game-source/klik/mdl/mdl_eyes.qc

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#include "common.qh"
#include "mdl.qh"
#include "mdl_eyes.qh"
void() mdl_setup_eyes = {
setmodel(self, "progs/eyes.mdl");
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
self.view_ofs = '0 0 22';
self.mdl_func = mdl_func_void;
self.mdl_think = NOTHING_function;
};
void() mdl_eyes_init = {
precache_model("progs/eyes.mdl");
};