mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 13:21:30 +00:00
bring back aim, sound and setspawnparms (oops, kind of important)
This commit is contained in:
parent
de9a59fbf2
commit
53ec603bd0
1 changed files with 45 additions and 0 deletions
|
@ -63,6 +63,9 @@ frikbot/bot_misc.qc
|
|||
frikbot/bot_phys.qc
|
||||
frikbot/bot_move.qc
|
||||
--------------------------------------
|
||||
* Comment out the following functions in defs.qc
|
||||
sound, aim, setspawnparms
|
||||
--------------------------------------
|
||||
* Add this to worldspawn() in world.qc, right at the very top, before InitBodyQue();
|
||||
BotInit(); // FrikBot
|
||||
--------------------------------------
|
||||
|
@ -159,12 +162,54 @@ float busy_waypoints;
|
|||
|
||||
float coop = 0; // hack
|
||||
|
||||
void(entity e, float chan, string samp, float vol, float atten) frik_sound = #8;
|
||||
vector(entity e, float sped) frik_aim = #44;
|
||||
void(entity e) frik_setspawnparms = #78;
|
||||
|
||||
entity () SV_AllocClient = #0;
|
||||
void (entity e) SV_FreeClient = #0;
|
||||
void (entity e, string str) SV_SetUserinfo = #0;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
|
||||
Function redclarations. These allow function
|
||||
designed to work for clients (sprint, so forth)
|
||||
to mainly not complain when working with a bot
|
||||
|
||||
Although these shouldn't be needed anymore,
|
||||
as the bots truly are clients now, if you don't
|
||||
stop the SZ_ buffer from filling up by disabling
|
||||
direct messages to the bots, it crashes quake :-(
|
||||
|
||||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
*/
|
||||
void(entity e) setspawnparms =
|
||||
{
|
||||
if (e.ishuman)
|
||||
frik_setspawnparms(e);
|
||||
else
|
||||
SetNewParms();
|
||||
};
|
||||
|
||||
vector(entity e, float sped) aim =
|
||||
{
|
||||
e.missile_speed = sped;
|
||||
return frik_aim(e, sped);
|
||||
};
|
||||
|
||||
void(entity e, float chan, string samp, float vol, float atten) sound =
|
||||
{
|
||||
frik_sound(e, chan, samp, vol, atten);
|
||||
if (samp == "items/inv3.wav")
|
||||
return;
|
||||
else if (e.classname == "player")
|
||||
e.b_sound = time + 1;
|
||||
else if (other.classname == "player")
|
||||
other.b_sound = time + 1;
|
||||
};
|
||||
|
||||
/*
|
||||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
|
|
Loading…
Reference in a new issue