game-source/ParoxysmII/source/targid.r

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#include "config.rh"
#include "paroxysm.rh"
// POX - v1.1 target identifier ala Quake3 - displays the name of players who cross your sight
// by Frank Condello (POX) - http://www.planetquake.com/paroxysm/ - pox@planetquake.com
/* POX - from original Quake ai.qc
=============
visible
returns 1 if the entity is visible to @self, even if not infront ()
=============
*/
float (entity targ) visible =
{
local vector spot1, spot2;
spot1 = @self.origin + @self.view_ofs;
spot2 = targ.origin + targ.view_ofs;
traceline (spot1, spot2, TRUE, @self); // see through other monsters
if (trace_inopen && trace_inwater)
return FALSE; // sight line crossed contents
if (trace_fraction == 1)
return TRUE;
return FALSE;
};
// Short and sweet....
void() ID_CheckTarget =
{
local vector org;
local entity spot;
local string idfrags; //POX v1.12
//Lost target, or target died
if (@self.target_id_same < time || @self.last_target_id.health < 1 || !visible(@self.last_target_id))
@self.last_target_id = world;
traceline (@self.origin , (@self.origin+(v_forward * 800)) , FALSE , @self);
org = trace_endpos;
spot = findradius(org, 200);
while (spot)
{
if ((spot.classname == "player") && spot.takedamage)
{
//Same target as last time
if (@self.target_id_same > time && spot == @self.last_target_id)
{
@self.target_id_finished = time + 1.5;
@self.target_id_same = time + 3;
return;
}
else if (spot != @self && visible (spot) )//Found new Target
{
@self.last_target_id = spot;
@self.target_id_finished = time + 1.5;
@self.target_id_same = time + 3;
//POX v1.12 print the target's frags is observing
if (@self.classname == "LMSobserver")
{
idfrags = ftos (@self.last_target_id.frags);
centerprint4 (@self, @self.last_target_id.netname, "\n\n", idfrags, " frags remaining");
}
else
centerprint (@self, @self.last_target_id.netname);
return;
}
}
spot = spot.chain;
}
};