game-source/klik/math.qh

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#ifndef MATH_qh
#define MATH_qh 1
@extern {
float(float num, float bits) shl;
float(float num, float bits) shr;
#define min(a, b) ((a)>(b)?(b):(a))
#define max(a, b) ((a)>(b)?(a):(b))
};
#endif