#include "client.qh"
#include "common.qh"
#include "menu.qh"
#include "misc.qh"

/*
void ()
menu_team =
{
	if (team_ischosen (self))
		menu_set (menu_equip);

	if (util_menu_needs_print () && is_cl (self)) {
		centerprint (self,
					 "Team\n"
					 "\<\-\-\-\-\>\n"
					 "1\b.\b Red\n"
					 "2\b.\b Blue\n"
					 "\n"
					 "0\b.\b Auto\n");
	}
	
	if (self.impulse == 1) {
		team_join (TEAM_RED);
	} else if (self.impulse == 2) {
		team_join (TEAM_BLUE);
	} else if (self.impulse == 10 || self.button0 || self.button1
			   || self.button2) {
		team_join_auto ();
	}
	
	self.impulse = 0;
	self.button0 = self.button1 = self.button2 = 0;
};
*/

void() menu_intro = {
	if (!self.menu_state)
		self.menu_state = time + 3;
	else if (time >= self.menu_state) {
		if (is_cl (self))
			centerprint (self, "");
		PutClientInGame ();
		return;
	}

	if (util_menu_needs_print ()) {
		if (is_cl (self))
		centerprint (self,
					 "\[ This server is running Klik 0.0.7 \]\n"
					 "\[          by Zinx Verituse         \]\n"
					 "\[  http://staff.xmms.org/zinx/klik  \]\n"
					 "\n"
					 "\<[ It's a Quake World. ]\>\n");
	}	
};
