#ifndef EFFECT_qh
#define EFFECT_qh 1

@extern {
	void () effect_muzzleflash;
	void (entity e) effect_smallkick;
	void (vector org, vector dir, float d) effect_blood;
	void (vector org, vector vel, float d) effect_gun_spark;
	void (vector org, vector vel) effect_nail_spark;
	void (vector org) effect_explosion;
	void (vector org) effect_teleport_fog;
	void (entity from, vector p1, vector p2) effect_lightning2;
};

#endif
