#include "common.qh"

// Called when a spectator connects
void ()
SpectatorConnect =
{
	bprint (PRINT_MEDIUM, "Spectator ", self.netname, " entered the game.\n");
};

// Called when a spectator disconnects
void ()
SpectatorDisconnect =
{
	bprint (PRINT_MEDIUM, "Spectator ", self.netname, " left the game.\n");
};

// Called around the same time as player thinks?
void ()
SpectatorThink =
{
	self.impulse = 0;
};
