game-source/klik/worldspawn.qc

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#include "common.qh"
void ()
worldspawn =
{
/* These are used be the server C code, but not precached. Bad iD. */
precache_sound ("misc/h2ohit1.wav");
precache_sound ("demon/dland2.wav");
precache_sound ("misc/r_tele1.wav");
precache_sound ("misc/r_tele2.wav");
precache_sound ("misc/r_tele3.wav");
precache_sound ("misc/r_tele4.wav");
precache_sound ("misc/r_tele5.wav");
/* Compatibility :) */
if (self.model == "maps/e1m8.bsp")
cvar_set ("sv_gravity", "100");
// Setup light animation tables. 'a' is total darkness, 'z' is maxbright.
// 0 normal
lightstyle (0, "m");
// 1 FLICKER (first variety)
lightstyle (1, "mmnmmommommnonmmonqnmmo");
// 2 SLOW STRONG PULSE
lightstyle (2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
// 3 CANDLE (first variety)
lightstyle (3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
// 4 FAST STROBE
lightstyle (4, "ma");
// 5 GENTLE PULSE 1
lightstyle (5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
// 6 FLICKER (second variety)
lightstyle (6, "nmonqnmomnmomomno");
// 7 CANDLE (second variety)
lightstyle (7, "mmmaaaabcdefgmmmmaaaammmaamm");
// 8 CANDLE (third variety)
lightstyle (8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
// 9 SLOW STROBE (fourth variety)
lightstyle (9, "aaaaaaaazzzzzzzz");
// 10 FLUORESCENT FLICKER
lightstyle (10, "mmamammmmammamamaaamammma");
// 11 SLOW PULSE NOT FADE TO BLACK
lightstyle (11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
// styles 32-62 are assigned by the light program for switchable lights
main ();
};