.deathtype) { + case "grenade": + if (rnum < 0.5) + deathstring = " tries to put the pin back in"; + else + deathstring = " throws the pin"; + break; + + case "impactgrenade": + deathstring = " eats his own impact grenade"; + break; + + case "megaplasma": + deathstring = " plays with the plasma"; + break; + + case "mine": + if (rnum < 0.67) + deathstring = " forgot where his phase mine was"; + else + deathstring = " found his phase mine"; + break; + + case "nail": + deathstring = " nails himself to the wall"; + break; + + case "rocket": + if (rnum < 0.5) + deathstring = " finds his rocket tasty"; + else + deathstring = " plays \"Doctor Strangelove\""; + break; + + case "shrapnel": + if (rnum < 0.9) + deathstring = " finds out what a shrapnel bomb does"; + else + deathstring = " give us up the bomb"; + break; + + case "supernail": + deathstring = " decides to use himself for a pin cushion"; + break; + + default: + if (targ.weapon == IT_PLASMAGUN + && targ.waterlevel > 1) { + deathstring = " discharges into the "; + if (targ.watertype == CONTENT_SLIME) + deathstring2 = "slime\n"; + else if (targ.watertype == CONTENT_LAVA) + deathstring2 = "lava\n"; + else + deathstring2 = "water\n"; + } else { + deathstring = " becomes bored with life"; + } } + BPRINT (PRINT_MEDIUM, targ.netname); BPRINT (PRINT_MEDIUM, deathstring); BPRINT (PRINT_MEDIUM, deathstring2); return; - } else if ((teamplay == 2) && (targteam == attackerteam) && (attackerteam != "")) { + } else if ((teamplay & 2) + && (targteam == attackerteam) + && (attackerteam != "")) { + LOGFRAG (attacker, attacker); if (!(deathmatch & DM_LMS)) - attacker.frags = attacker.frags - 1; + attacker.frags--; if (rnum < 0.25) deathstring = " mows down a teammate\n"; @@ -1532,94 +1563,111 @@ void(entity targ, entity attacker) ClientObituary = LOGFRAG (attacker, targ); if (!(deathmatch & DM_LMS)) - attacker.frags = attacker.frags + 1; + attacker.frags++; deathstring2 = "\n"; - if (targ.deathtype == "nail") { - deathstring = " was nailed by "; - } else if (targ.deathtype == "supernail") { - deathstring = " was punctured by "; - } else if (targ.deathtype == "grenade") { - deathstring = " eats "; - deathstring2 = "'s pineapple\n"; - if (targ.health < -40) { - deathstring = " was gibbed by "; - deathstring2 = "'s grenade\n"; - } - } else if (targ.deathtype == "rocket") { - if (attacker.super_damage_finished > 0 && targ.health < -40) { - if (rnum < 0.3) { - deathstring = " was brutalized by "; - } else if (rnum < 0.6) { - deathstring = " was smeared by "; - } else { - BPRINT (PRINT_MEDIUM, attacker.netname); - BPRINT (PRINT_MEDIUM, " rips "); - BPRINT (PRINT_MEDIUM, targ.netname); - BPRINT (PRINT_MEDIUM, " a new one\n"); - return; + switch (targ.deathtype) { + case "nail": + deathstring = " was nailed by "; + break; + + case "supernail": + deathstring = " was punctured by "; + break; + + case "grenade": + if (gibbed) { + deathstring = " was gibbed by "; + deathstring2 = "'s grenade\n"; + break; } - deathstring2 = "'s quad rocket\n"; - } else { - if (targ.health < -40) + deathstring = " eats "; + deathstring2 = "'s pineapple\n"; + break; + + case "rocket": + if (attacker.super_damage_finished > 0) + deathstring2 = "'s quad rocket\n"; + else + deathstring2 = "'s rocket\n"; + + if (gibbed) { + if (rnum < 0.3) { + deathstring = " was brutalized by "; + } else if (rnum < 0.6) { + deathstring = " was smeared by "; + } else { + BPRINT (PRINT_MEDIUM, attacker.netname + + " rips " + targ.netname + + " a new one!\n"); + return; + } + } else { + deathstring = " rides "; + } + break; + + case "megaplasma": + if (gibbed) + deathstring = " was discombobulated by "; + else + deathstring = " bites "; + deathstring2 = "'s plasma burst\n"; + break; + + case "impactgrenade": + if (gibbed) deathstring = " was gibbed by "; else - deathstring = " rides "; - deathstring2 = "'s rocket\n"; - } - } else if (targ.deathtype == "megaplasma") { - if (targ.health < -40) - deathstring = " was discombobulated by "; - else - deathstring = " bites "; - deathstring2 = "'s plasma burst\n"; - } else if (targ.deathtype == "impactgrenade") { - if (targ.health < -40) - deathstring = " was gibbed by "; - else - deathstring = " swallows "; - deathstring2 = "'s impact grenade\n"; - } else if (targ.deathtype == "mine") { - if (targ.health < -40) - deathstring = " is chum thanks to "; - else - deathstring = " stepped on "; - deathstring2 = "'s phase mine\n"; - } else if (targ.deathtype == "shrapnel") { - if (targ.health < -40) - deathstring = " gets a face full of "; - else - deathstring = " got too close to "; - deathstring2 = "'s shrapnel bomb\n"; + deathstring = " swallows "; + deathstring2 = "'s impact grenade\n"; + break; + + case "mine": + if (gibbed) + deathstring = " is chum thanks to "; + else + deathstring = " stepped on "; + deathstring2 = "'s phase mine\n"; + break; + + case "shrapnel": + if (gibbed) + deathstring = " gets a face full of "; + else + deathstring = " got too close to "; + deathstring2 = "'s shrapnel bomb\n"; + break; + default: #ifdef QUAKEWORLD - } else if (attacker.weapon == IT_AXE) { + if (attacker.weapon == IT_AXE) { #else - } else if (attacker.weapon == IT_BONESAW) { + if (attacker.weapon == IT_BONESAW) { #endif - deathstring = " was butchered by "; - deathstring2 = "\n"; - } else if (attacker.weapon == IT_TSHOT) { - deathstring = " chewed on "; - deathstring2 = "'s boomstick\n"; - } else if (attacker.weapon == IT_COMBOGUN) { - deathstring = " ate 2 loads of "; - deathstring2 = "'s buckshot\n"; - } else if (attacker.weapon == IT_PLASMAGUN) { - deathstring = " got burned by "; - deathstring2 = "'s plasma\n"; + deathstring = " was butchered by "; + deathstring2 = "\n"; + } else if (attacker.weapon == IT_TSHOT) { + deathstring = " chewed on "; + deathstring2 = "'s boomstick\n"; + } else if (attacker.weapon == IT_COMBOGUN) { + deathstring = " ate 2 loads of "; + deathstring2 = "'s buckshot\n"; + } else if (attacker.weapon == IT_PLASMAGUN) { + deathstring = " got burned by "; + deathstring2 = "'s plasma\n"; + } + break; } - BPRINT (PRINT_MEDIUM, targ.netname); - BPRINT (PRINT_MEDIUM, deathstring); - BPRINT (PRINT_MEDIUM, attacker.netname); - BPRINT (PRINT_MEDIUM, deathstring2); + BPRINT (PRINT_MEDIUM, targ.netname + deathstring + + attacker.netname + deathstring2); } return; } else { // traps, world stuff LOGFRAG (targ, targ); if (!(deathmatch & DM_LMS)) //POX 1.2 - do regular obituary taunts in LMS mode - targ.frags = targ.frags - 1; // killed @self + targ.frags--; if (attacker.classname == "explo_box" || attacker.classname == "explo_bsp") { deathstring = " blew up\n"; @@ -1658,8 +1706,7 @@ void(entity targ, entity attacker) ClientObituary = deathstring = " died\n"; } - BPRINT (PRINT_MEDIUM, targ.netname); - BPRINT (PRINT_MEDIUM, deathstring); + BPRINT (PRINT_MEDIUM, targ.netname + deathstring); return; } } diff --git a/ParoxysmII/source/combat.r b/ParoxysmII/source/combat.r index 782ffd9..82b97f3 100644 --- a/ParoxysmII/source/combat.r +++ b/ParoxysmII/source/combat.r @@ -96,11 +96,10 @@ void (entity targ, entity attacker) Killed = /* -============ -T_Damage -The damage is coming from inflictor, but get mad at attacker -This should be the only function that ever reduces health. -============ + T_Damage + + The damage is coming from inflictor, but get mad at attacker + This should be the only function that ever reduces health. */ void (entity targ, entity inflictor, entity attacker, float damage) T_Damage = { @@ -108,29 +107,32 @@ void (entity targ, entity inflictor, entity attacker, float damage) T_Damage = local entity oldself; local float save; local float take; +#ifdef QUAKEWORLD local string attackerteam, targteam; +#else + local float attackerteam, targteam; +#endif if (!targ.takedamage) return; + + if (targ.flags & FL_GODMODE) // godmode completely unaffected by damage + return; + + // check for invincibility + if (targ.invincible_finished >= time && @self.invincible_sound < time) { + sound (targ, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM); + @self.invincible_sound = time + 2; + return; + } + // used by buttons and triggers to set activator for target firing damage_attacker = attacker; // check for quad damage powerup on the attacker if (attacker.super_damage_finished > time && inflictor.classname != "door") - damage = damage * 4; - -//POX - this was moved from below the armour save routines to above so armour isn't lost - - // check for godmode or invincibility - if (targ.flags & FL_GODMODE) - return; - - if (targ.invincible_finished >= time && @self.invincible_sound < time) { - sound (targ, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM); - @self.invincible_sound = time + 2; - return; - } + damage *= 4; // save damage based on the target's armor level save = ceil (targ.armortype * damage); @@ -157,10 +159,10 @@ void (entity targ, entity inflictor, entity attacker, float damage) T_Damage = take = ceil (damage - save); -/* - Add to the damage total for clients, which will be sent as a single - message at the end of the frame -*/ + /* + Add to the damage total for clients, which will be sent as a single + message at the end of the frame + */ // FIXME: remove after combining shotgun blasts? if (targ.flags & FL_CLIENT) { targ.dmg_take += take; @@ -188,9 +190,14 @@ void (entity targ, entity inflictor, entity attacker, float damage) T_Damage = } // team play damage avoidance - //ZOID 12-13-96: @self.team doesn't work in QW. Use keys + // ZOID 12-13-96: self.team doesn't work in QW. Use keys +#ifdef QUAKEWORLD attackerteam = infokey (attacker, "team"); targteam = infokey (targ, "team"); +#else + attackerteam = attacker.team; + targteam = targ.team; +#endif if (((teamplay == 1) || (teamplay == 3)) && (attacker.classname == "player") diff --git a/ParoxysmII/source/config.nq b/ParoxysmII/source/config.nq index 51177e3..916588d 100644 --- a/ParoxysmII/source/config.nq +++ b/ParoxysmII/source/config.nq @@ -33,5 +33,6 @@ #define BPRINT(a,b) bprint ((b)) #define LOGFRAG(a,b) +#define INFOKEY(a,b) "" #endif // __config_nq_ diff --git a/ParoxysmII/source/config.qw b/ParoxysmII/source/config.qw index 900963c..70f6dac 100644 --- a/ParoxysmII/source/config.qw +++ b/ParoxysmII/source/config.qw @@ -29,9 +29,8 @@ #ifndef __config_qw_ #define __config_qw_ -#define QUAKEWORLD 1 - #define BPRINT(a,b) bprint ((a), (b)) #define LOGFRAG(a,b) logfrag ((a), (b)) +#define INFOKEY(a,b) infokey ((a), (b)) #endif // __config_qw_