2003-10-24 21:43:32 +00:00
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###############################################
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GAME=qw
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DEBUG=0
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###############################################
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CPP=cpp
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2003-10-25 06:05:14 +00:00
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CPPFLAGS=-I. -Iweapons -Imdl -Iact -Imapents
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2003-10-24 21:43:32 +00:00
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QFCC=qfcc
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QFCCFLAGS=-q --warn all --code v6only $(CPPFLAGS)
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###############################################
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QW_SOURCES= $(prefix qw/, \
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system.qc builtins.qc sz_watch.qc effect.qc \
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)
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WEAPONS_SOURCES=weapon.qc weapon_g.qc \
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w_void.qc w_axe.qc w_shotgun.qc w_nailgun.qc \
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w_grenade_launcher.qc w_rocket_launcher.qc w_lightning_gun.qc
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ACT_SOURCES= act.qc act_player.qc act_dead.qc
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MDL_SOURCES= mdl.qc mdl_void.qc mdl_player.qc mdl_eyes.qc
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MAPENTS_SOURCES=mapents_util.qc \
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\
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mapents.qc items.qc \
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mapents_triggers.qc mapents_movewall.qc mapents_traps.qc \
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id_compat.qc mapents_items.qc mapents_powerup.qc
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COMMON_SOURCES=system.qc \
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\
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2003-10-25 06:05:14 +00:00
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equipid.qc \
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2003-10-24 21:43:32 +00:00
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server.qc worldspawn.qc \
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client.qc spectate.qc \
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math.qc \
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misc.qc \
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teleport.qc delays.qc \
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bodyque.qc damage.qc \
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menu.qc menus.qc \
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override.qc \
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\
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2003-10-25 06:05:14 +00:00
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$(addprefix weapons/, $(WEAPONS_SOURCES)) \
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$(addprefix act/, $(ACT_SOURCES)) \
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$(addprefix mdl/, $(MDL_SOURCES)) \
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$(addprefix mapents/, $(MAPENTS_SOURCES))
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2003-10-24 21:43:32 +00:00
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DEBUG_SOURCES= debug.qc entnum.qc
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ifeq ($(GAME),qw)
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PROGS=../qwprogs.dat
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2003-10-25 06:05:14 +00:00
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CPPFLAGS+=-I qw
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2003-10-24 21:43:32 +00:00
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SOURCES=$(QW_SOURCES) $(COMMON_SOURCES)
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else
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PROGS=../progs.dat
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2003-10-25 06:05:14 +00:00
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CPPFLAGS+=-I nq
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2003-10-24 21:43:32 +00:00
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SOURCES=$(NQ_SOURCES) $(COMMON_SOURCES)
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endif
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ifeq ($(DEBUG),1)
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CPPFLAGS+=-DDEBUG=1
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SOURCES+=$(DEBUG_SOURCES)
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endif
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OBJECTS=$(SOURCES:.qc=.qfo)
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2003-10-25 06:05:14 +00:00
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GENERATED_SOURCES = equipid.qh equipid.qc weapons/weapon_g.qc
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2003-10-24 21:43:32 +00:00
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all: $(PROGS)
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##########################
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$(PROGS): $(OBJECTS)
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$(QFCC) $(QFCCFLAGS) -o $@ $^
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WEAPON_G_SOURCES=$(filter w_%.qc,$(SOURCES))
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2003-10-25 06:05:14 +00:00
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weapons/weapon_g.qc: weapons/weapon_gen.sh $(WEAPON_G_SOURCES)
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bash weapons/weapon_gen.sh $(WEAPON_G_SOURCES) > $@
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2003-10-24 21:43:32 +00:00
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EQUIPID_SOURCES=$(filter-out $(GENERATED_SOURCES),$(SOURCES))
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equipid.qh equipid.qc: equipid_gen.pl Makefile $(EQUIPID_SOURCES)
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cat $(EQUIPID_SOURCES) | perl equipid_gen.pl > equipid.qh
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clean:
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rm -f $(OBJECTS) $(GENERATED_SOURCES)
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#########################
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%.qfo: %.qc
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$(QFCC) $(QFCCFLAGS) -c $<
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#########################
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unused:
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@echo $(filter-out $(SOURCES),$(wildcard *.qc))
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dep: Makefile.deps
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Makefile.deps: $(SOURCES)
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echo "# Use 'make dep' to generate this file" > $@
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for i in $(SOURCES); do \
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$(CPP) $(CPPFLAGS) -MM "$$i" | sed -e 's:^.*\::$(PROGS)\::' >> $@; \
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done
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#########################
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.PHONY: unused
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#########################
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#progs.src: Makefile
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# echo $(PROGS) > $@
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# for i in $(SOURCES); do echo "$$i" >> $@; done
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#
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#$(PROGS): progs.src $(SOURCES)
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# $(QFCC) $(QFCCFLAGS)
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-include Makefile.deps
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