mirror of
https://git.code.sf.net/p/quake/game-source
synced 2025-04-26 09:10:58 +00:00
Two bugfixes suggested by Grievre - don't tell respawning monsters to run AND walk,
and setorigin properly :) Hikaru
This commit is contained in:
parent
cb5e8084cf
commit
116c809332
1 changed files with 2 additions and 3 deletions
|
@ -18,7 +18,7 @@ void () no_hes_not = [ self.frame, im_alive, 5 ]
|
||||||
setmodel (self, "");
|
setmodel (self, "");
|
||||||
}
|
}
|
||||||
|
|
||||||
void () im_alive = [ 0, (self.th_run), 0.2 ]
|
void () im_alive = [ 0, (self.th_walk), 0.2 ]
|
||||||
{
|
{
|
||||||
self.solid = SOLID_SLIDEBOX;
|
self.solid = SOLID_SLIDEBOX;
|
||||||
self.movetype = MOVETYPE_STEP;
|
self.movetype = MOVETYPE_STEP;
|
||||||
|
@ -59,10 +59,9 @@ void () im_alive = [ 0, (self.th_run), 0.2 ]
|
||||||
|
|
||||||
//Don't stay angry at everyone.
|
//Don't stay angry at everyone.
|
||||||
self.enemy = NIL;
|
self.enemy = NIL;
|
||||||
self.think = self.th_walk;
|
|
||||||
|
|
||||||
if (!(self.flags & FL_FLY) && !(self.flags & FL_SWIM)) {
|
if (!(self.flags & FL_FLY) && !(self.flags & FL_SWIM)) {
|
||||||
self.origin_z = self.origin_z + 1;
|
setorigin (self, self.origin + '0 0 1');
|
||||||
droptofloor ();
|
droptofloor ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue