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remove an extra SVC_TEMPENTITY byte that was causing protocol errors
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1 changed files with 0 additions and 2 deletions
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@ -149,8 +149,6 @@ void(vector org, float damage) SpawnBlood =
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{
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local float type, count;
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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if (trace_ent.nobleed) {
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type = TE_GUNSHOT;
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count = 5.0;
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