game-source/klik/math.qc

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#include "math.qh"
2003-10-27 22:27:29 +00:00
#include "builtins.qh"
/* Ugh. QuakeC doesn't include these ops. */
float(float num, float bits) shl = {
if (bits >= 16) { num *= 65536; bits -= 16; }
if (bits >= 8) { num *= 256; bits -= 8; }
if (bits >= 4) { num *= 16; bits -= 4; }
if (bits >= 2) { num *= 4; bits -= 2; }
if (bits >= 1) { num *= 2; }
return num;
};
float(float num, float bits) shr = {
if (bits >= 16) { num /= 65536; bits -= 16; }
if (bits >= 8) { num /= 256; bits -= 8; }
if (bits >= 4) { num /= 16; bits -= 4; }
if (bits >= 2) { num /= 4; bits -= 2; }
if (bits >= 1) { num /= 2; }
return floor(num);
};