mirror of
https://github.com/Q3Rally-Team/rallyunlimited-engine.git
synced 2024-11-22 04:12:11 +00:00
1165 lines
No EOL
50 KiB
Text
1165 lines
No EOL
50 KiB
Text
14-Oct-2022:
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* preserve \cl_reconnectAgrs between online mod changes
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* fixed nested cgame command execution
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* renderers: avoid potential division-by-zero for AGEN_PORTAL
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* CMake: numerous improvements
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* Vulkan: updated SDK headers, applied potential fix for molten-vk compatibility
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* server: do not enforce non-zero level times at startup, for mod compatibility
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* SDL2: fix escape key not sending a char event
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* Vulkan: fixed insufficient attachment pool size for extreme case (antialiasing + supersampling + hdr + bloom)
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* Vulkan: fixed error at \snd_restart (REF_KEEP_WINDOW context)
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* video-pipe: use full (pc) color space and do not enforce particular rate for output audio stream
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* OpenGL: setup TMU information in R_InitExtensions() to avoid potential errors with KEEP_WINDOW flag
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* Implemented \in_forceCharset for SDL backend
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* Renderers: fixed non-working \r_ignorehwgamma, \r_overbrightbits now can operate independently from \r_ignorehwgamma in some cases
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* Vulkan: handle special DRM/KMS case (FIFO+maxImageCount==0), use 4 swapchain images for that
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* Fixed missing video/audio frames during multi-segment avi rendering
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* Fix client forgetting password when it is set in main menu
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* Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have
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* SDL2: fixed crash when some cvars (like in_keyboardDebug) may be dereferenced before initialization, unified that behavior with win32 backend
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* Better support for non-standard protocols (71-compat etc.)
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* Vulkan: use minimal VkApplicationInfo at instance creation
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* Vulkan: disable anisotropy for nearest-sampling modes
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* win32: show/hide mouse cursor only if it has been not suppressed by OS
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* Added con_autoclear cvar
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* Added \kicknum, \kickall, and 'kickbots commands, patch by Ensiform
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* Always keep bots, even with \devmap
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* Allow 8x multisampling in traditional (non-framebuffer) MSAA
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* Improve the default texture quality settings:
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- Use the highest texture quality
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- Use 8x anisotropic filtering by default
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* Renderers: make sure that amplitude for TMOD_STRETCH is not zero
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* Fixed stack overflow in \varfunc
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* Fixed potential out-of-bounds access caused by large s_paintedtime
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* Added \con_scale - to scale console font size relative to default smallchar width/height
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* Fixed erroneous gamma setup in windowed mode
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* Handle negative color shift that caused black lightmaps
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* Use differential time and interval comparisons whenever possible
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* Various botlib and QVM fixes
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* Vulkan: mark offscreen rendering unavailable for NVidia on linux too
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14-Oct-2021:
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* Filesystem: close all handles when switching to other game directory
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* Sound: fixed potential division-by-zero in S_GetSoundTime() in case of failed DirectSound initialization, reworked shutdown functions
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* Unix: output only printable chars in console
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* SDL: removed archive flag for \in_nograb
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* QVM: added more optimizations, removed unsafe x86 optimizations with disabled VM_RTCHECK_DATA
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* QVM: always force either range checks or data mask operations
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20-Jul-2021:
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* vm_x86: implemented new bytecode compiler with dynamic register allocation and many optimizations similar to aarch64/armv7l, brings ~2x performance increase
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* vm_aarch64, vm_armv7l: added more optimizations, yields another ~40% performance increase
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* win32: allow copying selected text from dedicated console via keyboard shortcuts
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* win32: fixed input regression caused by previous fix for high-dpi mice in win10 insider builds
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* win32: fixed application crash caused by hardened longjmp() in recent win10 versions
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* win32: fixed broken minimize function after \vid_restart
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27-May-2021:
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* QVM: more correct handling of NaNs in bytecode compilers
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* QVM: fixed non-working RocketArena3 server code
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* Cvars: avoid misleading warnings when changing ROM variables
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* Cvars: allow override "protocol" from command-line
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* Sound: reduced lag during video capture
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* SDL2: (somewhat) fixed non-working console key for non-US keyboard layouts
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* Vulkan: fixed some broken debug features
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* Vulkan: fixed resource leaks and incorrect layout transitions during image capture
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* Vulkan: avoid redundant scissor updates
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* Vulkan: use correct texture bundle for lighting, use static uniform location to avoid pushing garbage from stack variables
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* Vulkan: fixed crash with \r_showtris 1 and \r_fastsky 1, fixed environment shader selection
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* OpenGL: fixed crash with \snd_restart
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* Do not light up shaders whose sort comes after insertion point (SS_FOG)
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* Unified gamma correction between OpenGL and Vulkan renderers
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28-Mar-2021:
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* Vulkan: implemented super-sample anti-aliasing, can be enabled via \r_ext_supersample 1, requires \r_fbo 1
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* Vulkan: added \r_presentBits to support HDR monitors, added \r_dither to control dithering in such cases
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* Vulkan: added more multitexturing optimizations
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* OpenGL: fixed incorrect image capture with supersampling and renderscale enabled
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* OpenGL: fixed texture generation for environment-mapped shaders in VBO
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* OpenGL: disable bloom if multitexturing was disabled via \r_ext_multitexture 0
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* Renderers: dereference $vid_width and $vid_height to actual rendering width/height inside extended shaders
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* Win32: fixed crash on nvidia systems when using Vulkan renderer and Win+D hotkey
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* Win32: fixed accidental focus losses when using high-dpi mice
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* Win32: fixed non-working \in_minimize in windowed mode
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* Win32: catch rare DescribePixelFormat() crash
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* Fixed error raised by messagemode 3/4 called without running cgvm
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* Fixed another crash in FixRenderCommandList()
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* Fixed potential crash with fog table
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* Allow \reconnect to work after client restart
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* Added warnings in developer mode to know why and when a sound isn't played
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* Added \r_dlightSaturation
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* Unlocked \r_lodCurveError
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* Check integrity of loaded maps and models
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* SDL2+Wayland compatibility fixes
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* Various fixes and improvements
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16-Jan-2021:
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* Win32: try to catch exceptions instead of silent crashing
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* Win32: made unhandled exceptions non-fatal
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* Sound: backported some fixes from ioq3, improved skip protection and reduced latency
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* Client: made console hide/display speed do not depend from \timescale
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* Client: updated built-in jpeg library version from 8c to 9d
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* Client: allow setting window title via command-line cl_title cvar
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* Renderers: avoid using detail textures for lighting stage
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* Renderers: fixed shader parsing regression introduced by optional 'firstPerson' key
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* Renderers: reverted color correction for external lightmap atlases
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* Vulkan: list all available GPUs at startup
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* Vulkan: added option to automatically select discrete/integrated GPUs via \r_device values -1 and -2
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* Vulkan: changed \r_device default to -1 (auto-select first discrete GPU)
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* Vulkan: fixed potential crash caused by incorrect index offset bond
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* Miscellaneous fixes and improvements
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31-Oct-2020:
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* Allow changing extension for \video-pipe output files
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* More optimizations for vm_aarch64
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* Fixed "ResampleTexture: max width" error in renderers
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* Fixed crash in linux client caused by unitialized cvars, added backtrace output for debug builds
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21-Sep-2020:
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* Client: automatically rescale console chars height for resolutions greater than FullHD
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* Vulkan: do not crash if validation layer is not available in debug mode, some other minor fixes
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* Added support for Raspberry Pi 4, Vulkan renderer seems to work fine with its beta driver
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* Added very fast bytecode compilers for 32/64-bit ARM processors, slight improvements for x86
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08-Aug-2020:
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* OpenGL: fixed anisotropy level always forced to 1
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* Vulkan: implemented bloom post-processing effect, can be enabled via \r_bloom 1 cvar, requires \r_fbo 1
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* Vulkan: speedup video/screenshot capture
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* SDL: added missing \in_restart command
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* Added description for \fs_homepath and \fs_excludeReference cvars
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* Added support for compiling on MacOS and ARM-based platforms
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* Various small corrections
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05-Jul-2020:
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* Added support for external lightmap atlases stored in maps/<mapname>/lm_XXXX textures
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* Vulkan: added debug markers for resources, can be useful for tools like RenderDoc
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* Vulkan: fixed incorrect color format setup with r_hdr 1 and r_fbo 0
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* Vulkan: render screenmap only in first scene
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* Fixed incorrect usage of \r_dlightScale, slightly improved lighting stage selection
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* Added wrapper over gai_strerror() to force english error messages
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* Fixed 2+ arguments command completion for \rcon commands
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27-May-2020:
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* Fixed some broken binds
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25-May-2020:
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* Removed dead KP_STAR bind (referenced only in unused macosx code)
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* Re-enable depth writes for skybox to fix cases when it can overlap with portal models
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* Backported alpha-to-coverage fix from cnq3 for alpha-test function #1
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* Vulkan: fixed discard optimization
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* Vulkan: fixed broken TCgen optimization
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* Vulkan: use FIFO_RELAXED if available for V-Sync
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* Vulkan: added support for mailbox presentation mode via \r_swapInterval 2 cvar
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* Server: missing pure checksums at CS_ACTIVE now will cause client drop or gamestate retransmission at CS_PRIMED
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* Win32: try to reset read-only attribute when writing q3config.cfg
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15-Apr-2020:
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* Server: run userinfo filter as early as possible
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* Vulkan: reworked library loader
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* Vulkan: fixed \imagelist displaying wrong image formats
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* Vulkan: fixed broken cinematics with \r_textureBits 16
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* Vulkan: fixed broken single-texture+fog shader
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* Vulkan: fixed multi-texture bind order
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* Allow shaders extensions to be used within .shaderx files only
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04-Apr-2020:
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* Vulkan: improved performance and compatibility
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* Vulkan: imlemented reversed depth buffer to avoid z-figting on very large maps
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* Vulkan: fixed framebuffer corruption on Intel iGPUs
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* Vulkan: fixed HDR screenshots/video capture on Nvidia drivers
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* OpenGL: fixed rendering of some environment mapping shaders in VBO
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* Increased MAX_IMAGE_ANIMATIONS from 8 to 24, considering using it from shaderx files only to maintain compatibility
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* Changed option set for \r_showTris to 0 (disabled), 1 (exclude console) and 2 (include everything)
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27-Feb-2020:
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* Change Sys_SnapVector to `rint` the components for x64 linux/mingw (to sync with everything else)
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* Fixed vertex buffer overflow on zeel-exzeel_slick map, optimized skybox rendering
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* Vulkan: implemented geometry buffer resizing on the fly, no more fatal errors
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* Vulkan: fixed screenMap rendering in some cases
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* OpenGL: put more shader stages in VBO to increase performance
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* OpenGL: removed \r_primitives and \r_ignoreFastPath cvars
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* Removed CVAR_CHEAT flag for \r_noportals cvar
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* Fixed image corruption caused by bug in FixRenderCommandList()
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* Fixed dynamic lighting on moving platforms
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* Added two-side lighting for some surfaces
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* Removed massive spam about wrong image extension in developer mode
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(information about extension substitution now printed by \imagelist command)
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* Various bugfixes and optimizations
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23-Jan-2020:
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* Added \cvar_trim command - to remove all user-created cvars
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* Vulkan: implemented 2-pass rendering and \r_renderScale options similar to OpenGL renderer
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* Vulkan: implemented screenMap keyword functionality, enabled .shaderx support
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* Vulkan: improved performance and image quality in several aspects
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* Fixed vertexlighting collapse
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* Fixed sort order for shaders with stages mixing depthWrite and blendFunc
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* Win32: set a bit higher process priority
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* Updated IPDB
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29-Nov-2019:
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* Win32: slightly boost Q3A process priority
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* Vulkan: added \r_ext_alpha_to_coverage - to improve quality of alpha-tested textures with enabled \r_ext_multisample
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* Vulkan: fixed a few alpha-test bugs in a light fragment shader
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* Vulkan: fixed \imagelist command
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* Vulkan: fixed startup with old AMD drivers
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* Vulkan: enable \r_vbo by default and set developer mode dependency
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* Fixed defrag mod compatibility issue
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* Fixed crash with remapped shaders in vertexlight mode
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* Fixed vertex lighting of shaders without vertex color data
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* Made \r_allowExtensions developer-protected
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* Changed \r_showtris:
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0 - disabled
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1 - enabled only for 3D surfaces
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2 - plus HUD
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3 - plus console
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1 and 2 might work incorrectly on case of multiple views
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* More QVM optimizations
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* Updated IPDB
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09-Sep-2019:
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* Added experimental vulkan renderer:
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- based on KennyAlive's reference implementation
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- offsers significant (50..300%) performance increase (at least on AMD hardware)
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- supports r_fbo, r_vbo, multisampling, fast flares, per-pixel dynamic lighting
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- currently missing bloom+reflection, screenMap comparing to opengl renderer
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* Added \r_noborder support for linux
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* Changed noborder drag key from CTRL to ALT to unify behavior with linux WMs
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* Added SDL2 support (window,audio,mouse,joysticks) for win32/linux, selectable at compile time
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* Modular renderer design (selectable at compile time)
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* Changed \com_yieldCPU from 2 to 1 by default
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* Implemented correct ALT-TAB handling in windows
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* Less visual spam in console
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* Various bugfixes
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05-Jun-2019:
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* Made \sv_pure latched to avoid side-effects after map startup
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* Added \fs_excludeReference cvar - to exclude certain pk3s from download list on server side
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for example: \fs_excludeReference "baseq3/pakx.pk3 modx/paky.pk3"
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* Extended \logfile modes:
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0 - disabled
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1 - overwrite mode, buffered
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2 - overwrite mode, synced
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3 - append mode, buffered
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4 - append mode, synced
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* Fixed non-working console scrolling in fullscreen with 2+ monitors on win32
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* Slightly changed "\rcon tell" appearance
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* Misc. filesystem changes
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* Updated ip4db
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18-Apr-2019:
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* Added client country detection code
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controlled by \sv_clientTLD 0|1 cvar, default is 0
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adds \\tld\\XX key to userinfo, can be used for filtering
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requires external ip4db.dat database
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* Added \locations client command
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* Removed \com_maxfps limitations for defrag-1.91.25
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* Fixed "userinfo" client command DoS
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* Fixed non-working exec[q] command file completion
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14-Mar-2019:
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* Fixed client event handling regression
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* Fixed shader duplication on some maps
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* Improved client-side prediction
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17-Feb-2019:
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* Do not allow listing/loading autoexec.cfg/q3config.cfg from pk3 files
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* Fixed weird bug with non-working mousewheel under some conditions
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* Fixed non-working virtual resolution (for capture)
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* Misc. renderer fixes
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29-Jan-2019:
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* Added 'novlcollapse' shader key - to bypass \r_vertexLight 1 setting
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* Now using more explicit control over vertex lighting approximation to provide more predictable renderer output:
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- always disable it for UI elements (this includes console shader)
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- enable it only for CGame module
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* Improved memory management during image loading, removed practical MAX_DRAWIMAGES/MAX_QPATH limits (conditions left only for forward compatibility)
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* Implemented CTRL+Left and CTRL+Right hotkeys for in-game console to seek through words in command line
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* Tab-complete cvar values and bind values
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* Declare single-char bind keys for better tab-completion
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* Increased MAX_EDIT_LINE to 512
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* Bypass K_MWHEELUP/K_MWHEELDOWN with opened console in linux
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* Removed unused K_WORLD_* keys and unused K_AUX9..K_AUX16 key definitions, reduced set of K_JOY* keys
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* Removed unused \r_inGameVideo cvar from renderer modules
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* Removed unused \r_uiFullScreen cvar
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* Improved FreeBSD compatibility
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22-Dec-2018:
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* Fixed configstring race condition caused by previously loaded map
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* Fixed redundant map downloads with \cl_mapAutoDownload 1
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* Fixed non-working +button15/-button15
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27-Nov-2018:
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* Added vendor-specific exported symbols to win32 executables in hope that it will select most powerful GPU for our process in multi-GPU configurations
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* Really fixed fog shader for q3dm19
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* Fixed broken rendering with multiple views and opened console with FBO and MSAA enabled
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* Fixed crash in renderer caused by corrupted fog data, found on `geminicastle` map
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* Fixed memory leak in CL_CloseAVI()
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* Reworked \status command output to draw variable-sized name and address fields
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* Implemented userinfo filtering system (see docs/filter.txt):
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- any userinfo key can be validated
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- practically unlimited number of conditions and nested levels
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- special "date" key for temporary bans
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* Reverted SHADER_MAX_VERTEXES back to 1000, to enforce forward compatibility with other engines
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* Renamed \sv_maxconcurrent to \sv_maxclientsPerIP and changed default from 4 to 3
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* Try to use least-used client slots for new connection to preserve client ids between connections
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* QVM speed improvements
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22-Sep-2018:
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* Fixed zero ping time causes empty server list
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* Fixed wrong fog shader on q3dm19
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* Implemented \minimize console command
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* Improved OSP mod compatibility
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18-Aug-2018:
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* Accept negative \r_mapGreyScale values to apply old (lightmap-only) grey scale
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* Implemented loading/saving of pk3 index data, speeds up initial filesystem startup in 10x-100x times
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* Slightly reduced filesystem memory usage
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* Improved zone memory manager
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* Unified behavior of MWheelUp with PgUp and MWheelDown with PgDown for console scrolling
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* Reworked ALSA initialization and improved compatibility with jack2 + zita-ajbridge
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* Fixed error message during monitor detection via xrandr
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* Fixed time wrapping causing very long reconnect delay
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05-Aug-2018:
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Renamed \r_mapGrayScale to \r_mapGreyScale, also now it is more strong
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Fixed engine crash caused by mods passing erroneous data to render
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Fixed non-working rconPassword2 on linux
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29-Jul-2018:
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* Fixed Defrag demo UI (works on linux now)
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* Improved filesystem compatibility
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28-Jul-2018:
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* Fixed regression in filesystem code
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* Fixed 'floating' console color
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* Fixed OSP demo UI
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23-Jul-2018:
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* Fixed resolving optional FBO functions
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* Fixed Escape key causing full client restart during cinematics
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* Fixed excessive filesystem lookup with empty \fs_steampath
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* Reduced memory fragmentation at filesystem startup
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* Avoided bug in defrag mod (whose demo UI can't handle properly sorted directories)
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* Improved file extension filtering so now defrag demo UI works (partially) on linux too
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17-Jul-2018:
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* Fixed pak reference & checksum calculation for cached pk3 files
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15-Jul-2018:
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* Implemented more correct online switching between mods
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* Added \fs_restart command - to manually restart the filesystem
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* Significally reduced filesystem restart time in case of thousands of pk3s installed
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05-Jul-2018:
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* Fixed client/botlib memory corruption
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30-Jun-2018:
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* Added \r_ext_supersample - SuperSample Anti-Aliasing, most resource-heavy antialiasing method, can be enabled in pair with \r_ext_multisample
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* Fixed chat input position counting notify lines
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* Fixed clipboard text length truncation on linux
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* Corrected screenMap texture generation
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* Linux console improvements
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* Netcode improvements
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04-Jun-2018:
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* Fixed resource leak in botlib code
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* Fixed OSP game patch
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* Fixed command history buffer size
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* Fixed ctrl+n and ctrl+p hotkeys with \in_forceCharset > 0
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* Game configuration now saved much less frequently
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* Reset console command history on game change
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* Use own console command history for dedicated servers
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23-May-2018:
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* Fixed server crash induced by permanent rcon functionality
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* ioq3: Fix client kicked as unpure when missing the latest cgame/ui pk3s
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19-May-2018:
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* Improved mod compatibility
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* Now using \r_renderScale 0 to disable custom render resolution mode
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* Allow only printable ASCII chars for cvar names
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* Fixed \r_speeds 1 with enabled VBO
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* Fixed black lines on dlighted surfaces with \r_showTris 1 and \r_dlightMode > 0
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28-Apr-2018:
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* ioq3: Fix uninitialized bot_goal_t fields
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* ioq3: Fix possible bot goal state NULL pointer dereference
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* Misc. renderer & netcode improvements
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* Print up to 32 file sources in \which output
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* Print developer messages with cyan color
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* Increased win32' console width & height
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15-Apr-2018:
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* ioq3: Fix q3history buffer not cleared between mods and OOB-access
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* ioq3: Fix the behavior of CVAR_LATCH|CVAR_CHEAT cvars
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* Netcode & QVM improvements
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09-Apr-2018:
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* Fixed invalid files referenced on pure clients
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* Fixed a few netcode exploits
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* Fixed \sv_reconnectlimit is not always working
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* Try to use persistent slot for each client after disconnect
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* Print information about delay at reconnect
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* Linux console imrovements
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02-Apr-2018:
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* Fixed a few bugs in client connection code
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01-Apr-2018:
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* Fixed remote server crash via rcon
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* Send quoted rcon passwords when needed and parse them correctly on server-side
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* Now rcon is always available on dedicated servers - so it is possible to start a map, retrieve status or recover from non-fatal error, for example
|
|
* Added rconPassword2 - hidden master rcon password that can be set only from command line, can be used to change/revoke compromised rconPassword
|
|
* Various bugfixes
|
|
|
|
26-Mar-2018:
|
|
* Added \cl_autoNudge - automatic time nudge that uses your average ping as the time nudge value, suggested by @iradicus, values:
|
|
0 - use fixed \cl_timeNudge
|
|
(0..1] - factor of median average ping to use as timenudge
|
|
* Added \sv_maxconcurrent - to limit number of simultaneous connections from the same IP address, default is 4
|
|
* Added \fs_locked cvar to control pk3 file handle usage policy:
|
|
0 - release after use (default from now), no pk3 file count limits
|
|
1 - keep it locked (vq3 behavior), more consistent but pk3 file count is limited to ~1-4k
|
|
* Various bugfixes and optimizations
|
|
|
|
14-Mar-2018:
|
|
* Win32: added \r_noborder 1 - to draw game window without border, hold CTRL to drag & drop it with opened console
|
|
* Win32: Fixed window handling
|
|
* Changed \r_neatsky to 0 by default
|
|
* Accept protocol headers (e.g. http://) in command lines and save them properly in cvars
|
|
* Try to prevent gamestate overflow on pure servers
|
|
* Various bugfixes and optimizations
|
|
|
|
26-Feb-2018:
|
|
* Fixed regression added with recent optimizations
|
|
* Improved DoS protection
|
|
|
|
24-Feb-2018:
|
|
* Slightly speedup collision detection for win64-msvc builds
|
|
* Added \r_defaultImage cvar - to replace the default (missing texture) images, can either point on external filename or specify solid color texture in (hex) formats: "#rgb" or "#rrggbb"
|
|
* Removed obsolete \com_maxfpsMinimized
|
|
* Synced \snaps with \sv_fps for localhost client
|
|
* Properly reflected \sv_fps changes for connected clients
|
|
* Reduced memory & CPU usage
|
|
* Fixed adjacent texels leaking in merged lightmaps
|
|
* ioq3: Make 'globalservers 0' fetch all masters
|
|
* Marked \sv_master[1..3] as CVAR_INIT to prevent overriding them by spoiled configuration files
|
|
* Fixed root of 14-years-old q3msgboom bug
|
|
* Misc. improvements and bugfixes
|
|
|
|
09-Feb-2018:
|
|
* New server-side client connection code (no more "getchallenge" flooding, reduced CPU usage)
|
|
* Removed \sv_minPing and \sv_maxPing cvars
|
|
* Changed \r_dlightScale to 0.5 by default to match VQ3'dlights radius/intensity
|
|
* Fixed grid collision geometry to be more equal in 32-bit and 64-bit modes
|
|
* Fixed non-working \reconnect in some cases
|
|
* Misc. fixes and improvements
|
|
|
|
30-Jan-2018:
|
|
* Added unified lightmaps, enabled by default, can be disabled by \r_mergeLightmaps 0
|
|
* Changed default \com_hunkMegs from 96 to 128 for client and from 56 to 64 for server
|
|
* Reverted condump changes
|
|
* Drop error to local client on gamestate overflow
|
|
* ioq3: Fix exploit to bypass filename restrictions on Windows
|
|
|
|
28-Jan-2018:
|
|
* Improved QVM memory isolation
|
|
* Improved QVM interpreter performance
|
|
* Improved cvar security
|
|
* Reduced GPU usage when minimized
|
|
* Fixed MSAA on Intel HD 530
|
|
* Fixed non-working console scrolling in windowed mode with raw input and opened console
|
|
* Fixed crash caused by \timescale 0
|
|
* Condumps now will be saved in upper level directory, not mod directory
|
|
|
|
16-Jan-2018:
|
|
* Added experimental "screenMap" texture support for shader stages, can be used for real-time on-hand weapon reflections
|
|
* Fixed viewport/scissor with \r_fastSky 1
|
|
* Fixed depth range for inserted dynamic lights
|
|
* Fixed wrong ping times at high uptime
|
|
|
|
11-Jan-2018:
|
|
* Added range checks for \sv_timeout and \sv_zombietime cvars to avoid using values that may break server functionality
|
|
* Improved server-side flood protection (\sv_floodProtect 1), might be considered as really usable now
|
|
* Removed unused \sv_showloss cvar
|
|
* Misc. bugfixes
|
|
|
|
08-Jan-2018:
|
|
* Faster map loading
|
|
* Do not take (blank) screenshots and print warning when minimized and FBO is not active
|
|
* Always save CPU when minimized
|
|
* Slightly optimized VBO rendering and fixed \r_showtris colors with VBO
|
|
|
|
30-Dec-2017:
|
|
* Added \cl_dlDirectory - to specify location to save downloads initiated by \dlmap and \downloads commands:
|
|
0 - save in current game directory
|
|
1 - save in fs_basegame (baseq3) directory
|
|
* Fixed non-working VBO in fullbright mode
|
|
|
|
23-Dec-2017:
|
|
* Better FPS control (client and server)
|
|
* More precise ping calculation
|
|
* Linux multimonitor improvements
|
|
* Implemented string comparisons for conditional shaders
|
|
* Fixed console messages may leak on screen with \con_notifytime 0
|
|
* Removed \username and corresponding functionality
|
|
* Botlib security fix
|
|
|
|
11-Dec-2017:
|
|
* Fixed missing dynamic lighting with collapsed multitexture shaders
|
|
|
|
09-Dec-2017:
|
|
* Win32: do not minimize/restore video mode/gamma when switching out of game window in multimonitor configurations
|
|
|
|
08-Dec-2017:
|
|
* Implemented \r_renderWidth and \r_renderHeight, see docs/quake3e.htm for details
|
|
* Now releasing mouse with opened console in multimonitor configurations
|
|
* Added multimonitor support for Linux, ALSA and window handling improvements
|
|
* Removed old non-FBO bloom and its variables, so only new bloom is available from now via \r_bloom:
|
|
0 - (disabled)
|
|
1 - (without hud)
|
|
2 - (with hud)
|
|
* Renamed all \r_bloom2* cvars to \r_bloom*
|
|
* Now using \timescale 0 to pause demo playback
|
|
* Removed \cl_freezeDemo as it never worked as intended
|
|
* Various bugfixes
|
|
|
|
27-Nov-2017:
|
|
* Backport master dns resolve timeout and dedicated \tell command support from ioq3
|
|
* Fixed precision in collision detection module (to avoid incostistency between 32 and 64-bit builds)
|
|
* Fixed stuck at "awaiting snapshot..." state when connecting to pure servers and being kicked because of unpure
|
|
* Fixed spurious "Invalid .PK3 files referenced" errors on reconnect
|
|
* Fixed dlight quality with \r_vbo 1
|
|
|
|
15-Nov-2017:
|
|
* Implemented correct fog fading for new dynamic lights
|
|
* Actually use only 22 and 11 cases for \s_khz
|
|
* Fix SurfIsOffscreen() with enabled VBO
|
|
|
|
10-Nov-2017:
|
|
* Fix non-working new dynamic lighting on some maps
|
|
* Fix VBO crash
|
|
* Another small VBO fix
|
|
|
|
09-Nov-2017:
|
|
* Add \r_vbo 1 - GPU-accelerated static map geometry caching, map-dependent, typically adds 5-20% FPS on modern GPUs, but even 200%+ FPS increase was observed as well as zero difference cases
|
|
* Win32: restore gamma and hide fullscreen window in case of crash
|
|
|
|
01-Nov-2017:
|
|
* Change [automatic] demo naming scheme from demoXXXX to demo-YYYYMMDD-HHmmSS[-NNN]
|
|
* Add \s_device cvar to specify output sound device for ALSA
|
|
* Clear key states on focus change/vid_restart in linux
|
|
* Slight bloom effect performance increase
|
|
* Fix \r_anaglyphMode rendering with \r_fbo
|
|
* Fix texture numbers generation
|
|
|
|
16-Oct-2017:
|
|
* Fix non-working \r_ignorehwgamma 1 with \r_fbo 1
|
|
* Use RGBA16 instead of RGBA12 textures for \r_hdr 1 - should fix errors on nvidia cards
|
|
* Fix some drivers reporting invalid preferred texture format
|
|
* Print detailed format of used FBO
|
|
|
|
15-Oct-2017:
|
|
* Escape always closes console
|
|
* Fix sound muted when minimized with \s_muteWhenMinimized 0
|
|
* Fix sounds leaks when muted
|
|
* Fix unfocused/minimized window state adding delays during video capture
|
|
* No more zone allocation errors, no need to tune \com_zoneMegs at all because of new multi-segment allocator
|
|
* Reduce \com_zoneMegs from 25 to 9 by default
|
|
* Fix bot routing cache growing to com_zoneMegs-1 (and potentially unlimited with new multi-segment allocator), use explicit 2MB limit which is enough even for route-heavy maps like q3dm12 with 60+ bots
|
|
* Increase MIN_DEDICATED_COMHUNKMEGS from 1 to 8 because common snapshot storage always uses 6.7MB i.e. there is no sense is smaller values
|
|
* Fix dynamic lights not working well with AMD drivers
|
|
* Add \r_hdr - use high dynamic range pixel format for framebuffers, improves visual quality
|
|
* Many bloom changes:
|
|
add \r_bloom2_passes [1..8] - number of downscaled textures used for final bloom composition
|
|
add \r_bloom2_filter_size [1..20]- number of texture lookups for blur
|
|
add \r_bloom2_intensity - scale factor applied to final bloom texture before adding to main frame
|
|
add \r_bloom2_blend_base - to select from which hi-level buffer start blending final bloom texture, default is 1 (i.e. do not blend first full-resolution intensity buffer)
|
|
add \r_bloom2_threshold_mode to specify color extraction condition:
|
|
0 - (r|g|b) >= threshold
|
|
1 - (r+g+b)/2 >= threshold
|
|
2 - luminosity(r,g,b) >= threshold
|
|
add \r_bloom2_modulate to modify extracted bloom intensity:
|
|
0 - do not modulate
|
|
1 - modulate by itself
|
|
2 - modulate by luminosity
|
|
always use hdr buffers for bloom
|
|
add \r_bloom2_reflection - bloom lens reflection effect, negative values will apply only lens effect and disable bloom
|
|
\r_bloom 3 now doesn't affect console
|
|
fix bloom intensity extractor
|
|
remove \r_bloom2_cap
|
|
* Remove old platform-dependent multisample setup code, leave only fbo version
|
|
* Allow changing \r_ext_multisample and \r_hdr on the fly (in \r_fbo 1 mode)
|
|
* Allow more than 32 surfaces in skin files
|
|
* Remove unused \r_ext_gamma_control
|
|
* Fix OpenGL 1.4 version detection
|
|
* Do light pass right before SS_UNDERWATER if possible
|
|
* Add \video-pipe command - redirect captured video stream to ffmpeg input pipe and save as mp4
|
|
you need to install ffmpeg package (on linux) or put ffmpeg binary near quake3e executable (on windows)
|
|
* Add \cl_aviPipeFormat - encoder parameters used for \video-pipe, see ffmpeg documentation for details
|
|
|
|
15-Sep-2017:
|
|
* Add "\screenshotBMP" command
|
|
* Add "\screenshotBMP clipboard" command - to copy screenshot in clipboard, works only in windows atm
|
|
* Add some hardcoded key binds:
|
|
PrintScreen - "\screenshotBMP clipboard"
|
|
Shift+PrintScreen - "\screenshotBMP"
|
|
* Add dedicated \r_nomip cvar instead of negative \r_picmip values to apply picmip only on worldspawn textures
|
|
as negative \r_picmip values is breaking cross-engine config compatibility
|
|
* Fix \r_greyscale validation
|
|
* Add descriptions for some renderer cvars
|
|
* Accept only HTTP(S)/FTP(S) protocols for download redirection
|
|
|
|
10-Sep-2017:
|
|
* Add \s_muteWhenUnfocused and \s_muteWhenMinimized cvars
|
|
* Sound muting now works during video recording
|
|
* Fix memory allocation error caused by listing large directories
|
|
|
|
08-Sep-2017:
|
|
* Package now shipped with baseq3a patch (baseq3/pak8a.pk3)
|
|
* Clear key states on disconnect
|
|
* Clean some server cvars on server shutdown
|
|
* Fix crash in TeamArena
|
|
* Fix main menu recorded in video after disconnect
|
|
* Fix slight sound corruption during video recording
|
|
* Fix MSVC compilation from paths that contains whitespace
|
|
* Rework cvar validation
|
|
* Range check \cl_packetdup cvar
|
|
* Detect and skip files with unsupported compression method inside pk3 archives
|
|
|
|
26-Aug-2017:
|
|
* Call glFinish() only if requested by r_finish
|
|
* Fix sound stutter caused by filesystem operations
|
|
* Verbose bot kick message on map change
|
|
* Filter "connect" packet length to avoid overflows in dynamic huffman decoder
|
|
* Improve overflow handling in MSG_ReadBits/MSG_WriteBits
|
|
* Warn about userinfo and pure checksums truncation on client-side
|
|
* Do not send more than MAX_PACKETLEN (1400 bytes) in single statusResponse packet
|
|
* Read sv_pure directly from systeminfo, not local cvar
|
|
* Do not set following local cvars from remote userinfo:
|
|
sv_pure, sv_serverid, sv_paks, sv_pakNames, sv_referencedPaks, sv_referencedPakNames
|
|
* ioq3: Fix friction in AAS_ClientMovementPrediction ( ground and water friction were reversed )
|
|
* Add trap_R_AddLinearLightToScene - linear light source, suitable for rail trails, lightsabers etc.
|
|
can be resolved via extension interface
|
|
* Do not issue late cull tests on modern gfx hardware or for linear lights - as CPU may bottleneck in these cases
|
|
* Fix FreeBSD compilation (partially)
|
|
* Fix some errors reported by clang' undefined behavior sanitizer
|
|
* Move \r_greyscale functionality to FBO/ARB shaders so now it requires \r_fbo 1, on other side:
|
|
- you can change \r_greyscale on the fly
|
|
- now it applies to everything including cinematics
|
|
* Parse systeminfo as big string on client side, rest of strings - as normal strings
|
|
* Add \systeminfo and \serverinfo commands on client side
|
|
* Read systeminfo and serverinfo from corresponding configstrings on server side
|
|
* Add "tcGen environment firstPerson" shader stage parameter - fixes non-working environment mapping for first-person (on-hand) models
|
|
* Increase shader loading speed
|
|
* Add complex token parser
|
|
* Add experimental conditional shader stages, see docs/quake3e.htm for details
|
|
|
|
13-Jul-2017:
|
|
* Experimental: unconditionally complete \callvote command and its arguments for all mods
|
|
* Print screenshot filename after executing render commands so it won't appear on screenshot itself
|
|
* Add engine extension system, remove old r_floatfix hack
|
|
* Allow multiple mirror views to be rendered
|
|
* Fix non-working depth/stencil tests for extra refdefs in \r_bloom 2 mode
|
|
* Fix crash caused by window movements during map load
|
|
* Fix stuck AltGr key
|
|
* Fix shader rotation at high level times
|
|
|
|
13-Jun-2017:
|
|
* Revert "Fix ^^ rendering in game console" due to mods compatibility problems
|
|
|
|
12-Jun-2017:
|
|
* Add \cl_mapAutoDownload - automatic map download from cl_dlURL for non-pure servers and demo playback, disabled by default
|
|
* Add \r_bloom 2 - experimental high-quality bloom, use with \r_fbo 1, parameters:
|
|
\r_bloom2_threshold - bloom filter sensitivity
|
|
\r_bloom2_cap - max.resulting bloom intensity applied to original image
|
|
* Add pk3dir feature, backported from ioq3 with some differences, works only with sv_pure 0
|
|
* Client echo/print packet security fix
|
|
* Win32: fix alt key hang
|
|
* Win32: fix AltGr+Enter hotkey on non-US layouts
|
|
* Win32: block monitor shutoff on battery
|
|
* Fix ^^ rendering in game console
|
|
* FBO-related fixes
|
|
|
|
28-May-2017:
|
|
* Add \in_forceCharset 2 - to use physical EN/US layout, this is obviously incompatible with AZERTY keyboards but useful for UK/RU layouts
|
|
* Add \r_fbo - opengl framebuffer support, partially backported from cnq3, disabled by default
|
|
- gamma correction in windowed mode
|
|
- support for screenshots/video recording with larger resolutions
|
|
- allow window minimizing during video recording
|
|
* Increase max.count of file handles in win32, needed for defrag mod
|
|
* Detect and verbose a weird opengl error under linux
|
|
* Range check \r_gamma and \r_intensity cvars
|
|
* Fix '.' translation on numpad
|
|
* Fix last-standing frameloss bug (stuck waves at very big sv.leveltime)
|
|
* Fix early print to client console
|
|
* Remove non-archive flag for \rate
|
|
* Remove \r_measureOverdraw
|
|
* MinGW compilation support
|
|
* Win32: parse and set vid_xpos and vid_ypos from command line
|
|
- for dedicated binary it will set console position
|
|
- for client binary it will set main window position
|
|
* Win32: correctly restore main window position from vid_xpos and vid_ypos in multi monitor configurations
|
|
* Disable DPI scaling on windows 10
|
|
|
|
12-May-2017:
|
|
* Rename \in_forceLayout to \in_forceCharset and perform translation only for non-ASCII chars
|
|
|
|
11-May-2017:
|
|
* Add negative \r_picmip values support - to apply picmip only on worldspawn textures
|
|
|
|
09-May-2017:
|
|
* Experimental: add CVAR_NODEFAULT flag - to avoid writing cvar into config file if its value matching reset(default) string
|
|
this will reduce config file size and will help with upgrading archive cvars that most users never changing
|
|
also it will increase cross-plaftorm config compatibility for cases where some archive cvars may have different default values on different platforms
|
|
* Add \in_forceLayout - to use EN/US keyboard layout not depending from current language settings, enabled by default
|
|
* Add vsync workaround for linux opensource drivers
|
|
|
|
07-May-2017:
|
|
* Bugfixes and network layer optimizations
|
|
|
|
30-Apr-2017:
|
|
* Fix digits input on numpad in numlock mode
|
|
* Fix local console history not loaded when client is connected to pure server
|
|
* Stop demo recording on first download packet to avoid recording downloaded data
|
|
* Skip download blocks parsing during demo playback
|
|
* Replace some buggy shaders on mapel4b
|
|
* Fix non-working effect colors is OSP mod
|
|
* Try to handle some non-fatal errors during shaders loading
|
|
* A bit faster shader loading
|
|
* Add support for loading .shaderx files - to add or replace any existing shader
|
|
* Add "depthFragment" shader stage parameter - to store non-transparent (with alpha >=0.85) fragments into depth buffer, very useful for sprites (cg_simpleitems)
|
|
* Do not print each loaded shader name in developer mode
|
|
* Change some client defaults:
|
|
cl_maxpackets 30 -> 60
|
|
snaps 20 -> 40
|
|
|
|
22-Apr-2017:
|
|
* Fix: crash caused by long filenames inside pk3 files
|
|
* Fix: demo filename truncation
|
|
* Fix: skip gamedata bounds check for dlls
|
|
|
|
21-Apr-2017:
|
|
* Add: unlagged input for win32 mouse
|
|
* Add: \in_lagged to simulate old behavior for win32/raw mouse
|
|
* Chg: clamp \com_yieldCPU values to [0,1]
|
|
* Chg: increase max allowed \r_displayRefresh value to 250
|
|
|
|
16-Apr-2017:
|
|
* Fix: switch back to old mod if downloading new mod on \connect has been failed
|
|
* Chg: use q3config_server.cfg as config file for dedicated server binaries and do not write key bindings to that as well
|
|
* Chg: increase SHADER_MAX_VERTEXES from 1000 to 1536
|
|
* Misc: reduce CPU usage on server side
|
|
|
|
09-Apr-2017:
|
|
Add: \r_mapGrayScale
|
|
Chg: alphabetically sort cvars for \writeconfig, will affect \cvarlist too
|
|
Fix: renderer crash on negative \r_fullscreen values
|
|
Misc: add SSE math to QVM, speed optimizations
|
|
|
|
02-Apr-2017:
|
|
Add: backport and use alternative huffman encoder from uberdemotools - means reduced CPU usage on server-side
|
|
Chg: avi segments naming scheme to "filename-NN.avi" instead of corrupting extension by '_' suffix
|
|
Chg: max avi file size to 4GB
|
|
Fix: black video frames with \r_faskSky 1
|
|
Fix: crash on video recording
|
|
Fix: reversed timescale during video recording
|
|
Fix: check for ZIP archive signature before writing any received data
|
|
Fix: several bugs in video recording code
|
|
|
|
24-Mar-2017:
|
|
Add: new snapshot system with reduced CPU/memory usage on dedicated servers
|
|
Fix: don't count \sv_timeout multiple times - so now it really works as expected
|
|
|
|
20-Mar-2017:
|
|
Chg: fs_game default back to "baseq3"
|
|
Fix: clearing win32 dedicated console
|
|
Fix: do not build bot snapshots every client frame on listen servers
|
|
Fix: do not crash but just discard using corrupted JTRGSEG in QVM
|
|
|
|
Fix: CVE-2017-6903, affects mostly linux builds:
|
|
- deny manipulations with ".exe", ".qvm" and ".so.[0-9]" extensions too
|
|
- Sys_LoadLibrary() now can load only known library extensions
|
|
- force dll extension during loading \r_glDriver under windows
|
|
- deny using referenced pak names that is too long
|
|
- increase some filesystem buffers to avoid possible filename truncations
|
|
|
|
07-Mar-2017:
|
|
Fix: QVM memory leak
|
|
Fix: UrbanTerror-4.3.2 compatibility
|
|
|
|
26-Feb-2017:
|
|
Fix: black screenshots at \r_fastSky 1
|
|
+ Rework screenshot code so we can take two screenshots (tga+jpg) per frame, each with different name
|
|
+ Avoid situation with multiple screenshots (of the same type) being taken during one frame - which doesn't have any sense
|
|
+ Now screenshot code doesn't use render command buffer so it will always success in case of overflow etc.
|
|
Chg: default screenshot naming scheme from shotNNNN to shot-YYYYMMDD-HHmmSS
|
|
|
|
13-Feb-2017:
|
|
Fix: handle client gamestate overflow
|
|
Chg: set sv_levelTimeReset default to 0
|
|
Fix: restart server every 12 hours when sv_levelTimeReset is 0
|
|
Fix: potential hang in tty_FlushIn()
|
|
Fix: much more correct suspend/resume (SIGTSTP/SIGCONT) for unix console
|
|
Add: CTRL+L hotkey support for unix console
|
|
|
|
04-Jan-2017:
|
|
Add: [out of source tree atm] multiview protocol and server-side demo recording
|
|
|
|
22-Dec-2016:
|
|
Win32: non-blocking window movements/scrolling, faster dedicated console text output
|
|
|
|
19-Dec-2016:
|
|
Fix: CPMA hacks
|
|
|
|
18-Dec-2016:
|
|
Fix: do not handle "disconnect" command when downloading with cURL
|
|
|
|
16-Dec-2016:
|
|
Add: allow recording demo duding demo playback
|
|
Fix: filehandle leak after reading zero-sized servercache.dat
|
|
Fix: do not add newlines to the end of cs/bcs* server commands
|
|
Fix: missing client name in debug output "Going to CS_ZOMBIE for [name]"
|
|
Chg: servercache.dat now per mod and not global for all
|
|
Misc: QVM improvements
|
|
ioq3: Don't have clients use private slots when sv_privatePassword is unset
|
|
ioq3: renderer2 fixes
|
|
|
|
24-Nov-2016:
|
|
Add: overwhelming CPMA hack
|
|
Fix: OSP game module crash - it will continue corrupting its own memory but not crash
|
|
Fix: gcc and clang warnings
|
|
Fix: vmprofile
|
|
|
|
12-Nov-2016:
|
|
Fix: \r_dlightMode 2 with \cg_shadows 2
|
|
Fix: dynamic lights on decals on q3wcp18 and other maps
|
|
Fix: use dedicated dlight set for each view so old light counting code is not buggy anymore
|
|
Fix: use explicit litsurf count check since we can't correctly handle overflows because of ".next" pointers
|
|
Fix: round up \r_ext_multisample values in win32 to match linux behavior
|
|
Fix: use dedicated dll syscall wrappers for each game module
|
|
Chg: default number of dlights - 64
|
|
Add: allow using '?' in extensions for trap_FS_GetFileList()
|
|
|
|
02-Nov-2016:
|
|
Fix: list all available demos that matching valid protocols (66-71)
|
|
Fix: indicate actually opened demo file instead of command line argument
|
|
Fix: color blending on some old Intel GMA's
|
|
Fix: missing dlights on q3dm4 and maybe other maps too
|
|
Fix: dlights on q3wcp17
|
|
Fix: portals now correctly works with \r_fastky 1
|
|
Chg: raize MAX_POLYS and MAX_POLYVERTS defaults to 8k and 32k respectively
|
|
Chg: \r_noportals 1 - disable only portals, 2 - mirrors + portals
|
|
Chg: scissor viewport by portal model bounds
|
|
Chg: print extension for tab-completed demos
|
|
Cgh: rename \r_dlightSpecExp to \r_dlightSpecPower and set default to 8.0
|
|
Add: \r_dlightIntensity
|
|
Add: \r_dlightSpecColor - color base for specular component
|
|
<= 0 - use current texture and modulate by abs(r_dlightSpecColor)
|
|
> 0 - use constant color with RGB components set to \r_dlightSpecColor
|
|
default is -0.25
|
|
|
|
21-Oct-2016:
|
|
Fix: anaglyph/stereo rendering with new dlights
|
|
Chg: Use 12 bits for refentites - fixes missing frames in stereo rendering and allows more game items to be drawed
|
|
Add: \r_dlightMode 2 - now illuminates md3 models i.e. almost everything on the map
|
|
Add: CPMA hacks
|
|
Add: sin,cos,rand to \varfunc
|
|
|
|
10-Oct-2016:
|
|
Fix: skybox overbright with picmip and \r_intensity > 1
|
|
Add: \varfunc <add|sub|mul|div|mov> <cvar> <value> [- or low limit] [high limit]
|
|
Remove: \inc and \dec
|
|
|
|
09-Oct-2016:
|
|
Add: \r_dlightMode 1 - improved dlights backported from cnq3
|
|
\r_dlightScale - for adjusting new light radius in old mods
|
|
\r_dlightSpexExp - control over specular component in new dlights
|
|
Add: multi sampling support via \r_ext_multisample
|
|
Add: \r_neatsky to force nopicmip for skyboxes
|
|
Add: \inc and \dec commands for increasing and decreasing cvar values
|
|
|
|
27-Sep-2016:
|
|
Chg: undefine UNICODE for win64 build
|
|
|
|
26-Sep-2016:
|
|
* Fix: non-working \reconnect
|
|
* Chg: r_modeFullscreen defaults to "-2"
|
|
* Add: extra r_mode entries
|
|
* Chg: undefine FORCE_DM68_EXT
|
|
|
|
20-Sep-2016:
|
|
* Bring back dynamic OpenGL dll loading
|
|
* Upstream ioq3 fixes
|
|
|
|
20-Aug-2016:
|
|
* Add \r_modeFullscreen - dedicated fullscreen mode, leave empty for old behavior, set to -2 to use desktop resolution etc.
|
|
* Add \com_affinityMask - bind application to specified CPU core(s)
|
|
* Fix win32 console update
|
|
* Fix WM_CLOSE message handling to avoid unneeded renderer errors at shutdown
|
|
* Fix \cl_shownet may print invalid entity number
|
|
* ioq3: Avoid generating client commands with zero frame_msec
|
|
* ioq3: preserve all \connect arguments for further \reconnect
|
|
|
|
29-Jul-2016:
|
|
* Range check valuer of \com_yieldCPU
|
|
* Fix startup flags for \vm_rtChecks
|
|
* Linux: support gamma ramps larger than 256 entries
|
|
|
|
26-Jul-2016:
|
|
* Never send snapshots often than client' "snaps" specifies
|
|
* Raize some client network rate limits
|
|
* Win32: set gamma only for used monitor
|
|
* Win32: track and change gamma when moving game window
|
|
* Win32: Implement \in_nograb - so now it is possible to move game window without opened console
|
|
* Fix non-working r_ignorehwgamma in linux
|
|
* Don't forget to release vidmodes on linux
|
|
|
|
21-Jul-2016:
|
|
* Render CPMA/CNQ3 color codes (8,9,a-z) in console
|
|
* Fix "Restarting server due to numSnapshotEntities wrapping"
|
|
* bugfixes
|
|
|
|
30-Jun-2016:
|
|
* backport UDP spoofing protection from ioq3
|
|
* bugfixes
|
|
|
|
24-Jun-2016:
|
|
* Fix win32 clipboard copy function
|
|
* Fix dlight #32 not being rendered
|
|
|
|
21-Jun-2016:
|
|
* Backport fast legacy (udp) downloads from ioq3
|
|
* Sync with redrerergl1 from ioq3
|
|
* Netcode & renderer bugfixes
|
|
|
|
07-Dec-2015:
|
|
* Fix r_picmip resetting to default value
|
|
* Add support for searching game data from Steam' Q3A installation
|
|
* Other backported ioq3 fixes
|
|
|
|
10-May-2015:
|
|
* win32: Enable ASLR security feature
|
|
* win32: don't allow to minimize when recording video
|
|
* Hadle com_maxfpsMinimized in linux
|
|
* Reset mapname after server shutdown
|
|
* Reduced CPU usage in dedicated mode
|
|
* \com_yieldCPU now specifies maximum sub-frame sleep time in milliseconds, 1 by default
|
|
|
|
28-Apr-2015:
|
|
* Clipboard paste support for linux client
|
|
|
|
27-Apr-2015:
|
|
* Negative \r_overbrightBits to force gamma in windowed mode
|
|
|
|
22-Apr-2015:
|
|
* Various fixes
|
|
* Remove 1000 fps lock in timedemo
|
|
|
|
09-Mar-2014:
|
|
* Upstream ioq3 fixes
|
|
|
|
26-May-2013:
|
|
* Backport MD4/MDR/IQM models support from ioq3
|
|
* QVM: reworked interpreter and improved x86 bytecode compiler
|
|
* ioq3: fix QVM memset and memcpy return NULL
|
|
|
|
01-May-2013:
|
|
* Fix non-working software GL in some cases under Win7/Vista
|
|
* Fix win32 dedicated console 'copy' button crash
|
|
* Don't allow to manipulate with multi-platform executables
|
|
* Add x86 QVM data read/write runtime checks
|
|
|
|
24-Apr-2013:
|
|
* Fix linux file creation
|
|
* Complete arguments for \video and \record commands if possible
|
|
* ioq3: Fix referencing pk3 with only qagame QVM
|
|
|
|
18-Apr-2013:
|
|
* Fix \condump command
|
|
* Allow listing all client demos when connected to pure server
|
|
* List only external files for condump/writeconfig
|
|
* Draw scroll start/end markers for input fields
|
|
* Fix input fields color tracking
|
|
* Fix x86 QVM
|
|
|
|
07-Apr-2013:
|
|
* Console fixes/improvements:
|
|
Get rid of empty lines scrolling
|
|
Ctrl+HOME now works correctly in all cases
|
|
Pageup/down and mwheelup/down now scrolls by 1 line, not 2, hold +ctrl to accelerate
|
|
* Add \cl_conColor [RRR GGG BBB AAA] - controls console background color
|
|
* Mute sounds only in minimized client window state
|
|
* More correct linux client shutdown
|
|
|
|
14-Mar-2013:
|
|
* Upstream ioquake3 fixes and improvements
|
|
* Use platform-dependent newlines for writing config files
|
|
* Try to use real process directory instead of just current one
|
|
* Remove hardcoded BASEGAME ("baseq3") content loading
|
|
* Remove fs_cdpath and related code
|
|
|
|
31-Jan-2013:
|
|
* Fix bug with reporting too many referenced paks to pure server
|
|
* QVM improvements
|
|
|
|
29-Jan-2013:
|
|
* ioq3: Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set
|
|
* Code cleanup
|
|
|
|
10-Jan-2013:
|
|
* Bugfixes
|
|
* \dlmap and \download command support, see documentation
|
|
|
|
30-Nov-2012:
|
|
* Native 64-bit support for x86 (windows/linux)
|
|
* Another round of QVM performance/security improvements
|
|
* Link statically with OpenGL32.dll|so
|
|
* Remove 3DFX-gamma-related stuff
|
|
* Remove \r_clampToEdge
|
|
|
|
14-Oct-2012:
|
|
* Try to open demo file first before shutting down any client stuff
|
|
* Improved qvm file validation
|
|
* ioq3: do not require clients to have a matching qagame.qvm
|
|
|
|
24-Jul-2012:
|
|
* Add scrolling win32 dedicated console buffer by mouse wheel
|
|
* Fix compiler warnings
|
|
|
|
23-Jul-2012:
|
|
* Preserve binds by dedicated server binaries
|
|
* Fix facets overflow
|
|
* Backport recent ioq3' socket/bot AI fixes
|
|
|
|
14-Jun-2012:
|
|
* Filesystem layer fixes
|
|
|
|
04-Jun-2012:
|
|
* Code cleanup
|
|
* Some x86 QVM improvements
|
|
|
|
19-May-2012:
|
|
* Win32 multi-monitor fixes
|
|
* Another set of x86 QVM improvements
|
|
|
|
02-May-2012:
|
|
* Fix custom GL driver loading
|
|
* Many x86 QVM improvements
|
|
|
|
11-Apr-2012:
|
|
* Force focus for win32 decicated console input field
|
|
* Misc. fixes and improvements
|
|
|
|
06-Apr-2012:
|
|
* Try to resolve remote server address first before shutting down any client stuff on "connect" command
|
|
|
|
05-Apr-2012:
|
|
* Added win32 decicated server binary
|
|
* Reworked win32 decicated console
|
|
* Avoid adding last duplicated command in console history
|
|
|
|
24-Mar-2012:
|
|
* Allow resizing win32 dedicated console
|
|
* Allow setting win32 dedicated console title via con_title cvar from application shortcut
|
|
|
|
17-Mar-2012:
|
|
* Fix filtering duplicates in getserversResponse packets
|
|
|
|
06-Mar-2012:
|
|
* Add SSE3 instruction set detection and corresponding fast float-to-int conversion inside QVM
|
|
|
|
25-Feb-2012:
|
|
* Fix potential memory leak in host name resolution
|
|
* Set sv_master1 to master.maverickservers.com
|
|
* Add "master.ioquake3.org" as sv_master2
|
|
* Rate limit getinfo queries
|
|
* Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version.
|
|
|
|
03-Jan-2012:
|
|
* Add \r_bloom <0|1> - light bloom postprocessing effect
|
|
|
|
26-Nov-2011:
|
|
* Revert fast SSE2 float-to-int conversion
|
|
* Code cleanup
|
|
|
|
26-Oct-2011:
|
|
* Add SSE2 instruction set detection and fast SSE2 float-to-int conversion for QVM
|
|
* Use proper function for setting integer texture parameters
|
|
* Fix point contents detection in SV_AreaEntities()
|
|
|
|
14-Oct-2011:
|
|
* Fix mouse clipping in windowed mode (win32)
|
|
* Change: unlock \bot_thinktime cvar
|
|
|
|
08-Aug-2011:
|
|
* Clean-up mouse handling code
|
|
* Don't allow VMs to operate with executables
|
|
* Fix downloading 65M+ files via UDP
|
|
* Fix comments inside configs
|
|
* Fix bot AI
|
|
|
|
02-Jul-2011:
|
|
* Fix few bugs in sound mixing code
|
|
* Reduce probability of sound drops
|
|
|
|
27-Jun-2011:
|
|
* bring back Windows 2000 compatibility
|
|
|
|
26-Jun-2011:
|
|
* more qvm optimizations
|
|
|
|
09-Jun-2011:
|
|
* fs_game now is "edawn" by default so edawn.exe/ded now deprecated
|
|
(usual mod switch via menu or commandline is working as before)
|
|
* \video (motion capture) command now available
|
|
* fixed http 406 error when downloading content from some servers
|
|
* linux binaries now is glibc-2.3 compatible (suitable for deploying on old linux distributions)
|
|
* more x86-qvm improvements
|
|
|
|
30-May-2011:
|
|
* more qvm optimizations - up to 30% speedup comparing to 1.32b/c :)
|
|
* removed buggy \r_smp
|
|
|
|
12-May-2011:
|
|
* additional security checks against malicious qvms
|
|
* more correct code generation for vq3-compatible mods
|
|
* additional qvm jit-compiler optimizations (more than 10% codesize reduction for edawn + faster execution)
|
|
|
|
04-May-2011:
|
|
* max.config size increased to 64k
|
|
* fixed few potential crash cases
|
|
* additional qvm optimizations and security improvements
|
|
|
|
23-Apr-2011:
|
|
* Allow listing some type of files - fixes issue with in-game hud selection menu on pure servers
|
|
* Allow adding custom bots on pure servers
|
|
* improvements in x86 bytecode compiler
|
|
|
|
07-Apr-2011:
|
|
* added K_AUX1..K_AUX8 keys support in linux
|
|
* added \r_mode -2 - sets current video mode
|
|
* remove com_blindlyLoadDLLs - no more nasty popups
|
|
* fixed spurious client disconnects in some cases
|
|
* fixed gamma in windowed mode (win32 )
|
|
|
|
18-Feb-2011:
|
|
* fixed OSP mod behavior
|
|
|
|
16-Feb-2011:
|
|
* fixed potential crash/corruption in Q_vsnprintf function (affects even netcode)
|
|
|
|
12-Feb-2011
|
|
* fixed potentilal userinfo corruption
|
|
|
|
21-Dec-2010:
|
|
* fixed some Vista/7 gfx issues
|
|
|
|
19-Dec-2010:
|
|
* fixed rate limiter
|
|
* ttycon 0 also disables console input now (linux console)
|
|
* add missing interrupt (ctrl+c) handler for linux console (means correct client/server shutdown)
|
|
|
|
16-Dec-2010:
|
|
* backported security fix from zlib-1.1.4
|
|
* prevent game crash due to cvar overflow exploits |