mirror of
https://git.code.sf.net/p/quake/game-source
synced 2025-02-17 01:11:10 +00:00
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
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#include "common.qh"
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void() worldspawn = {
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/* These are used be the server C code, but not precached. Bad iD. */
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precache_sound("misc/h2ohit1.wav");
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precache_sound("demon/dland2.wav");
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precache_sound("misc/r_tele1.wav");
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precache_sound("misc/r_tele2.wav");
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precache_sound("misc/r_tele3.wav");
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precache_sound("misc/r_tele4.wav");
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precache_sound("misc/r_tele5.wav");
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/* Compatibility :) */
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if (self.model == "maps/e1m8.bsp")
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cvar_set("sv_gravity", "100");
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// Setup light animation tables. 'a' is total darkness, 'z' is maxbright.
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// 0 normal
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lightstyle(0, "m");
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// 1 FLICKER (first variety)
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lightstyle(1, "mmnmmommommnonmmonqnmmo");
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// 2 SLOW STRONG PULSE
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lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
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// 3 CANDLE (first variety)
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lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
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// 4 FAST STROBE
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lightstyle(4, "ma");
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// 5 GENTLE PULSE 1
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lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
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// 6 FLICKER (second variety)
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lightstyle(6, "nmonqnmomnmomomno");
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// 7 CANDLE (second variety)
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lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
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// 8 CANDLE (third variety)
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lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
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// 9 SLOW STROBE (fourth variety)
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lightstyle(9, "aaaaaaaazzzzzzzz");
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// 10 FLUORESCENT FLICKER
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lightstyle(10, "mmamammmmammamamaaamammma");
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// 11 SLOW PULSE NOT FADE TO BLACK
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lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
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// styles 32-62 are assigned by the light program for switchable lights
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main();
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};
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