game-source/klik/math.qc

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#include "math.qh"
2003-10-27 22:27:29 +00:00
#include "builtins.qh"
/* Ugh. QuakeC doesn't include these ops. */
float (float num, float bits)
shl =
{
if (bits >= 16) {
num *= 65536;
bits -= 16;
}
if (bits >= 8) {
num *= 256;
bits -= 8;
}
if (bits >= 4) {
num *= 16;
bits -= 4;
}
if (bits >= 2) {
num *= 4;
bits -= 2;
}
if (bits >= 1) {
num *= 2;
}
return num;
};
float (float num, float bits)
shr =
{
if (bits >= 16) {
num /= 65536;
bits -= 16;
}
if (bits >= 8) {
num /= 256;
bits -= 8;
}
if (bits >= 4) {
num /= 16;
bits -= 4;
}
if (bits >= 2) {
num /= 4;
bits -= 2;
}
if (bits >= 1) {
num /= 2;
}
return floor (num);
};