game-source/klik/delays.qc

123 lines
2.3 KiB
C++
Raw Normal View History

#include "common.qh"
2003-10-27 22:27:29 +00:00
#include "misc.qh"
#include "server.qh"
#include "delays.qh"
.float delay_health, delay_armorvalue, delay_currentammo;
.float delay_items, delay_effects;
.float delay_ammo_shells, delay_ammo_nails;
.float delay_ammo_rockets, delay_ammo_cells;
.float delay_dmg_take, delay_dmg_save;
.float delay_time, delay_last_change;
#define all_func(func) \
void () func##_all = { \
local entity oldself; \
local float i; \
\
oldself = self; \
\
self = world; \
for (i = 0; i < max_clients; i++) { \
self = nextent (self); \
\
if (!is_cl (self)) \
continue; \
\
func (); \
} \
\
self = oldself; \
}
#define do_fields() \
do_(health); \
do_(armorvalue); \
do_(currentammo); \
do_(items); \
do_(effects); \
do_(ammo_shells); \
do_(ammo_nails); \
do_(ammo_rockets); \
do_(ammo_cells);
void ()
delays_swapin_stats =
{
local float tmp;
#define do_(field) \
tmp = self.field; \
self.field = self.delay_##field; \
self.delay_##field = tmp;
do_fields ();
#undef do_
};
all_func (delays_swapin_stats);
// ===================================================================== //
float ()
delays_changed =
{
#define do_(field) \
if (floor (self.field) != floor (self.delay_##field)) \
return TRUE
do_fields ();
#undef do_
return FALSE;
};
// ===================================================================== //
void ()
delays_force_update =
{
self.delay_time = 0;
};
all_func (delays_force_update);
// ===================================================================== //
void ()
delays_swapout_stats =
{
if (delays_changed ())
self.delay_last_change = time;
self.delay_dmg_take += self.dmg_take;
self.dmg_take = 0;
self.delay_dmg_save += self.dmg_save;
self.dmg_save = 0;
if (time < self.delay_time) {
delays_swapin_stats ();
return;
}
#define do_(field) self.delay_##field = self.field
do_fields ();
#undef do_
self.dmg_take = ceil (self.delay_dmg_take);
self.delay_dmg_take = 0;
if (self.dmg_take > 255)
self.dmg_take = 255;
self.dmg_save = ceil(self.delay_dmg_save); self.delay_dmg_save = 0;
if (self.dmg_save > 255)
self.dmg_save = 255;
if ((self.delay_last_change - time) >= -CONFIG_STATS_DELAY)
self.delay_time = time + CONFIG_STATS_DELAY;
};
all_func (delays_swapout_stats);