remove --traditional :)

This commit is contained in:
Bill Currie 2002-11-19 16:23:33 +00:00
parent 48b1c64844
commit 3eebd46df4
6 changed files with 16 additions and 13 deletions

View file

@ -1,5 +1,5 @@
all: progs.dat
progs.dat: progs.src *.qc
qfcc --traditional -Werror -g
qfcc -Werror -g
clean:
rm -f core *.dat *.sym progdefs.h

View file

@ -224,8 +224,10 @@ void end_sys_fields; // flag for structure dumping
// constants
//
float FALSE = 0;
float TRUE = 1;
enum {
FALSE,
TRUE
};
// edict.flags
float FL_FLY = 1;
@ -596,7 +598,7 @@ void(entity e, vector o) setorigin = #2;
void(entity e, string m) setmodel = #3; // set movetype and solid first
void(entity e, vector min, vector max) setsize = #4;
// #5 was removed
void() break = #6;
void() Break = #6;
float() random = #7; // returns 0 - 1
void(entity e, float chan, string samp, float vol, float atten) sound = #8;
vector(vector v) normalize = #9;

View file

@ -315,7 +315,7 @@ void() weapon_touch =
{
local float hadammo, best, new = 0, old;
local entity stemp;
local float leave;
//local float leave;
if (!(other.flags & FL_CLIENT))
return;
@ -405,8 +405,8 @@ void() weapon_touch =
self = stemp;
if (leave)
return;
// if (leave)
// return;
// remove it in single player, or setup for respawning in deathmatch
self.model = string_null;

View file

@ -134,7 +134,7 @@ float(float a) CamReAngle =
// point visibility test
float(vector vec) CamVisible =
integer(vector vec) CamVisible =
{
traceline(self.origin,vec,TRUE,self);
return ((trace_fraction == 1) && !((trace_inopen && trace_inwater)));
@ -143,7 +143,7 @@ float(vector vec) CamVisible =
// entity visibility test
// suited for players and player size bots; may vary for various classnames
float(entity ent) CamVisibleEnt =
integer(entity ent) CamVisibleEnt =
{
local vector vec;
@ -214,7 +214,8 @@ float(float d, float a) CamHurry =
vector(float s, float v, float a) CamSmooth =
{
local float dt,t1,t2,v2,as,sv2,b;
local float dt,t1,t2,v2,as,sv2;
local integer b;
local vector vec;
s = CamReAngle(s);
@ -749,7 +750,7 @@ void() CamImpulses =
}
// Messages ON/OFF
} else if (self.impulse == 210) {
self.aflag = !self.aflag;
self.aflag = (float)!self.aflag; //FIXME qfcc issue
// Report position
} else if (self.impulse == 211) {
bprint("Current camera position: ");

View file

@ -183,7 +183,7 @@ void() SUB_CalcAngleMoveDone =
void() DelayThink =
{
local float rem = self.killtarget != self.targetname;
local integer rem = self.killtarget != self.targetname;
activator = self.enemy;
SUB_UseTargets ();
if (rem)

View file

@ -520,7 +520,7 @@ void() trigger_onlyregistered_touch =
self.attack_finished = time + 2;
if (cvar("registered"))
{
local float rem = self.targetname != self.killtarget;
local integer rem = self.targetname != self.killtarget;
self.message = "";
SUB_UseTargets ();
if (rem)