Remove quakec implementation of bit shifts.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2004-02-09 05:15:55 +00:00
parent f5e0d75736
commit 17cd47173a
2 changed files with 1 additions and 5 deletions

View file

@ -9,7 +9,7 @@ CPP=cpp
CPPFLAGS=-I. -Iweapons -Imdl -Iact -Imapents
QFCC=qfcc
QFCCFLAGS=-q -g --warn all,error $(CPPFLAGS)
QFCCFLAGS=-qg -Wall -Werror $(CPPFLAGS)
###############################################
@ -37,7 +37,6 @@ COMMON_SOURCES=system.qc \
equipid.qc \
server.qc worldspawn.qc \
client.qc spectate.qc \
math.qc \
misc.qc \
teleport.qc delays.qc \
bodyque.qc damage.qc \

View file

@ -2,9 +2,6 @@
#define MATH_qh 1
@extern {
float (float num, float bits) shl;
float (float num, float bits) shr;
#define min(a, b) ((a)>(b)?(b):(a))
#define max(a, b) ((a)>(b)?(a):(b))
};