game-source/klik/qw/protocol.qh

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#ifndef QW_PROTOCOL_qh
#define QW_PROTOCOL_qh 1
// protocol bytes
#define SVC_PRINT 8
#define SVC_UPDATEFRAGS 14
#define SVC_MAKESTATIC 20
#define SVC_TEMPENTITY 23
#define SVC_CENTERPRINT 26
#define SVC_KILLEDMONSTER 27
#define SVC_FOUNDSECRET 28
#define SVC_INTERMISSION 30
#define SVC_FINALE 31
#define SVC_CDTRACK 32
#define SVC_SELLSCREEN 33
#define SVC_SMALLKICK 34
#define SVC_BIGKICK 35
#define SVC_UPDATEPING 36
#define SVC_UPDATEENTERTIME 37
#define SVC_MUZZLEFLASH 39
#define SVC_UPDATEUSERINFO 40
#define SVC_UPDATEPL 53
// temp entities
#define TE_SPIKE 0
#define TE_SUPERSPIKE 1
#define TE_GUNSHOT 2
#define TE_EXPLOSION 3
#define TE_TAREXPLOSION 4
#define TE_LIGHTNING1 5
#define TE_LIGHTNING2 6
#define TE_WIZSPIKE 7
#define TE_KNIGHTSPIKE 8
#define TE_LIGHTNING3 9
#define TE_LAVASPLASH 10
#define TE_TELEPORT 11
#define TE_BLOOD 12
#define TE_LIGHTNINGBLOOD 13
#endif