mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-22 12:01:26 +00:00
waypoints should hopefully be a little faster :)
This commit is contained in:
parent
ae3e600a7f
commit
35be5480ca
2 changed files with 88 additions and 132 deletions
211
fbxa/bot_way.qc
211
fbxa/bot_way.qc
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@ -43,8 +43,9 @@ this notice in its entirety.
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*/
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#include "libfrikbot.h"
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#include "Array.h"
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Waypoint way_foot; // Ugh. Do I need a foot for this or not?
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@static Array waypoint_array;
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@implementation Target
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@ -76,6 +77,57 @@ Waypoint way_foot; // Ugh. Do I need a foot for this or not?
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@implementation Waypoint
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-(id)init
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{
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if (!waypoint_array)
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waypoint_array = [[Array alloc] init];
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return [super init];
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}
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-(id)initAt:(vector)org
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{
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[self init];
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[waypoint_array addItem: self];
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return self;
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}
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-(id)initFromEntity:(entity)ent
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{
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[self initAt:ent.origin];
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}
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/*
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entity (vector org)
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make_waypoint =
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{
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local entity point;
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point = spawn ();
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point.classname = "waypoint";
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point.search_time = time; // don't double back for me;
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point.solid = SOLID_TRIGGER;
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point.movetype = MOVETYPE_NONE;
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point.items = -1;
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setorigin (point, org);
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setsize (point, VEC_HULL_MIN, VEC_HULL_MAX);
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waypoints++;
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if (!way_head) {
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way_head = point;
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way_foot = point;
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} else {
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way_foot._next = point;
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point._last = way_foot;
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way_foot = point;
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}
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point.count = waypoints;
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if (waypoint_mode > WM_LOADED) // editor modes
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setmodel (point, "progs/s_bubble.spr");
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return point;
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};
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*/
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-(integer)isLinkedTo:(Waypoint)way
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{
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local integer i;
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@ -148,59 +200,6 @@ Waypoint way_foot; // Ugh. Do I need a foot for this or not?
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}
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}
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// Waypoint Spawning Code =====================================================
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-(id)initAt:(vector)org
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{
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count = ++waypoints;
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if (!way_head) {
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way_head = self;
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way_foot = self;
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} else {
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way_foot.next = self;
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self.prev = way_foot;
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way_foot = self;
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}
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return self;
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}
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-(id)initFromEntity:(entity)ent
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{
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[self initAt:ent.origin];
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}
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/*
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entity (vector org)
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make_waypoint =
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{
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local entity point;
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point = spawn ();
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point.classname = "waypoint";
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point.search_time = time; // don't double back for me;
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point.solid = SOLID_TRIGGER;
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point.movetype = MOVETYPE_NONE;
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point.items = -1;
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setorigin (point, org);
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setsize (point, VEC_HULL_MIN, VEC_HULL_MAX);
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waypoints++;
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if (!way_head) {
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way_head = point;
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way_foot = point;
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} else {
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way_foot._next = point;
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point._last = way_foot;
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way_foot = point;
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}
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point.count = waypoints;
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if (waypoint_mode > WM_LOADED) // editor modes
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setmodel (point, "progs/s_bubble.spr");
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return point;
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};
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*/
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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@ -211,33 +210,13 @@ Waypoint Loading from file
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+(void)clearAll
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{
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local Waypoint t, n;
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t = way_head;
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while(t) {
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n = t.next;
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[t free];
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t = n;
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}
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way_head = NIL;
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way_foot = NIL;
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waypoints = 0;
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[waypoint_array free];
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waypoint_array = [[Array alloc] init];
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}
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+(Waypoint)waypointForNum:(integer)num
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{
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local Waypoint t;
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if (!num)
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return NIL;
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t = way_head;
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while (t) {
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if (t.count == num)
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return t;
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t = t.next;
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}
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return NIL;
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return [waypoint_array getItemAt:num];
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}
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-(void)fix
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@ -250,10 +229,7 @@ Waypoint Loading from file
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+(void) fixWaypoints
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{
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local Waypoint way;
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for (way = way_head; way; way = way.next)
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[way fix];
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[waypoint_array makeObjectsPerformSelector:@selector(fix)];
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}
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/*
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@ -264,32 +240,30 @@ Route & path table management
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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-(void)clearRoute
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{
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keys = FALSE;
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enemy = NIL;
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items = -1; // not in table
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}
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+(void)clearRouteTable
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{
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// cleans up route table
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[waypoint_array makeObjectsPerformSelector:@selector (clearRoute)];
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}
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local Waypoint t;
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t = way_head;
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while (t) {
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t.keys = FALSE;
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t.enemy = NIL;
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t.items = -1; // not in table
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t = t.next;
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}
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-(void)clearRouteForBot:(Bot)bot
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{
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local integer flag;
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flag = ClientBitFlag(bot.b_clientno);
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b_sound &= ~flag;
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}
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+(void)clearMyRoute:(Bot) bot
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{
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local integer flag;
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local Waypoint t;
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flag = ClientBitFlag(bot.b_clientno);
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t = way_head;
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while (t) {
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t.b_sound &= ~flag;
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t = t.next;
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}
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[waypoint_array makeObjectsPerformSelector:@selector (clearRoute)
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withObject:bot];
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}
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/*
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@ -441,59 +415,41 @@ Finds the closest, fisible, waypoint to e
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local Waypoint best, t;
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local float dst, tdst;
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local vector org;
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local integer count, i;
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org = realorigin (ent);
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t = way_head;
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if (start != NIL) {
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if (start) {
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dst = vlen (start.origin - org);
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best = start;
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} else {
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dst = 100000;
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best = NIL;
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}
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while (t) {
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count = [waypoint_array count];
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for (i = 0; i < count; i++) {
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t = [waypoint_array getItemAt:i];
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// real players cut through ignore types
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if (dst < 20)
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return best;
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if (!(t.flags & AI_IGNORE_TYPES) || ishuman) {
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tdst = vlen (t.origin - org);
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if (tdst < dst) {
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/*XXX
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if (sisible (t)) {
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if (sisible (ent, t.ent)) {
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dst = tdst;
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best = t;
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}
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*/
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}
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}
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t = t.next;
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}
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return best;
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}
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-(void)deleteWaypoint:(Waypoint)what
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{
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local Waypoint t;
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if (way_head == what)
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way_head = what.next;
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if (way_foot == what)
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way_foot = what.prev;
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if (what.prev)
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what.prev.next = what.next;
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if (what.next)
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what.next.prev = what.prev;
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waypoints = 0;
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t = way_head;
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while(t) {
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t.count = waypoints = waypoints + 1;
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if ([t isLinkedTo:what])
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[t unlinkWay:what];
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t = t.next;
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}
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if (self.current_way == what)
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self.current_way = NIL;
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[waypoint_array removeItem:what];
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[what free];
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}
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@ -545,12 +501,14 @@ an object.
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local Waypoint t, best;
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local float dst, tdst;
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local integer flag;
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local integer count, i;
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flag = ClientBitFlag(b_clientno);
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t = way_head;
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dst = 100000;
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best = NIL;
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while(t) {
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count = [waypoint_array count];
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for (i = 0; i < count; i++) {
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t = [waypoint_array getItemAt:i];
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tdst = vlen(t.origin - ent.origin);
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if ((tdst < dst) && (t.b_sound & flag)) {
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if ((lastone == NIL) || ([lastone isLinkedTo:t])) {
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@ -558,7 +516,6 @@ an object.
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best = t;
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}
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}
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t = t.next;
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}
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return best;
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}
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@ -14,10 +14,8 @@
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{
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@public
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Waypoint [4] targets;
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Waypoint next, prev;
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integer flags;
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vector origin;
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integer count;
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integer b_pants, b_skill, b_shirt, b_frags, b_sound;
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integer keys;
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@ -33,7 +31,7 @@
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+(void)clearMyRoute:(Bot) bot;
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-(void)fix;
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//-(id)init;
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-(id)init;
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-(id)initAt:(vector)org;
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-(id)initFromEntity:(entity)ent;
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@ -44,6 +42,9 @@
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-(void)followLink:(Waypoint)e2 :(integer)b_bit;
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-(void)waypointThink;
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-(void)clearRoute;
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-(void)clearRouteForBot:(Bot)bot;
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@end
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@interface Bot: Target
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@ -232,14 +233,12 @@
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@extern float real_frametime;
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@extern float bot_count, b_options, lasttime;
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@extern float waypoint_mode, dump_mode;
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@extern integer waypoints;
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@extern float direct_route, userid;
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@extern float sv_friction, sv_gravity;
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@extern float sv_accelerate, sv_maxspeed, sv_stopspeed;
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@extern entity fixer;
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@extern Bot route_table;
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@extern entity b_temp1, b_temp2, b_temp3;
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@extern Waypoint way_head;
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@extern float busy_waypoints;
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@extern float coop;
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