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https://git.code.sf.net/p/quake/game-source
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41 lines
916 B
C++
41 lines
916 B
C++
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#ifndef QW_PROTOCOL_qh
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#define QW_PROTOCOL_qh 1
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// protocol bytes
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#define SVC_PRINT 8
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#define SVC_UPDATEFRAGS 14
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#define SVC_MAKESTATIC 20
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#define SVC_TEMPENTITY 23
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#define SVC_CENTERPRINT 26
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#define SVC_KILLEDMONSTER 27
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#define SVC_FOUNDSECRET 28
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#define SVC_INTERMISSION 30
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#define SVC_FINALE 31
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#define SVC_CDTRACK 32
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#define SVC_SELLSCREEN 33
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#define SVC_SMALLKICK 34
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#define SVC_BIGKICK 35
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#define SVC_UPDATEPING 36
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#define SVC_UPDATEENTERTIME 37
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#define SVC_MUZZLEFLASH 39
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#define SVC_UPDATEUSERINFO 40
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#define SVC_UPDATEPL 53
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// temp entities
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#define TE_SPIKE 0
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#define TE_SUPERSPIKE 1
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#define TE_GUNSHOT 2
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#define TE_EXPLOSION 3
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#define TE_TAREXPLOSION 4
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#define TE_LIGHTNING1 5
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#define TE_LIGHTNING2 6
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#define TE_WIZSPIKE 7
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#define TE_KNIGHTSPIKE 8
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#define TE_LIGHTNING3 9
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#define TE_LAVASPLASH 10
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#define TE_TELEPORT 11
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#define TE_BLOOD 12
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#define TE_LIGHTNINGBLOOD 13
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#endif
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