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48 lines
1.9 KiB
C
48 lines
1.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*****************************************************************************
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* name: be_ai_char.h
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*
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* desc: bot characters
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*
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* $Archive: /source/code/botlib/be_ai_char.h $
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*
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*****************************************************************************/
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//loads a bot character from a file
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int BotLoadCharacter(const char *charfile, float skill);
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//frees a bot character
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void BotFreeCharacter(int character);
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//returns a float characteristic
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float Characteristic_Float(int character, int index);
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//returns a bounded float characteristic
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float Characteristic_BFloat(int character, int index, float min, float max);
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//returns an integer characteristic
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int Characteristic_Integer(int character, int index);
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//returns a bounded integer characteristic
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int Characteristic_BInteger(int character, int index, int min, int max);
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//returns a string characteristic
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void Characteristic_String(int character, int index, char *buf, int size);
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//free cached bot characters
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void BotShutdownCharacters(void);
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