make it build :)
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@ -8,7 +8,7 @@ W = waiting on other work
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I Single source tree, using qfcc with cpp support
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I Single source tree, using qfcc with cpp support
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o Add code to exec a script on map change (e.g. if maps/q1_q3dm17.bsp is
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o Add code to exec a script on map change (e.g. if maps/q1_q3dm17.bsp is
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loaded, exec q1_q3dm17.bsp.cfg)
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loaded, exec q1_q3dm17.bsp.cfg)
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o commit to a CVS tree somewhere
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X commit to a CVS tree somewhere
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o Better team support (classes?)
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o Better team support (classes?)
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W Client-side game code (waiting for QF support)
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W Client-side game code (waiting for QF support)
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W secondtrigger as a +command (CSGC)
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W secondtrigger as a +command (CSGC)
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@ -0,0 +1,3 @@
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*.dat
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*.sym
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config.rh
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@ -5,7 +5,7 @@ SRC= buttons.r builtins.r client.r combat.r defs.r doors.r dynlight.r \
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HEADERS = client.rh paroxysm.rh config.rh
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HEADERS = client.rh paroxysm.rh config.rh
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RFLAGS += -Wall -Werror -g
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RFLAGS += -Wall -Werror -g --advanced
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INSTALLDIR = $(HOME)/.quake/paroxysm/
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INSTALLDIR = $(HOME)/.quake/paroxysm/
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