game-source/quake/jctest.qc

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void() jctrig =
{
dprint ("here\n\n");
lightstyle(0, "az");
};
/*QUAKED trigger_jctest (.5 .5 .5) ?
*/
void() trigger_jctest =
{
setsize (self, self.mins, self.maxs);
self.solid = SOLID_EDGE;
self.touch = jctrig;
};