diff --git a/klik/mapents/mapents.qc b/klik/mapents/mapents.qc index a34dabe..51dc5a4 100644 --- a/klik/mapents/mapents.qc +++ b/klik/mapents/mapents.qc @@ -35,7 +35,7 @@ void() _spawn_point_loop_chain = { void() _spawn_point_init = { local entity oldself; - util_map_entity_init(); + util_map_entity_init (); if (self.count > spawn_head.count) { oldself = self; @@ -46,7 +46,7 @@ void() _spawn_point_init = { } self = oldself; } else if (self.count < spawn_head.count) { - util_map_entity_cull(); + util_map_entity_cull (); return; } @@ -62,29 +62,41 @@ void() _spawn_point_init = { /*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 24) The single player starting point for a level. */ -void() info_player_start = { self.count = 0; _spawn_point_init(); }; +void() info_player_start = { + self.count = 0; + _spawn_point_init (); +}; /*QUAKED info_player_start2 (1 0 0) (-16 -16 24) (16 16 24) Only used on start map for the return point from an episode. */ -void() info_player_start2 = { self.count = 0; _spawn_point_init(); }; +void() info_player_start2 = { + self.count = 0; + _spawn_point_init (); +}; /*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 24) A spawn point for non-teamplay deathmatch games */ -void() info_player_deathmatch = { self.count = 100; _spawn_point_init(); }; +void() info_player_deathmatch = { + self.count = 100; + _spawn_point_init (); +}; /*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 24) A spawn point for coop games */ -void() info_player_coop = { self.count = 0; _spawn_point_init(); }; +void() info_player_coop = { + self.count = 0; + _spawn_point_init (); +}; /*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4) Doesn't do anything. Use it for ambients. */ void() info_notnull = { - util_map_entity_init(); - util_map_entity_cull(); + util_map_entity_init (); + util_map_entity_cull (); }; #define SPAWNFLAGS_START_OFF 1 @@ -96,10 +108,10 @@ If targeted, it will toggle between on or off. */ void() _light_use = { if (self.spawnflags & SPAWNFLAGS_START_OFF) { - lightstyle(self.style, self.noise4); - self.spawnflags -= SPAWNFLAGS_START_OFF; + lightstyle (self.style, self.noise4); + self.spawnflags &= ~SPAWNFLAGS_START_OFF; } else { - lightstyle(self.style, self.noise3); + lightstyle (self.style, self.noise3); self.spawnflags |= SPAWNFLAGS_START_OFF; } }; @@ -107,91 +119,110 @@ void() _light_use = { void() light = { util_map_entity_init(); - if (!self.noise3) self.noise3 = "a"; - if (!self.noise4) self.noise4 = "m"; + if (!self.noise3) + self.noise3 = "a"; + if (!self.noise4) + self.noise4 = "m"; self.use = _light_use; if (self.spawnflags & SPAWNFLAGS_START_OFF) - lightstyle(self.style, self.noise3); + lightstyle (self.style, self.noise3); else - lightstyle(self.style, self.noise4); + lightstyle (self.style, self.noise4); - util_map_entity_cull(); + util_map_entity_cull (); }; /*QUAKED misc_fireball (0 .5 .8) (-8 -8 -8) (8 8 8) Lava Balls */ void() _misc_fireball_deathmsg = { - local float r; - local string nname; - r = random(); + local float r; + local string nname; - nname = name(self); + r = random (); + + nname = name (self); - if (r < 0.25) bprint(PRINT_DEATH, nname, " catches a lava ball.\n"); - else if (r < 0.5) bprint(PRINT_DEATH, "A lavaball gives ", nname, " a hug.\n"); - else if (r < 0.75) bprint(PRINT_DEATH, nname, " was struck down by the lava gods.\n"); - else bprint(PRINT_DEATH, nname, " gets coated with liquid brimstone.\n"); + if (r < 0.25) { + bprint (PRINT_DEATH, nname, " catches a lava ball.\n"); + } else if (r < 0.5) { + bprint (PRINT_DEATH, "A lavaball gives ", nname, " a hug.\n"); + } else if (r < 0.75) { + bprint (PRINT_DEATH, nname, " was struck down by the lava gods.\n"); + } else { + bprint (PRINT_DEATH, nname, " gets coated with liquid brimstone.\n"); + } }; void() _misc_fireball_touch = { - damage(other, self, self, 20, _misc_fireball_deathmsg); - safe_remove(self); + damage (other, self, self, 20, _misc_fireball_deathmsg); + safe_remove (self); }; void() _misc_fireball_think = { - local entity fireball; - local vector dir; + local entity fireball; + local vector dir; - fireball = spawn("FIREBALL"); + fireball = spawn ("FIREBALL"); fireball.netname = "a lavaball"; - setmodel(fireball, self.weaponmodel); - setorigin(fireball, self.origin); + setmodel (fireball, self.weaponmodel); + setorigin (fireball, self.origin); fireball.solid = SOLID_TRIGGER; fireball.movetype = MOVETYPE_TOSS; fireball.touch = _misc_fireball_touch; - makevectors(self.angles); - dir = v_forward*500 + v_right*crandom()*50 + v_up*crandom()*50; - dir = normalize(dir); + makevectors (self.angles); + dir = v_forward * 500 + v_right * crandom() * 50 + v_up * crandom () * 50; + dir = normalize (dir); fireball.velocity = dir * self.speed; fireball.mass = 20; - self.nextthink = time + (random() * 5) + 3; + self.nextthink = time + (random () * 5) + 3; }; void() misc_fireball = { util_map_entity_init(); - if (!self.angles) self.angles = '-90 0 0'; - if (!self.speed) self.speed = 200; - if (!self.weaponmodel) self.weaponmodel = "progs/lavaball.mdl"; + if (!self.angles) + self.angles = '-90 0 0'; + if (!self.speed) + self.speed = 200; + if (!self.weaponmodel) + self.weaponmodel = "progs/lavaball.mdl"; - precache_model(self.weaponmodel); + precache_model (self.weaponmodel); self.think = _misc_fireball_think; - self.nextthink = time + (random() * 5); + self.nextthink = time + (random () * 5); }; /*QUAKED misc_explobox (0 .5 .8) (0 0 0) (32 32 64) Exploding box. */ - void() _misc_explobox_deathmsg = { - local float r; - local string nname; + local float r; + local string nname; - nname = name(self); - - r = random(); + nname = name (self); + + r = random (); if (self.dmg_attacker.dmg_attacker == self) { - if (r < 0.5) bprint(PRINT_DEATH, nname, " learns what combustible means the hard way.\n"); - else bprint(PRINT_DEATH, nname, " trips on some live ammo.\n"); + if (r < 0.5) { + bprint (PRINT_DEATH, nname, + " learns what combustible means the hard way.\n"); + } else { + bprint (PRINT_DEATH, nname, " trips on some live ammo.\n"); + } } else { - if (r < 0.5) bprint(PRINT_DEATH, nname, " has fun at the gunpowder factory.\n"); - else bprint(PRINT_DEATH, nname, " eats ", name(self.dmg_attacker.dmg_attacker), "'s box of joy.\n"); + if (r < 0.5) { + bprint (PRINT_DEATH, nname, + " has fun at the gunpowder factory.\n"); + } else { + bprint (PRINT_DEATH, nname, " eats ", + name (self.dmg_attacker.dmg_attacker), "'s box of joy.\n"); + } } }; @@ -200,27 +231,28 @@ _misc_explobox_damage = { self.health -= d; if (self.health <= 0) { - util_use_targets(); + util_use_targets (); self.takedamage = DAMAGE_NO; self.velocity = '0 0 0'; - damage_attack(self); + damage_attack (self); - damage_radius(self, self.dmg_attacker, self, _misc_explobox_deathmsg); + damage_radius (self, self.dmg_attacker, self, _misc_explobox_deathmsg); - effect_explosion(center(self)); + effect_explosion (center (self)); - deathmsg_nodisplay(); - remove(self); + deathmsg_nodisplay (); + remove (self); } - deathmsg_nodisplay(); + deathmsg_nodisplay (); return FALSE; // lie }; void() misc_explobox = { - if (!self.model) self.model = "maps/b_explob.bsp"; + if (!self.model) + self.model = "maps/b_explob.bsp"; if (!self.mins && !self.maxs) { self.mins = '0 0 0'; self.maxs = '32 32 64'; @@ -231,11 +263,16 @@ void() misc_explobox = { util_map_entity_init(); - if (!self.health) self.health = 20; - if (!self.dmg) self.dmg = 160; - if (!self.mass) self.mass = self.dmg * 8; - if (!self.lip) self.lip = self.dmg; - if (!self.speed) self.speed = 1000; + if (!self.health) + self.health = 20; + if (!self.dmg) + self.dmg = 160; + if (!self.mass) + self.mass = self.dmg * 8; + if (!self.lip) + self.lip = self.dmg; + if (!self.speed) + self.speed = 1000; self.netname = "combustible cargo"; @@ -243,7 +280,7 @@ void() misc_explobox = { self.max_health = self.health; // for respawn. - util_map_entity_drop(); + util_map_entity_drop (); self.th_takedamage = _misc_explobox_damage; }; @@ -256,11 +293,11 @@ void() func_wall = { self.movetype = MOVETYPE_PUSH; self.solid = SOLID_BSP; - util_map_entity_init(); + util_map_entity_init (); self.use = _func_wall_use; - util_map_entity_cull(); + util_map_entity_cull (); }; /*QUAKED func_illusionary (0 .5 .8) ? @@ -270,9 +307,9 @@ void() func_illusionary = { self.movetype = MOVETYPE_NONE; self.solid = SOLID_NOT; - util_map_entity_init(); + util_map_entity_init (); self.use = _func_wall_use; - util_map_entity_cull(); + util_map_entity_cull (); }; diff --git a/klik/mapents/mapents.qh b/klik/mapents/mapents.qh index 28babe4..460bcc3 100644 --- a/klik/mapents/mapents.qh +++ b/klik/mapents/mapents.qh @@ -2,12 +2,12 @@ @extern { #endif -entity intermission_head; -entity spawn_head; -void() info_notnull; -void() light; -void() misc_explobox; -void() func_wall; + entity intermission_head; + entity spawn_head; + void () info_notnull; + void () light; + void () misc_explobox; + void () func_wall; #ifndef IMPLEMENT_MAPENTS }; diff --git a/klik/mapents/mapents_items.qc b/klik/mapents/mapents_items.qc index b253778..5e799be 100644 --- a/klik/mapents/mapents_items.qc +++ b/klik/mapents/mapents_items.qc @@ -23,28 +23,33 @@ void() item_health = { self.noise2 = "items/r_item1.wav"; self.health = 15; } else if (self.spawnflags & SPAWNFLAGS_HEALTH_MEGA) { - item_megahealth(); + item_megahealth (); return; } else { - if (!self.model) self.model = "maps/b_bh25.bsp"; - if (!self.noise2) self.noise2 = "items/health1.wav"; - if (!self.health) self.health = 25; + if (!self.model) + self.model = "maps/b_bh25.bsp"; + if (!self.noise2) + self.noise2 = "items/health1.wav"; + if (!self.health) + self.health = 25; } - + if (self.mins == '0 0 0' && self.maxs == '0 0 0') - setsize(self, '0 0 0', '32 32 56'); - - item_generic(); + setsize (self, '0 0 0', '32 32 56'); + + item_generic (); }; /*QUAKED item_armor (0 .5 .8) (-16 -16 0) (16 16 32) */ void() item_armor = { - if (!self.model) self.model = "progs/armor.mdl"; - if (!self.noise2) self.noise2 = "items/armor1.wav"; + if (!self.model) + self.model = "progs/armor.mdl"; + if (!self.noise2) + self.noise2 = "items/armor1.wav"; if (self.mins == '0 0 0' && self.maxs == '0 0 0') - setsize(self, '-16 -16 0', '16 16 56'); - item_generic(); + setsize (self, '-16 -16 0', '16 16 56'); + item_generic (); }; // ======================================================================== @@ -52,14 +57,16 @@ void() item_armor = { /*QUAKED item_ammo (0 .5 .8) (0 0 0) (32 32 32) */ void() item_ammo = { - if (!self.model) self.model = "progs/backpack.mdl"; - if (!self.noise2) self.noise2 = "weapons/lock4.wav"; + if (!self.model) + self.model = "progs/backpack.mdl"; + if (!self.noise2) + self.noise2 = "weapons/lock4.wav"; if (self.mins == '0 0 0' && self.maxs == '0 0 0') setsize(self, '0 0 0', '32 32 56'); if (!self.wait && !self.delay) { self.wait = 25; self.delay = 10; } - item_generic(); + item_generic (); }; diff --git a/klik/mapents/mapents_movewall.qc b/klik/mapents/mapents_movewall.qc index 125ec68..92cc358 100644 --- a/klik/mapents/mapents_movewall.qc +++ b/klik/mapents/mapents_movewall.qc @@ -43,31 +43,31 @@ */ void() _deathmsg_squish = { - bprint(PRINT_DEATH, name(self), " was squished.\n"); + bprint (PRINT_DEATH, name(self), " was squished.\n"); }; .vector finaldest; void() _move_to_pos_done = { self.velocity = '0 0 0'; - setorigin(self, self.finaldest); + setorigin (self, self.finaldest); self.nextthink = -1; if (self.think1) - self.think1(); + self.think1 (); }; /* calculate velocity and direction to move to position at spd. */ /* _ONLY_ use this with MOVETYPE_PUSH's! */ void(vector position, float spd, void() think_func) util_move_to_pos = { - local vector offs; - local float dist; + local float dist; + local vector offs; self.finaldest = position; self.speed = spd; offs = position - self.origin; - dist = vlen(offs); - offs = offs * (1/dist); + dist = vlen (offs); + offs *= (1/ dist); self.velocity = offs * spd; @@ -80,10 +80,10 @@ void(vector position, float spd, void() think_func) util_move_to_pos = { }; void() _movewall_done = { - self.state = self.state + 0.5; + self.state += 0.5; if (self.w_think) - self.w_think(); + self.w_think (); }; void() _movewall_use = { @@ -100,14 +100,16 @@ void() _movewall_use = { return; spd = self.goalentity.speed; - if (!spd) spd = self.speed; - util_move_to_pos(self.goalentity.pos2 - self.view_ofs, spd, _movewall_done); + if (!spd) + spd = self.speed; + util_move_to_pos (self.goalentity.pos2 - self.view_ofs, spd, + _movewall_done); self.state = self.goalentity.style - 0.5; self.goalentity = self.goalentity.goalentity; if (self.w_think) - self.w_think(); + self.w_think (); }; void() movewall_init = { @@ -126,7 +128,7 @@ void() movewall_init = { void() _movewall_wait_think = { if (self.pain_finished <= self.ltime) { - _movewall_use(); + _movewall_use (); return; } @@ -136,7 +138,7 @@ void() _movewall_wait_think = { void() _movewall_state0_use = { if (self.state != 0) return; - _movewall_use(); + _movewall_use (); }; void() _movewall_binary_think = { @@ -144,7 +146,7 @@ void() _movewall_binary_think = { local vector tmp; if (self.noise3) - sound(self, CHAN_BODY, self.noise3, 1, ATTN_NORM); + sound (self, CHAN_BODY, self.noise3, 1, ATTN_NORM); tmp = self.pos2; self.pos2 = self.pos1; @@ -152,7 +154,7 @@ void() _movewall_binary_think = { self.style = 1 - self.style; } else { if (self.noise4) - sound(self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM); + sound (self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM); if (self.state == 1) { self.think = _movewall_wait_think; @@ -163,11 +165,11 @@ void() _movewall_binary_think = { void() _movewall_block_ignore = { if (self.dmg) - damage(other, self, self, self.dmg*frametime, _deathmsg_squish); + damage (other, self, self, self.dmg * frametime, _deathmsg_squish); /* recalculate the move.. */ if (self.nextthink && self.think == _movewall_done) - util_move_to_pos(self.finaldest, self.speed, self.think1); + util_move_to_pos (self.finaldest, self.speed, self.think1); }; void() _movewall_block_goback = { @@ -178,15 +180,15 @@ void() _movewall_block_goback = { void() _movewall_trigger_touch = { self = self.owner; - self.flags = self.flags | FL_JUMPRELEASED; - self.touch(); - self.flags = self.flags - FL_JUMPRELEASED; + self.flags |= FL_JUMPRELEASED; + self.touch (); + self.flags &= ~FL_JUMPRELEASED; }; entity(vector org, vector tmin, vector tmax) _movewall_spawn_trigger = { - local entity trigger; + local entity trigger; - trigger = spawn("TRIGGER"); + trigger = spawn ("TRIGGER"); trigger.solid = SOLID_TRIGGER; trigger.movetype = MOVETYPE_NONE; @@ -195,8 +197,8 @@ entity(vector org, vector tmin, vector tmax) _movewall_spawn_trigger = { trigger.owner = self; - setsize(trigger, tmin, tmax); - setorigin(trigger, org); + setsize (trigger, tmin, tmax); + setorigin (trigger, org); return trigger; }; @@ -209,15 +211,15 @@ entity(vector org, vector tmin, vector tmax) _movewall_spawn_trigger = { #define SPAWNFLAGS_DOOR_START_OPEN 1 #define SPAWNFLAGS_DOOR_DONT_LINK 4 -#define SPAWNFLAGS_DOOR_GOLD_KEY 8 /* legacy */ -#define SPAWNFLAGS_DOOR_SILVER_KEY 16 /* legacy */ +#define SPAWNFLAGS_DOOR_GOLD_KEY 8 // legacy +#define SPAWNFLAGS_DOOR_SILVER_KEY 16 // legacy #define SPAWNFLAGS_DOOR_TOGGLE 32 float(float d) _movewall_door_takedamage = { local entity oldself; if (self.owner.state != 0) { - deathmsg_nodisplay(); + deathmsg_nodisplay (); return FALSE; } @@ -230,8 +232,8 @@ float(float d) _movewall_door_takedamage = { self.health = self.max_health; while (self) { - if (util_use_targets()) { - self.use(); + if (util_use_targets ()) { + self.use (); /* Hack for id compat... */ /* Use target if you need it to go more @@ -247,14 +249,14 @@ float(float d) _movewall_door_takedamage = { self = oldself; - deathmsg_nodisplay(); - return FALSE; /* lie */ + deathmsg_nodisplay (); + return FALSE; // lie }; void() _movewall_door_touch = { - local entity oldself; + local entity oldself; - if (!is_living(other)) + if (!is_living (other)) return; oldself = self; @@ -268,8 +270,8 @@ void() _movewall_door_touch = { } } else { while (self) { - if (util_use_targets()) { - _movewall_use(); + if (util_use_targets ()) { + _movewall_use (); /* Hack for id compat... */ /* Use target if you need it to go more @@ -286,25 +288,25 @@ void() _movewall_door_touch = { }; void() _door_link = { - local entity head, tail; + local entity head, tail; tail = self; tail.owner = self; head = self; while (1) { - head = find(head, classname, self.classname); + head = find (head, classname, self.classname); if (!head) break; if (head.spawnflags & SPAWNFLAGS_DOOR_DONT_LINK) continue; - if (!util_entities_touch(self, head)) + if (!util_entities_touch (self, head)) continue; if (head.owner != head) - objerror("Crosslinked doors\n"); + objerror ("Crosslinked doors\n"); tail.enemy = head; tail = head; @@ -313,16 +315,25 @@ void() _door_link = { tail.owner = self; /* *Sigh*. Id compat. */ - if (tail.noise1) self.noise1 = tail.noise1; - if (tail.noise2) self.noise2 = tail.noise2; - if (tail.noise3) self.noise3 = tail.noise3; - if (tail.noise4) self.noise4 = tail.noise4; - if (tail.noise5) self.noise5 = tail.noise5; - if (tail.noise6) self.noise6 = tail.noise6; - if (tail.message) self.message = tail.message; + if (tail.noise1) + self.noise1 = tail.noise1; + if (tail.noise2) + self.noise2 = tail.noise2; + if (tail.noise3) + self.noise3 = tail.noise3; + if (tail.noise4) + self.noise4 = tail.noise4; + if (tail.noise5) + self.noise5 = tail.noise5; + if (tail.noise6) + self.noise6 = tail.noise6; + if (tail.message) + self.message = tail.message; - if (tail.health) self.health = tail.health; - if (tail.targetname) self.targetname = tail.targetname; + if (tail.health) + self.health = tail.health; + if (tail.targetname) + self.targetname = tail.targetname; tail.message = ""; @@ -366,72 +377,93 @@ void() _door_link = { void() func_door = { if (!self.noise5) { - if (world.worldtype == 0) { + switch (world.worldtype) { + case 0: self.noise5 = "doors/medtry.wav"; self.noise6 = "doors/meduse.wav"; - } else if (world.worldtype == 1) { + break; + case 1: self.noise5 = "doors/runetry.wav"; self.noise6 = "doors/runeuse.wav"; - } else if (world.worldtype == 2) { + break; + case 2: self.noise5 = "doors/basetry.wav"; self.noise6 = "doors/baseuse.wav"; + break; + default: + break; } } if (!self.noise3) { - if (self.sounds == 1) { + switch (self.sounds) { + case 1: self.noise3 = "doors/doormv1.wav"; self.noise4 = "doors/drclos4.wav"; - } else if (self.sounds == 2) { + break; + case 2: self.noise3 = "doors/hydro1.wav"; self.noise4 = "doors/hydro2.wav"; - } else if (self.sounds == 3) { + break; + case 3: self.noise3 = "doors/stndr1.wav"; self.noise4 = "doors/stndr2.wav"; - } else if (self.sounds == 4) { + break; + case 4: self.noise3 = "doors/ddoor1.wav"; self.noise4 = "doors/ddoor2.wav"; + break; + default: + break; } } - - if (self.noise3) precache_sound(self.noise3); - if (self.noise4) precache_sound(self.noise4); + + if (self.noise3) + precache_sound(self.noise3); + if (self.noise4) + precache_sound(self.noise4); if (self.message != "" && !self.noise1 && !self.noise2) self.noise2 = "misc/talk.wav"; - if (!self.speed) self.speed = 100; - if (!self.wait) self.wait = 3; - if (!self.lip) self.lip = 8; + if (!self.speed) + self.speed = 100; + if (!self.wait) + self.wait = 3; + if (!self.lip) + self.lip = 8; - if (!self.dmg) self.dmg = 2; - if (self.dmg < 0) self.dmg = 0; + if (!self.dmg) + self.dmg = 2; + if (self.dmg < 0) + self.dmg = 0; if (self.spawnflags & SPAWNFLAGS_DOOR_SILVER_KEY) { - self.spawnflags = self.spawnflags | SPAWNFLAGS_CHECK_ITEMS; - self.items = self.items | IT_KEY1; + self.spawnflags |= SPAWNFLAGS_CHECK_ITEMS; + self.items |= IT_KEY1; self.wait = -1; } if (self.spawnflags & SPAWNFLAGS_DOOR_GOLD_KEY) { - self.spawnflags = self.spawnflags | SPAWNFLAGS_CHECK_ITEMS; - self.items = self.items | IT_KEY2; + self.spawnflags |= SPAWNFLAGS_CHECK_ITEMS; + self.items |= IT_KEY2; self.wait = -1; } self.max_health = self.health; - movewall_init(); + movewall_init (); - util_map_entity_init(); + util_map_entity_init (); - util_set_movedir(); + util_set_movedir (); self.pos1 = self.origin; - self.pos2 = self.pos1 + self.movedir*(fabs(self.movedir*self.size) - self.lip); + self.pos2 = self.pos1 + self.movedir * (fabs (self.movedir * self.size) + - self.lip); if (self.spawnflags & SPAWNFLAGS_DOOR_START_OPEN) { - setorigin(self, self.pos2); + setorigin (self, self.pos2); self.pos2 = self.pos1; self.pos1 = self.origin; } @@ -448,7 +480,7 @@ void() func_door = { self.blocked = _movewall_block_goback; self.w_think = _movewall_binary_think; - self.owner = self; /* In case we get triggered before 0.1 */ + self.owner = self; // In case we get triggered before 0.1 self.think = _door_link; self.nextthink = self.ltime + 0.1; @@ -464,7 +496,7 @@ void() _movewall_plat_touch = { if (!(self.flags & FL_JUMPRELEASED)) return; - _movewall_door_touch(); + _movewall_door_touch (); }; void() func_plat = { @@ -480,22 +512,26 @@ void() func_plat = { } } - if (self.noise3) precache_sound(self.noise3); - if (self.noise4) precache_sound(self.noise4); + if (self.noise3) + precache_sound(self.noise3); + if (self.noise4) + precache_sound(self.noise4); - if (!self.speed) self.speed = 150; - if (!self.wait) self.wait = 1; + if (!self.speed) + self.speed = 150; + if (!self.wait) + self.wait = 1; - movewall_init(); + movewall_init (); - util_map_entity_init(); + util_map_entity_init (); if (!self.height) self.height = self.size_z - 8; self.pos1 = self.origin; self.pos2 = self.origin; - self.pos2_z = self.pos2_z - self.height; + self.pos2_z -= self.height; // ============= tmin = self.mins + '25 25 0'; @@ -514,7 +550,7 @@ void() func_plat = { // ============= if (!self.targetname) { - setorigin(self, self.pos2); + setorigin (self, self.pos2); self.pos2 = self.pos1; self.pos1 = self.origin; @@ -541,12 +577,12 @@ void() func_plat = { /* buttons, out pos1, in pos2 */ void() _movewall_button_think = { - if (floor(self.state) != self.state) { - local vector tmp; + if (floor (self.state) != self.state) { + local vector tmp; if (self.state == 0.5) { if (self.noise3) - sound(self, CHAN_BODY, self.noise3, 1, ATTN_NORM); + sound (self, CHAN_BODY, self.noise3, 1, ATTN_NORM); } tmp = self.pos2; @@ -556,11 +592,12 @@ void() _movewall_button_think = { } else { if (self.state == 1) { if (self.noise4) - sound(self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM); + sound (self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, + ATTN_NORM); self.think = _movewall_wait_think; - if (util_use_targets()) { + if (util_use_targets ()) { self.frame = 1; self.nextthink = self.ltime + self.wait; } else { @@ -573,17 +610,16 @@ void() _movewall_button_think = { }; void() _movewall_button_touch = { - if (!is_living(other)) + if (!is_living (other)) return; - if (self.state != 0) return; - self.use(); + self.use (); }; float(float d) _movewall_button_takedamage = { - deathmsg_nodisplay(); + deathmsg_nodisplay (); if (self.state != 0) return FALSE; @@ -592,35 +628,53 @@ float(float d) _movewall_button_takedamage = { if (self.health <= 0) { self.health = self.max_health; - self.use(); + self.use (); } - return FALSE; /* lie */ + return FALSE; // lie }; void() func_button = { if (!self.noise3) { - if (self.sounds == 0) self.noise3 = "buttons/airbut1.wav"; - else if (self.sounds == 1) self.noise3 = "buttons/switch21.wav"; - else if (self.sounds == 2) self.noise3 = "buttons/switch02.wav"; - else if (self.sounds == 3) self.noise3 = "buttons/switch04.wav"; + switch (self.sounds) { + case 0: + self.noise3 = "buttons/airbut1.wav"; + break; + case 1: + self.noise3 = "buttons/switch21.wav"; + break; + case 2: + self.noise3 = "buttons/switch02.wav"; + break; + case 3: + self.noise3 = "buttons/switch04.wav"; + break; + default: + break; + } } - if (self.noise3) precache_sound(self.noise3); - if (self.noise4) precache_sound(self.noise4); + if (self.noise3) + precache_sound (self.noise3); + if (self.noise4) + precache_sound (self.noise4); - if (!self.speed) self.speed = 40; - if (!self.wait) self.wait = 1; - if (!self.lip) self.lip = 4; + if (!self.speed) + self.speed = 40; + if (!self.wait) + self.wait = 1; + if (!self.lip) + self.lip = 4; - movewall_init(); + movewall_init (); - util_map_entity_init(); + util_map_entity_init (); - util_set_movedir(); + util_set_movedir (); self.pos1 = self.origin; - self.pos2 = self.pos1 + self.movedir*(fabs(self.movedir*self.size) - self.lip); + self.pos2 = self.pos1 + self.movedir * (fabs (self.movedir * self.size) + - self.lip); self.style = 1; self.state = 1 - self.style; @@ -662,52 +716,54 @@ void() func_button = { /* pos1 is state 0 position */ void() _movewall_secret_use = { - /* Stay open... */ + // Stay open... if (self.count == 2 && self.state == 2) self.nextthink = self.ltime + self.wait; if (self.state != 0) return; - _movewall_use(); + _movewall_use (); }; .vector dest1, dest2; void() _movewall_secret_think = { - if (floor(self.state) != self.state) { + if (floor (self.state) != self.state) { if (self.count == 0 && self.state == 0.5) { self.message = NIL; self.noise2 = NIL; - if (!util_use_targets()) { + if (!util_use_targets ()) { self.velocity = '0 0 0'; - setorigin(self, self.pos1); + setorigin (self, self.pos1); self.state = 0; self.nextthink = -1; - + return; } } if (self.noise3) - sound(self, CHAN_BODY, self.noise3, 1, ATTN_NORM); + sound (self, CHAN_BODY, self.noise3, 1, ATTN_NORM); return; } if (self.noise4) - sound(self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM); + sound (self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM); self.think = _movewall_use; self.nextthink = self.ltime + 1.0; - if (self.count == 0 && self.state == 0) { - self.style = 1; - self.pos2 = self.dest1; - } if (self.count == 0 && self.state == 1) { - self.style = 2; - self.pos2 = self.dest2; + if (self.count == 0) { + if (self.state == 0) { + self.style = 1; + self.pos2 = self.dest1; + } else if (self.state == 1) { + self.style = 2; + self.pos2 = self.dest2; + } } else if (self.count == 1 && self.state == 2) { if (self.spawnflags & SPAWNFLAGS_SECRET_ONCE) { self.nextthink = -1; @@ -733,13 +789,13 @@ void() _movewall_secret_think = { }; float(float d) _movewall_secret_takedamage = { - self.use(); - deathmsg_nodisplay(); + self.use (); + deathmsg_nodisplay (); return FALSE; }; void() _movewall_secret_touch = { - if (!is_living(other)) + if (!is_living (other)) return; if (time < self.attack_finished) @@ -748,11 +804,12 @@ void() _movewall_secret_touch = { self.attack_finished = time + 2; if (self.message) { - if (is_cl(other)) - centerprint(other, self.message); + if (is_cl (other)) + centerprint (other, self.message); if (self.noise2) - sound(other, CHAN_ITEM, self.noise2, self.volume, self.attenuation); + sound (other, CHAN_ITEM, self.noise2, self.volume, + self.attenuation); } }; @@ -771,35 +828,47 @@ dmg damage to inflict when blocked (default 2) void() func_door_secret = { if (!self.noise3) { - if (self.sounds == 1) { + switch (self.sounds) { + case 1: self.noise1 = "doors/latch2.wav"; self.noise3 = "doors/winch2.wav"; self.noise4 = "doors/drclos4.wav"; - } else if (self.sounds == 2) { + break; + case 2: self.noise3 = "doors/airdoor1.wav"; self.noise4 = "doors/airdoor2.wav"; - } else if (self.sounds == 0 || self.sounds == 3) { + break; + case 0: + case 3: self.noise3 = "doors/basesec1.wav"; self.noise4 = "doors/basesec2.wav"; + break; + default: + break; } } if (self.message != "" && !self.noise2) self.noise2 = "misc/talk.wav"; - if (self.noise3) precache_sound(self.noise3); - if (self.noise4) precache_sound(self.noise4); + if (self.noise3) + precache_sound(self.noise3); + if (self.noise4) + precache_sound(self.noise4); self.solid = SOLID_BSP; self.movetype = MOVETYPE_PUSH; - if (!self.speed) self.speed = 50; - if (!self.wait) self.wait = 5; - if (!self.dmg) self.dmg = 2; + if (!self.speed) + self.speed = 50; + if (!self.wait) + self.wait = 5; + if (!self.dmg) + self.dmg = 2; - movewall_init(); + movewall_init (); - util_map_entity_init(); + util_map_entity_init (); self.use = _movewall_secret_use; @@ -809,13 +878,13 @@ void() func_door_secret = { if (!self.t_width) { if (self.spawnflags & SPAWNFLAGS_SECRET_1ST_DOWN) - self.t_width = fabs(v_up * self.size); + self.t_width = fabs (v_up * self.size); else - self.t_width = fabs(v_right * self.size); + self.t_width = fabs (v_right * self.size); } if (!self.t_length) { - self.t_length = fabs(v_forward * self.size); + self.t_length = fabs (v_forward * self.size); } self.pos1 = self.origin; @@ -859,10 +928,11 @@ void() func_door_secret = { void() _movewall_train_think = { if (floor(self.state) != self.state) { if (self.count != self.state && self.noise3) - sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); + sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); } else { if (self.noise4) - sound(self, CHAN_VOICE|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM); + sound (self, CHAN_VOICE|CHAN_NO_PHS_ADD, self.noise4, 1, + ATTN_NORM); self.think = _movewall_wait_think; self.nextthink = self.ltime + self.wait; @@ -872,22 +942,25 @@ void() _movewall_train_think = { }; void() _train_finalize = { - local entity oldself; + local entity oldself; oldself = self; while (self) { - if (self.goalentity) break; /* Looped. FIXME: Use short circuit when compiler supports */ + if (self.goalentity) + break; // Looped. FIXME: Use short circuit when compiler supports - if (!self.target) objerror("Train without target\n"); - self.goalentity = find(world, targetname, self.target); - if (!self.goalentity) objerror("Unable to find train target\n"); + if (!self.target) + objerror ("Train without target\n"); + self.goalentity = find (world, targetname, self.target); + if (!self.goalentity) + objerror ("Unable to find train target\n"); self = self.goalentity; self.pos2 = self.origin; } self = oldself; - setorigin(self, self.goalentity.origin - self.view_ofs); + setorigin (self, self.goalentity.origin - self.view_ofs); if (!self.targetname) { self.think = _movewall_wait_think; @@ -905,13 +978,19 @@ void() func_train = { } } - if (self.noise3) precache_sound(self.noise3); - if (self.noise4) precache_sound(self.noise4); + if (self.noise3) + precache_sound(self.noise3); + if (self.noise4) + precache_sound(self.noise4); - if (!self.speed) self.speed = 100; - if (!self.wait) self.wait = 0.1; - if (!self.dmg) self.dmg = 2; - if (self.dmg < 0) self.dmg = 0; + if (!self.speed) + self.speed = 100; + if (!self.wait) + self.wait = 0.1; + if (!self.dmg) + self.dmg = 2; + if (self.dmg < 0) + self.dmg = 0; self.view_ofs = self.mins; @@ -922,7 +1001,7 @@ void() func_train = { util_map_entity_init(); - /* Make sure all the targetnames are set */ + // Make sure all the targetnames are set self.think = _train_finalize; self.nextthink = self.ltime + sv_mintic; }; diff --git a/klik/mapents/mapents_util.qc b/klik/mapents/mapents_util.qc index 58cbf5b..0c13c17 100644 --- a/klik/mapents/mapents_util.qc +++ b/klik/mapents/mapents_util.qc @@ -146,7 +146,7 @@ float() util_use_targets = { }; float(entity e) is_living = { - return (e.deadflag == DEAD_NO) && is_solid(e); + return (e.deadflag == DEAD_NO) && is_solid (e); }; float(entity e) is_solid = {