mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-21 19:41:25 +00:00
Quake map sources as released by John Romero.
This commit is contained in:
parent
0300910166
commit
34dae66a63
66 changed files with 444456 additions and 0 deletions
30
maps/quake1/b_armor1.map
Normal file
30
maps/quake1/b_armor1.map
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@ -0,0 +1,30 @@
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{
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||||
{
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( 0 32 80 ) ( 0 0 80 ) ( 0 0 0 ) ARMOR1 0 0 0 1 1
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||||
( 32 32 80 ) ( 0 32 80 ) ( 0 32 0 ) ARMOR1 0 0 0 1 1
|
||||
( 32 0 80 ) ( 32 32 80 ) ( 32 32 0 ) ARMOR1 0 0 0 1 1
|
||||
( 0 0 80 ) ( 32 0 80 ) ( 32 0 0 ) ARMOR1 0 0 0 1 1
|
||||
( 0 0 32 ) ( 0 32 32 ) ( 32 32 32 ) ARMOR1 0 0 0 1 1
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||||
( 32 32 0 ) ( 0 32 0 ) ( 0 0 0 ) ARMOR1 0 0 0 1 1
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||||
}
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"wad" "/raid/quake/id1_/gfx/items.wad"
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"classname" "worldspawn"
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}
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||||
{
|
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"origin" "40 40 56"
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"classname" "light"
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||||
}
|
||||
{
|
||||
"origin" "-40 -40 -56"
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"classname" "light"
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||||
}
|
||||
{
|
||||
"light" "200"
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||||
"origin" "40 -40 0"
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"classname" "light"
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||||
}
|
||||
{
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"light" "200"
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"origin" "-40 40 0"
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"classname" "light"
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||||
}
|
30
maps/quake1/b_armor2.map
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30
maps/quake1/b_armor2.map
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@ -0,0 +1,30 @@
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{
|
||||
{
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||||
( 0 32 80 ) ( 0 0 80 ) ( 0 0 0 ) ARMOR2 0 0 0 1 1
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||||
( 32 32 80 ) ( 0 32 80 ) ( 0 32 0 ) ARMOR2 0 0 0 1 1
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||||
( 32 0 80 ) ( 32 32 80 ) ( 32 32 0 ) ARMOR2 0 0 0 1 1
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||||
( 0 0 80 ) ( 32 0 80 ) ( 32 0 0 ) ARMOR2 0 0 0 1 1
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||||
( 0 0 32 ) ( 0 32 32 ) ( 32 32 32 ) ARMOR2 0 0 0 1 1
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||||
( 32 32 0 ) ( 0 32 0 ) ( 0 0 0 ) ARMOR2 0 0 0 1 1
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}
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"classname" "worldspawn"
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"wad" "/raid/quake/id1_/gfx/items.wad"
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}
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{
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"classname" "light"
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"origin" "40 40 56"
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||||
}
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{
|
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"classname" "light"
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"origin" "-40 -40 -56"
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||||
}
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{
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"classname" "light"
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||||
"origin" "40 -40 0"
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"light" "200"
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||||
}
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{
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"classname" "light"
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"origin" "-40 40 0"
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"light" "200"
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}
|
30
maps/quake1/b_armor3.map
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30
maps/quake1/b_armor3.map
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@ -0,0 +1,30 @@
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{
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||||
{
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( 0 32 80 ) ( 0 0 80 ) ( 0 0 0 ) ARMOR3 0 0 0 1 1
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( 32 32 80 ) ( 0 32 80 ) ( 0 32 0 ) ARMOR3 0 0 0 1 1
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||||
( 32 0 80 ) ( 32 32 80 ) ( 32 32 0 ) ARMOR3 0 0 0 1 1
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( 0 0 80 ) ( 32 0 80 ) ( 32 0 0 ) ARMOR3 0 0 0 1 1
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||||
( 0 0 32 ) ( 0 32 32 ) ( 32 32 32 ) ARMOR3 0 0 0 1 1
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( 32 32 0 ) ( 0 32 0 ) ( 0 0 0 ) ARMOR3 0 0 0 1 1
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}
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"wad" "/raid/quake/id1_/gfx/items.wad"
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"classname" "worldspawn"
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}
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{
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"origin" "40 40 56"
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"classname" "light"
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}
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{
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"origin" "-40 -40 -56"
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"classname" "light"
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}
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{
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"light" "200"
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"origin" "40 -40 0"
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"classname" "light"
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}
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{
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"light" "200"
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"origin" "-40 40 0"
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"classname" "light"
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}
|
28
maps/quake1/b_backpk.map
Normal file
28
maps/quake1/b_backpk.map
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@ -0,0 +1,28 @@
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{
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{
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( 0 32 16 ) ( 0 0 16 ) ( 0 0 0 ) BACKPACK 0 0 0 1 1
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( 32 24 16 ) ( 0 24 16 ) ( 0 24 0 ) BACKPACK 0 0 0 1 1
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( 24 0 16 ) ( 24 32 16 ) ( 24 32 0 ) BACKPACK 0 0 0 1 1
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( 0 0 16 ) ( 32 0 16 ) ( 32 0 0 ) BACKPACK 0 0 0 1 1
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( 0 0 24 ) ( 0 32 24 ) ( 32 32 24 ) BACKPACK 0 0 0 1 1
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( 32 32 0 ) ( 0 32 0 ) ( 0 0 0 ) BACKPACK 0 0 0 1 1
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}
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"wad" "/raid/quake/id1_/gfx/items.wad"
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"classname" "worldspawn"
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}
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{
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"origin" "72 72 96"
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"classname" "light"
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}
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{
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"origin" "-40 -40 96"
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"classname" "light"
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}
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{
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"origin" "-40 72 -56"
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"classname" "light"
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}
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{
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"origin" "72 -40 -56"
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"classname" "light"
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}
|
94
maps/quake1/b_barrel.map
Normal file
94
maps/quake1/b_barrel.map
Normal file
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@ -0,0 +1,94 @@
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{
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||||
{
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( -18 54 -7 ) ( -18 -10 -7 ) ( -18 -10 -23 ) COP1_8 0 0 0 1 1
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( -6 6 -7 ) ( -14 6 -7 ) ( -14 6 -23 ) COP1_8 0 0 0 1 1
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||||
( -14 -6 -7 ) ( -14 58 -7 ) ( -14 58 -23 ) COP1_8 0 0 0 1 1
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||||
( -18 -6 -7 ) ( -10 -6 -7 ) ( -10 -6 -23 ) COP1_8 0 0 0 1 1
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||||
( -18 -10 33 ) ( -18 54 33 ) ( -10 54 33 ) COP1_8 0 0 0 1 1
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||||
( -10 54 -3 ) ( -18 54 -3 ) ( -18 -10 -3 ) COP1_8 0 0 0 1 1
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}
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{
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( -6 -18 25 ) ( -6 -18 -23 ) ( -18 -6 -23 ) COP1_8 0 0 0 1 1
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||||
( -14 -6 25 ) ( -18 -6 25 ) ( -18 -6 -23 ) COP1_8 0 0 0 1 1
|
||||
( -2 -18 -23 ) ( -2 -18 25 ) ( -14 -6 25 ) COP1_8 0 0 0 1 1
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||||
( -6 -18 25 ) ( -2 -18 25 ) ( -2 -18 -23 ) COP1_8 0 0 0 1 1
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||||
( -2 -18 33 ) ( -6 -18 33 ) ( -18 -6 33 ) COP1_8 0 0 0 1 1
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||||
( -6 -18 -3 ) ( -2 -18 -3 ) ( -14 -6 -3 ) COP1_8 0 0 0 1 1
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||||
}
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||||
{
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( -18 6 -23 ) ( -6 18 -23 ) ( -6 18 25 ) COP1_8 0 0 0 1 1
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||||
( -18 6 -23 ) ( -18 6 25 ) ( -14 6 25 ) COP1_8 0 0 0 1 1
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||||
( -14 6 25 ) ( -2 18 25 ) ( -2 18 -23 ) COP1_8 0 0 0 1 1
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||||
( -2 18 -23 ) ( -2 18 25 ) ( -6 18 25 ) COP1_8 0 0 0 1 1
|
||||
( -18 6 33 ) ( -6 18 33 ) ( -2 18 33 ) COP1_8 0 0 0 1 1
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||||
( -14 6 -3 ) ( -2 18 -3 ) ( -6 18 -3 ) COP1_8 0 0 0 1 1
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||||
}
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||||
{
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||||
( -6 18 25 ) ( -6 14 25 ) ( -6 14 -23 ) COP1_8 0 0 0 1 1
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||||
( 14 18 25 ) ( -6 18 25 ) ( -6 18 -23 ) COP1_8 0 0 0 1 1
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||||
( 6 14 25 ) ( 6 18 25 ) ( 6 18 -23 ) COP1_8 0 0 0 1 1
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||||
( -6 14 25 ) ( 14 14 25 ) ( 14 14 -23 ) COP1_8 0 0 0 1 1
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||||
( -6 14 33 ) ( -6 18 33 ) ( 14 18 33 ) COP1_8 0 0 0 1 1
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( 14 18 -3 ) ( -6 18 -3 ) ( -6 14 -3 ) COP1_8 0 0 0 1 1
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||||
}
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||||
{
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||||
( -6 -14 25 ) ( -6 -18 25 ) ( -6 -18 -23 ) COP1_8 0 0 0 1 1
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||||
( 14 -14 25 ) ( -6 -14 25 ) ( -6 -14 -23 ) COP1_8 0 0 0 1 1
|
||||
( 6 -18 25 ) ( 6 -14 25 ) ( 6 -14 -23 ) COP1_8 0 0 0 1 1
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||||
( -6 -18 25 ) ( 14 -18 25 ) ( 14 -18 -23 ) COP1_8 0 0 0 1 1
|
||||
( -6 -18 33 ) ( -6 -14 33 ) ( 14 -14 33 ) COP1_8 0 0 0 1 1
|
||||
( 14 -14 -3 ) ( -6 -14 -3 ) ( -6 -18 -3 ) COP1_8 0 0 0 1 1
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||||
}
|
||||
{
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||||
( 18 -6 -23 ) ( 6 -18 -23 ) ( 6 -18 25 ) COP1_8 0 0 0 1 1
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||||
( 18 -6 -23 ) ( 18 -6 25 ) ( 14 -6 25 ) COP1_8 0 0 0 1 1
|
||||
( 14 -6 25 ) ( 2 -18 25 ) ( 2 -18 -23 ) COP1_8 0 0 0 1 1
|
||||
( 2 -18 -23 ) ( 2 -18 25 ) ( 6 -18 25 ) COP1_8 0 0 0 1 1
|
||||
( 18 -6 33 ) ( 6 -18 33 ) ( 2 -18 33 ) COP1_8 0 0 0 1 1
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||||
( 14 -6 -3 ) ( 2 -18 -3 ) ( 6 -18 -3 ) COP1_8 0 0 0 1 1
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||||
}
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||||
{
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||||
( 6 18 25 ) ( 6 18 -23 ) ( 18 6 -23 ) COP1_8 0 0 0 1 1
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||||
( 14 6 25 ) ( 18 6 25 ) ( 18 6 -23 ) COP1_8 0 0 0 1 1
|
||||
( 2 18 -23 ) ( 2 18 25 ) ( 14 6 25 ) COP1_8 0 0 0 1 1
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||||
( 6 18 25 ) ( 2 18 25 ) ( 2 18 -23 ) COP1_8 0 0 0 1 1
|
||||
( 2 18 33 ) ( 6 18 33 ) ( 18 6 33 ) COP1_8 0 0 0 1 1
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||||
( 6 18 -3 ) ( 2 18 -3 ) ( 14 6 -3 ) COP1_8 0 0 0 1 1
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||||
}
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||||
{
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||||
( 14 18 25 ) ( 14 -6 25 ) ( 14 -6 -23 ) COP1_8 0 0 0 1 1
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||||
( 18 6 25 ) ( 14 6 25 ) ( 14 6 -23 ) COP1_8 0 0 0 1 1
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||||
( 18 -18 25 ) ( 18 6 25 ) ( 18 6 -23 ) COP1_8 0 0 0 1 1
|
||||
( 14 -6 25 ) ( 18 -6 25 ) ( 18 -6 -23 ) COP1_8 0 0 0 1 1
|
||||
( 14 -6 33 ) ( 14 18 33 ) ( 18 18 33 ) COP1_8 0 0 0 1 1
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||||
( 18 18 -3 ) ( 14 18 -3 ) ( 14 -6 -3 ) COP1_8 0 0 0 1 1
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||||
}
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||||
{
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||||
( -14 14 21 ) ( -14 -14 21 ) ( -14 -14 5 ) *LAVA1 0 0 0 1 1
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||||
( 12 14 21 ) ( -16 14 21 ) ( -16 14 5 ) *LAVA1 0 0 0 1 1
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||||
( 14 -14 21 ) ( 14 14 21 ) ( 14 14 5 ) *LAVA1 0 0 0 1 1
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||||
( -16 -14 21 ) ( 12 -14 21 ) ( 12 -14 5 ) *LAVA1 0 0 0 1 1
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||||
( -16 -14 29 ) ( -16 14 29 ) ( 12 14 29 ) *LAVA1 0 0 0 1 1
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||||
( 12 14 -3 ) ( -16 14 -3 ) ( -16 -14 -3 ) *LAVA1 0 0 0 1 1
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||||
( -14 6 37 ) ( -6 14 37 ) ( -14 6 53 ) *LAVA1 0 0 0 1 1
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||||
( 6 14 37 ) ( 14 6 37 ) ( 6 14 53 ) *LAVA1 0 0 0 1 1
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||||
( 14 -6 37 ) ( 6 -14 37 ) ( 14 -6 53 ) *LAVA1 0 0 0 1 1
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||||
( -6 -14 37 ) ( -14 -6 37 ) ( -6 -14 53 ) *LAVA1 0 0 0 1 1
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}
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"wad" "gfx/metal.wad"
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"classname" "worldspawn"
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}
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{
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"origin" "0 2 45"
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"classname" "light"
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||||
}
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{
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"light" "200"
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"origin" "126 130 -3"
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"classname" "light"
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||||
}
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{
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"light" "200"
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"origin" "-120 -96 -3"
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"classname" "light"
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}
|
31
maps/quake1/b_batt0.map
Normal file
31
maps/quake1/b_batt0.map
Normal file
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{
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"classname" "worldspawn"
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"wad" "gfx/items.wad"
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{
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( 0 8 200 ) ( 0 0 200 ) ( 0 0 -8 ) BATT1SID 0 0 0 1.000000 1.000000
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( 16 24 200 ) ( 0 24 200 ) ( 0 24 -8 ) BATT1SID 0 0 0 1.000000 1.000000
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||||
( 24 0 200 ) ( 24 8 200 ) ( 24 8 -8 ) BATT1SID 0 0 0 1.000000 1.000000
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( 0 0 200 ) ( 16 0 200 ) ( 16 0 -8 ) BATT1SID 0 0 0 1.000000 1.000000
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( 0 0 24 ) ( 0 8 24 ) ( 16 8 24 ) BATT0TOP 0 0 0 1.000000 1.000000
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( 16 8 0 ) ( 0 8 0 ) ( 0 0 0 ) ROCKETTOP 0 0 0 1.000000 1.000000
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}
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}
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{
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"classname" "light"
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"origin" "48 56 56"
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"light" "200"
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}
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{
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"classname" "light"
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"origin" "-24 -16 -56"
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"light" "200"
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||||
}
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{
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"classname" "light"
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"origin" "-24 56 8"
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||||
"light" "200"
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||||
}
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{
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"classname" "light"
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"origin" "48 -16 8"
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}
|
31
maps/quake1/b_batt1.map
Normal file
31
maps/quake1/b_batt1.map
Normal file
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@ -0,0 +1,31 @@
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{
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"classname" "worldspawn"
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"wad" "gfx/items.wad"
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{
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( 0 16 200 ) ( 0 8 200 ) ( 0 8 -8 ) BATT0SID 0 -8 0 1.000000 1.000000
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||||
( 16 32 200 ) ( 0 32 200 ) ( 0 32 -8 ) BATT0SID 0 -8 0 1.000000 1.000000
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||||
( 32 0 200 ) ( 32 8 200 ) ( 32 8 -8 ) BATT0SID 0 -8 0 1.000000 1.000000
|
||||
( 0 0 200 ) ( 16 0 200 ) ( 16 0 -8 ) BATT0SID 0 -8 0 1.000000 1.000000
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( 0 8 24 ) ( 0 16 24 ) ( 16 16 24 ) BATT1TOP 0 0 0 1.000000 1.000000
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( 16 16 0 ) ( 0 16 0 ) ( 0 8 0 ) BATT1TOP 0 0 0 1.000000 1.000000
|
||||
}
|
||||
}
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{
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"classname" "light"
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||||
"origin" "48 56 56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 -16 -56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 56 8"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "48 -16 8"
|
||||
}
|
32
maps/quake1/b_bh10.map
Normal file
32
maps/quake1/b_bh10.map
Normal file
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{
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||||
{
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||||
( 0 32 16 ) ( 0 0 16 ) ( 0 0 0 ) MED3_1 0 0 0 1 1
|
||||
( 32 32 16 ) ( 0 32 16 ) ( 0 32 0 ) MED3_1 0 0 0 1 1
|
||||
( 32 16 16 ) ( 32 48 16 ) ( 32 48 0 ) MED3_1 0 0 0 1 1
|
||||
( 0 0 16 ) ( 32 0 16 ) ( 32 0 0 ) MED3_1 0 0 0 1 1
|
||||
( 0 0 16 ) ( 0 32 16 ) ( 32 32 16 ) MED3_0 0 0 0 1 1
|
||||
( 32 32 0 ) ( 0 32 0 ) ( 0 0 0 ) MED3_0 0 0 0 1 1
|
||||
}
|
||||
"wad" "gfx/items.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 -24 56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 56 -40"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 56 8"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 -24 8"
|
||||
"light" "200"
|
||||
}
|
30
maps/quake1/b_bh100.map
Normal file
30
maps/quake1/b_bh100.map
Normal file
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@ -0,0 +1,30 @@
|
|||
{
|
||||
{
|
||||
( 0 40 16 ) ( 0 8 16 ) ( 0 8 0 ) +3_MED100 0 0 0 1 1
|
||||
( 40 32 16 ) ( 8 32 16 ) ( 8 32 0 ) +3_MED100 0 0 0 1 1
|
||||
( 32 8 16 ) ( 32 40 16 ) ( 32 40 0 ) +3_MED100 0 0 0 1 1
|
||||
( 0 0 16 ) ( 32 0 16 ) ( 32 0 0 ) +3_MED100 0 0 0 1 1
|
||||
( 0 8 32 ) ( 0 40 32 ) ( 32 40 32 ) MED100 0 0 0 1 1
|
||||
( 32 40 0 ) ( 0 40 0 ) ( 0 8 0 ) MED100 0 0 0 1 1
|
||||
}
|
||||
"wad" "gfx/items.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 56 56"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 -24 -56"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-16 48 16"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "48 -16 16"
|
||||
"light" "200"
|
||||
}
|
32
maps/quake1/b_bh25.map
Normal file
32
maps/quake1/b_bh25.map
Normal file
|
@ -0,0 +1,32 @@
|
|||
{
|
||||
{
|
||||
( 0 32 16 ) ( 0 0 16 ) ( 0 0 0 ) +0_MED25S 0 0 0 1 1
|
||||
( 32 32 16 ) ( 0 32 16 ) ( 0 32 0 ) +0_MED25S 0 0 0 1 1
|
||||
( 32 16 16 ) ( 32 48 16 ) ( 32 48 0 ) +0_MED25S 0 0 0 1 1
|
||||
( 0 0 16 ) ( 32 0 16 ) ( 32 0 0 ) +0_MED25S 0 0 0 1 1
|
||||
( 0 0 16 ) ( 0 32 16 ) ( 32 32 16 ) +0_MED25 0 0 0 1 1
|
||||
( 32 32 0 ) ( 0 32 0 ) ( 0 0 0 ) +0_MED25 0 0 0 1 1
|
||||
}
|
||||
"wad" "gfx/items.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 -24 56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 56 -40"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 56 8"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 -24 8"
|
||||
"light" "200"
|
||||
}
|
36
maps/quake1/b_bomb.map
Normal file
36
maps/quake1/b_bomb.map
Normal file
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
{
|
||||
( -6 6 44 ) ( -6 -18 44 ) ( -6 -18 -20 ) SLIPLITE 0 0 0 1 1
|
||||
( 18 6 44 ) ( -6 6 44 ) ( -6 6 -20 ) SLIPLITE 0 0 0 1 1
|
||||
( 6 -6 44 ) ( 6 18 44 ) ( 6 18 -20 ) SLIPLITE 0 0 0 1 1
|
||||
( -18 -6 44 ) ( 6 -6 44 ) ( 6 -6 -20 ) SLIPLITE 0 0 0 1 1
|
||||
( -16 -8 4 ) ( -16 16 4 ) ( 8 16 4 ) SLIPLITE 0 0 0 1 1
|
||||
( 8 16 -6 ) ( -16 16 -6 ) ( -16 -8 -6 ) SLIPLITE 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -2 2 16 ) ( -2 -6 16 ) ( -2 -6 0 ) NMETAL2_6 0 0 0 1 1
|
||||
( 6 2 16 ) ( -2 2 16 ) ( -2 2 0 ) NMETAL2_6 0 0 0 1 1
|
||||
( 2 -2 16 ) ( 2 6 16 ) ( 2 6 0 ) NMETAL2_6 0 0 0 1 1
|
||||
( -6 -2 16 ) ( 2 -2 16 ) ( 2 -2 0 ) NMETAL2_6 0 0 0 1 1
|
||||
( -4 -4 12 ) ( -4 4 12 ) ( 4 4 12 ) NMETAL2_6 0 0 0 1 1
|
||||
( 4 4 0 ) ( -4 4 0 ) ( -4 -4 0 ) NMETAL2_6 0 0 0 1 1
|
||||
}
|
||||
"classname" "worldspawn"
|
||||
"wad" "/raid/quake/id1_/gfx/metal.wad"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "0 0 68"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "0 0 -56"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "68 40 0"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-72 -56 0"
|
||||
}
|
36
maps/quake1/b_exbox2.map
Normal file
36
maps/quake1/b_exbox2.map
Normal file
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
{
|
||||
( 0 8 200 ) ( 0 0 200 ) ( 0 0 -8 ) +0_BOX_TOP 0 0 0 1 1
|
||||
( 48 32 200 ) ( 32 32 200 ) ( 32 32 -8 ) +0_BOX_TOP 0 0 0 1 1
|
||||
( 32 16 200 ) ( 32 24 200 ) ( 32 24 -8 ) +0_BOX_TOP 0 0 0 1 1
|
||||
( 16 0 200 ) ( 32 0 200 ) ( 32 0 -8 ) +0_BOX_TOP 0 0 0 1 1
|
||||
( 16 0 32 ) ( 16 8 32 ) ( 32 8 32 ) +0_BOX_TOP 0 0 0 1 1
|
||||
( 32 8 0 ) ( 16 8 0 ) ( 16 0 0 ) +0_BOX_TOP 0 0 0 1 1
|
||||
}
|
||||
"wad" "gfx/items.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "56 72 56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-40 -40 -56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-40 72 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "64 -32 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "8 16 136"
|
||||
"light" "200"
|
||||
}
|
36
maps/quake1/b_explob.map
Normal file
36
maps/quake1/b_explob.map
Normal file
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
{
|
||||
( 0 8 200 ) ( 0 0 200 ) ( 0 0 -8 ) +0_BOX_SIDE 0 0 0 1 1
|
||||
( 48 32 200 ) ( 32 32 200 ) ( 32 32 -8 ) +0_BOX_SIDE 0 0 0 1 1
|
||||
( 32 16 200 ) ( 32 24 200 ) ( 32 24 -8 ) +0_BOX_SIDE 0 0 0 1 1
|
||||
( 16 0 200 ) ( 32 0 200 ) ( 32 0 -8 ) +0_BOX_SIDE 0 0 0 1 1
|
||||
( 16 0 64 ) ( 16 8 64 ) ( 32 8 64 ) +0_BOX_TOP 0 0 0 1 1
|
||||
( 32 8 0 ) ( 16 8 0 ) ( 16 0 0 ) +0_BOX_TOP 0 0 0 1 1
|
||||
}
|
||||
"wad" "gfx/items.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "56 72 56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-40 -40 -56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-40 72 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "64 -32 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "8 16 136"
|
||||
"light" "200"
|
||||
}
|
124
maps/quake1/b_key1.map
Normal file
124
maps/quake1/b_key1.map
Normal file
|
@ -0,0 +1,124 @@
|
|||
{
|
||||
{
|
||||
( -12 12 16 ) ( -12 8 16 ) ( -12 8 -16 ) METAL2_6 0 0 0 1 1
|
||||
( -8 12 16 ) ( -12 12 16 ) ( -12 12 -16 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 16 ) ( -8 12 16 ) ( -8 12 -16 ) METAL2_6 0 0 0 1 1
|
||||
( -12 8 16 ) ( -8 8 16 ) ( -8 8 -16 ) METAL2_6 0 0 0 1 1
|
||||
( -12 8 12 ) ( -12 12 12 ) ( -8 12 12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 12 -12 ) ( -12 12 -12 ) ( -12 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 8 8 ) ( -8 4 8 ) ( -8 4 -24 ) RUNE2_2 16 32 0 1 1
|
||||
( -4 8 8 ) ( -8 8 8 ) ( -8 8 -24 ) RUNE2_2 16 32 0 1 1
|
||||
( 8 -8 8 ) ( 8 -4 8 ) ( 8 -4 -24 ) RUNE2_2 16 32 0 1 1
|
||||
( 4 -8 8 ) ( 8 -8 8 ) ( 8 -8 -24 ) RUNE2_2 16 32 0 1 1
|
||||
( -8 4 8 ) ( -8 8 8 ) ( -4 8 8 ) RUNE2_2 16 32 0 1 1
|
||||
( -4 8 -8 ) ( -8 8 -8 ) ( -8 4 -8 ) RUNE2_2 16 32 0 1 1
|
||||
}
|
||||
{
|
||||
( 8 -8 16 ) ( 8 -12 16 ) ( 8 -12 -16 ) METAL2_6 0 0 0 1 1
|
||||
( 12 -8 16 ) ( 8 -8 16 ) ( 8 -8 -16 ) METAL2_6 0 0 0 1 1
|
||||
( 12 -12 16 ) ( 12 -8 16 ) ( 12 -8 -16 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -12 16 ) ( 12 -12 16 ) ( 12 -12 -16 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -12 12 ) ( 8 -8 12 ) ( 12 -8 12 ) METAL2_6 0 0 0 1 1
|
||||
( 12 -8 -12 ) ( 8 -8 -12 ) ( 8 -12 -12 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( 8 12 16 ) ( 8 8 16 ) ( 8 8 -16 ) METAL2_6 0 0 0 1 1
|
||||
( 12 12 16 ) ( 8 12 16 ) ( 8 12 -16 ) METAL2_6 0 0 0 1 1
|
||||
( 12 8 16 ) ( 12 12 16 ) ( 12 12 -16 ) METAL2_6 0 0 0 1 1
|
||||
( 8 8 16 ) ( 12 8 16 ) ( 12 8 -16 ) METAL2_6 0 0 0 1 1
|
||||
( 8 8 12 ) ( 8 12 12 ) ( 12 12 12 ) METAL2_6 0 0 0 1 1
|
||||
( 12 12 -12 ) ( 8 12 -12 ) ( 8 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -12 -8 16 ) ( -12 -12 16 ) ( -12 -12 -16 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -8 16 ) ( -12 -8 16 ) ( -12 -8 -16 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -12 16 ) ( -8 -8 16 ) ( -8 -8 -16 ) METAL2_6 0 0 0 1 1
|
||||
( -12 -12 16 ) ( -8 -12 16 ) ( -8 -12 -16 ) METAL2_6 0 0 0 1 1
|
||||
( -12 -12 12 ) ( -12 -8 12 ) ( -8 -8 12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -8 -12 ) ( -12 -8 -12 ) ( -12 -12 -12 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 12 12 ) ( -8 8 12 ) ( -8 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 12 12 ) ( -8 12 12 ) ( -8 12 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 8 12 ) ( 8 12 12 ) ( 8 12 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 12 ) ( 8 8 12 ) ( 8 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 12 ) ( -8 12 12 ) ( 8 12 12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 12 8 ) ( -8 12 8 ) ( -8 8 8 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 -8 12 ) ( -8 -12 12 ) ( -8 -12 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -8 12 ) ( -8 -8 12 ) ( -8 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -12 12 ) ( 8 -8 12 ) ( 8 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -12 12 ) ( 8 -12 12 ) ( 8 -12 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -12 12 ) ( -8 -8 12 ) ( 8 -8 12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -8 8 ) ( -8 -8 8 ) ( -8 -12 8 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( 8 8 12 ) ( 8 -8 12 ) ( 8 -8 8 ) METAL2_6 0 0 0 1 1
|
||||
( 12 8 12 ) ( 8 8 12 ) ( 8 8 8 ) METAL2_6 0 0 0 1 1
|
||||
( 12 -8 12 ) ( 12 8 12 ) ( 12 8 8 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -8 12 ) ( 12 -8 12 ) ( 12 -8 8 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -8 12 ) ( 8 8 12 ) ( 12 8 12 ) METAL2_6 0 0 0 1 1
|
||||
( 12 8 8 ) ( 8 8 8 ) ( 8 -8 8 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -12 8 12 ) ( -12 -8 12 ) ( -12 -8 8 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 12 ) ( -12 8 12 ) ( -12 8 8 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -8 12 ) ( -8 8 12 ) ( -8 8 8 ) METAL2_6 0 0 0 1 1
|
||||
( -12 -8 12 ) ( -8 -8 12 ) ( -8 -8 8 ) METAL2_6 0 0 0 1 1
|
||||
( -12 -8 12 ) ( -12 8 12 ) ( -8 8 12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 8 ) ( -12 8 8 ) ( -12 -8 8 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -12 8 -8 ) ( -12 -8 -8 ) ( -12 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 -8 ) ( -12 8 -8 ) ( -12 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -8 -8 ) ( -8 8 -8 ) ( -8 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -12 -8 -8 ) ( -8 -8 -8 ) ( -8 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -12 -8 -8 ) ( -12 8 -8 ) ( -8 8 -8 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 -12 ) ( -12 8 -12 ) ( -12 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( 8 8 -8 ) ( 8 -8 -8 ) ( 8 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 12 8 -8 ) ( 8 8 -8 ) ( 8 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 12 -8 -8 ) ( 12 8 -8 ) ( 12 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -8 -8 ) ( 12 -8 -8 ) ( 12 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -8 -8 ) ( 8 8 -8 ) ( 12 8 -8 ) METAL2_6 0 0 0 1 1
|
||||
( 12 8 -12 ) ( 8 8 -12 ) ( 8 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 12 -8 ) ( -8 8 -8 ) ( -8 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 12 -8 ) ( -8 12 -8 ) ( -8 12 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 8 -8 ) ( 8 12 -8 ) ( 8 12 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 -8 ) ( 8 8 -8 ) ( 8 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 8 -8 ) ( -8 12 -8 ) ( 8 12 -8 ) METAL2_6 0 0 0 1 1
|
||||
( 8 12 -12 ) ( -8 12 -12 ) ( -8 8 -12 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 -8 -8 ) ( -8 -12 -8 ) ( -8 -12 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -8 -8 ) ( -8 -8 -8 ) ( -8 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -12 -8 ) ( 8 -8 -8 ) ( 8 -8 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -12 -8 ) ( 8 -12 -8 ) ( 8 -12 -12 ) METAL2_6 0 0 0 1 1
|
||||
( -8 -12 -8 ) ( -8 -8 -8 ) ( 8 -8 -8 ) METAL2_6 0 0 0 1 1
|
||||
( 8 -8 -12 ) ( -8 -8 -12 ) ( -8 -12 -12 ) METAL2_6 0 0 0 1 1
|
||||
}
|
||||
"wad" "/raid/quake/id1_/gfx/metal.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"origin" "0 0 72"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "0 0 -56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "56 56 0"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "-56 -56 0"
|
||||
"classname" "light"
|
||||
}
|
124
maps/quake1/b_key2.map
Normal file
124
maps/quake1/b_key2.map
Normal file
|
@ -0,0 +1,124 @@
|
|||
{
|
||||
{
|
||||
( -12 12 16 ) ( -12 8 16 ) ( -12 8 -16 ) METAL2_5 0 0 0 1 1
|
||||
( -8 12 16 ) ( -12 12 16 ) ( -12 12 -16 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 16 ) ( -8 12 16 ) ( -8 12 -16 ) METAL2_5 0 0 0 1 1
|
||||
( -12 8 16 ) ( -8 8 16 ) ( -8 8 -16 ) METAL2_5 0 0 0 1 1
|
||||
( -12 8 12 ) ( -12 12 12 ) ( -8 12 12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 12 -12 ) ( -12 12 -12 ) ( -12 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 8 8 ) ( -8 4 8 ) ( -8 4 -24 ) METAL5_5 0 0 0 1 1
|
||||
( -4 8 8 ) ( -8 8 8 ) ( -8 8 -24 ) METAL5_5 0 0 0 1 1
|
||||
( 8 -8 8 ) ( 8 -4 8 ) ( 8 -4 -24 ) METAL5_5 0 0 0 1 1
|
||||
( 4 -8 8 ) ( 8 -8 8 ) ( 8 -8 -24 ) METAL5_5 0 0 0 1 1
|
||||
( -8 4 8 ) ( -8 8 8 ) ( -4 8 8 ) METAL5_5 0 0 0 1 1
|
||||
( -4 8 -8 ) ( -8 8 -8 ) ( -8 4 -8 ) METAL5_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( 8 -8 16 ) ( 8 -12 16 ) ( 8 -12 -16 ) METAL2_5 0 0 0 1 1
|
||||
( 12 -8 16 ) ( 8 -8 16 ) ( 8 -8 -16 ) METAL2_5 0 0 0 1 1
|
||||
( 12 -12 16 ) ( 12 -8 16 ) ( 12 -8 -16 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -12 16 ) ( 12 -12 16 ) ( 12 -12 -16 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -12 12 ) ( 8 -8 12 ) ( 12 -8 12 ) METAL2_5 0 0 0 1 1
|
||||
( 12 -8 -12 ) ( 8 -8 -12 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( 8 12 16 ) ( 8 8 16 ) ( 8 8 -16 ) METAL2_5 0 0 0 1 1
|
||||
( 12 12 16 ) ( 8 12 16 ) ( 8 12 -16 ) METAL2_5 0 0 0 1 1
|
||||
( 12 8 16 ) ( 12 12 16 ) ( 12 12 -16 ) METAL2_5 0 0 0 1 1
|
||||
( 8 8 16 ) ( 12 8 16 ) ( 12 8 -16 ) METAL2_5 0 0 0 1 1
|
||||
( 8 8 12 ) ( 8 12 12 ) ( 12 12 12 ) METAL2_5 0 0 0 1 1
|
||||
( 12 12 -12 ) ( 8 12 -12 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -12 -8 16 ) ( -12 -12 16 ) ( -12 -12 -16 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -8 16 ) ( -12 -8 16 ) ( -12 -8 -16 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -12 16 ) ( -8 -8 16 ) ( -8 -8 -16 ) METAL2_5 0 0 0 1 1
|
||||
( -12 -12 16 ) ( -8 -12 16 ) ( -8 -12 -16 ) METAL2_5 0 0 0 1 1
|
||||
( -12 -12 12 ) ( -12 -8 12 ) ( -8 -8 12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -8 -12 ) ( -12 -8 -12 ) ( -12 -12 -12 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 12 12 ) ( -8 8 12 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 12 12 ) ( -8 12 12 ) ( -8 12 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 8 12 ) ( 8 12 12 ) ( 8 12 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 12 ) ( 8 8 12 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 12 ) ( -8 12 12 ) ( 8 12 12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 12 8 ) ( -8 12 8 ) ( -8 8 8 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 -8 12 ) ( -8 -12 12 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -8 12 ) ( -8 -8 12 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -12 12 ) ( 8 -8 12 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -12 12 ) ( 8 -12 12 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -12 12 ) ( -8 -8 12 ) ( 8 -8 12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -8 8 ) ( -8 -8 8 ) ( -8 -12 8 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( 8 8 12 ) ( 8 -8 12 ) ( 8 -8 8 ) METAL2_5 0 0 0 1 1
|
||||
( 12 8 12 ) ( 8 8 12 ) ( 8 8 8 ) METAL2_5 0 0 0 1 1
|
||||
( 12 -8 12 ) ( 12 8 12 ) ( 12 8 8 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -8 12 ) ( 12 -8 12 ) ( 12 -8 8 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -8 12 ) ( 8 8 12 ) ( 12 8 12 ) METAL2_5 0 0 0 1 1
|
||||
( 12 8 8 ) ( 8 8 8 ) ( 8 -8 8 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -12 8 12 ) ( -12 -8 12 ) ( -12 -8 8 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 12 ) ( -12 8 12 ) ( -12 8 8 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -8 12 ) ( -8 8 12 ) ( -8 8 8 ) METAL2_5 0 0 0 1 1
|
||||
( -12 -8 12 ) ( -8 -8 12 ) ( -8 -8 8 ) METAL2_5 0 0 0 1 1
|
||||
( -12 -8 12 ) ( -12 8 12 ) ( -8 8 12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 8 ) ( -12 8 8 ) ( -12 -8 8 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -12 8 -8 ) ( -12 -8 -8 ) ( -12 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 -8 ) ( -12 8 -8 ) ( -12 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -8 -8 ) ( -8 8 -8 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -12 -8 -8 ) ( -8 -8 -8 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -12 -8 -8 ) ( -12 8 -8 ) ( -8 8 -8 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 -12 ) ( -12 8 -12 ) ( -12 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( 8 8 -8 ) ( 8 -8 -8 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 12 8 -8 ) ( 8 8 -8 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 12 -8 -8 ) ( 12 8 -8 ) ( 12 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -8 -8 ) ( 12 -8 -8 ) ( 12 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -8 -8 ) ( 8 8 -8 ) ( 12 8 -8 ) METAL2_5 0 0 0 1 1
|
||||
( 12 8 -12 ) ( 8 8 -12 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 12 -8 ) ( -8 8 -8 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 12 -8 ) ( -8 12 -8 ) ( -8 12 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 8 -8 ) ( 8 12 -8 ) ( 8 12 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 -8 ) ( 8 8 -8 ) ( 8 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 8 -8 ) ( -8 12 -8 ) ( 8 12 -8 ) METAL2_5 0 0 0 1 1
|
||||
( 8 12 -12 ) ( -8 12 -12 ) ( -8 8 -12 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
{
|
||||
( -8 -8 -8 ) ( -8 -12 -8 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -8 -8 ) ( -8 -8 -8 ) ( -8 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -12 -8 ) ( 8 -8 -8 ) ( 8 -8 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -12 -8 ) ( 8 -12 -8 ) ( 8 -12 -12 ) METAL2_5 0 0 0 1 1
|
||||
( -8 -12 -8 ) ( -8 -8 -8 ) ( 8 -8 -8 ) METAL2_5 0 0 0 1 1
|
||||
( 8 -8 -12 ) ( -8 -8 -12 ) ( -8 -12 -12 ) METAL2_5 0 0 0 1 1
|
||||
}
|
||||
"classname" "worldspawn"
|
||||
"wad" "/raid/quake/id1_/gfx/metal.wad"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "0 0 72"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "0 0 -56"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "56 56 0"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-56 -56 0"
|
||||
}
|
31
maps/quake1/b_nail0.map
Normal file
31
maps/quake1/b_nail0.map
Normal file
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
{
|
||||
( 0 8 200 ) ( 0 0 200 ) ( 0 0 -8 ) NAIL0SID 0 0 0 1 1
|
||||
( 16 24 200 ) ( 0 24 200 ) ( 0 24 -8 ) NAIL0SID 0 0 0 1 1
|
||||
( 24 0 200 ) ( 24 8 200 ) ( 24 8 -8 ) NAIL0SID 0 0 0 1 1
|
||||
( 0 0 200 ) ( 16 0 200 ) ( 16 0 -8 ) NAIL0SID 0 0 0 1 1
|
||||
( 0 0 24 ) ( 0 8 24 ) ( 16 8 24 ) NAIL0TOP 0 0 0 1 1
|
||||
( 16 8 0 ) ( 0 8 0 ) ( 0 0 0 ) ROCKETTOP 0 0 0 1 1
|
||||
}
|
||||
"classname" "worldspawn"
|
||||
"wad" "gfx/items.wad"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "48 56 56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 -16 -56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 56 8"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "48 -16 8"
|
||||
}
|
31
maps/quake1/b_nail1.map
Normal file
31
maps/quake1/b_nail1.map
Normal file
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
{
|
||||
( 0 16 200 ) ( 0 8 200 ) ( 0 8 -8 ) NAIL1SID 0 0 0 1 1
|
||||
( 16 32 200 ) ( 0 32 200 ) ( 0 32 -8 ) NAIL1SID 0 0 0 1 1
|
||||
( 32 0 200 ) ( 32 8 200 ) ( 32 8 -8 ) NAIL1SID 0 0 0 1 1
|
||||
( 0 0 200 ) ( 16 0 200 ) ( 16 0 -8 ) NAIL1SID 0 0 0 1 1
|
||||
( 0 8 24 ) ( 0 16 24 ) ( 16 16 24 ) NAIL1TOP 0 0 0 1 1
|
||||
( 16 16 0 ) ( 0 16 0 ) ( 0 8 0 ) ROCKETTOP 0 0 0 1 1
|
||||
}
|
||||
"classname" "worldspawn"
|
||||
"wad" "gfx/items.wad"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "48 56 56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 -16 -56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 56 8"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "48 -16 8"
|
||||
}
|
12
maps/quake1/b_nail2.map
Normal file
12
maps/quake1/b_nail2.map
Normal file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"wad" "gfx/base.wad"
|
||||
"classname" "worldspawn"
|
||||
{
|
||||
( -32 32 -16 ) ( -32 -32 -16 ) ( -32 -32 -32 ) ECOP1_3 0 0 0 1.000000 1.000000
|
||||
( 32 32 -16 ) ( -32 32 -16 ) ( -32 32 -32 ) ECOP1_3 0 0 0 1.000000 1.000000
|
||||
( 32 -32 -16 ) ( 32 32 -16 ) ( 32 32 -32 ) ECOP1_3 0 0 0 1.000000 1.000000
|
||||
( -32 -32 -16 ) ( 32 -32 -16 ) ( 32 -32 -32 ) ECOP1_3 0 0 0 1.000000 1.000000
|
||||
( -32 -32 32 ) ( -32 32 32 ) ( 32 32 32 ) ECOP1_3 0 0 0 1.000000 1.000000
|
||||
( 32 32 -32 ) ( -32 32 -32 ) ( -32 -32 -32 ) ECOP1_3 0 0 0 1.000000 1.000000
|
||||
}
|
||||
}
|
37
maps/quake1/b_rock0.map
Normal file
37
maps/quake1/b_rock0.map
Normal file
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
{
|
||||
( 0 8 200 ) ( 0 0 200 ) ( 0 0 -8 ) ROCK0SID 0 0 90 -1 1
|
||||
( 48 16 200 ) ( 32 16 200 ) ( 32 16 -8 ) ROCK0SID 0 0 90 -1 1
|
||||
( 16 8 200 ) ( 16 16 200 ) ( 16 16 -8 ) ROCK0SID 0 0 90 -1 1
|
||||
( 16 0 200 ) ( 32 0 200 ) ( 32 0 -8 ) ROCK0SID 0 0 90 -1 1
|
||||
( 16 0 32 ) ( 16 8 32 ) ( 32 8 32 ) ROCKETTOP 0 0 0 1 1
|
||||
( 32 8 0 ) ( 16 8 0 ) ( 16 0 0 ) ROCKETTOP 0 0 0 1 1
|
||||
}
|
||||
"light" "200"
|
||||
"wad" "gfx/items.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "40 56 56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-40 -40 -56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-40 40 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "40 -24 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "8 16 72"
|
||||
"light" "200"
|
||||
}
|
35
maps/quake1/b_rock1.map
Normal file
35
maps/quake1/b_rock1.map
Normal file
|
@ -0,0 +1,35 @@
|
|||
{
|
||||
{
|
||||
( 0 8 200 ) ( 0 0 200 ) ( 0 0 -8 ) ROCK1SID 0 0 90 -1 1
|
||||
( 32 16 200 ) ( 16 16 200 ) ( 16 16 -8 ) ROCK1SID 0 0 90 -1 1
|
||||
( 32 0 200 ) ( 32 8 200 ) ( 32 8 -8 ) ROCK1SID 0 0 90 -1 1
|
||||
( 16 0 200 ) ( 32 0 200 ) ( 32 0 -8 ) ROCK1SID 0 0 90 -1 1
|
||||
( 16 0 32 ) ( 16 8 32 ) ( 32 8 32 ) ROCKETTOP 0 0 0 1 1
|
||||
( 32 8 0 ) ( 16 8 0 ) ( 16 0 0 ) ROCKETTOP 0 0 0 1 1
|
||||
}
|
||||
"wad" "gfx/items.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "40 56 56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-40 -40 -56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-40 40 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "40 -24 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "16 8 72"
|
||||
"classname" "light"
|
||||
}
|
31
maps/quake1/b_shell0.map
Normal file
31
maps/quake1/b_shell0.map
Normal file
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
{
|
||||
( 0 8 200 ) ( 0 0 200 ) ( 0 0 -8 ) SHOT0SID 0 0 0 1 1
|
||||
( 16 24 200 ) ( 0 24 200 ) ( 0 24 -8 ) SHOT0SID 0 0 0 1 1
|
||||
( 24 -8 200 ) ( 24 0 200 ) ( 24 0 -8 ) SHOT0SID 0 0 0 1 1
|
||||
( 0 0 200 ) ( 16 0 200 ) ( 16 0 -8 ) SHOT0SID 0 0 0 1 1
|
||||
( 0 0 24 ) ( 0 8 24 ) ( 16 8 24 ) SHOT0TOP 0 0 0 1 1
|
||||
( 16 8 0 ) ( 0 8 0 ) ( 0 0 0 ) ROCKETTOP 0 0 0 1 1
|
||||
}
|
||||
"wad" "gfx/items.wad"
|
||||
"classname" "worldspawn"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "48 56 56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-24 -16 -56"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-24 56 8"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"origin" "48 -16 8"
|
||||
"classname" "light"
|
||||
}
|
31
maps/quake1/b_shell1.map
Normal file
31
maps/quake1/b_shell1.map
Normal file
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
{
|
||||
( 0 16 200 ) ( 0 8 200 ) ( 0 8 -8 ) SHOT1SID 0 0 0 1 1
|
||||
( 16 32 200 ) ( 0 32 200 ) ( 0 32 -8 ) SHOT1SID 0 0 0 1 1
|
||||
( 32 0 200 ) ( 32 8 200 ) ( 32 8 -8 ) SHOT1SID 0 0 0 1 1
|
||||
( 0 0 200 ) ( 16 0 200 ) ( 16 0 -8 ) SHOT1SID 0 0 0 1 1
|
||||
( 0 8 24 ) ( 0 16 24 ) ( 16 16 24 ) SHOT1TOP 0 0 0 1 1
|
||||
( 16 16 0 ) ( 0 16 0 ) ( 0 8 0 ) ROCKETTOP 0 0 0 1 1
|
||||
}
|
||||
"classname" "worldspawn"
|
||||
"wad" "gfx/items.wad"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "48 56 56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 -16 -56"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-24 56 8"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "48 -16 8"
|
||||
}
|
4754
maps/quake1/dm1.map
Normal file
4754
maps/quake1/dm1.map
Normal file
File diff suppressed because it is too large
Load diff
11318
maps/quake1/dm2.map
Normal file
11318
maps/quake1/dm2.map
Normal file
File diff suppressed because it is too large
Load diff
6738
maps/quake1/dm3.map
Normal file
6738
maps/quake1/dm3.map
Normal file
File diff suppressed because it is too large
Load diff
6285
maps/quake1/dm4.map
Normal file
6285
maps/quake1/dm4.map
Normal file
File diff suppressed because it is too large
Load diff
3999
maps/quake1/dm5.map
Normal file
3999
maps/quake1/dm5.map
Normal file
File diff suppressed because it is too large
Load diff
4441
maps/quake1/dm6.map
Normal file
4441
maps/quake1/dm6.map
Normal file
File diff suppressed because it is too large
Load diff
3875
maps/quake1/dm7.map
Normal file
3875
maps/quake1/dm7.map
Normal file
File diff suppressed because it is too large
Load diff
456
maps/quake1/dm8.map
Normal file
456
maps/quake1/dm8.map
Normal file
|
@ -0,0 +1,456 @@
|
|||
{
|
||||
"wad" "gfx/base.wad"
|
||||
"classname" "worldspawn"
|
||||
{
|
||||
( -768 176 32 ) ( -768 144 32 ) ( -768 144 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -256 160 32 ) ( -512 160 32 ) ( -512 160 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -512 128 32 ) ( -256 128 32 ) ( -256 128 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -512 128 128 ) ( -512 160 128 ) ( -256 160 128 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -256 160 0 ) ( -512 160 0 ) ( -512 128 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -640 128 0 ) ( -640 128 128 ) ( -640 160 128 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -256 160 32 ) ( -512 160 32 ) ( -512 160 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -320 136 32 ) ( -320 168 32 ) ( -320 168 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -512 128 32 ) ( -256 128 32 ) ( -256 128 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -512 128 128 ) ( -512 160 128 ) ( -256 160 128 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -256 160 0 ) ( -512 160 0 ) ( -512 128 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -512 160 0 ) ( -512 160 128 ) ( -512 128 128 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -768 32 32 ) ( -768 0 32 ) ( -768 0 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -256 0 32 ) ( -512 0 32 ) ( -512 0 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -256 -32 32 ) ( -256 0 32 ) ( -256 0 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -512 -32 32 ) ( -256 -32 32 ) ( -256 -32 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -512 -32 128 ) ( -512 0 128 ) ( -256 0 128 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -256 0 0 ) ( -512 0 0 ) ( -512 -32 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -768 160 160 ) ( -768 128 160 ) ( -768 128 32 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -256 160 160 ) ( -512 160 160 ) ( -512 160 32 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -320 128 128 ) ( -320 128 160 ) ( -288 160 160 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -320 128 160 ) ( -320 128 128 ) ( -768 128 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -512 128 160 ) ( -512 160 160 ) ( -256 160 160 ) ECOP1_2 0 0 0 1.000000 1.000000
|
||||
( -256 160 128 ) ( -512 160 128 ) ( -512 128 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -768 8 160 ) ( -768 -24 160 ) ( -768 -24 32 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -256 0 160 ) ( -512 0 160 ) ( -512 0 32 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -256 -32 160 ) ( -256 0 160 ) ( -256 0 32 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -512 -32 160 ) ( -256 -32 160 ) ( -256 -32 32 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -512 -32 160 ) ( -512 0 160 ) ( -256 0 160 ) ECOP1_2 0 0 0 1.000000 1.000000
|
||||
( -256 0 128 ) ( -512 0 128 ) ( -512 -32 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -768 136 0 ) ( -768 8 0 ) ( -768 8 -32 ) SFLOOR4_2 0 0 0 1.000000 1.000000
|
||||
( -256 128 0 ) ( -512 128 0 ) ( -512 128 -32 ) SFLOOR4_2 0 0 0 1.000000 1.000000
|
||||
( -256 0 0 ) ( -256 128 0 ) ( -256 128 -32 ) SFLOOR4_2 0 0 0 1.000000 1.000000
|
||||
( -512 0 0 ) ( -256 0 0 ) ( -256 0 -32 ) SFLOOR4_2 0 0 0 1.000000 1.000000
|
||||
( -512 0 0 ) ( -512 128 0 ) ( -256 128 0 ) SFLOOR4_2 0 0 0 1.000000 1.000000
|
||||
( -256 128 -16 ) ( -512 128 -16 ) ( -512 0 -16 ) SFLOOR4_2 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -288 128 160 ) ( -288 0 160 ) ( -288 0 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -256 128 160 ) ( -288 128 160 ) ( -288 128 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 0 160 ) ( -256 0 160 ) ( -256 0 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 0 160 ) ( -288 128 160 ) ( -256 128 160 ) ECOP1_2 0 0 0 1.000000 1.000000
|
||||
( -256 128 128 ) ( -288 128 128 ) ( -288 0 128 ) TLIGHT08 0 0 0 1.000000 1.000000
|
||||
( -280 0 128 ) ( -280 0 160 ) ( -280 128 160 ) TLIGHT08 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -256 128 160 ) ( -288 128 160 ) ( -288 128 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -256 0 160 ) ( -256 128 160 ) ( -256 128 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 0 160 ) ( -256 0 160 ) ( -256 0 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 0 160 ) ( -288 128 160 ) ( -256 128 160 ) ECOP1_2 0 0 0 1.000000 1.000000
|
||||
( -256 128 128 ) ( -288 128 128 ) ( -288 0 128 ) TLIGHT08 0 0 0 1.000000 1.000000
|
||||
( -264 128 128 ) ( -264 128 160 ) ( -264 0 160 ) TLIGHT08 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -256 0 128 ) ( -256 -32 128 ) ( -256 -32 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -192 0 128 ) ( -256 0 128 ) ( -256 0 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -192 -32 128 ) ( -192 0 128 ) ( -192 0 0 ) TWALL1_2 0 0 0 1.000000 1.000000
|
||||
( -256 -32 128 ) ( -192 -32 128 ) ( -192 -32 0 ) TWALL1_2 0 0 0 1.000000 1.000000
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|
||||
( -288 128 160 ) ( -256 128 160 ) ( -256 128 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 128 160 ) ( -288 160 160 ) ( -256 160 160 ) ECOP1_2 0 0 0 1.000000 1.000000
|
||||
( -256 160 128 ) ( -288 160 128 ) ( -288 128 128 ) TLIGHT08 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -272 176 128 ) ( -272 176 160 ) ( -288 160 160 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -272 160 128 ) ( -272 160 160 ) ( -272 176 160 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -272 160 160 ) ( -272 160 128 ) ( -288 160 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -272 176 160 ) ( -272 144 160 ) ( -288 160 160 ) ECOP1_2 0 0 0 1.000000 1.000000
|
||||
( -272 144 128 ) ( -272 176 128 ) ( -288 160 128 ) TLIGHT08 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -288 160 128 ) ( -288 160 160 ) ( -304 144 160 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 144 128 ) ( -288 144 160 ) ( -288 160 160 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 144 160 ) ( -288 144 128 ) ( -304 144 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 160 160 ) ( -288 128 160 ) ( -304 144 160 ) ECOP1_2 0 0 0 1.000000 1.000000
|
||||
( -288 128 128 ) ( -288 160 128 ) ( -304 144 128 ) TLIGHT08 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -768 448 -32 ) ( -768 160 -32 ) ( -768 160 -64 ) *SLIME0 0 0 0 1.000000 1.000000
|
||||
( -288 576 -32 ) ( -768 576 -32 ) ( -768 576 -64 ) *SLIME0 0 0 0 1.000000 1.000000
|
||||
( -288 160 -32 ) ( -288 448 -32 ) ( -288 448 -64 ) *SLIME0 0 0 0 1.000000 1.000000
|
||||
( -768 160 -32 ) ( -288 160 -32 ) ( -288 160 -64 ) *SLIME0 0 0 0 1.000000 1.000000
|
||||
( -768 160 -32 ) ( -768 448 -32 ) ( -288 448 -32 ) *SLIME0 0 0 0 1.000000 1.000000
|
||||
( -288 448 -64 ) ( -768 448 -64 ) ( -768 160 -64 ) *SLIME0 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -640 160 128 ) ( -640 128 128 ) ( -640 128 112 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -512 160 128 ) ( -640 160 128 ) ( -640 160 112 ) TECH02_6 0 0 0 1.000000 1.000000
|
||||
( -512 128 128 ) ( -512 160 128 ) ( -512 160 112 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -640 128 128 ) ( -512 128 128 ) ( -512 128 112 ) TECH02_6 0 0 0 1.000000 1.000000
|
||||
( -640 128 128 ) ( -640 160 128 ) ( -512 160 128 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -512 160 120 ) ( -640 160 120 ) ( -640 128 120 ) TECH02_7 0 0 90 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -520 160 128 ) ( -520 128 128 ) ( -520 128 120 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -512 160 128 ) ( -520 160 128 ) ( -520 160 120 ) TECH02_6 0 0 0 1.000000 1.000000
|
||||
( -512 128 128 ) ( -512 160 128 ) ( -512 160 120 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -520 128 128 ) ( -512 128 128 ) ( -512 128 120 ) TECH02_6 0 0 0 1.000000 1.000000
|
||||
( -520 128 128 ) ( -520 160 128 ) ( -512 160 128 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -512 160 0 ) ( -520 160 0 ) ( -520 128 0 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -640 160 128 ) ( -640 128 128 ) ( -640 128 0 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -632 160 128 ) ( -640 160 128 ) ( -640 160 0 ) TECH02_6 0 0 0 1.000000 1.000000
|
||||
( -632 128 128 ) ( -632 160 128 ) ( -632 160 0 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -640 128 128 ) ( -632 128 128 ) ( -632 128 0 ) TECH02_6 0 0 0 1.000000 1.000000
|
||||
( -640 128 128 ) ( -640 160 128 ) ( -632 160 128 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
( -632 160 0 ) ( -640 160 0 ) ( -640 128 0 ) TECH02_7 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -768 160 -32 ) ( -768 128 -32 ) ( -768 128 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -320 160 -32 ) ( -768 160 -32 ) ( -768 160 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -288 128 -32 ) ( -288 160 -32 ) ( -288 160 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -768 128 -32 ) ( -320 128 -32 ) ( -320 128 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -768 128 -8 ) ( -768 160 -8 ) ( -320 160 -8 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -320 160 -64 ) ( -768 160 -64 ) ( -768 128 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -768 160 0 ) ( -768 128 0 ) ( -768 128 -56 ) TECH04_5 0 -10 0 1.000000 1.000000
|
||||
( -320 160 0 ) ( -768 160 0 ) ( -768 160 -56 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -320 128 0 ) ( -320 160 0 ) ( -320 160 -56 ) TECH04_5 0 -10 0 1.000000 1.000000
|
||||
( -768 128 0 ) ( -320 128 0 ) ( -320 128 -56 ) TECH04_5 0 -10 0 1.000000 1.000000
|
||||
( -768 128 0 ) ( -768 160 0 ) ( -320 160 0 ) SFLOOR4_2 0 0 0 1.000000 1.000000
|
||||
( -320 160 -8 ) ( -768 160 -8 ) ( -768 128 -8 ) TECH04_5 0 -10 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -256 576 -32 ) ( -288 576 -32 ) ( -288 576 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -256 128 -32 ) ( -256 576 -32 ) ( -256 576 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -288 160 -32 ) ( -256 160 -32 ) ( -256 160 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -288 576 -32 ) ( -288 128 -32 ) ( -288 128 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -288 576 -8 ) ( -256 576 -8 ) ( -256 128 -8 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -256 128 -64 ) ( -256 576 -64 ) ( -288 576 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -256 576 0 ) ( -288 576 0 ) ( -288 576 -56 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -256 128 0 ) ( -256 576 0 ) ( -256 576 -56 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -288 192 0 ) ( -256 192 0 ) ( -256 192 -56 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -288 576 0 ) ( -288 128 0 ) ( -288 128 -56 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -288 576 0 ) ( -256 576 0 ) ( -256 128 0 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -256 128 -8 ) ( -256 576 -8 ) ( -288 576 -8 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -304 176 128 ) ( -304 176 160 ) ( -320 160 160 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 160 160 ) ( -288 192 160 ) ( -288 192 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -320 160 160 ) ( -288 160 160 ) ( -288 160 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -320 160 160 ) ( -320 192 160 ) ( -288 192 160 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
( -288 192 128 ) ( -320 192 128 ) ( -320 160 128 ) TWALL2_6 0 32 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -304 176 -64 ) ( -304 176 -8 ) ( -320 160 -8 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -288 160 -8 ) ( -288 192 -8 ) ( -288 192 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -320 160 -8 ) ( -288 160 -8 ) ( -288 160 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -320 160 -8 ) ( -320 192 -8 ) ( -288 192 -8 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
( -288 192 -64 ) ( -320 192 -64 ) ( -320 160 -64 ) TWALL1_4 0 0 0 1.000000 1.000000
|
||||
}
|
||||
{
|
||||
( -304 176 -8 ) ( -304 176 0 ) ( -320 160 0 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -288 160 0 ) ( -288 192 0 ) ( -288 192 -8 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -320 160 0 ) ( -288 160 0 ) ( -288 160 -8 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -320 160 0 ) ( -320 192 0 ) ( -288 192 0 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
( -288 192 -8 ) ( -320 192 -8 ) ( -320 160 -8 ) TECH02_2 -4 0 90 1.000000 1.000000
|
||||
}
|
||||
}
|
||||
{
|
||||
"angle" "0"
|
||||
"origin" "-448 64 24"
|
||||
"classname" "info_player_start"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-272 64 112"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"classname" "light"
|
||||
"origin" "-192 144 112"
|
||||
}
|
||||
{
|
||||
"light" "200"
|
||||
"origin" "-496 64 112"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"classname" "light"
|
||||
"origin" "-720 64 112"
|
||||
"light" "200"
|
||||
}
|
||||
{
|
||||
"origin" "-608 64 344"
|
||||
"classname" "light"
|
||||
}
|
||||
{
|
||||
"light" "400"
|
||||
"origin" "-576 312 56"
|
||||
"classname" "light"
|
||||
}
|
11934
maps/quake1/e1m1.map
Normal file
11934
maps/quake1/e1m1.map
Normal file
File diff suppressed because it is too large
Load diff
11570
maps/quake1/e1m2.map
Normal file
11570
maps/quake1/e1m2.map
Normal file
File diff suppressed because it is too large
Load diff
12370
maps/quake1/e1m3.map
Normal file
12370
maps/quake1/e1m3.map
Normal file
File diff suppressed because it is too large
Load diff
13791
maps/quake1/e1m4.map
Normal file
13791
maps/quake1/e1m4.map
Normal file
File diff suppressed because it is too large
Load diff
13849
maps/quake1/e1m5.map
Normal file
13849
maps/quake1/e1m5.map
Normal file
File diff suppressed because it is too large
Load diff
12424
maps/quake1/e1m6.map
Normal file
12424
maps/quake1/e1m6.map
Normal file
File diff suppressed because it is too large
Load diff
4651
maps/quake1/e1m7.map
Normal file
4651
maps/quake1/e1m7.map
Normal file
File diff suppressed because it is too large
Load diff
8882
maps/quake1/e1m8.map
Normal file
8882
maps/quake1/e1m8.map
Normal file
File diff suppressed because it is too large
Load diff
15266
maps/quake1/e2m1.map
Normal file
15266
maps/quake1/e2m1.map
Normal file
File diff suppressed because it is too large
Load diff
5066
maps/quake1/e2m10.map
Normal file
5066
maps/quake1/e2m10.map
Normal file
File diff suppressed because it is too large
Load diff
67
maps/quake1/e2m10.txt
Normal file
67
maps/quake1/e2m10.txt
Normal file
|
@ -0,0 +1,67 @@
|
|||
February 1996
|
||||
================================================================
|
||||
Title : Lost Entrance of the Dismal Oubliette
|
||||
Filename : e2m10.bsp
|
||||
Author : John Romero
|
||||
Email Address : john@rome.ro
|
||||
Description : Winding, dripping cave entrance
|
||||
|
||||
More Quake History and tidbits might be found on:
|
||||
http://rome.ro
|
||||
================================================================
|
||||
|
||||
* Play Information *
|
||||
|
||||
Single Player : Yes
|
||||
Cooperative : Yes
|
||||
Deathmatch : Yes (heh, 1 spot)
|
||||
Difficulty Settings : Yes
|
||||
New Sounds : No
|
||||
New Graphics : No
|
||||
New Music : No
|
||||
CD Track : 5
|
||||
Demos Replaced : None
|
||||
|
||||
* Construction *
|
||||
|
||||
Base : New level from scratch
|
||||
Editor(s) used : QuakeEd on NEXTSTEP
|
||||
Known Bugs : It's not finished... and never will be.
|
||||
Build Time : ???
|
||||
|
||||
Texture Wad used : Medieval
|
||||
|
||||
Compile machine : HP Gecko
|
||||
QBSP Time : ???
|
||||
Light -extra time : ???
|
||||
VIS (-level 4) Time : ???
|
||||
|
||||
Brushes : 477
|
||||
Entities : 221
|
||||
Models : ???
|
||||
|
||||
* Other Info *
|
||||
|
||||
This was the original starting point of the Dismal Oubliette, e2m6.
|
||||
It was cut for size reasons since it made the .BSP file go way over
|
||||
our self-imposed 1.4mb limit.
|
||||
|
||||
There's even a secret in this little guy.
|
||||
|
||||
I created this part of e2m6 in a marathon map-making session. I was
|
||||
in a hurry to get Quake content-complete and needed something really
|
||||
fun for the start of Dismal Oubliette. Little did I know that months
|
||||
later I would have to shed a tear and say goodbye to this little one,
|
||||
returning the Dismal Oubliette back to its original state which is
|
||||
what everyone is familiar with today.
|
||||
|
||||
|
||||
* Copyright / Permissions *
|
||||
|
||||
Authors MAY use this level as a base to build additional
|
||||
levels. I have included the .map file, but no additional files are
|
||||
included. If you have Thred, you can load this map up and modify
|
||||
it. If you do make any changes to this map, please contact me and
|
||||
let me know so I can see it!
|
||||
|
||||
This BSP may be distributed in any form you see fit. Have fun!
|
11943
maps/quake1/e2m2.map
Normal file
11943
maps/quake1/e2m2.map
Normal file
File diff suppressed because it is too large
Load diff
13694
maps/quake1/e2m3.map
Normal file
13694
maps/quake1/e2m3.map
Normal file
File diff suppressed because it is too large
Load diff
12308
maps/quake1/e2m4.map
Normal file
12308
maps/quake1/e2m4.map
Normal file
File diff suppressed because it is too large
Load diff
13355
maps/quake1/e2m5.map
Normal file
13355
maps/quake1/e2m5.map
Normal file
File diff suppressed because it is too large
Load diff
12973
maps/quake1/e2m6.map
Normal file
12973
maps/quake1/e2m6.map
Normal file
File diff suppressed because it is too large
Load diff
15801
maps/quake1/e2m7.map
Normal file
15801
maps/quake1/e2m7.map
Normal file
File diff suppressed because it is too large
Load diff
12692
maps/quake1/e3m1.map
Normal file
12692
maps/quake1/e3m1.map
Normal file
File diff suppressed because it is too large
Load diff
10998
maps/quake1/e3m2.map
Normal file
10998
maps/quake1/e3m2.map
Normal file
File diff suppressed because it is too large
Load diff
12282
maps/quake1/e3m3.map
Normal file
12282
maps/quake1/e3m3.map
Normal file
File diff suppressed because it is too large
Load diff
17615
maps/quake1/e3m4.map
Normal file
17615
maps/quake1/e3m4.map
Normal file
File diff suppressed because it is too large
Load diff
19553
maps/quake1/e3m5.map
Normal file
19553
maps/quake1/e3m5.map
Normal file
File diff suppressed because it is too large
Load diff
19055
maps/quake1/e3m6.map
Normal file
19055
maps/quake1/e3m6.map
Normal file
File diff suppressed because it is too large
Load diff
15255
maps/quake1/e3m7.map
Normal file
15255
maps/quake1/e3m7.map
Normal file
File diff suppressed because it is too large
Load diff
16190
maps/quake1/e4m1.map
Normal file
16190
maps/quake1/e4m1.map
Normal file
File diff suppressed because it is too large
Load diff
9242
maps/quake1/e4m2.map
Normal file
9242
maps/quake1/e4m2.map
Normal file
File diff suppressed because it is too large
Load diff
10728
maps/quake1/e4m3.map
Normal file
10728
maps/quake1/e4m3.map
Normal file
File diff suppressed because it is too large
Load diff
10836
maps/quake1/e4m4.map
Normal file
10836
maps/quake1/e4m4.map
Normal file
File diff suppressed because it is too large
Load diff
10609
maps/quake1/e4m5.map
Normal file
10609
maps/quake1/e4m5.map
Normal file
File diff suppressed because it is too large
Load diff
9080
maps/quake1/e4m6.map
Normal file
9080
maps/quake1/e4m6.map
Normal file
File diff suppressed because it is too large
Load diff
11330
maps/quake1/e4m7.map
Normal file
11330
maps/quake1/e4m7.map
Normal file
File diff suppressed because it is too large
Load diff
9828
maps/quake1/e4m8.map
Normal file
9828
maps/quake1/e4m8.map
Normal file
File diff suppressed because it is too large
Load diff
4256
maps/quake1/end.map
Normal file
4256
maps/quake1/end.map
Normal file
File diff suppressed because it is too large
Load diff
87
maps/quake1/gnu.txt
Normal file
87
maps/quake1/gnu.txt
Normal file
|
@ -0,0 +1,87 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
Preamble
|
||||
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification follow.
|
||||
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
|
||||
|
||||
|
||||
a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)
|
||||
These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
|
||||
Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)
|
||||
The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
|
||||
If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
26
maps/quake1/release_readme.txt
Normal file
26
maps/quake1/release_readme.txt
Normal file
|
@ -0,0 +1,26 @@
|
|||
**************************************************
|
||||
The Original Quake Map Sources
|
||||
by id Software (C) 1996
|
||||
Released October 2006 during Quake's 10th Anniversary
|
||||
**************************************************
|
||||
|
||||
These are the original Quake map source files as of Quake v1.06. I've included the chopped-off
|
||||
beginning to E2M6 (The Dismal Oubliette) as well, named E2M10.MAP. The majority of these maps
|
||||
were created during the last 7 months of Quake's development cycle when we had decided on the
|
||||
final direction of the game. For a comprehensive listing of each map, its name, author and
|
||||
place in the final game please visit the Wikipedia (http://en.wikipedia.org/wiki/Quake).
|
||||
|
||||
Also included with the full map sources are the map sources created for the game's items (armor,
|
||||
ammo, etc.) which were needed to light the BSP files so the items could be viewed in the game.
|
||||
|
||||
You can open these .MAP files with a Quake map editor such as Qoole 99.
|
||||
|
||||
Have fun and Happy Birthday, Quake!
|
||||
|
||||
|
||||
John Romero
|
||||
john@rome.ro
|
||||
http://rome.ro
|
||||
|
||||
These map sources are released under the terms of the GPL (http://www.fsf.org/licensing/licenses/gpl.html).
|
||||
See the accompanying gnu.txt for details.
|
12052
maps/quake1/start.map
Normal file
12052
maps/quake1/start.map
Normal file
File diff suppressed because it is too large
Load diff
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Reference in a new issue