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https://git.code.sf.net/p/quake/game-source
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progress getting klik to compile
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cc9c73acf9
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13ecbceba2
7 changed files with 21 additions and 1 deletions
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@ -3,6 +3,9 @@
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#include "mapents_util.qh"
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#include "mapents_util.qh"
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#include "damage.qh"
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#include "damage.qh"
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#define IMPLEMENT_MAPENTS
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#include "mapents.qh"
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/*QUAKED info_intermission (1 0.5 0.5) (-16 -16 -16) (16 16 16)
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/*QUAKED info_intermission (1 0.5 0.5) (-16 -16 -16) (16 16 16)
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This is the camera point for the intermission.
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This is the camera point for the intermission.
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Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw'
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Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw'
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10
klik/mapents/mapents.qh
Normal file
10
klik/mapents/mapents.qh
Normal file
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#ifndef IMPLEMENT_MAPENTS
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@extern {
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#endif
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entity intermission_head;
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entity spawn_head;
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#ifndef IMPLEMENT_MAPENTS
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};
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#endif
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#define QW_SYSTEM_qh 1
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#define QW_SYSTEM_qh 1
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@extern {
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@extern {
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#include "qw/system.qc"
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#include "qw/sys_defs.qc"
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};
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};
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#endif
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#endif
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@ -15,6 +15,8 @@
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#include "delays.qh"
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#include "delays.qh"
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#include "mapents.qh"
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#define SV_FRAMES_BEFORE_SPAWN 3
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#define SV_FRAMES_BEFORE_SPAWN 3
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void() main = {
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void() main = {
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#ifndef SYSTEM_qh
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#include "sys_defs.qc"
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#endif
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void() NOTHING_function = {};
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void() NOTHING_function = {};
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#ifndef SYSTEM_qh
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#ifndef SYSTEM_qh
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#define SYSTEM_qh 1
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#define SYSTEM_qh 1
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#include "sys_defs.qh"
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@extern {
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@extern {
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#include "system.qc"
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#include "system.qc"
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};
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};
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