2003-07-29 17:45:30 +00:00
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/***********************************************
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2003-02-18 23:11:05 +00:00
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* *
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* FrikBot Waypoints *
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* "The better than roaming AI" *
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* *
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***********************************************/
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/*
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This program is in the Public Domain. My crack legal
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team would like to add:
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RYAN "FRIKAC" SMITH IS PROVIDING THIS SOFTWARE "AS IS"
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AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE
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ACCURACY, CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR
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FUNCTIONING OF THIS SOFTWARE AND/OR DOCUMENTATION. IN
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NO EVENT WILL RYAN "FRIKAC" SMITH BE LIABLE FOR ANY
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GENERAL, CONSEQUENTIAL, INDIRECT, INCIDENTAL,
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EXEMPLARY, OR SPECIAL DAMAGES, EVEN IF RYAN "FRIKAC"
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SMITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGES, IRRESPECTIVE OF THE CAUSE OF SUCH DAMAGES.
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You accept this software on the condition that you
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indemnify and hold harmless Ryan "FrikaC" Smith from
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any and all liability or damages to third parties,
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including attorney fees, court costs, and other
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related costs and expenses, arising out of your use
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of this software irrespective of the cause of said
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liability.
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The export from the United States or the subsequent
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reexport of this software is subject to compliance
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with United States export control and munitions
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control restrictions. You agree that in the event you
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seek to export this software, you assume full
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responsibility for obtaining all necessary export
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licenses and approvals and for assuring compliance
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with applicable reexport restrictions.
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Any reproduction of this software must contain
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this notice in its entirety.
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*/
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2003-02-24 16:05:25 +00:00
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#include "libfrikbot.h"
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2003-07-24 20:23:03 +00:00
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#include "Array.h"
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2003-07-29 17:45:30 +00:00
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#include "List.h"
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2003-02-24 16:05:25 +00:00
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2003-08-18 06:30:05 +00:00
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integer bot_way_linker;
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2003-07-24 08:25:04 +00:00
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@implementation Bot (Way)
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2003-07-24 18:25:46 +00:00
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-(void)deleteWaypoint:(Waypoint)what
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2003-02-18 23:11:05 +00:00
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{
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2003-07-25 22:38:18 +00:00
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if (current_way == what)
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current_way = NIL;
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2003-07-24 20:23:03 +00:00
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[waypoint_array removeItem:what];
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2006-12-11 10:39:43 +00:00
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[what release];
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2003-07-24 08:25:04 +00:00
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}
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2003-02-18 23:11:05 +00:00
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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FindRoute & FindThing used by the pathing code
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in bot_ai.qc
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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2003-07-24 08:25:04 +00:00
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-(entity)findThing:(string)s
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2003-02-18 23:11:05 +00:00
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{
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local entity t;
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local float tdst, dst;
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local entity best;
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dst = 100000;
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2003-02-24 16:05:25 +00:00
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best = NIL;
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t = find (NIL, classname, s);
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2003-03-04 18:26:17 +00:00
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while (t != NIL) {
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2003-07-23 22:44:15 +00:00
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tdst = vlen(((t.absmin + t.absmax) * 0.5) - ent.origin);
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2003-03-04 18:26:17 +00:00
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if (tdst < dst) {
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2003-02-18 23:11:05 +00:00
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dst = tdst;
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best = t;
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}
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t = find(t, classname, s);
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}
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return best;
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2003-07-24 08:25:04 +00:00
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}
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2003-02-18 23:11:05 +00:00
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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FindRoute, this is a key function in the
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pathing. The name is a bit misleading, this
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code finds the closest waypoint that is part
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2003-08-18 16:48:53 +00:00
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of a route calculated by the beginRoute and
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2003-02-18 23:11:05 +00:00
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end_route routines This is a definite path to
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an object.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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2003-07-24 18:25:46 +00:00
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-(Waypoint)findRoute:(Waypoint)lastone
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2003-02-18 23:11:05 +00:00
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{
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// kinda like FindWaypoint, only of this bots route though
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2003-07-24 18:25:46 +00:00
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local Waypoint t, best;
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2003-07-24 08:25:04 +00:00
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local float dst, tdst;
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local integer flag;
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2003-07-24 20:23:03 +00:00
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local integer count, i;
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2003-07-24 08:25:04 +00:00
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2003-07-31 16:57:01 +00:00
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flag = b_clientflag;
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2003-02-18 23:11:05 +00:00
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dst = 100000;
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2003-02-24 16:05:25 +00:00
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best = NIL;
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2003-07-24 20:23:03 +00:00
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count = [waypoint_array count];
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for (i = 0; i < count; i++) {
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t = [waypoint_array getItemAt:i];
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2003-07-24 08:25:04 +00:00
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tdst = vlen(t.origin - ent.origin);
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2006-12-10 06:31:39 +00:00
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if ((tdst < dst) && (t.bot_bits & flag)) {
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2003-07-24 08:25:04 +00:00
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if ((lastone == NIL) || ([lastone isLinkedTo:t])) {
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2003-02-18 23:11:05 +00:00
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dst = tdst;
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best = t;
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}
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}
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}
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return best;
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2003-07-24 08:25:04 +00:00
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}
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2003-02-18 23:11:05 +00:00
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Mark_path
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After the route has been found, mark it with
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bitflags so the table can be used for a
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different bot.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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2003-08-22 06:35:19 +00:00
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-(void)markPath:(Target)this
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2003-02-18 23:11:05 +00:00
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{
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2003-07-24 18:25:46 +00:00
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local Waypoint t;
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2003-07-24 08:25:04 +00:00
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local integer flag;
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2003-02-18 23:11:05 +00:00
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2003-07-24 18:25:46 +00:00
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[Waypoint clearMyRoute:self];
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2003-02-18 23:11:05 +00:00
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2003-08-22 06:35:19 +00:00
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t = [this findWaypoint:this.current_way];
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2003-02-18 23:11:05 +00:00
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// FIXME
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// ugh, better way to find players please!!!
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2003-09-04 07:44:47 +00:00
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if ([this classname] != "player")
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2003-08-22 06:35:19 +00:00
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this.current_way = t;
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2003-02-18 23:11:05 +00:00
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2003-03-04 18:26:17 +00:00
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if (t.enemy == NIL) {
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2003-07-24 08:25:04 +00:00
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[self lost:this :FALSE];
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2003-02-18 23:11:05 +00:00
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if (waypoint_mode == WM_DYNAMIC)
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2003-07-24 08:25:04 +00:00
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route_failed = TRUE;
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2003-02-18 23:11:05 +00:00
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return;
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}
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2003-07-31 16:57:01 +00:00
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flag = b_clientflag;
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2003-02-18 23:11:05 +00:00
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2003-03-04 18:26:17 +00:00
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while(t) {
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2006-12-10 06:31:39 +00:00
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if (t.bot_bits & flag)
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2003-02-18 23:11:05 +00:00
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return;
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2003-07-24 08:25:04 +00:00
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if (t == last_way)
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2003-02-18 23:11:05 +00:00
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return;
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2006-12-10 06:31:39 +00:00
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t.bot_bits |= flag;
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2003-02-18 23:11:05 +00:00
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t = t.enemy;
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}
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2003-07-24 08:25:04 +00:00
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}
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2003-02-18 23:11:05 +00:00
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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2003-08-18 16:48:53 +00:00
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beginRoute and getPath
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2003-02-18 23:11:05 +00:00
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2003-08-18 16:48:53 +00:00
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PLEASE NOTE: getPath replaces the old
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calls to beginRoute.
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2003-02-18 23:11:05 +00:00
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Routing isn't done all at once now, but in two
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stages, the bot will calc a route *THEN*
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choose a target, *THEN* mark a path.
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Boy it's confusing.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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2003-08-18 16:48:53 +00:00
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-(integer)beginRoute
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2003-02-18 23:11:05 +00:00
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{
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if (busy_waypoints > 0)
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return FALSE;
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2003-07-24 08:25:04 +00:00
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if (route_table) {
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2003-03-04 18:26:17 +00:00
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if (!route_table.ishuman) {
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2003-02-18 23:11:05 +00:00
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if (route_table.b_clientno != -1)
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return FALSE;
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}
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}
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route_table = self;
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2003-07-24 18:25:46 +00:00
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[Waypoint clearRouteTable];
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last_way = [self findWaypoint:current_way];
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2003-07-24 08:25:04 +00:00
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if (last_way != NIL) {
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2006-12-10 06:31:39 +00:00
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last_way.distance = vlen(last_way.origin - ent.origin);
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2003-07-29 17:45:30 +00:00
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[last_way queueForThink];
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2003-08-25 01:13:25 +00:00
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last_way.busy = TRUE;
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2003-02-18 23:11:05 +00:00
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busy_waypoints = 1;
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return TRUE;
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2003-03-04 18:26:17 +00:00
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} else {
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2003-02-24 16:05:25 +00:00
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route_table = NIL;
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2003-02-18 23:11:05 +00:00
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busy_waypoints = 0;
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return FALSE;
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}
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2003-07-24 08:25:04 +00:00
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}
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2003-02-18 23:11:05 +00:00
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2003-08-22 06:35:19 +00:00
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-(void)getPath:(Target)this :(integer)direct
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2003-02-18 23:11:05 +00:00
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{
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2003-02-24 16:05:25 +00:00
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if (this == NIL)
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2003-02-18 23:11:05 +00:00
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return;
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2003-03-04 18:26:17 +00:00
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if (route_table == self) {
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if (busy_waypoints <= 0) {
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2003-02-24 16:05:25 +00:00
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route_table = NIL;
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2003-08-18 16:48:53 +00:00
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[self markPath:this];
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2003-02-18 23:11:05 +00:00
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}
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return;
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}
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2003-03-04 18:26:17 +00:00
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if (direct) {
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2003-08-18 16:48:53 +00:00
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if([self beginRoute])
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2003-02-18 23:11:05 +00:00
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direct_route = TRUE;
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else
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2003-07-24 08:25:04 +00:00
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[self lost:this :FALSE];
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2003-02-18 23:11:05 +00:00
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return;
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}
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2003-07-24 08:25:04 +00:00
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}
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2003-02-18 23:11:05 +00:00
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Temporary Marker code
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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2003-07-24 08:25:04 +00:00
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-(void)spawnTempWaypoint:(vector)org
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2003-02-18 23:11:05 +00:00
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{
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2003-08-01 05:25:07 +00:00
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local Waypoint tep;
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2003-02-18 23:11:05 +00:00
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2003-07-25 22:38:18 +00:00
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if (!temp_way)
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2003-08-01 05:25:07 +00:00
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temp_way = tep = [[Waypoint alloc] init];
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2003-02-18 23:11:05 +00:00
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else
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2003-07-25 22:38:18 +00:00
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tep = temp_way;
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2003-02-18 23:11:05 +00:00
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2003-08-01 05:25:07 +00:00
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[tep setOrigin:org];
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2003-02-18 23:11:05 +00:00
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tep.search_time = 0;
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2003-08-25 01:13:25 +00:00
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tep.is_temp = 1;
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2003-08-01 05:25:07 +00:00
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2003-08-18 16:48:53 +00:00
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[self targetAdd:tep];
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2003-07-24 08:25:04 +00:00
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}
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/*
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Dynamic Waypoint spawning and linking. Not
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very good all things considered.
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*/
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-(void)dynamicWaypoint
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{
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2003-07-24 18:25:46 +00:00
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local Waypoint t;
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2003-07-24 08:25:04 +00:00
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local float dist, dynlink = 0, dynpoint = 0, editor = 0;
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if (teleport_time > portal_time) {
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if (!(ent.flags & FL_WATERJUMP)) {
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dyn_flags = 2;
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if (!ishuman) {
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[self lost:targets[0] :TRUE];
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ent.enemy = NIL;
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}
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}
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portal_time = teleport_time;
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}
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// stacking everything on waypoint_mode might've been good for the editor,
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// but it sucks to beat hell for this code.
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// convert waypoint_mode to something more usable..
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if (waypoint_mode > WM_LOADED) {
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2003-07-25 22:38:18 +00:00
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if (ishuman) {
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2003-07-24 08:25:04 +00:00
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if (waypoint_mode == WM_EDITOR_DYNLINK)
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dynlink = 1;
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else if (waypoint_mode == WM_EDITOR_DYNAMIC)
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dynlink = dynpoint = 1;
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editor = 1;
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}
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} else if (waypoint_mode == WM_DYNAMIC)
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dynlink = dynpoint = 1;
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// if there's nothing for dynamic to do..
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if (!dynpoint) {
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if (!editor)
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return;
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}
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// for speed sake, I won't have bots dynamic waypoint in coop
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2003-07-25 22:38:18 +00:00
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if (!ishuman)
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2003-07-24 08:25:04 +00:00
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if (coop)
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return;
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// don't waypoint in single player
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2003-07-24 23:16:43 +00:00
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//XXX if (max_clients < 2)
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//XXX return;
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2003-07-24 08:25:04 +00:00
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// if you're dead
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else if (ent.health <= 0) {
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if (dynpoint) {
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if (current_way) {
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|
|
if (pointcontents(ent.origin) < -4) {
|
2003-07-25 22:38:18 +00:00
|
|
|
if (current_way.flags & AI_BLIND)
|
|
|
|
current_way.flags |= AI_PRECISION;
|
2003-07-24 08:25:04 +00:00
|
|
|
else
|
2003-07-25 22:38:18 +00:00
|
|
|
current_way.flags |= AI_BLIND;
|
2003-07-24 08:25:04 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2003-07-25 22:38:18 +00:00
|
|
|
dyn_dest = '0 0 0';
|
|
|
|
current_way = NIL;
|
|
|
|
dyn_flags = 0;
|
2003-07-24 08:25:04 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// you shouldn't be making waypoints mid air
|
|
|
|
if (dynpoint) {
|
|
|
|
if (!((ent.flags & FL_ONGROUND) || ent.waterlevel == 3)) {
|
|
|
|
if (dyn_flags != 2) {
|
|
|
|
dyn_flags = 1;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// keep from doing the rest of this every frame
|
2003-07-25 22:38:18 +00:00
|
|
|
if (dyn_time > time)
|
2003-07-24 08:25:04 +00:00
|
|
|
return;
|
2003-07-25 22:38:18 +00:00
|
|
|
dyn_time = time + 0.2;
|
2003-07-24 08:25:04 +00:00
|
|
|
|
|
|
|
// display the links for editor mode
|
|
|
|
if (editor) {
|
2003-07-25 22:38:18 +00:00
|
|
|
if (current_way) {
|
|
|
|
local Waypoint way = current_way;
|
2003-07-24 08:25:04 +00:00
|
|
|
local integer i;
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
2003-08-22 06:35:19 +00:00
|
|
|
if (way.links[i]) {
|
|
|
|
DeveloperLightning (way, way.links[i],
|
2003-07-24 08:25:04 +00:00
|
|
|
way.flags & (AI_TELELINK_1 << i));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2003-07-25 22:38:18 +00:00
|
|
|
if (b_aiflags & AI_HOLD_SELECT)
|
2003-07-24 08:25:04 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-07-24 18:25:46 +00:00
|
|
|
t = [self findWaypoint:current_way];
|
2003-07-24 08:25:04 +00:00
|
|
|
if (t) {
|
|
|
|
dist = vlen (ent.origin - t.origin);
|
|
|
|
if (dist < 192) {
|
|
|
|
if (dist < 64) {
|
2003-07-25 22:38:18 +00:00
|
|
|
if (t != current_way) {
|
2003-07-24 08:25:04 +00:00
|
|
|
if (dynlink) {
|
2003-07-25 22:38:18 +00:00
|
|
|
if (!dyn_flags) {
|
2003-07-24 08:25:04 +00:00
|
|
|
if ([t canSee:current_way ignoring:ent])
|
|
|
|
[t linkWay:current_way];
|
|
|
|
}
|
|
|
|
if (dyn_flags == 2)
|
|
|
|
[current_way teleLinkWay:t];
|
|
|
|
else if ([t canSee:current_way ignoring:ent])
|
|
|
|
[current_way linkWay:t];
|
|
|
|
}
|
|
|
|
if (editor) {
|
|
|
|
setmodel(t.ent, "progs/s_light.spr");
|
|
|
|
if (current_way)
|
|
|
|
setmodel(current_way.ent, "progs/s_bubble.spr");
|
|
|
|
}
|
|
|
|
}
|
2003-07-25 22:38:18 +00:00
|
|
|
current_way = t;
|
|
|
|
dyn_flags = 0;
|
2003-07-24 08:25:04 +00:00
|
|
|
}
|
|
|
|
dyn_dest = ent.origin + ent.view_ofs;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-08-18 16:48:53 +00:00
|
|
|
if ([self recognizePlat:FALSE]) {
|
2003-07-24 08:25:04 +00:00
|
|
|
if (vlen(trace_ent.velocity) > 0) {
|
2003-07-25 22:38:18 +00:00
|
|
|
if (dyn_plat)
|
2003-07-24 08:25:04 +00:00
|
|
|
return;
|
2003-07-25 22:38:18 +00:00
|
|
|
dyn_plat = TRUE;
|
|
|
|
if (!dyn_flags)
|
|
|
|
dyn_flags = 1;
|
2003-07-24 08:25:04 +00:00
|
|
|
//bprint("on a plat!!!!!\n");
|
|
|
|
} else
|
2003-07-25 22:38:18 +00:00
|
|
|
dyn_plat = FALSE;
|
2003-07-24 08:25:04 +00:00
|
|
|
} else
|
|
|
|
dyn_plat = FALSE;
|
|
|
|
|
|
|
|
if (dyn_flags == 2)
|
|
|
|
dyn_dest = ent.origin + ent.view_ofs;
|
2003-07-25 22:38:18 +00:00
|
|
|
else if (dyn_dest == '0 0 0')
|
2003-07-24 08:25:04 +00:00
|
|
|
dyn_dest = ent.origin + ent.view_ofs;
|
|
|
|
if (!dynpoint)
|
|
|
|
return;
|
2003-07-24 18:25:46 +00:00
|
|
|
t = [[Waypoint alloc] initAt:dyn_dest];
|
2003-07-24 08:25:04 +00:00
|
|
|
|
|
|
|
if (!dyn_flags) {
|
|
|
|
if ([t canSee:current_way ignoring:ent])
|
|
|
|
[t linkWay:current_way];
|
|
|
|
}
|
|
|
|
if (dyn_flags == 2)
|
|
|
|
[current_way teleLinkWay: t];
|
|
|
|
else if ([t canSee:current_way ignoring:ent])
|
|
|
|
[current_way linkWay:t];
|
|
|
|
|
|
|
|
if (editor) {
|
|
|
|
setmodel(t.ent, "progs/s_light.spr");
|
|
|
|
if (current_way)
|
|
|
|
setmodel(current_way.ent, "progs/s_bubble.spr");
|
|
|
|
}
|
|
|
|
current_way = t;
|
|
|
|
dyn_flags = 0;
|
|
|
|
|
|
|
|
dyn_dest = ent.origin + ent.view_ofs;
|
|
|
|
|
2003-08-18 16:48:53 +00:00
|
|
|
if ([self recognizePlat:FALSE]) {
|
2003-07-24 08:25:04 +00:00
|
|
|
if (trace_ent.classname == "door")
|
|
|
|
t.flags |= AI_DOORFLAG;
|
|
|
|
}
|
|
|
|
}
|
2003-07-24 18:23:13 +00:00
|
|
|
|
|
|
|
-(integer)canSee:(Target)targ
|
|
|
|
{
|
|
|
|
local float thruwater = 0, pc1 = 0, pc2 = 0;
|
|
|
|
local vector spot1, org;
|
|
|
|
|
|
|
|
org = [targ realorigin];
|
|
|
|
spot1 = ent.origin + ent.view_ofs;
|
|
|
|
|
|
|
|
if (targ.ent.solid == SOLID_BSP) {
|
|
|
|
traceline (spot1, org, TRUE, ent);
|
|
|
|
if (trace_ent == targ.ent)
|
|
|
|
return TRUE;
|
|
|
|
else if (trace_fraction == 1)
|
|
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
|
|
} else {
|
|
|
|
pc1 = pointcontents (org);
|
|
|
|
pc2 = pointcontents (spot1);
|
|
|
|
if (targ.ent.classname == "player")
|
|
|
|
thruwater = FALSE;
|
|
|
|
else if (pc1 == CONTENT_LAVA)
|
|
|
|
return FALSE;
|
|
|
|
else
|
|
|
|
thruwater = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pc1 < -1) {
|
|
|
|
// targ's origin is in water or other liquid
|
|
|
|
if (pc2 != pc1) {
|
|
|
|
// look for their head
|
|
|
|
traceline (spot1, org + targ.ent.mins, TRUE, ent);
|
|
|
|
// cross the water check
|
|
|
|
if (trace_inopen)
|
|
|
|
if (trace_inwater)
|
|
|
|
if (!thruwater)
|
|
|
|
return FALSE;
|
|
|
|
if (trace_ent == targ.ent)
|
|
|
|
return TRUE;
|
|
|
|
else if (trace_fraction == 1)
|
|
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (pc2 != pc1) {
|
|
|
|
traceline (spot1, org + targ.ent.maxs, TRUE, ent);
|
|
|
|
if (trace_inopen)
|
|
|
|
if (trace_inwater)
|
|
|
|
if (!thruwater)
|
|
|
|
return FALSE;
|
|
|
|
if (trace_ent == targ.ent)
|
|
|
|
return TRUE;
|
|
|
|
else if (trace_fraction == 1)
|
|
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
traceline (spot1, org, TRUE, ent);
|
|
|
|
if (trace_ent == targ.ent)
|
|
|
|
return TRUE;
|
|
|
|
else if (trace_fraction == 1)
|
|
|
|
return TRUE;
|
|
|
|
traceline (spot1, org + targ.ent.maxs, TRUE, ent);
|
|
|
|
if (trace_ent == targ.ent)
|
|
|
|
return TRUE;
|
|
|
|
else if (trace_fraction == 1)
|
|
|
|
return TRUE;
|
|
|
|
traceline (spot1, org + targ.ent.mins, TRUE, ent);
|
|
|
|
if (trace_ent == targ.ent)
|
|
|
|
return TRUE;
|
|
|
|
else if (trace_fraction == 1)
|
|
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
|
|
}
|
2003-07-24 08:25:04 +00:00
|
|
|
@end
|