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5758 lines
130 KiB
C
5758 lines
130 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: files.c
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*
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* desc: handle based filesystem for Quake III Arena
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*
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* $Archive: /MissionPack/code/qcommon/files.c $
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*
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*****************************************************************************/
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#include "q_shared.h"
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#include "qcommon.h"
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#include "unzip.h"
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/*
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=============================================================================
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QUAKE3 FILESYSTEM
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All of Quake's data access is through a hierarchical file system, but the contents of
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the file system can be transparently merged from several sources.
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A "qpath" is a reference to game file data. MAX_ZPATH is 256 characters, which must include
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a terminating zero. "..", "\\", and ":" are explicitly illegal in qpaths to prevent any
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references outside the quake directory system.
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The "base path" is the path to the directory holding all the game directories and usually
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the executable. It defaults to ".", but can be overridden with a "+set fs_basepath c:\quake3"
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command line to allow code debugging in a different directory. Basepath cannot
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be modified at all after startup. Any files that are created (demos, screenshots,
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etc) will be created relative to the base path, so base path should usually be writable.
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The "cd path" is the path to an alternate hierarchy that will be searched if a file
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is not located in the base path. A user can do a partial install that copies some
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data to a base path created on their hard drive and leave the rest on the cd. Files
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are never written to the cd path. It defaults to a value set by the installer, like
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"e:\quake3", but it can be overridden with "+set fs_cdpath g:\quake3".
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If a user runs the game directly from a CD, the base path would be on the CD. This
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should still function correctly, but all file writes will fail (harmlessly).
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The "home path" is the path used for all write access. On win32 systems we have "base path"
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== "home path", but on *nix systems the base installation is usually read-only, and
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"home path" points to ~/.q3a or similar
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The user can also install custom mods and content in "home path", so it should be searched
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along with "home path" and "cd path" for game content.
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The "base game" is the directory under the paths where data comes from by default, and
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can be either "baseq3" or "demoq3".
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The "current game" may be the same as the base game, or it may be the name of another
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directory under the paths that should be searched for files before looking in the base game.
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This is the basis for addons.
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Clients automatically set the game directory after receiving a gamestate from a server,
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so only servers need to worry about +set fs_game.
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No other directories outside of the base game and current game will ever be referenced by
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filesystem functions.
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To save disk space and speed loading, directory trees can be collapsed into zip files.
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The files use a ".pk3" extension to prevent users from unzipping them accidentally, but
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otherwise the are simply normal uncompressed zip files. A game directory can have multiple
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zip files of the form "pak0.pk3", "pak1.pk3", etc. Zip files are searched in decending order
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from the highest number to the lowest, and will always take precedence over the filesystem.
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This allows a pk3 distributed as a patch to override all existing data.
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Because we will have updated executables freely available online, there is no point to
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trying to restrict demo / oem versions of the game with code changes. Demo / oem versions
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should be exactly the same executables as release versions, but with different data that
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automatically restricts where game media can come from to prevent add-ons from working.
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After the paths are initialized, quake will look for the product.txt file. If not
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found and verified, the game will run in restricted mode. In restricted mode, only
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files contained in demoq3/pak0.pk3 will be available for loading, and only if the zip header is
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verified to not have been modified. A single exception is made for q3config.cfg. Files
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can still be written out in restricted mode, so screenshots and demos are allowed.
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Restricted mode can be tested by setting "+set fs_restrict 1" on the command line, even
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if there is a valid product.txt under the basepath or cdpath.
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If not running in restricted mode, and a file is not found in any local filesystem,
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an attempt will be made to download it and save it under the base path.
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If the "fs_copyfiles" cvar is set to 1, then every time a file is sourced from the cd
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path, it will be copied over to the base path. This is a development aid to help build
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test releases and to copy working sets over slow network links.
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File search order: when FS_FOpenFileRead gets called it will go through the fs_searchpaths
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structure and stop on the first successful hit. fs_searchpaths is built with successive
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calls to FS_AddGameDirectory
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Additionally, we search in several subdirectories:
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current game is the current mode
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base game is a variable to allow mods based on other mods
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(such as baseq3 + missionpack content combination in a mod for instance)
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BASEGAME is the hardcoded base game ("baseq3")
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e.g. the qpath "sound/newstuff/test.wav" would be searched for in the following places:
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home path + current game's zip files
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home path + current game's directory
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base path + current game's zip files
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base path + current game's directory
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cd path + current game's zip files
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cd path + current game's directory
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home path + base game's zip file
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home path + base game's directory
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base path + base game's zip file
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base path + base game's directory
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cd path + base game's zip file
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cd path + base game's directory
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home path + BASEGAME's zip file
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home path + BASEGAME's directory
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base path + BASEGAME's zip file
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base path + BASEGAME's directory
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cd path + BASEGAME's zip file
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cd path + BASEGAME's directory
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server download, to be written to home path + current game's directory
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The filesystem can be safely shutdown and reinitialized with different
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basedir / cddir / game combinations, but all other subsystems that rely on it
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(sound, video) must also be forced to restart.
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Because the same files are loaded by both the clip model (CM_) and renderer (TR_)
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subsystems, a simple single-file caching scheme is used. The CM_ subsystems will
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load the file with a request to cache. Only one file will be kept cached at a time,
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so any models that are going to be referenced by both subsystems should alternate
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between the CM_ load function and the ref load function.
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TODO: A qpath that starts with a leading slash will always refer to the base game, even if another
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game is currently active. This allows character models, skins, and sounds to be downloaded
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to a common directory no matter which game is active.
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How to prevent downloading zip files?
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Pass pk3 file names in systeminfo, and download before FS_Restart()?
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Aborting a download disconnects the client from the server.
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How to mark files as downloadable? Commercial add-ons won't be downloadable.
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Non-commercial downloads will want to download the entire zip file.
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the game would have to be reset to actually read the zip in
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Auto-update information
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Path separators
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Casing
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separate server gamedir and client gamedir, so if the user starts
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a local game after having connected to a network game, it won't stick
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with the network game.
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allow menu options for game selection?
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Read / write config to floppy option.
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Different version coexistence?
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When building a pak file, make sure a q3config.cfg isn't present in it,
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or configs will never get loaded from disk!
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todo:
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downloading (outside fs?)
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game directory passing and restarting
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=============================================================================
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*/
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// every time a new demo pk3 file is built, this checksum must be updated.
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// the easiest way to get it is to just run the game and see what it spits out
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#define DEMO_PAK0_CHECKSUM 2985612116u
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static const unsigned pak_checksums[] = {
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1566731103u,
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298122907u,
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412165236u,
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2991495316u,
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1197932710u,
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4087071573u,
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3709064859u,
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908855077u,
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977125798u
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};
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// if this is defined, the executable positively won't work with any paks other
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// than the demo pak, even if productid is present. This is only used for our
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// last demo release to prevent the mac and linux users from using the demo
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// executable with the production windows pak before the mac/linux products
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// hit the shelves a little later
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// NOW defined in build files
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//#define PRE_RELEASE_TADEMO
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#define USE_PK3_CACHE
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#define USE_PK3_CACHE_FILE
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#define USE_HANDLE_CACHE
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#define MAX_CACHED_HANDLES 384
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#define MAX_ZPATH 256
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#define MAX_FILEHASH_SIZE 4096
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typedef struct fileInPack_s {
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char *name; // name of the file
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unsigned long pos; // file info position in zip
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unsigned long size; // file size
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struct fileInPack_s* next; // next file in the hash
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} fileInPack_t;
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typedef struct pack_s {
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char *pakFilename; // c:\quake3\baseq3\pak0.pk3
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char *pakBasename; // pak0
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const char *pakGamename; // baseq3
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unzFile handle; // handle to zip file
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int checksum; // regular checksum
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int pure_checksum; // checksum for pure
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int numfiles; // number of files in pk3
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int referenced; // referenced file flags
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qboolean exclude; // found in \fs_excludeReference list
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int hashSize; // hash table size (power of 2)
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fileInPack_t* *hashTable; // hash table
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fileInPack_t* buildBuffer; // buffer with the filenames etc.
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int index;
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int handleUsed;
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#ifdef USE_HANDLE_CACHE
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struct pack_s *next_h; // double-linked list of unreferenced paks with open file handles
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struct pack_s *prev_h;
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#endif
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// caching subsystem
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#ifdef USE_PK3_CACHE
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unsigned int namehash;
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fileOffset_t size;
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fileTime_t mtime;
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fileTime_t ctime;
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qboolean touched;
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struct pack_s *next;
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struct pack_s *prev;
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int checksumFeed;
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int *headerLongs;
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int numHeaderLongs;
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#endif
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} pack_t;
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typedef struct {
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char *path; // c:\quake3
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char *gamedir; // baseq3
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} directory_t;
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typedef enum {
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DIR_STATIC = 0, // always allowed, never changes
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DIR_ALLOW,
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DIR_DENY
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} dirPolicy_t;
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typedef struct searchpath_s {
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struct searchpath_s *next;
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pack_t *pack; // only one of pack / dir will be non NULL
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directory_t *dir;
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dirPolicy_t policy;
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} searchpath_t;
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static char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no separators
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static cvar_t *fs_debug;
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static cvar_t *fs_homepath;
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static cvar_t *fs_steampath;
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static cvar_t *fs_basepath;
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static cvar_t *fs_basegame;
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static cvar_t *fs_copyfiles;
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static cvar_t *fs_gamedirvar;
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#ifndef USE_HANDLE_CACHE
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static cvar_t *fs_locked;
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#endif
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static cvar_t *fs_excludeReference;
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static searchpath_t *fs_searchpaths;
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static int fs_readCount; // total bytes read
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static int fs_loadCount; // total files read
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static int fs_loadStack; // total files in memory
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static int fs_packFiles; // total number of files in all loaded packs
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static int fs_pk3dirCount; // total number of pk3 directories in searchpath
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static int fs_packCount; // total number of packs in searchpath
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static int fs_dirCount; // total number of directories in searchpath
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static int fs_checksumFeed;
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typedef union qfile_gus {
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FILE* o;
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unzFile z;
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void* v;
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} qfile_gut;
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typedef struct qfile_us {
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qfile_gut file;
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qboolean unique;
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} qfile_ut;
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typedef struct {
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qfile_ut handleFiles;
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qboolean handleSync;
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qboolean zipFile;
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int zipFilePos;
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int zipFileLen;
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char name[MAX_ZPATH];
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handleOwner_t owner;
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int pakIndex;
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pack_t *pak;
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} fileHandleData_t;
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static fileHandleData_t fsh[MAX_FILE_HANDLES];
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// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
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// whether we did a reorder on the current search path when joining the server
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qboolean fs_reordered;
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#define MAX_REF_PAKS MAX_STRING_TOKENS
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// never load anything from pk3 files that are not present at the server when pure
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static int fs_numServerPaks = 0;
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static int fs_serverPaks[MAX_REF_PAKS]; // checksums
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static char *fs_serverPakNames[MAX_REF_PAKS]; // pk3 names
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// only used for autodownload, to make sure the client has at least
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// all the pk3 files that are referenced at the server side
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static int fs_numServerReferencedPaks;
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static int fs_serverReferencedPaks[MAX_REF_PAKS]; // checksums
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static char *fs_serverReferencedPakNames[MAX_REF_PAKS]; // pk3 names
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int fs_lastPakIndex;
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#ifdef FS_MISSING
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static FILE* missingFiles = NULL;
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#endif
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void Com_AppendCDKey( const char *filename );
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void Com_ReadCDKey( const char *filename );
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static int FS_GetModList( char *listbuf, int bufsize );
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static void FS_CheckIdPaks( void );
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void FS_Reload( void );
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/*
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==============
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FS_Initialized
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==============
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*/
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qboolean FS_Initialized( void ) {
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return ( fs_searchpaths != NULL );
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}
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/*
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=================
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FS_PakIsPure
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=================
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*/
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static qboolean FS_PakIsPure( const pack_t *pack ) {
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#ifndef DEDICATED
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int i;
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if ( fs_numServerPaks ) {
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for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
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// FIXME: also use hashed file names
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// NOTE TTimo: a pk3 with same checksum but different name would be validated too
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// I don't see this as allowing for any exploit, it would only happen if the client does manips of its file names 'not a bug'
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if ( pack->checksum == fs_serverPaks[i] ) {
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return qtrue; // on the approved list
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}
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}
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return qfalse; // not on the pure server pak list
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}
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#endif
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return qtrue;
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}
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/*
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=================
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FS_LoadStack
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return load stack
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=================
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*/
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int FS_LoadStack( void ) {
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return fs_loadStack;
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}
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/*
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================
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return a hash value for the filename
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================
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*/
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#define FS_HashFileName Com_GenerateHashValue
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/*
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=================
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FS_HandleForFile
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=================
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*/
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static fileHandle_t FS_HandleForFile( void )
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{
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int i;
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for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ )
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{
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if ( fsh[i].handleFiles.file.v == NULL )
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return i;
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}
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Com_Error( ERR_DROP, "FS_HandleForFile: none free" );
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return FS_INVALID_HANDLE;
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}
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static FILE *FS_FileForHandle( fileHandle_t f ) {
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if ( f <= 0 || f >= MAX_FILE_HANDLES ) {
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Com_Error( ERR_DROP, "FS_FileForHandle: out of range" );
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}
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if ( fsh[f].zipFile ) {
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Com_Error( ERR_DROP, "FS_FileForHandle: can't get FILE on zip file" );
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}
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if ( ! fsh[f].handleFiles.file.o ) {
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Com_Error( ERR_DROP, "FS_FileForHandle: NULL" );
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}
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return fsh[f].handleFiles.file.o;
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}
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void FS_ForceFlush( fileHandle_t f ) {
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FILE *file;
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file = FS_FileForHandle(f);
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setvbuf( file, NULL, _IONBF, 0 );
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}
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/*
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================
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FS_FileLengthByHandle
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If this is called on a non-unique FILE (from a pak file),
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it will return the size of the pak file, not the expected
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size of the file.
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================
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*/
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#if 0
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static int FS_FileLengthByHandle( fileHandle_t f ) {
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int pos;
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int end;
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FILE* h;
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h = FS_FileForHandle( f );
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pos = ftell( h );
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fseek( h, 0, SEEK_END );
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end = ftell( h );
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fseek( h, pos, SEEK_SET );
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return end;
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}
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#endif
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/*
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================
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FS_FileLength
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================
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*/
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static int FS_FileLength( FILE* h )
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{
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int pos;
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int end;
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pos = ftell( h );
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fseek( h, 0, SEEK_END );
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end = ftell( h );
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fseek( h, pos, SEEK_SET );
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return end;
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}
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/*
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====================
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FS_PakIndexForHandle
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====================
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*/
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int FS_PakIndexForHandle( fileHandle_t f ) {
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if ( f <= FS_INVALID_HANDLE || f >= MAX_FILE_HANDLES )
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return -1;
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return fsh[ f ].pakIndex;
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}
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/*
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====================
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FS_ReplaceSeparators
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|
|
|
Fix things up differently for win/unix/mac
|
|
====================
|
|
*/
|
|
static void FS_ReplaceSeparators( char *path ) {
|
|
char *s;
|
|
|
|
for ( s = path ; *s ; s++ ) {
|
|
if ( *s == PATH_SEP_FOREIGN ) {
|
|
*s = PATH_SEP;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
FS_BuildOSPath
|
|
|
|
Qpath may have either forward or backwards slashes
|
|
===================
|
|
*/
|
|
char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ) {
|
|
char temp[MAX_OSPATH*2+1];
|
|
static char ospath[2][sizeof(temp)+MAX_OSPATH];
|
|
static int toggle;
|
|
|
|
toggle ^= 1; // flip-flop to allow two returns without clash
|
|
|
|
if( !game || !game[0] ) {
|
|
game = fs_gamedir;
|
|
}
|
|
|
|
if ( qpath )
|
|
Com_sprintf( temp, sizeof( temp ), "%c%s%c%s", PATH_SEP, game, PATH_SEP, qpath );
|
|
else
|
|
Com_sprintf( temp, sizeof( temp ), "%c%s", PATH_SEP, game );
|
|
|
|
FS_ReplaceSeparators( temp );
|
|
Com_sprintf( ospath[toggle], sizeof( ospath[0] ), "%s%s", base, temp );
|
|
|
|
return ospath[toggle];
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_CheckDirTraversal
|
|
|
|
Check whether the string contains stuff like "../" to prevent directory traversal bugs
|
|
and return qtrue if it does.
|
|
================
|
|
*/
|
|
static qboolean FS_CheckDirTraversal( const char *checkdir )
|
|
{
|
|
if ( strstr( checkdir, "../" ) || strstr( checkdir, "..\\" ) )
|
|
return qtrue;
|
|
|
|
if ( strstr( checkdir, "::" ) )
|
|
return qtrue;
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_CreatePath
|
|
|
|
Creates any directories needed to store the given filename
|
|
============
|
|
*/
|
|
static qboolean FS_CreatePath( const char *OSPath ) {
|
|
char path[MAX_OSPATH*2+1];
|
|
char *ofs;
|
|
|
|
// make absolutely sure that it can't back up the path
|
|
// FIXME: is c: allowed???
|
|
if ( FS_CheckDirTraversal( OSPath ) ) {
|
|
Com_Printf( "WARNING: refusing to create relative path \"%s\"\n", OSPath );
|
|
return qtrue;
|
|
}
|
|
|
|
Q_strncpyz( path, OSPath, sizeof( path ) );
|
|
// Make sure we have OS correct slashes
|
|
FS_ReplaceSeparators( path );
|
|
for ( ofs = path + 1; *ofs; ofs++ ) {
|
|
if ( *ofs == PATH_SEP ) {
|
|
// create the directory
|
|
*ofs = '\0';
|
|
Sys_Mkdir( path );
|
|
*ofs = PATH_SEP;
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_CopyFile
|
|
|
|
Copy a fully specified file from one place to another
|
|
=================
|
|
*/
|
|
static void FS_CopyFile( const char *fromOSPath, const char *toOSPath ) {
|
|
FILE *f;
|
|
size_t len;
|
|
byte *buf;
|
|
|
|
Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath );
|
|
|
|
if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) {
|
|
Com_Printf( "Ignoring journal files\n");
|
|
return;
|
|
}
|
|
|
|
f = Sys_FOpen( fromOSPath, "rb" );
|
|
if ( !f ) {
|
|
return;
|
|
}
|
|
|
|
len = FS_FileLength( f );
|
|
|
|
// we are using direct malloc instead of Z_Malloc here, so it
|
|
// probably won't work on a mac... It's only for developers anyway...
|
|
buf = malloc( len );
|
|
if ( !buf ) {
|
|
fclose( f );
|
|
Com_Error( ERR_FATAL, "Memory alloc error in FS_Copyfiles()\n" );
|
|
}
|
|
|
|
if (fread( buf, 1, len, f ) != len) {
|
|
free( buf );
|
|
fclose( f );
|
|
Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" );
|
|
}
|
|
fclose( f );
|
|
|
|
f = Sys_FOpen( toOSPath, "wb" );
|
|
if ( !f ) {
|
|
if ( FS_CreatePath( toOSPath ) ) {
|
|
free( buf );
|
|
return;
|
|
}
|
|
f = Sys_FOpen( toOSPath, "wb" );
|
|
if ( !f ) {
|
|
free( buf );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( fwrite( buf, 1, len, f ) != len ) {
|
|
free( buf );
|
|
fclose( f );
|
|
Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" );
|
|
}
|
|
fclose( f );
|
|
free( buf );
|
|
}
|
|
|
|
|
|
static const char *FS_HasExt( const char *fileName, const char **extList, int extCount );
|
|
|
|
/*
|
|
=================
|
|
FS_AllowedExtension
|
|
=================
|
|
*/
|
|
qboolean FS_AllowedExtension( const char *fileName, qboolean allowPk3s, const char **ext )
|
|
{
|
|
static const char *extlist[] = { "dll", "exe", "so", "dylib", "qvm", "pk3" };
|
|
const char *e;
|
|
int i, n;
|
|
|
|
e = strrchr( fileName, '.' );
|
|
|
|
// check for unix '.so.[0-9]' pattern
|
|
if ( e >= (fileName + 3) && *(e+1) >= '0' && *(e+1) <= '9' && *(e+2) == '\0' )
|
|
{
|
|
if ( *(e-3) == '.' && (*(e-2) == 's' || *(e-2) == 'S') && (*(e-1) == 'o' || *(e-1) == 'O') )
|
|
{
|
|
if ( ext )
|
|
{
|
|
*ext = (e-2);
|
|
}
|
|
return qfalse;
|
|
}
|
|
}
|
|
if ( !e )
|
|
return qtrue;
|
|
|
|
e++; // skip '.'
|
|
|
|
if ( allowPk3s )
|
|
n = ARRAY_LEN( extlist ) - 1;
|
|
else
|
|
n = ARRAY_LEN( extlist );
|
|
|
|
for ( i = 0; i < n; i++ )
|
|
{
|
|
if ( Q_stricmp( e, extlist[i] ) == 0 )
|
|
{
|
|
if ( ext )
|
|
*ext = e;
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_CheckFilenameIsNotExecutable
|
|
|
|
ERR_FATAL if trying to manipulate a file with the platform library extension
|
|
=================
|
|
*/
|
|
static void FS_CheckFilenameIsNotAllowed( const char *filename, const char *function, qboolean allowPk3s )
|
|
{
|
|
const char *extension;
|
|
// Check if the filename ends with the library extension
|
|
if ( FS_AllowedExtension( filename, allowPk3s, &extension ) == qfalse )
|
|
{
|
|
Com_Error( ERR_FATAL, "%s: Not allowed to manipulate '%s' due "
|
|
"to %s extension", function, filename, extension );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_Remove
|
|
|
|
===========
|
|
*/
|
|
void FS_Remove( const char *osPath )
|
|
{
|
|
FS_CheckFilenameIsNotAllowed( osPath, __func__, qtrue );
|
|
|
|
remove( osPath );
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_HomeRemove
|
|
===========
|
|
*/
|
|
void FS_HomeRemove( const char *osPath )
|
|
{
|
|
FS_CheckFilenameIsNotAllowed( osPath, __func__, qfalse );
|
|
|
|
remove( FS_BuildOSPath( fs_homepath->string,
|
|
fs_gamedir, osPath ) );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_FileExists
|
|
|
|
Tests if the file exists in the current gamedir, this DOES NOT
|
|
search the paths. This is to determine if opening a file to write
|
|
(which always goes into the current gamedir) will cause any overwrites.
|
|
NOTE TTimo: this goes with FS_FOpenFileWrite for opening the file afterwards
|
|
================
|
|
*/
|
|
qboolean FS_FileExists( const char *file )
|
|
{
|
|
FILE *f;
|
|
char *testpath;
|
|
|
|
testpath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, file );
|
|
|
|
f = Sys_FOpen( testpath, "rb" );
|
|
if (f) {
|
|
fclose( f );
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_SV_FileExists
|
|
|
|
Tests if the file exists
|
|
================
|
|
*/
|
|
qboolean FS_SV_FileExists( const char *file )
|
|
{
|
|
FILE *f;
|
|
char *testpath;
|
|
|
|
// search in homepath
|
|
testpath = FS_BuildOSPath( fs_homepath->string, file, NULL );
|
|
f = Sys_FOpen( testpath, "rb" );
|
|
if ( f ) {
|
|
fclose( f );
|
|
return qtrue;
|
|
}
|
|
|
|
// search in basepath
|
|
if ( Q_stricmp( fs_homepath->string, fs_basepath->string ) ) {
|
|
testpath = FS_BuildOSPath( fs_basepath->string, file, NULL );
|
|
f = Sys_FOpen( testpath, "rb" );
|
|
if ( f ) {
|
|
fclose( f );
|
|
return qtrue;
|
|
}
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_InitHandle
|
|
===========
|
|
*/
|
|
static void FS_InitHandle( fileHandleData_t *fd ) {
|
|
fd->pak = NULL;
|
|
fd->pakIndex = -1;
|
|
fs_lastPakIndex = -1;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_SV_FOpenFileWrite
|
|
===========
|
|
*/
|
|
fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) {
|
|
char *ospath;
|
|
fileHandle_t f;
|
|
fileHandleData_t *fd;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( !*filename ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
|
|
ospath = FS_BuildOSPath( fs_homepath->string, filename, NULL );
|
|
|
|
f = FS_HandleForFile();
|
|
fd = &fsh[ f ];
|
|
FS_InitHandle( fd );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath );
|
|
}
|
|
|
|
FS_CheckFilenameIsNotAllowed( ospath, __func__, qtrue );
|
|
|
|
Com_DPrintf( "writing to: %s\n", ospath );
|
|
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "wb" );
|
|
if ( !fd->handleFiles.file.o ) {
|
|
if ( FS_CreatePath( ospath ) ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "wb" );
|
|
if ( !fd->handleFiles.file.o ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
}
|
|
|
|
Q_strncpyz( fd->name, filename, sizeof( fd->name ) );
|
|
fd->handleSync = qfalse;
|
|
fd->zipFile = qfalse;
|
|
|
|
return f;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_SV_FOpenFileRead
|
|
search for a file somewhere below the home path, base path or cd path
|
|
we search in that order, matching FS_SV_FOpenFileRead order
|
|
===========
|
|
*/
|
|
int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
|
|
fileHandleData_t *fd;
|
|
fileHandle_t f;
|
|
char *ospath;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
// should never happen but for safe
|
|
if ( !fp ) {
|
|
return -1;
|
|
}
|
|
|
|
// allocate new file handle
|
|
f = FS_HandleForFile();
|
|
fd = &fsh[ f ];
|
|
FS_InitHandle( fd );
|
|
|
|
#ifndef DEDICATED
|
|
// don't let sound stutter
|
|
// S_ClearSoundBuffer();
|
|
#endif
|
|
|
|
// search homepath
|
|
ospath = FS_BuildOSPath( fs_homepath->string, filename, NULL );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_SV_FOpenFileRead (fs_homepath): %s\n", ospath );
|
|
}
|
|
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "rb" );
|
|
if ( !fd->handleFiles.file.o )
|
|
{
|
|
// NOTE TTimo on non *nix systems, fs_homepath == fs_basepath, might want to avoid
|
|
if ( Q_stricmp( fs_homepath->string, fs_basepath->string ) != 0 )
|
|
{
|
|
// search basepath
|
|
ospath = FS_BuildOSPath( fs_basepath->string, filename, NULL );
|
|
|
|
if ( fs_debug->integer )
|
|
{
|
|
Com_Printf( "FS_SV_FOpenFileRead (fs_basepath): %s\n", ospath );
|
|
}
|
|
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "rb" );
|
|
}
|
|
|
|
// Check fs_steampath too
|
|
if ( !fd->handleFiles.file.o && fs_steampath->string[0] )
|
|
{
|
|
// search steampath
|
|
ospath = FS_BuildOSPath( fs_steampath->string, filename, NULL );
|
|
|
|
if ( fs_debug->integer )
|
|
{
|
|
Com_Printf( "FS_SV_FOpenFileRead (fs_steampath): %s\n", ospath );
|
|
}
|
|
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "rb" );
|
|
}
|
|
}
|
|
|
|
if( fd->handleFiles.file.o != NULL ) {
|
|
Q_strncpyz( fd->name, filename, sizeof( fd->name ) );
|
|
fd->handleSync = qfalse;
|
|
fd->zipFile = qfalse;
|
|
*fp = f;
|
|
return FS_FileLength( fd->handleFiles.file.o );
|
|
}
|
|
|
|
*fp = FS_INVALID_HANDLE;
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_SV_Rename
|
|
===========
|
|
*/
|
|
void FS_SV_Rename( const char *from, const char *to ) {
|
|
const char *from_ospath, *to_ospath;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
// don't let sound stutter
|
|
// S_ClearSoundBuffer();
|
|
#endif
|
|
|
|
from_ospath = FS_BuildOSPath( fs_homepath->string, from, NULL );
|
|
to_ospath = FS_BuildOSPath( fs_homepath->string, to, NULL );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath );
|
|
}
|
|
|
|
if ( rename( from_ospath, to_ospath ) ) {
|
|
// Failed, try copying it and deleting the original
|
|
FS_CopyFile( from_ospath, to_ospath );
|
|
FS_Remove( from_ospath );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_Rename
|
|
===========
|
|
*/
|
|
void FS_Rename( const char *from, const char *to ) {
|
|
const char *from_ospath, *to_ospath;
|
|
FILE *f;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
// don't let sound stutter
|
|
// S_ClearSoundBuffer();
|
|
#endif
|
|
|
|
from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from );
|
|
to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath );
|
|
}
|
|
|
|
f = Sys_FOpen( from_ospath, "rb" );
|
|
if ( f ) {
|
|
fclose( f );
|
|
FS_Remove( to_ospath );
|
|
}
|
|
|
|
if ( rename( from_ospath, to_ospath ) ) {
|
|
// Failed, try copying it and deleting the original
|
|
FS_CopyFile( from_ospath, to_ospath );
|
|
FS_Remove( from_ospath );
|
|
}
|
|
}
|
|
|
|
#ifdef USE_HANDLE_CACHE
|
|
|
|
static int hpaksCount;
|
|
static pack_t *hhead;
|
|
|
|
static void FS_RemoveFromHandleList( pack_t *pak )
|
|
{
|
|
if ( pak->next_h != pak ) {
|
|
// cut pak from list
|
|
pak->next_h->prev_h = pak->prev_h;
|
|
pak->prev_h->next_h = pak->next_h;
|
|
if ( hhead == pak ) {
|
|
hhead = pak->next_h;
|
|
}
|
|
} else {
|
|
#ifdef _DEBUG
|
|
if ( hhead != pak )
|
|
Com_Error( ERR_DROP, "%s(): invalid head pointer", __func__ );
|
|
#endif
|
|
hhead = NULL;
|
|
}
|
|
|
|
pak->next_h = NULL;
|
|
pak->prev_h = NULL;
|
|
|
|
hpaksCount--;
|
|
|
|
#ifdef _DEBUG
|
|
if ( hpaksCount < 0 ) {
|
|
Com_Error( ERR_DROP, "%s(): negative paks count", __func__ );
|
|
}
|
|
|
|
if ( hpaksCount == 0 && hhead != NULL ) {
|
|
Com_Error( ERR_DROP, "%s(): non-null head with zero paks count", __func__ );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
static void FS_AddToHandleList( pack_t *pak )
|
|
{
|
|
#ifdef _DEBUG
|
|
if ( !pak->handle ) {
|
|
Com_Error( ERR_DROP, "%s(): invalid pak handle", __func__ );
|
|
}
|
|
if ( pak->next_h || pak->prev_h ) {
|
|
Com_Error( ERR_DROP, "%s(): invalid pak pointers", __func__ );
|
|
}
|
|
#endif
|
|
while ( hpaksCount >= MAX_CACHED_HANDLES ) {
|
|
pack_t *pk = hhead->prev_h; // tail item
|
|
#ifdef _DEBUG
|
|
if ( pk->handle == NULL || pk->handleUsed != 0 ) {
|
|
Com_Error( ERR_DROP, "%s(): invalid pak handle", __func__ );
|
|
}
|
|
#endif
|
|
unzClose( pk->handle );
|
|
pk->handle = NULL;
|
|
FS_RemoveFromHandleList( pk );
|
|
}
|
|
|
|
if ( hhead == NULL ) {
|
|
pak->next_h = pak;
|
|
pak->prev_h = pak;
|
|
} else {
|
|
hhead->prev_h->next_h = pak;
|
|
pak->prev_h = hhead->prev_h;
|
|
hhead->prev_h = pak;
|
|
pak->next_h = hhead;
|
|
}
|
|
|
|
hhead = pak;
|
|
hpaksCount++;
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
==============
|
|
FS_FCloseFile
|
|
|
|
If the FILE pointer is an open pak file, leave it open.
|
|
|
|
For some reason, other dll's can't just cal fclose()
|
|
on files returned by FS_FOpenFile...
|
|
==============
|
|
*/
|
|
void FS_FCloseFile( fileHandle_t f ) {
|
|
fileHandleData_t *fd;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
fd = &fsh[ f ];
|
|
|
|
if ( fd->zipFile && fd->pak ) {
|
|
unzCloseCurrentFile( fd->handleFiles.file.z );
|
|
if ( fd->handleFiles.unique ) {
|
|
unzClose( fd->handleFiles.file.z );
|
|
}
|
|
fd->handleFiles.file.z = NULL;
|
|
fd->zipFile = qfalse;
|
|
fd->pak->handleUsed--;
|
|
#ifdef USE_HANDLE_CACHE
|
|
if ( fd->pak->handleUsed == 0 ) {
|
|
FS_AddToHandleList( fd->pak );
|
|
}
|
|
#else
|
|
if ( !fs_locked->integer ) {
|
|
if ( fd->pak->handle && !fd->pak->handleUsed ) {
|
|
unzClose( fd->pak->handle );
|
|
fd->pak->handle = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
} else {
|
|
if ( fd->handleFiles.file.o ) {
|
|
fclose( fd->handleFiles.file.o );
|
|
fd->handleFiles.file.o = NULL;
|
|
}
|
|
}
|
|
|
|
Com_Memset( fd, 0, sizeof( *fd ) );
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_ResetReadOnlyAttribute
|
|
===========
|
|
*/
|
|
qboolean FS_ResetReadOnlyAttribute( const char *filename ) {
|
|
char *ospath;
|
|
|
|
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
|
|
|
|
return Sys_ResetReadOnlyAttribute( ospath );
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_FOpenFileWrite
|
|
===========
|
|
*/
|
|
fileHandle_t FS_FOpenFileWrite( const char *filename ) {
|
|
char *ospath;
|
|
fileHandle_t f;
|
|
fileHandleData_t *fd;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( !filename || !*filename ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
|
|
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_FOpenFileWrite: %s\n", ospath );
|
|
}
|
|
|
|
FS_CheckFilenameIsNotAllowed( ospath, __func__, qfalse );
|
|
|
|
f = FS_HandleForFile();
|
|
fd = &fsh[ f ];
|
|
FS_InitHandle( fd );
|
|
|
|
// enabling the following line causes a recursive function call loop
|
|
// when running with +set logfile 1 +set developer 1
|
|
//Com_DPrintf( "writing to: %s\n", ospath );
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "wb" );
|
|
if ( fd->handleFiles.file.o == NULL ) {
|
|
if ( FS_CreatePath( ospath ) ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "wb" );
|
|
if ( fd->handleFiles.file.o == NULL ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
}
|
|
|
|
Q_strncpyz( fd->name, filename, sizeof( fd->name ) );
|
|
fd->handleSync = qfalse;
|
|
fd->zipFile = qfalse;
|
|
|
|
return f;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_FOpenFileAppend
|
|
===========
|
|
*/
|
|
fileHandle_t FS_FOpenFileAppend( const char *filename ) {
|
|
char *ospath;
|
|
fileHandleData_t *fd;
|
|
fileHandle_t f;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( !*filename ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
// don't let sound stutter
|
|
// S_ClearSoundBuffer();
|
|
#endif
|
|
|
|
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_FOpenFileAppend: %s\n", ospath );
|
|
}
|
|
|
|
FS_CheckFilenameIsNotAllowed( ospath, __func__, qfalse );
|
|
|
|
f = FS_HandleForFile();
|
|
fd = &fsh[ f ];
|
|
FS_InitHandle( fd );
|
|
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "ab" );
|
|
if ( fd->handleFiles.file.o == NULL ) {
|
|
if ( FS_CreatePath( ospath ) ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
fd->handleFiles.file.o = Sys_FOpen( ospath, "ab" );
|
|
if ( fd->handleFiles.file.o == NULL ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
}
|
|
|
|
Q_strncpyz( fd->name, filename, sizeof( fd->name ) );
|
|
fd->handleSync = qfalse;
|
|
fd->zipFile = qfalse;
|
|
|
|
return f;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_FilenameCompare
|
|
|
|
Ignore case and separator char distinctions
|
|
===========
|
|
*/
|
|
qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
|
|
int c1, c2;
|
|
|
|
do {
|
|
c1 = *s1++;
|
|
c2 = *s2++;
|
|
|
|
if ( c1 <= 'Z' && c1 >= 'A' )
|
|
c1 += ('a' - 'A');
|
|
else if ( c1 == '\\' || c1 == ':' )
|
|
c1 = '/';
|
|
|
|
if ( c2 <= 'Z' && c2 >= 'A' )
|
|
c2 += ('a' - 'A');
|
|
else if ( c2 == '\\' || c2 == ':' )
|
|
c2 = '/';
|
|
|
|
if ( c1 != c2 ) {
|
|
return qtrue; // strings not equal
|
|
}
|
|
} while ( c1 );
|
|
|
|
return qfalse; // strings are equal
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_IsExt
|
|
|
|
Return qtrue if ext matches file extension filename
|
|
===========
|
|
*/
|
|
static qboolean FS_IsExt( const char *filename, const char *ext, size_t namelen )
|
|
{
|
|
size_t extlen;
|
|
|
|
extlen = strlen( ext );
|
|
|
|
if ( extlen > namelen )
|
|
return qfalse;
|
|
|
|
filename += namelen - extlen;
|
|
|
|
return !Q_stricmp( filename, ext );
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_StripExt
|
|
===========
|
|
*/
|
|
qboolean FS_StripExt( char *filename, const char *ext )
|
|
{
|
|
int extlen, namelen;
|
|
|
|
extlen = strlen( ext );
|
|
namelen = strlen( filename );
|
|
|
|
if ( extlen > namelen )
|
|
return qfalse;
|
|
|
|
filename += namelen - extlen;
|
|
|
|
if ( !Q_stricmp( filename, ext ) )
|
|
{
|
|
filename[0] = '\0';
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
static const char *FS_HasExt( const char *fileName, const char **extList, int extCount )
|
|
{
|
|
const char *e;
|
|
int i;
|
|
|
|
e = strrchr( fileName, '.' );
|
|
|
|
if ( !e )
|
|
return NULL;
|
|
|
|
for ( i = 0, e++; i < extCount; i++ )
|
|
{
|
|
if ( !Q_stricmp( e, extList[i] ) )
|
|
return e;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static qboolean FS_GeneralRef( const char *filename )
|
|
{
|
|
// allowed non-ref extensions
|
|
static const char *extList[] = { "config", "shader", "shaderx", "mtr", "arena", "menu", "bot", "cfg", "txt" };
|
|
|
|
if ( FS_HasExt( filename, extList, ARRAY_LEN( extList ) ) )
|
|
return qfalse;
|
|
|
|
if ( !Q_stricmp( filename, "vm/qagame.qvm" ) )
|
|
return qfalse;
|
|
|
|
if ( strstr( filename, "levelshots" ) )
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_BypassPure
|
|
===========
|
|
*/
|
|
static int numServerPaks;
|
|
void FS_BypassPure( void )
|
|
{
|
|
numServerPaks = fs_numServerPaks;
|
|
fs_numServerPaks = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_RestorePure
|
|
===========
|
|
*/
|
|
void FS_RestorePure( void )
|
|
{
|
|
fs_numServerPaks = numServerPaks;
|
|
}
|
|
|
|
|
|
static int FS_OpenFileInPak( fileHandle_t *file, pack_t *pak, fileInPack_t *pakFile, qboolean uniqueFILE ) {
|
|
fileHandleData_t *f;
|
|
unz_s *zfi;
|
|
FILE *temp;
|
|
|
|
// mark the pak as having been referenced and mark specifics on cgame and ui
|
|
// these are loaded from all pk3s
|
|
// from every pk3 file.
|
|
|
|
if ( !( pak->referenced & FS_GENERAL_REF ) && FS_GeneralRef( pakFile->name ) ) {
|
|
pak->referenced |= FS_GENERAL_REF;
|
|
}
|
|
if ( !( pak->referenced & FS_CGAME_REF ) && !strcmp( pakFile->name, "vm/cgame.qvm" ) ) {
|
|
pak->referenced |= FS_CGAME_REF;
|
|
}
|
|
if ( !( pak->referenced & FS_UI_REF ) && !strcmp( pakFile->name, "vm/ui.qvm" ) ) {
|
|
pak->referenced |= FS_UI_REF;
|
|
}
|
|
|
|
if ( !pak->handle ) {
|
|
pak->handle = unzOpen( pak->pakFilename );
|
|
if ( !pak->handle ) {
|
|
Com_Printf( S_COLOR_RED "Error opening %s@%s\n", pak->pakBasename, pakFile->name );
|
|
*file = FS_INVALID_HANDLE;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if ( uniqueFILE ) {
|
|
// open a new file on the pakfile
|
|
temp = unzReOpen( pak->pakFilename, pak->handle );
|
|
if ( temp == NULL ) {
|
|
Com_Printf( S_COLOR_RED "Couldn't reopen %s", pak->pakFilename );
|
|
*file = FS_INVALID_HANDLE;
|
|
return -1;
|
|
}
|
|
} else {
|
|
temp = pak->handle;
|
|
}
|
|
|
|
*file = FS_HandleForFile();
|
|
f = &fsh[ *file ];
|
|
FS_InitHandle( f );
|
|
|
|
f->zipFile = qtrue;
|
|
f->handleFiles.file.z = temp;
|
|
f->handleFiles.unique = uniqueFILE;
|
|
|
|
Q_strncpyz( f->name, pakFile->name, sizeof( f->name ) );
|
|
zfi = (unz_s *)f->handleFiles.file.z;
|
|
// in case the file was new
|
|
temp = zfi->file;
|
|
// set the file position in the zip file (also sets the current file info)
|
|
unzSetCurrentFileInfoPosition( pak->handle, pakFile->pos );
|
|
// copy the file info into the unzip structure
|
|
Com_Memcpy( zfi, pak->handle, sizeof( *zfi ) );
|
|
// we copy this back into the structure
|
|
zfi->file = temp;
|
|
// open the file in the zip
|
|
unzOpenCurrentFile( f->handleFiles.file.z );
|
|
f->zipFilePos = pakFile->pos;
|
|
f->zipFileLen = pakFile->size;
|
|
f->pakIndex = pak->index;
|
|
fs_lastPakIndex = pak->index;
|
|
f->pak = pak;
|
|
|
|
#ifdef USE_HANDLE_CACHE
|
|
if ( pak->next_h ) {
|
|
FS_RemoveFromHandleList( pak );
|
|
}
|
|
#endif
|
|
|
|
pak->handleUsed++;
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_FOpenFileRead: %s (found in '%s')\n",
|
|
pakFile->name, pak->pakFilename );
|
|
}
|
|
|
|
return zfi->cur_file_info.uncompressed_size;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_FOpenFileRead
|
|
|
|
Finds the file in the search path.
|
|
Returns filesize and an open FILE pointer.
|
|
Used for streaming data out of either a
|
|
separate file or a ZIP file.
|
|
===========
|
|
*/
|
|
extern qboolean com_fullyInitialized;
|
|
|
|
int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) {
|
|
const searchpath_t *search;
|
|
char *netpath;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
directory_t *dir;
|
|
long hash;
|
|
long fullHash;
|
|
FILE *temp;
|
|
int length;
|
|
fileHandleData_t *f;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( !filename ) {
|
|
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
|
|
}
|
|
|
|
// qpaths are not supposed to have a leading slash
|
|
if ( filename[0] == '/' || filename[0] == '\\' ) {
|
|
filename++;
|
|
}
|
|
|
|
// make absolutely sure that it can't back up the path.
|
|
// The searchpaths do guarantee that something will always
|
|
// be prepended, so we don't need to worry about "c:" or "//limbo"
|
|
if ( FS_CheckDirTraversal( filename ) ) {
|
|
*file = FS_INVALID_HANDLE;
|
|
return -1;
|
|
}
|
|
|
|
// we will calculate full hash only once then just mask it by current pack->hashSize
|
|
// we can do that as long as we know properties of our hash function
|
|
fullHash = FS_HashFileName( filename, 0U );
|
|
|
|
if ( file == NULL ) {
|
|
// just wants to see if file is there
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( search->pack && search->pack->hashTable[ (hash = fullHash & (search->pack->hashSize-1)) ] ) {
|
|
// skip non-pure files
|
|
if ( !FS_PakIsPure( search->pack ) )
|
|
continue;
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
|
|
// found it!
|
|
return pakFile->size;
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while ( pakFile != NULL );
|
|
} else if ( search->dir && search->policy != DIR_DENY ) {
|
|
dir = search->dir;
|
|
netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
|
|
temp = Sys_FOpen( netpath, "rb" );
|
|
if ( temp ) {
|
|
length = FS_FileLength( temp );
|
|
fclose( temp );
|
|
return length;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// make sure the q3key file is only readable by the quake3.exe at initialization
|
|
// any other time the key should only be accessed in memory using the provided functions
|
|
if ( com_fullyInitialized && strstr( filename, "q3key" ) ) {
|
|
*file = FS_INVALID_HANDLE;
|
|
return -1;
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( search->pack && search->pack->hashTable[ (hash = fullHash & (search->pack->hashSize-1)) ] ) {
|
|
// disregard if it doesn't match one of the allowed pure pak files
|
|
if ( !FS_PakIsPure( search->pack ) ) {
|
|
continue;
|
|
}
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
|
|
// found it!
|
|
return FS_OpenFileInPak( file, pak, pakFile, uniqueFILE );
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while ( pakFile != NULL );
|
|
} else if ( search->dir && search->policy != DIR_DENY ) {
|
|
// check a file in the directory tree
|
|
dir = search->dir;
|
|
|
|
netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
|
|
|
|
temp = Sys_FOpen( netpath, "rb" );
|
|
if ( temp == NULL ) {
|
|
continue;
|
|
}
|
|
|
|
*file = FS_HandleForFile();
|
|
f = &fsh[ *file ];
|
|
FS_InitHandle( f );
|
|
|
|
f->handleFiles.file.o = temp;
|
|
Q_strncpyz( f->name, filename, sizeof( f->name ) );
|
|
f->zipFile = qfalse;
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_FOpenFileRead: %s (found in '%s/%s')\n", filename,
|
|
dir->path, dir->gamedir );
|
|
}
|
|
|
|
return FS_FileLength( f->handleFiles.file.o );
|
|
}
|
|
}
|
|
|
|
#ifdef FS_MISSING
|
|
if ( missingFiles ) {
|
|
fprintf( missingFiles, "%s\n", filename );
|
|
}
|
|
#endif
|
|
|
|
*file = FS_INVALID_HANDLE;
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_TouchFileInPak
|
|
===========
|
|
*/
|
|
void FS_TouchFileInPak( const char *filename ) {
|
|
const searchpath_t *search;
|
|
long fullHash, hash;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
|
|
fullHash = FS_HashFileName( filename, 0U );
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
|
|
// is the element a pak file?
|
|
if ( !search->pack )
|
|
continue;
|
|
|
|
if ( search->pack->exclude ) // skip paks in \fs_excludeReference list
|
|
continue;
|
|
|
|
if ( search->pack->hashTable[ (hash = fullHash & (search->pack->hashSize-1)) ] ) {
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
|
|
// found it!
|
|
if ( !( pak->referenced & FS_GENERAL_REF ) && FS_GeneralRef( filename ) ) {
|
|
pak->referenced |= FS_GENERAL_REF;
|
|
}
|
|
if ( !( pak->referenced & FS_CGAME_REF ) && !strcmp( filename, "vm/cgame.qvm" ) ) {
|
|
pak->referenced |= FS_CGAME_REF;
|
|
}
|
|
if ( !( pak->referenced & FS_UI_REF ) && !strcmp( filename, "vm/ui.qvm" ) ) {
|
|
pak->referenced |= FS_UI_REF;
|
|
}
|
|
return;
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while ( pakFile != NULL );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_Home_FOpenFileRead
|
|
===========
|
|
*/
|
|
int FS_Home_FOpenFileRead( const char *filename, fileHandle_t *file )
|
|
{
|
|
char path[ MAX_OSPATH*3 + 1 ];
|
|
fileHandleData_t *fd;
|
|
fileHandle_t f;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
// should never happen but for safe
|
|
if ( !file ) {
|
|
return -1;
|
|
}
|
|
|
|
// allocate new file handle
|
|
f = FS_HandleForFile();
|
|
fd = &fsh[ f ];
|
|
FS_InitHandle( fd );
|
|
|
|
Com_sprintf( path, sizeof( path ), "%s%c%s%c%s", fs_homepath->string,
|
|
PATH_SEP, fs_gamedir, PATH_SEP, filename );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "%s: %s\n", __func__, path );
|
|
}
|
|
|
|
fd->handleFiles.file.o = Sys_FOpen( path, "rb" );
|
|
if ( fd->handleFiles.file.o != NULL ) {
|
|
Q_strncpyz( fd->name, filename, sizeof( fd->name ) );
|
|
fd->handleSync = qfalse;
|
|
fd->zipFile = qfalse;
|
|
*file = f;
|
|
return FS_FileLength( fd->handleFiles.file.o );
|
|
}
|
|
|
|
*file = FS_INVALID_HANDLE;
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_Read
|
|
|
|
Properly handles partial reads
|
|
=================
|
|
*/
|
|
int FS_Read( void *buffer, int len, fileHandle_t f ) {
|
|
int block, remaining;
|
|
int read;
|
|
byte *buf;
|
|
int tries;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( f <= 0 || f >= MAX_FILE_HANDLES ) {
|
|
return 0;
|
|
}
|
|
|
|
buf = (byte *)buffer;
|
|
fs_readCount += len;
|
|
|
|
if ( !fsh[f].zipFile ) {
|
|
remaining = len;
|
|
tries = 0;
|
|
while (remaining) {
|
|
block = remaining;
|
|
read = fread( buf, 1, block, fsh[f].handleFiles.file.o );
|
|
if (read == 0) {
|
|
// we might have been trying to read from a CD, which
|
|
// sometimes returns a 0 read on windows
|
|
if (!tries) {
|
|
tries = 1;
|
|
} else {
|
|
return len-remaining; //Com_Error (ERR_FATAL, "FS_Read: 0 bytes read");
|
|
}
|
|
}
|
|
|
|
if (read == -1) {
|
|
Com_Error (ERR_FATAL, "FS_Read: -1 bytes read");
|
|
}
|
|
|
|
remaining -= read;
|
|
buf += read;
|
|
}
|
|
return len;
|
|
} else {
|
|
return unzReadCurrentFile( fsh[f].handleFiles.file.z, buffer, len );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_Write
|
|
|
|
Properly handles partial writes
|
|
=================
|
|
*/
|
|
int FS_Write( const void *buffer, int len, fileHandle_t h ) {
|
|
int block, remaining;
|
|
int written;
|
|
byte *buf;
|
|
int tries;
|
|
FILE *f;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
//if ( h <= 0 || h >= MAX_FILE_HANDLES ) {
|
|
// return 0;
|
|
//}
|
|
|
|
f = FS_FileForHandle(h);
|
|
buf = (byte *)buffer;
|
|
|
|
remaining = len;
|
|
tries = 0;
|
|
while (remaining) {
|
|
block = remaining;
|
|
written = fwrite (buf, 1, block, f);
|
|
if (written == 0) {
|
|
if (!tries) {
|
|
tries = 1;
|
|
} else {
|
|
Com_Printf( "FS_Write: 0 bytes written\n" );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (written == -1) {
|
|
Com_Printf( "FS_Write: -1 bytes written\n" );
|
|
return 0;
|
|
}
|
|
|
|
remaining -= written;
|
|
buf += written;
|
|
}
|
|
if ( fsh[h].handleSync ) {
|
|
fflush( f );
|
|
}
|
|
return len;
|
|
}
|
|
|
|
void QDECL FS_Printf( fileHandle_t h, const char *fmt, ... ) {
|
|
va_list argptr;
|
|
char msg[MAXPRINTMSG];
|
|
|
|
va_start (argptr,fmt);
|
|
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
FS_Write(msg, strlen(msg), h);
|
|
}
|
|
|
|
#define PK3_SEEK_BUFFER_SIZE 65536
|
|
|
|
/*
|
|
=================
|
|
FS_Seek
|
|
|
|
=================
|
|
*/
|
|
int FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin ) {
|
|
int _origin;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
return -1;
|
|
}
|
|
|
|
if ( fsh[f].zipFile == qtrue ) {
|
|
//FIXME: this is really, really crappy
|
|
//(but better than what was here before)
|
|
byte buffer[PK3_SEEK_BUFFER_SIZE];
|
|
int remainder;
|
|
int currentPosition = FS_FTell( f );
|
|
|
|
// change negative offsets into FS_SEEK_SET
|
|
if ( offset < 0 ) {
|
|
switch( origin ) {
|
|
case FS_SEEK_END:
|
|
remainder = fsh[f].zipFileLen + offset;
|
|
break;
|
|
|
|
case FS_SEEK_CUR:
|
|
remainder = currentPosition + offset;
|
|
break;
|
|
|
|
case FS_SEEK_SET:
|
|
default:
|
|
remainder = 0;
|
|
break;
|
|
}
|
|
|
|
if ( remainder < 0 ) {
|
|
remainder = 0;
|
|
}
|
|
|
|
origin = FS_SEEK_SET;
|
|
} else {
|
|
if ( origin == FS_SEEK_END ) {
|
|
remainder = fsh[f].zipFileLen - currentPosition + offset;
|
|
} else {
|
|
remainder = offset;
|
|
}
|
|
}
|
|
|
|
switch( origin ) {
|
|
case FS_SEEK_SET:
|
|
if ( remainder == currentPosition ) {
|
|
return offset;
|
|
}
|
|
unzSetCurrentFileInfoPosition( fsh[f].handleFiles.file.z, fsh[f].zipFilePos );
|
|
unzOpenCurrentFile( fsh[f].handleFiles.file.z );
|
|
//fallthrough
|
|
|
|
case FS_SEEK_END:
|
|
case FS_SEEK_CUR:
|
|
while( remainder > PK3_SEEK_BUFFER_SIZE ) {
|
|
FS_Read( buffer, PK3_SEEK_BUFFER_SIZE, f );
|
|
remainder -= PK3_SEEK_BUFFER_SIZE;
|
|
}
|
|
FS_Read( buffer, remainder, f );
|
|
return offset;
|
|
|
|
default:
|
|
Com_Error( ERR_FATAL, "Bad origin in FS_Seek" );
|
|
return -1;
|
|
}
|
|
} else {
|
|
FILE *file;
|
|
file = FS_FileForHandle( f );
|
|
switch( origin ) {
|
|
case FS_SEEK_CUR:
|
|
_origin = SEEK_CUR;
|
|
break;
|
|
case FS_SEEK_END:
|
|
_origin = SEEK_END;
|
|
break;
|
|
case FS_SEEK_SET:
|
|
_origin = SEEK_SET;
|
|
break;
|
|
default:
|
|
Com_Error( ERR_FATAL, "Bad origin in FS_Seek" );
|
|
return -1;
|
|
}
|
|
|
|
return fseek( file, offset, _origin );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
======================================================================================
|
|
|
|
CONVENIENCE FUNCTIONS FOR ENTIRE FILES
|
|
|
|
======================================================================================
|
|
*/
|
|
|
|
qboolean FS_FileIsInPAK( const char *filename, int *pChecksum, char *pakName ) {
|
|
const searchpath_t *search;
|
|
const pack_t *pak;
|
|
const fileInPack_t *pakFile;
|
|
long hash;
|
|
long fullHash;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( !filename ) {
|
|
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed" );
|
|
}
|
|
|
|
// qpaths are not supposed to have a leading slash
|
|
while ( filename[0] == '/' || filename[0] == '\\' )
|
|
filename++;
|
|
|
|
// make absolutely sure that it can't back up the path.
|
|
// The searchpaths do guarantee that something will always
|
|
// be prepended, so we don't need to worry about "c:" or "//limbo"
|
|
if ( FS_CheckDirTraversal( filename ) ) {
|
|
return qfalse;
|
|
}
|
|
|
|
fullHash = FS_HashFileName( filename, 0U );
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
|
|
// is the element a pak file?
|
|
if ( search->pack && search->pack->hashTable[ (hash = fullHash & (search->pack->hashSize-1)) ] ) {
|
|
// disregard if it doesn't match one of the allowed pure pak files
|
|
//if ( !FS_PakIsPure( search->pack ) ) {
|
|
// continue;
|
|
//}
|
|
//
|
|
if ( search->pack->exclude ) {
|
|
continue;
|
|
}
|
|
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
|
|
if ( pChecksum ) {
|
|
*pChecksum = pak->pure_checksum;
|
|
}
|
|
if ( pakName ) {
|
|
Com_sprintf( pakName, MAX_OSPATH, "%s/%s", pak->pakGamename, pak->pakBasename );
|
|
}
|
|
return qtrue;
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while ( pakFile != NULL );
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_ReadFile
|
|
|
|
Filename are relative to the quake search path
|
|
a null buffer will just return the file length without loading
|
|
============
|
|
*/
|
|
int FS_ReadFile( const char *qpath, void **buffer ) {
|
|
fileHandle_t h;
|
|
byte* buf;
|
|
qboolean isConfig;
|
|
long len;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( !qpath || !qpath[0] ) {
|
|
Com_Error( ERR_FATAL, "FS_ReadFile with empty name" );
|
|
}
|
|
|
|
buf = NULL; // quiet compiler warning
|
|
isConfig = qfalse;
|
|
|
|
// if this is a .cfg file and we are playing back a journal, read
|
|
// it from the journal file
|
|
if ( com_journalDataFile != FS_INVALID_HANDLE && strstr( qpath, ".cfg" ) ) {
|
|
if ( com_journal->integer == 2 ) {
|
|
int r;
|
|
|
|
Com_DPrintf( "Loading %s from journal file.\n", qpath );
|
|
r = FS_Read( &len, sizeof( len ), com_journalDataFile );
|
|
if ( r != sizeof( len ) ) {
|
|
if (buffer != NULL) *buffer = NULL;
|
|
return -1;
|
|
}
|
|
// if the file didn't exist when the journal was created
|
|
if (!len) {
|
|
if (buffer == NULL) {
|
|
return 1; // hack for old journal files
|
|
}
|
|
*buffer = NULL;
|
|
return -1;
|
|
}
|
|
if (buffer == NULL) {
|
|
return len;
|
|
}
|
|
|
|
buf = Hunk_AllocateTempMemory(len+1);
|
|
*buffer = buf;
|
|
|
|
r = FS_Read( buf, len, com_journalDataFile );
|
|
if ( r != len ) {
|
|
Com_Error( ERR_FATAL, "Read from journalDataFile failed" );
|
|
}
|
|
|
|
fs_loadCount++;
|
|
fs_loadStack++;
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[len] = '\0';
|
|
|
|
return len;
|
|
} else if ( com_journal->integer == 1 ) {
|
|
isConfig = qtrue;
|
|
}
|
|
}
|
|
|
|
// look for it in the filesystem or pack files
|
|
len = FS_FOpenFileRead( qpath, &h, qfalse );
|
|
if ( h == FS_INVALID_HANDLE ) {
|
|
if ( buffer ) {
|
|
*buffer = NULL;
|
|
}
|
|
// if we are journaling and it is a config file, write a zero to the journal file
|
|
if ( isConfig ) {
|
|
Com_DPrintf( "Writing zero for %s to journal file.\n", qpath );
|
|
len = 0;
|
|
FS_Write( &len, sizeof( len ), com_journalDataFile );
|
|
FS_Flush( com_journalDataFile );
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
if ( !buffer ) {
|
|
if ( isConfig ) {
|
|
Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
|
|
FS_Write( &len, sizeof( len ), com_journalDataFile );
|
|
FS_Flush( com_journalDataFile );
|
|
}
|
|
FS_FCloseFile( h );
|
|
return len;
|
|
}
|
|
|
|
buf = Hunk_AllocateTempMemory( len + 1 );
|
|
*buffer = buf;
|
|
|
|
FS_Read( buf, len, h );
|
|
|
|
fs_loadCount++;
|
|
fs_loadStack++;
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[ len ] = '\0';
|
|
FS_FCloseFile( h );
|
|
|
|
// if we are journaling and it is a config file, write it to the journal file
|
|
if ( isConfig ) {
|
|
Com_DPrintf( "Writing %s to journal file.\n", qpath );
|
|
FS_Write( &len, sizeof( len ), com_journalDataFile );
|
|
FS_Write( buf, len, com_journalDataFile );
|
|
FS_Flush( com_journalDataFile );
|
|
}
|
|
return len;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
FS_FreeFile
|
|
=============
|
|
*/
|
|
void FS_FreeFile( void *buffer ) {
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
if ( !buffer ) {
|
|
Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
|
|
}
|
|
fs_loadStack--;
|
|
|
|
Hunk_FreeTempMemory( buffer );
|
|
|
|
// if all of our temp files are free, clear all of our space
|
|
if ( fs_loadStack == 0 ) {
|
|
Hunk_ClearTempMemory();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_WriteFile
|
|
|
|
Filename are relative to the quake search path
|
|
============
|
|
*/
|
|
void FS_WriteFile( const char *qpath, const void *buffer, int size ) {
|
|
fileHandle_t f;
|
|
|
|
if ( !qpath || !buffer ) {
|
|
Com_Error( ERR_FATAL, "FS_WriteFile: NULL parameter" );
|
|
}
|
|
|
|
f = FS_FOpenFileWrite( qpath );
|
|
if ( f == FS_INVALID_HANDLE ) {
|
|
Com_Printf( "Failed to open %s\n", qpath );
|
|
return;
|
|
}
|
|
|
|
FS_Write( buffer, size, f );
|
|
|
|
FS_FCloseFile( f );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==========================================================================
|
|
|
|
ZIP FILE LOADING
|
|
|
|
==========================================================================
|
|
*/
|
|
static int FS_PakHashSize( const int filecount )
|
|
{
|
|
int hashSize;
|
|
|
|
for ( hashSize = 2; hashSize < MAX_FILEHASH_SIZE; hashSize <<= 1 ) {
|
|
if ( hashSize >= filecount ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return hashSize;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_BannedPakFile
|
|
|
|
Check if file should NOT be added to hash search table
|
|
============
|
|
*/
|
|
static qboolean FS_BannedPakFile( const char *filename )
|
|
{
|
|
if ( !strcmp( filename, "autoexec.cfg" ) || !strcmp( filename, Q3CONFIG_CFG ) )
|
|
return qtrue;
|
|
else
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_ConvertFilename
|
|
|
|
lower case and replace '\\' ':' with '/'
|
|
=================
|
|
*/
|
|
static void FS_ConvertFilename( char *name )
|
|
{
|
|
int c;
|
|
while ( (c = *name) != '\0' ) {
|
|
if ( c <= 'Z' && c >= 'A' ) {
|
|
*name = c - 'A' + 'a';
|
|
} else if ( c == '\\' || c == ':' ) {
|
|
*name = '/';
|
|
}
|
|
name++;
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef USE_PK3_CACHE
|
|
|
|
#define PK3_HASH_SIZE 512
|
|
|
|
static void FS_FreePak( pack_t *pak );
|
|
|
|
static pack_t *pakHashTable[ PK3_HASH_SIZE ];
|
|
|
|
#ifdef USE_PK3_CACHE_FILE
|
|
|
|
#define CACHE_FILE_NAME "pk3cache.dat"
|
|
|
|
#define CACHE_SYNC_CONDITION ( fs_paksReaded + fs_paksSkipped + fs_paksReleased >= 8 )
|
|
|
|
static int fs_paksCached; // readed from cache file
|
|
static int fs_paksSkipped; // outdated/non-existent cache file pk3 entries
|
|
|
|
static int fs_paksReaded; // actually readed from the disk
|
|
static int fs_paksReleased; // unreferenced paks since last FS restart
|
|
|
|
static qboolean fs_cacheLoaded = qfalse;
|
|
static qboolean fs_cacheSynced = qtrue;
|
|
|
|
#pragma pack( push, 1 )
|
|
|
|
// platform-specific 4-byte signature:
|
|
// 0: [version] anything following depends from it
|
|
// 1: [endianess] 0 - LSB, 1 - MSB
|
|
// 2: [path separation] '/' or '\\'
|
|
// 3: [size of file offset and file time]
|
|
// non-matching header will cause whole file being ignored
|
|
static const byte cache_header[ 4 ] = {
|
|
0, //version
|
|
#ifdef Q3_LITTLE_ENDIAN
|
|
0x0,
|
|
#else
|
|
0x1,
|
|
#endif
|
|
PATH_SEP,
|
|
( ( sizeof( fileOffset_t ) - 1 ) << 4 ) | ( sizeof( fileTime_t ) - 1 )
|
|
};
|
|
|
|
typedef struct pk3cacheHeader_s {
|
|
int pakNameLen; // full path
|
|
int namesLen;
|
|
int numFiles;
|
|
int numHeaderLongs; // including first uninitialized
|
|
int contentLen;
|
|
fileTime_t ctime; // creation/status change time
|
|
fileTime_t mtime; // modification time
|
|
fileOffset_t size; // zip file size
|
|
} pk3cacheHeader_t;
|
|
|
|
typedef struct pk3cacheFileItem_s {
|
|
unsigned long name; // offset in namebuffer
|
|
unsigned long size;
|
|
unsigned long pos; // info position in pk3 file
|
|
} pk3cacheFileItem_t;
|
|
|
|
#pragma pack( pop )
|
|
|
|
#endif // USE_PK3_CACHE_FILE
|
|
|
|
|
|
static int FS_HashPK3( const char *name )
|
|
{
|
|
unsigned int c, hash = 0;
|
|
while ( (c = *name++) != '\0' )
|
|
{
|
|
hash = hash * 101 + c;
|
|
}
|
|
hash = hash ^ (hash >> 16);
|
|
return hash & (PK3_HASH_SIZE-1);
|
|
}
|
|
|
|
|
|
static pack_t *FS_FindInCache( const char *zipfile )
|
|
{
|
|
pack_t *pack;
|
|
unsigned int hash;
|
|
|
|
hash = FS_HashPK3( zipfile );
|
|
pack = pakHashTable[ hash ];
|
|
while ( pack )
|
|
{
|
|
if ( !strcmp( zipfile, pack->pakFilename ) )
|
|
{
|
|
return pack;
|
|
}
|
|
pack = pack->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static void FS_AddToCache( pack_t *pack )
|
|
{
|
|
pack->namehash = FS_HashPK3( pack->pakFilename );
|
|
pack->next = pakHashTable[ pack->namehash ];
|
|
pack->prev = NULL;
|
|
if ( pakHashTable[ pack->namehash ] )
|
|
pakHashTable[ pack->namehash ]->prev = pack;
|
|
pakHashTable[ pack->namehash ] = pack;
|
|
}
|
|
|
|
|
|
static void FS_RemoveFromCache( pack_t *pack )
|
|
{
|
|
if ( !pack->next && !pack->prev && pakHashTable[ pack->namehash ] != pack )
|
|
{
|
|
Com_Error( ERR_FATAL, "Invalid pak link" );
|
|
}
|
|
|
|
if ( pack->prev != NULL )
|
|
pack->prev->next = pack->next;
|
|
else
|
|
pakHashTable[ pack->namehash ] = pack->next;
|
|
|
|
if ( pack->next != NULL )
|
|
pack->next->prev = pack->prev;
|
|
}
|
|
|
|
|
|
static pack_t *FS_LoadCachedPK3( const char *zipfile )
|
|
{
|
|
fileOffset_t size;
|
|
fileTime_t mtime;
|
|
fileTime_t ctime;
|
|
pack_t *pak;
|
|
|
|
pak = FS_FindInCache( zipfile );
|
|
if ( pak == NULL )
|
|
return NULL;
|
|
|
|
if ( !Sys_GetFileStats( zipfile, &size, &mtime, &ctime ) )
|
|
{
|
|
FS_RemoveFromCache( pak );
|
|
FS_FreePak( pak );
|
|
return NULL;
|
|
}
|
|
|
|
if ( pak->size != size || pak->mtime != mtime || pak->ctime != ctime )
|
|
{
|
|
// release outdated information
|
|
FS_RemoveFromCache( pak );
|
|
FS_FreePak( pak );
|
|
return NULL;
|
|
}
|
|
|
|
return pak;
|
|
}
|
|
|
|
|
|
static void FS_InsertPK3ToCache( pack_t *pak )
|
|
{
|
|
if ( Sys_GetFileStats( pak->pakFilename, &pak->size, &pak->mtime, &pak->ctime ) )
|
|
{
|
|
FS_AddToCache( pak );
|
|
pak->touched = qtrue;
|
|
}
|
|
}
|
|
|
|
|
|
static void FS_ResetCacheReferences( void )
|
|
{
|
|
pack_t *pak;
|
|
int i;
|
|
for ( i = 0; i < ARRAY_LEN( pakHashTable ); i++ )
|
|
{
|
|
pak = pakHashTable[ i ];
|
|
while ( pak )
|
|
{
|
|
pak->touched = qfalse;
|
|
pak->referenced = 0;
|
|
pak = pak->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void FS_FreeUnusedCache( void )
|
|
{
|
|
pack_t *next, *pak;
|
|
int i;
|
|
|
|
for ( i = 0; i < ARRAY_LEN( pakHashTable ); i++ )
|
|
{
|
|
pak = pakHashTable[ i ];
|
|
while ( pak )
|
|
{
|
|
next = pak->next;
|
|
if ( !pak->touched )
|
|
{
|
|
FS_RemoveFromCache( pak );
|
|
FS_FreePak( pak );
|
|
#ifdef USE_PK3_CACHE_FILE
|
|
fs_paksReleased++;
|
|
#endif
|
|
}
|
|
pak = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef USE_PK3_CACHE_FILE
|
|
|
|
static void FS_WriteCacheHeader( FILE *f )
|
|
{
|
|
fwrite( cache_header, sizeof( cache_header ), 1, f );
|
|
}
|
|
|
|
|
|
static qboolean FS_ValidateCacheHeader( FILE *f )
|
|
{
|
|
byte buf[ sizeof(cache_header) ];
|
|
|
|
if ( fread( buf, sizeof( buf ), 1, f ) != 1 )
|
|
return qfalse;
|
|
|
|
if ( memcmp( buf, cache_header, sizeof( buf ) ) != 0 )
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
static qboolean FS_SavePackToFile( const pack_t *pak, FILE *f )
|
|
{
|
|
const char *namePtr;
|
|
const char *pakName;
|
|
int i, pakNameLen;
|
|
pk3cacheHeader_t pk;
|
|
pk3cacheFileItem_t it;
|
|
int namesLen, contentLen;
|
|
|
|
namePtr = (char*)(pak->buildBuffer + pak->numfiles);
|
|
|
|
pakName = pak->pakFilename;
|
|
pakNameLen = (int) strlen( pakName ) + 1;
|
|
pakNameLen = PAD( pakNameLen, sizeof( int ) );
|
|
|
|
namesLen = pakName - namePtr;
|
|
|
|
// file content length
|
|
contentLen = 0;
|
|
#if 0
|
|
for ( i = 0; i < pak->numfiles; i++ )
|
|
{
|
|
if ( pak->buildBuffer[ i ].data && pak->buildBuffer[ i ].size )
|
|
{
|
|
contentLen += sizeof( int ) + PAD( pak->buildBuffer[ i ].size, sizeof( int ) );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// pak filename length
|
|
pk.pakNameLen = pakNameLen;
|
|
// filenames length
|
|
pk.namesLen = namesLen;
|
|
// number of files
|
|
pk.numFiles = pak->numfiles;
|
|
// number of checksums
|
|
pk.numHeaderLongs = pak->numHeaderLongs;
|
|
// content of some files
|
|
pk.contentLen = contentLen;
|
|
// creation/status change time
|
|
pk.ctime = pak->ctime;
|
|
// modification time
|
|
pk.mtime = pak->mtime;
|
|
// pak file size
|
|
pk.size = pak->size;
|
|
|
|
// dump header
|
|
fwrite( &pk, sizeof( pk ), 1, f );
|
|
|
|
// pak filename
|
|
fwrite( pakName, pakNameLen, 1, f );
|
|
|
|
// filenames
|
|
fwrite( namePtr, namesLen, 1, f );
|
|
|
|
// file entries
|
|
for ( i = 0; i < pak->numfiles; i++ )
|
|
{
|
|
it.name = (unsigned long)(pak->buildBuffer[i].name - namePtr);
|
|
it.size = pak->buildBuffer[i].size;
|
|
it.pos = pak->buildBuffer[i].pos;
|
|
fwrite( &it, sizeof( it ), 1, f );
|
|
}
|
|
|
|
// pure checksums, excluding first uninitialized
|
|
fwrite( pak->headerLongs + 1, (pak->numHeaderLongs - 1) * sizeof( pak->headerLongs[0] ), 1, f );
|
|
|
|
#if 0
|
|
if ( contentLen )
|
|
{
|
|
const fileInPack_t *currFile = pak->buildBuffer;
|
|
for ( i = 0; i < pak->numfiles; i++, currFile++ )
|
|
{
|
|
if ( currFile->data && currFile->size ) {
|
|
// file index
|
|
fwrite( &i, sizeof( i ), 1, f );
|
|
// file data
|
|
fwrite( currFile->data, PAD( currFile->size, sizeof( int ) ), 1, f );
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
static qboolean FS_LoadPakFromFile( FILE *f )
|
|
{
|
|
fileTime_t ctime, mtime;
|
|
fileOffset_t fsize;
|
|
fileInPack_t *curFile;
|
|
char pakName[ PAD( MAX_OSPATH*3+1, sizeof( int ) ) ];
|
|
char pakBase[ PAD( MAX_OSPATH, sizeof( int ) ) ], *basename;
|
|
char *filename_inzip;
|
|
pk3cacheHeader_t pk;
|
|
pk3cacheFileItem_t it;
|
|
pack_t *pack;
|
|
char *namePtr;
|
|
int size, i;
|
|
int pakBaseLen;
|
|
int hashSize;
|
|
long hash;
|
|
|
|
if ( fread( &pk, sizeof( pk ), 1, f ) != 1 )
|
|
return qfalse; // probably EOF
|
|
|
|
// validate header data
|
|
|
|
if ( pk.pakNameLen > sizeof( pakName ) || pk.pakNameLen & 3 || pk.pakNameLen == 0 )
|
|
{
|
|
//Com_Printf( "bad pakNameLen: %08X\n", pk.pakNameLen );
|
|
return qfalse;
|
|
}
|
|
|
|
if ( pk.namesLen & 3 || pk.namesLen < pk.numFiles )
|
|
{
|
|
//Com_Printf( "bad namesLen: %i\n", pk.namesLen );
|
|
return qfalse;
|
|
}
|
|
|
|
if ( pk.numHeaderLongs == 0 || pk.numHeaderLongs > pk.numFiles + 1 )
|
|
{
|
|
//Com_Printf( "bad numHeaderLongs: %i\n", pk.numHeaderLongs );
|
|
return qfalse;
|
|
}
|
|
|
|
if ( pk.contentLen & 3 || pk.contentLen < 0 )
|
|
{
|
|
//Com_Printf( "bad contentLen: %i\n", pk.contentLen );
|
|
return qfalse;
|
|
}
|
|
|
|
// load filename
|
|
if ( fread( pakName, pk.pakNameLen, 1, f ) != 1 )
|
|
{
|
|
//Com_Printf( "error reading pakname\n" );
|
|
return qfalse;
|
|
}
|
|
|
|
// pakName must be zero-terminated
|
|
if ( pakName[ pk.pakNameLen - 1 ] != '\0' )
|
|
{
|
|
//Com_Printf( "pakname is not zero-terminated!\n" );
|
|
return qfalse;
|
|
}
|
|
|
|
if ( !Sys_GetFileStats( pakName, &fsize, &mtime, &ctime ) || fsize != pk.size || mtime != pk.mtime || ctime != pk.ctime )
|
|
{
|
|
const int seek_len = pk.namesLen + pk.numFiles * sizeof( it ) + (pk.numHeaderLongs-1) * sizeof( pack->headerLongs[0] ) + pk.contentLen;
|
|
if ( fseek( f, seek_len, SEEK_CUR ) != 0 )
|
|
{
|
|
return qfalse;
|
|
}
|
|
else
|
|
{
|
|
fs_paksSkipped++;
|
|
return qtrue; // just outdated info, we can continue
|
|
}
|
|
}
|
|
|
|
// extract basename from zip path
|
|
basename = strrchr( pakName, PATH_SEP );
|
|
if ( basename == NULL )
|
|
basename = pakName;
|
|
else
|
|
basename++;
|
|
|
|
Q_strncpyz( pakBase, basename, sizeof( pakBase ) );
|
|
FS_StripExt( pakBase, ".pk3" );
|
|
pakBaseLen = (int) strlen( pakBase ) + 1;
|
|
pakBaseLen = PAD( pakBaseLen, sizeof( int ) );
|
|
|
|
hashSize = FS_PakHashSize( pk.numFiles );
|
|
|
|
size = sizeof( *pack ) + pk.namesLen + pk.numFiles * sizeof( pack->buildBuffer[0] );
|
|
size += hashSize * sizeof( pack->hashTable[0] );
|
|
size += pk.pakNameLen;
|
|
size += pakBaseLen;
|
|
size += pk.numHeaderLongs * sizeof( pack->headerLongs[0] );
|
|
|
|
pack = Z_TagMalloc( size, TAG_PACK );
|
|
Com_Memset( pack, 0, size );
|
|
|
|
pack->mtime = pk.mtime;
|
|
pack->ctime = pk.ctime;
|
|
pack->size = pk.size;
|
|
|
|
// pack->handle = uf;
|
|
pack->numfiles = pk.numFiles;
|
|
pack->numHeaderLongs = pk.numHeaderLongs;
|
|
|
|
// setup memory layout
|
|
pack->hashSize = hashSize;
|
|
pack->hashTable = (fileInPack_t **)( pack + 1 );
|
|
|
|
pack->buildBuffer = (fileInPack_t*)( pack->hashTable + pack->hashSize );
|
|
|
|
namePtr = (char*)( pack->buildBuffer + pack->numfiles );
|
|
|
|
pack->pakFilename = (char*)( namePtr + pk.namesLen );
|
|
pack->pakBasename = (char*)( pack->pakFilename + pk.pakNameLen );
|
|
pack->headerLongs = (int*)( pack->pakBasename + pakBaseLen );
|
|
|
|
strcpy( pack->pakFilename, pakName );
|
|
strcpy( pack->pakBasename, pakBase );
|
|
|
|
if ( fread( namePtr, pk.namesLen, 1, f ) != 1 )
|
|
{
|
|
//Com_Printf( "error reading pak filenames\n" );
|
|
goto __error;
|
|
}
|
|
|
|
// filenames buffer must be zero-terminated
|
|
if ( namePtr[ pk.namesLen - 1 ] != '\0' )
|
|
{
|
|
//Com_Printf( "not zero terminated filenames\n" );
|
|
goto __error;
|
|
}
|
|
|
|
curFile = pack->buildBuffer;
|
|
for ( i = 0; i < pk.numFiles; i++ )
|
|
{
|
|
if ( fread( &it, sizeof( it ), 1, f ) != 1 )
|
|
{
|
|
//Com_Printf( "error reading file item[%i]\n", i );
|
|
goto __error;
|
|
}
|
|
if ( it.name >= pk.namesLen )
|
|
{
|
|
//Com_Printf( "bad name offset: %i (expecting less than %i)\n", it.name, pk.namesLen );
|
|
goto __error;
|
|
}
|
|
|
|
filename_inzip = namePtr + it.name;
|
|
FS_ConvertFilename( filename_inzip );
|
|
if ( !FS_BannedPakFile( filename_inzip ) ) {
|
|
// store the file position in the zip
|
|
curFile->name = filename_inzip;
|
|
curFile->size = it.size;
|
|
curFile->pos = it.pos;
|
|
|
|
// update hash table
|
|
hash = FS_HashFileName( filename_inzip, pack->hashSize );
|
|
curFile->next = pack->hashTable[ hash ];
|
|
pack->hashTable[ hash ] = curFile;
|
|
curFile++;
|
|
} else {
|
|
pack->numfiles--;
|
|
}
|
|
}
|
|
|
|
if ( fread( pack->headerLongs + 1, ( pack->numHeaderLongs - 1 ) * sizeof( pack->headerLongs[0] ), 1, f ) != 1 )
|
|
{
|
|
//Com_Printf( "error reading headerLongs\n" );
|
|
goto __error;
|
|
}
|
|
|
|
pack->checksumFeed = fs_checksumFeed;
|
|
pack->headerLongs[ 0 ] = LittleLong( fs_checksumFeed );
|
|
|
|
pack->checksum = Com_BlockChecksum( pack->headerLongs + 1, sizeof( pack->headerLongs[0] ) * ( pack->numHeaderLongs - 1 ) );
|
|
pack->checksum = LittleLong( pack->checksum );
|
|
|
|
pack->pure_checksum = Com_BlockChecksum( pack->headerLongs, sizeof( pack->headerLongs[0] ) * pack->numHeaderLongs );
|
|
pack->pure_checksum = LittleLong( pack->pure_checksum );
|
|
|
|
// seek through unused content
|
|
if ( pk.contentLen > 0 )
|
|
{
|
|
if ( fseek( f, pk.contentLen, SEEK_CUR ) != 0 )
|
|
goto __error;
|
|
}
|
|
else if ( pk.contentLen < 0 )
|
|
{
|
|
goto __error;
|
|
}
|
|
|
|
fs_paksCached++;
|
|
|
|
FS_InsertPK3ToCache( pack );
|
|
|
|
return qtrue;
|
|
|
|
__error:
|
|
FS_FreePak( pack );
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_SaveCache
|
|
|
|
Called at the end of FS_Startup() after releasing unused paks
|
|
============
|
|
*/
|
|
static qboolean FS_SaveCache( void )
|
|
{
|
|
const char *filename = CACHE_FILE_NAME;
|
|
const char *ospath;
|
|
const searchpath_t *sp;
|
|
FILE *f;
|
|
|
|
if ( !fs_searchpaths )
|
|
return qfalse;
|
|
|
|
if ( !fs_cacheLoaded )
|
|
{
|
|
Com_DPrintf( "synced FS cache on startup\n" );
|
|
fs_cacheSynced = qfalse;
|
|
fs_cacheLoaded = qtrue;
|
|
}
|
|
else if ( CACHE_SYNC_CONDITION )
|
|
{
|
|
Com_DPrintf( "synced FS cache on readed=%i, released=%i, skipped=%i\n",
|
|
fs_paksReaded, fs_paksReleased, fs_paksSkipped );
|
|
fs_cacheSynced = qfalse;
|
|
}
|
|
|
|
if ( fs_cacheSynced )
|
|
return qtrue;
|
|
|
|
sp = fs_searchpaths;
|
|
|
|
ospath = FS_BuildOSPath( fs_homepath->string, filename, NULL );
|
|
|
|
f = Sys_FOpen( ospath, "wb" );
|
|
if ( f == NULL )
|
|
return qfalse;
|
|
|
|
FS_WriteCacheHeader( f );
|
|
|
|
while ( sp != NULL )
|
|
{
|
|
if ( sp->pack )
|
|
{
|
|
FS_SavePackToFile( sp->pack, f );
|
|
}
|
|
sp = sp->next;
|
|
}
|
|
|
|
fclose( f );
|
|
|
|
fs_paksReleased = 0;
|
|
fs_paksSkipped = 0;
|
|
fs_paksReaded = 0;
|
|
|
|
fs_cacheSynced = qtrue;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_LoadCache
|
|
|
|
Called at FS_Startup() before loading any pk3 file
|
|
============
|
|
*/
|
|
static void FS_LoadCache( void )
|
|
{
|
|
const char *filename = CACHE_FILE_NAME;
|
|
const char *ospath;
|
|
FILE *f;
|
|
|
|
fs_paksReaded = 0;
|
|
fs_paksReleased = 0;
|
|
|
|
if ( fs_cacheLoaded )
|
|
return;
|
|
|
|
fs_paksCached = 0;
|
|
fs_paksSkipped = 0;
|
|
|
|
ospath = FS_BuildOSPath( fs_homepath->string, filename, NULL );
|
|
|
|
f = Sys_FOpen( ospath, "rb" );
|
|
if ( f == NULL )
|
|
return;
|
|
|
|
if ( !FS_ValidateCacheHeader( f ) )
|
|
{
|
|
fclose( f );
|
|
return;
|
|
}
|
|
|
|
while ( FS_LoadPakFromFile( f ) )
|
|
;
|
|
|
|
fclose( f );
|
|
|
|
fs_cacheLoaded = qtrue;
|
|
|
|
Com_Printf( "...found %i cached paks\n", fs_paksCached );
|
|
}
|
|
|
|
#endif // USE_PK3_CACHE_FILE
|
|
|
|
#endif // USE_PK3_CACHE
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_LoadZipFile
|
|
|
|
Creates a new pak_t in the search chain for the contents
|
|
of a zip file.
|
|
=================
|
|
*/
|
|
static pack_t *FS_LoadZipFile( const char *zipfile )
|
|
{
|
|
fileInPack_t *curFile;
|
|
pack_t *pack;
|
|
unzFile uf;
|
|
int err;
|
|
unz_global_info gi;
|
|
char filename_inzip[MAX_ZPATH];
|
|
unz_file_info file_info;
|
|
unsigned int i, namelen, hashSize, size;
|
|
long hash;
|
|
int fs_numHeaderLongs;
|
|
int *fs_headerLongs;
|
|
int filecount;
|
|
char *namePtr;
|
|
const char *basename;
|
|
int fileNameLen;
|
|
int baseNameLen;
|
|
|
|
#ifdef USE_PK3_CACHE
|
|
pack = FS_LoadCachedPK3( zipfile );
|
|
if ( pack )
|
|
{
|
|
// update pure checksum
|
|
if ( pack->checksumFeed != fs_checksumFeed )
|
|
{
|
|
pack->headerLongs[ 0 ] = LittleLong( fs_checksumFeed );
|
|
pack->pure_checksum = Com_BlockChecksum( pack->headerLongs, sizeof( pack->headerLongs[0] ) * pack->numHeaderLongs );
|
|
pack->pure_checksum = LittleLong( pack->pure_checksum );
|
|
pack->checksumFeed = fs_checksumFeed;
|
|
}
|
|
|
|
pack->touched = qtrue;
|
|
return pack; // loaded from cache
|
|
}
|
|
#endif
|
|
|
|
// extract basename from zip path
|
|
basename = strrchr( zipfile, PATH_SEP );
|
|
if ( basename == NULL ) {
|
|
basename = zipfile;
|
|
} else {
|
|
basename++;
|
|
}
|
|
|
|
fileNameLen = (int) strlen( zipfile ) + 1;
|
|
baseNameLen = (int) strlen( basename ) + 1;
|
|
|
|
uf = unzOpen( zipfile );
|
|
err = unzGetGlobalInfo( uf, &gi );
|
|
|
|
if ( err != UNZ_OK ) {
|
|
return NULL;
|
|
}
|
|
|
|
namelen = 0;
|
|
filecount = 0;
|
|
unzGoToFirstFile( uf );
|
|
for (i = 0; i < gi.number_entry; i++)
|
|
{
|
|
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
|
|
filename_inzip[sizeof(filename_inzip)-1] = '\0';
|
|
if (err != UNZ_OK) {
|
|
break;
|
|
}
|
|
if ( file_info.compression_method != 0 && file_info.compression_method != 8 /*Z_DEFLATED*/ ) {
|
|
Com_Printf( S_COLOR_YELLOW "%s|%s: unsupported compression method %i\n", basename, filename_inzip, (int)file_info.compression_method );
|
|
unzGoToNextFile( uf );
|
|
continue;
|
|
}
|
|
namelen += strlen( filename_inzip ) + 1;
|
|
unzGoToNextFile( uf );
|
|
filecount++;
|
|
}
|
|
|
|
if ( filecount == 0 ) {
|
|
unzClose( uf );
|
|
return NULL;
|
|
}
|
|
|
|
// get the hash table size from the number of files in the zip
|
|
// because lots of custom pk3 files have less than 32 or 64 files
|
|
hashSize = FS_PakHashSize( filecount );
|
|
|
|
namelen = PAD( namelen, sizeof( int ) );
|
|
size = sizeof( *pack ) + hashSize * sizeof( pack->hashTable[0] ) + filecount * sizeof( pack->buildBuffer[0] ) + namelen;
|
|
size += PAD( fileNameLen, sizeof( int ) );
|
|
size += PAD( baseNameLen, sizeof( int ) );
|
|
#ifdef USE_PK3_CACHE
|
|
size += ( filecount + 1 ) * sizeof( fs_headerLongs[0] );
|
|
#endif
|
|
pack = Z_TagMalloc( size, TAG_PACK );
|
|
Com_Memset( pack, 0, size );
|
|
|
|
pack->handle = uf;
|
|
pack->numfiles = filecount;
|
|
pack->hashSize = hashSize;
|
|
pack->hashTable = (fileInPack_t **)( pack + 1 );
|
|
|
|
pack->buildBuffer = (fileInPack_t*)( pack->hashTable + pack->hashSize );
|
|
namePtr = (char*)( pack->buildBuffer + filecount );
|
|
|
|
pack->pakFilename = (char*)( namePtr + namelen );
|
|
pack->pakBasename = (char*)( pack->pakFilename + PAD( fileNameLen, sizeof( int ) ) );
|
|
|
|
#ifdef USE_PK3_CACHE
|
|
fs_headerLongs = (int*)( pack->pakBasename + PAD( baseNameLen, sizeof( int ) ) );
|
|
#else
|
|
fs_headerLongs = Z_Malloc( ( filecount + 1 ) * sizeof( fs_headerLongs[0] ) );
|
|
#endif
|
|
|
|
fs_numHeaderLongs = 0;
|
|
fs_headerLongs[ fs_numHeaderLongs++ ] = LittleLong( fs_checksumFeed );
|
|
|
|
Com_Memcpy( pack->pakFilename, zipfile, fileNameLen );
|
|
Com_Memcpy( pack->pakBasename, basename, baseNameLen );
|
|
|
|
// strip .pk3 if needed
|
|
FS_StripExt( pack->pakBasename, ".pk3" );
|
|
|
|
unzGoToFirstFile( uf );
|
|
curFile = pack->buildBuffer;
|
|
for ( i = 0; i < gi.number_entry; i++ )
|
|
{
|
|
err = unzGetCurrentFileInfo( uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0 );
|
|
filename_inzip[sizeof(filename_inzip)-1] = '\0';
|
|
if (err != UNZ_OK) {
|
|
break;
|
|
}
|
|
if ( file_info.compression_method != 0 && file_info.compression_method != 8 /*Z_DEFLATED*/ ) {
|
|
unzGoToNextFile( uf );
|
|
continue;
|
|
}
|
|
if ( file_info.uncompressed_size > 0 ) {
|
|
fs_headerLongs[fs_numHeaderLongs++] = LittleLong( file_info.crc );
|
|
}
|
|
|
|
FS_ConvertFilename( filename_inzip );
|
|
if ( !FS_BannedPakFile( filename_inzip ) ) {
|
|
// store the file position in the zip
|
|
unzGetCurrentFileInfoPosition( uf, &curFile->pos );
|
|
curFile->size = file_info.uncompressed_size;
|
|
curFile->name = namePtr;
|
|
strcpy( curFile->name, filename_inzip );
|
|
namePtr += strlen( filename_inzip ) + 1;
|
|
|
|
// update hash table
|
|
hash = FS_HashFileName( filename_inzip, pack->hashSize );
|
|
curFile->next = pack->hashTable[ hash ];
|
|
pack->hashTable[ hash ] = curFile;
|
|
curFile++;
|
|
} else {
|
|
pack->numfiles--;
|
|
}
|
|
|
|
unzGoToNextFile( uf );
|
|
}
|
|
|
|
pack->checksum = Com_BlockChecksum( fs_headerLongs + 1, sizeof( fs_headerLongs[0] ) * ( fs_numHeaderLongs - 1 ) );
|
|
pack->checksum = LittleLong( pack->checksum );
|
|
|
|
pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, sizeof( fs_headerLongs[0] ) * fs_numHeaderLongs );
|
|
pack->pure_checksum = LittleLong( pack->pure_checksum );
|
|
|
|
#ifdef USE_PK3_CACHE
|
|
pack->headerLongs = fs_headerLongs;
|
|
pack->numHeaderLongs = fs_numHeaderLongs;
|
|
pack->checksumFeed = fs_checksumFeed;
|
|
#else
|
|
Z_Free( fs_headerLongs );
|
|
#endif
|
|
|
|
#ifdef USE_HANDLE_CACHE
|
|
FS_AddToHandleList( pack );
|
|
#else
|
|
if ( fs_locked->integer == 0 )
|
|
{
|
|
unzClose( pack->handle );
|
|
pack->handle = NULL;
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_PK3_CACHE
|
|
FS_InsertPK3ToCache( pack );
|
|
#ifdef USE_PK3_CACHE_FILE
|
|
fs_paksReaded++;
|
|
#endif
|
|
#endif
|
|
|
|
return pack;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_FreePak
|
|
|
|
Frees a pak structure and releases all associated resources
|
|
=================
|
|
*/
|
|
static void FS_FreePak( pack_t *pak )
|
|
{
|
|
if ( pak->handle )
|
|
{
|
|
#ifdef USE_HANDLE_CACHE
|
|
if ( pak->next_h )
|
|
FS_RemoveFromHandleList( pak );
|
|
#endif
|
|
unzClose( pak->handle );
|
|
pak->handle = NULL;
|
|
}
|
|
|
|
Z_Free( pak );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_CompareZipChecksum
|
|
|
|
Compares whether the given pak file matches a referenced checksum
|
|
=================
|
|
*/
|
|
qboolean FS_CompareZipChecksum(const char *zipfile)
|
|
{
|
|
pack_t *thepak;
|
|
int index, checksum;
|
|
|
|
thepak = FS_LoadZipFile( zipfile );
|
|
|
|
if ( !thepak )
|
|
return qfalse;
|
|
|
|
checksum = thepak->checksum;
|
|
#ifndef USE_PK3_CACHE
|
|
FS_FreePak(thepak);
|
|
#endif
|
|
|
|
for(index = 0; index < fs_numServerReferencedPaks; index++)
|
|
{
|
|
if(checksum == fs_serverReferencedPaks[index])
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_GetZipChecksum
|
|
=================
|
|
*/
|
|
int FS_GetZipChecksum( const char *zipfile )
|
|
{
|
|
pack_t *pak;
|
|
int checksum;
|
|
|
|
pak = FS_LoadZipFile( zipfile );
|
|
|
|
if ( !pak )
|
|
return 0xFFFFFFFF;
|
|
|
|
checksum = pak->checksum;
|
|
#ifndef USE_PK3_CACHE
|
|
FS_FreePak( pak );
|
|
#endif
|
|
|
|
return checksum;
|
|
}
|
|
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
DIRECTORY SCANNING FUNCTIONS
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
|
|
int len, at, newdep;
|
|
|
|
newdep = 0;
|
|
zpath[0] = '\0';
|
|
len = 0;
|
|
at = 0;
|
|
|
|
while(zname[at] != 0)
|
|
{
|
|
if (zname[at]=='/' || zname[at]=='\\') {
|
|
len = at;
|
|
newdep++;
|
|
}
|
|
at++;
|
|
}
|
|
strcpy(zpath, zname);
|
|
zpath[len] = '\0';
|
|
*depth = newdep;
|
|
|
|
return len;
|
|
}
|
|
|
|
|
|
char *FS_CopyString( const char *in ) {
|
|
char *out;
|
|
//out = S_Malloc( strlen( in ) + 1 );
|
|
out = Z_Malloc( strlen( in ) + 1 );
|
|
strcpy( out, in );
|
|
return out;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
FS_AddFileToList
|
|
==================
|
|
*/
|
|
static int FS_AddFileToList( const char *name, char **list, int nfiles ) {
|
|
int i;
|
|
|
|
if ( nfiles == MAX_FOUND_FILES - 1 ) {
|
|
return nfiles;
|
|
}
|
|
for ( i = 0 ; i < nfiles ; i++ ) {
|
|
if ( !Q_stricmp( name, list[i] ) ) {
|
|
return nfiles; // already in list
|
|
}
|
|
}
|
|
list[ nfiles ] = FS_CopyString( name );
|
|
nfiles++;
|
|
|
|
return nfiles;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
FS_AllowListExternal
|
|
===============
|
|
*/
|
|
static qboolean FS_AllowListExternal( const char *extension )
|
|
{
|
|
if ( !extension )
|
|
return qfalse;
|
|
|
|
if ( !Q_stricmp( extension, ".shader" ) )
|
|
return qfalse;
|
|
|
|
if ( !Q_stricmp( extension, ".shaderx" ) )
|
|
return qfalse;
|
|
|
|
if ( !Q_stricmp( extension, ".mtr" ) )
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
static fnamecallback_f fnamecallback = NULL;
|
|
|
|
void FS_SetFilenameCallback( fnamecallback_f func )
|
|
{
|
|
fnamecallback = func;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
FS_ListFilteredFiles
|
|
|
|
Returns a unique list of files that match the given criteria
|
|
from all search paths
|
|
===============
|
|
*/
|
|
static char **FS_ListFilteredFiles( const char *path, const char *extension, const char *filter, int *numfiles, int flags ) {
|
|
int nfiles;
|
|
char **listCopy;
|
|
char *list[MAX_FOUND_FILES];
|
|
const searchpath_t *search;
|
|
int i;
|
|
int pathLength;
|
|
int extLen;
|
|
int length, pathDepth, temp;
|
|
pack_t *pak;
|
|
fileInPack_t *buildBuffer;
|
|
char zpath[MAX_ZPATH];
|
|
qboolean hasPatterns;
|
|
const char *x;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( fs_numServerPaks && !( flags & FS_MATCH_STICK ) ) {
|
|
flags &= ~FS_MATCH_UNPURE;
|
|
if ( !FS_AllowListExternal( extension ) )
|
|
flags &= ~FS_MATCH_EXTERN;
|
|
}
|
|
|
|
if ( !path ) {
|
|
*numfiles = 0;
|
|
return NULL;
|
|
}
|
|
|
|
if ( !extension ) {
|
|
extension = "";
|
|
}
|
|
|
|
extLen = (int)strlen( extension );
|
|
hasPatterns = Com_HasPatterns( extension );
|
|
if ( hasPatterns && extension[0] == '.' && extension[1] != '\0' ) {
|
|
extension++;
|
|
}
|
|
|
|
pathLength = strlen( path );
|
|
if ( pathLength > 0 && ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) ) {
|
|
pathLength--;
|
|
}
|
|
nfiles = 0;
|
|
FS_ReturnPath(path, zpath, &pathDepth);
|
|
|
|
//
|
|
// search through the path, one element at a time, adding to list
|
|
//
|
|
for (search = fs_searchpaths ; search ; search = search->next) {
|
|
// is the element a pak file?
|
|
if ( search->pack && ( flags & FS_MATCH_PK3s ) ) {
|
|
|
|
//ZOID: If we are pure, don't search for files on paks that
|
|
// aren't on the pure list
|
|
if ( !FS_PakIsPure( search->pack ) && !( flags & FS_MATCH_UNPURE ) ) {
|
|
continue;
|
|
}
|
|
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
buildBuffer = pak->buildBuffer;
|
|
for (i = 0; i < pak->numfiles; i++) {
|
|
const char *name;
|
|
int zpathLen, depth;
|
|
|
|
// check for directory match
|
|
name = buildBuffer[i].name;
|
|
//
|
|
if ( filter ) {
|
|
// case insensitive
|
|
if ( !Com_FilterPath( filter, name ) )
|
|
continue;
|
|
// unique the match
|
|
nfiles = FS_AddFileToList( name, list, nfiles );
|
|
}
|
|
else {
|
|
|
|
zpathLen = FS_ReturnPath(name, zpath, &depth);
|
|
|
|
if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
|
|
continue;
|
|
}
|
|
|
|
// check for extension match
|
|
length = (int)strlen( name );
|
|
|
|
if ( fnamecallback ) {
|
|
// use custom filter
|
|
if ( !fnamecallback( name, length ) )
|
|
continue;
|
|
} else {
|
|
if ( length < extLen )
|
|
continue;
|
|
if ( *extension ) {
|
|
if ( hasPatterns ) {
|
|
x = strrchr( name, '.' );
|
|
if ( !x || !Com_FilterExt( extension, x+1 ) ) {
|
|
continue;
|
|
}
|
|
} else {
|
|
if ( Q_stricmp( name + length - extLen, extension ) ) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// unique the match
|
|
|
|
temp = pathLength;
|
|
if (pathLength) {
|
|
temp++; // include the '/'
|
|
}
|
|
nfiles = FS_AddFileToList( name + temp, list, nfiles );
|
|
}
|
|
}
|
|
} else if ( search->dir && ( flags & FS_MATCH_EXTERN ) && search->policy != DIR_DENY ) { // scan for files in the filesystem
|
|
const char *netpath;
|
|
int numSysFiles;
|
|
char **sysFiles;
|
|
const char *name;
|
|
|
|
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
|
|
sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
|
|
for ( i = 0 ; i < numSysFiles ; i++ ) {
|
|
// unique the match
|
|
name = sysFiles[ i ];
|
|
length = strlen( name );
|
|
if ( fnamecallback ) {
|
|
// use custom filter
|
|
if ( !fnamecallback( name, length ) )
|
|
continue;
|
|
} // else - should be already filtered by Sys_ListFiles
|
|
|
|
nfiles = FS_AddFileToList( name, list, nfiles );
|
|
}
|
|
Sys_FreeFileList( sysFiles );
|
|
}
|
|
}
|
|
|
|
// return a copy of the list
|
|
*numfiles = nfiles;
|
|
|
|
if ( !nfiles ) {
|
|
return NULL;
|
|
}
|
|
|
|
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( listCopy[0] ) );
|
|
for ( i = 0 ; i < nfiles ; i++ ) {
|
|
listCopy[i] = list[i];
|
|
}
|
|
listCopy[i] = NULL;
|
|
|
|
return listCopy;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_ListFiles
|
|
=================
|
|
*/
|
|
char **FS_ListFiles( const char *path, const char *extension, int *numfiles )
|
|
{
|
|
return FS_ListFilteredFiles( path, extension, NULL, numfiles, FS_MATCH_ANY );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_FreeFileList
|
|
=================
|
|
*/
|
|
void FS_FreeFileList( char **list ) {
|
|
int i;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
if ( !list ) {
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; list[i] ; i++ ) {
|
|
Z_Free( list[i] );
|
|
}
|
|
|
|
Z_Free( list );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_GetFileList
|
|
================
|
|
*/
|
|
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
|
|
int nFiles, i, nTotal, nLen;
|
|
char **pFiles = NULL;
|
|
|
|
*listbuf = '\0';
|
|
nFiles = 0;
|
|
nTotal = 0;
|
|
|
|
if (Q_stricmp(path, "$modlist") == 0) {
|
|
return FS_GetModList(listbuf, bufsize);
|
|
}
|
|
|
|
pFiles = FS_ListFiles(path, extension, &nFiles);
|
|
|
|
for (i =0; i < nFiles; i++) {
|
|
nLen = strlen(pFiles[i]) + 1;
|
|
if (nTotal + nLen + 1 < bufsize) {
|
|
strcpy(listbuf, pFiles[i]);
|
|
listbuf += nLen;
|
|
nTotal += nLen;
|
|
}
|
|
else {
|
|
nFiles = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
FS_FreeFileList(pFiles);
|
|
|
|
return nFiles;
|
|
}
|
|
|
|
|
|
/*
|
|
=======================
|
|
Sys_ConcatenateFileLists
|
|
|
|
mkv: Naive implementation. Concatenates three lists into a
|
|
new list, and frees the old lists from the heap.
|
|
bk001129 - from cvs1.17 (mkv)
|
|
|
|
FIXME TTimo those two should move to common.c next to Sys_ListFiles
|
|
=======================
|
|
*/
|
|
static unsigned int Sys_CountFileList( char **list )
|
|
{
|
|
int i = 0;
|
|
|
|
if ( list )
|
|
{
|
|
while ( *list )
|
|
{
|
|
list++;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
|
|
static char** Sys_ConcatenateFileLists( char **list0, char **list1 )
|
|
{
|
|
int totalLength;
|
|
char **src, **dst, **cat;
|
|
|
|
totalLength = Sys_CountFileList( list0 );
|
|
totalLength += Sys_CountFileList( list1 );
|
|
|
|
/* Create new list. */
|
|
dst = cat = Z_Malloc( ( totalLength + 1 ) * sizeof( char* ) );
|
|
|
|
/* Copy over lists. */
|
|
if ( list0 )
|
|
{
|
|
for (src = list0; *src; src++, dst++)
|
|
*dst = *src;
|
|
}
|
|
|
|
if ( list1 )
|
|
{
|
|
for ( src = list1; *src; src++, dst++ )
|
|
*dst = *src;
|
|
}
|
|
|
|
// Terminate the list
|
|
*dst = NULL;
|
|
|
|
// Free our old lists.
|
|
// NOTE: not freeing their content, it's been merged in dst and still being used
|
|
if ( list0 ) Z_Free( list0 );
|
|
if ( list1 ) Z_Free( list1 );
|
|
|
|
return cat;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_GetModDescription
|
|
================
|
|
*/
|
|
static void FS_GetModDescription( const char *modDir, char *description, int descriptionLen ) {
|
|
fileHandle_t descHandle;
|
|
char descPath[MAX_QPATH];
|
|
int nDescLen;
|
|
|
|
Com_sprintf( descPath, sizeof ( descPath ), "%s%cdescription.txt", modDir, PATH_SEP );
|
|
FS_ReplaceSeparators( descPath );
|
|
nDescLen = FS_SV_FOpenFileRead( descPath, &descHandle );
|
|
|
|
if ( descHandle != FS_INVALID_HANDLE ) {
|
|
if ( nDescLen > 0 ) {
|
|
if ( nDescLen > descriptionLen - 1 )
|
|
nDescLen = descriptionLen - 1;
|
|
nDescLen = FS_Read( description, nDescLen, descHandle );
|
|
if ( nDescLen >= 0 ) {
|
|
description[ nDescLen ] = '\0';
|
|
}
|
|
} else {
|
|
Q_strncpyz( description, modDir, descriptionLen );
|
|
}
|
|
FS_FCloseFile( descHandle );
|
|
} else {
|
|
Q_strncpyz( description, modDir, descriptionLen );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_GetModList
|
|
|
|
Returns a list of mod directory names
|
|
A mod directory is a peer to baseq3 with a pk3 in it
|
|
================
|
|
*/
|
|
static int FS_GetModList( char *listbuf, int bufsize ) {
|
|
int i, j, k;
|
|
int nMods, nTotal, nLen, nPaks, nPotential, nDescLen;
|
|
int nDirs, nPakDirs;
|
|
char **pFiles = NULL;
|
|
char **pPaks = NULL;
|
|
char **pDirs = NULL;
|
|
const char *name, *path;
|
|
char description[ MAX_OSPATH ];
|
|
|
|
int dummy;
|
|
char **pFiles0 = NULL;
|
|
qboolean bDrop = qfalse;
|
|
|
|
// paths to search for mods
|
|
cvar_t *const *paths[] = { &fs_basepath, &fs_homepath, &fs_steampath };
|
|
|
|
*listbuf = '\0';
|
|
nMods = nTotal = 0;
|
|
|
|
// iterate through paths and get list of potential mods
|
|
for (i = 0; i < ARRAY_LEN( paths ); i++) {
|
|
if ( !*paths[ i ] || !(*paths[i])->string[0] )
|
|
continue;
|
|
pFiles0 = Sys_ListFiles( (*paths[i])->string, NULL, NULL, &dummy, qtrue );
|
|
// Sys_ConcatenateFileLists frees the lists so Sys_FreeFileList isn't required
|
|
pFiles = Sys_ConcatenateFileLists( pFiles, pFiles0 );
|
|
}
|
|
|
|
nPotential = Sys_CountFileList( pFiles );
|
|
|
|
for ( i = 0 ; i < nPotential ; i++ ) {
|
|
name = pFiles[i];
|
|
// NOTE: cleaner would involve more changes
|
|
// ignore duplicate mod directories
|
|
if ( i != 0 ) {
|
|
bDrop = qfalse;
|
|
for ( j = 0; j < i; j++ ) {
|
|
if ( Q_stricmp( pFiles[j], name ) == 0 ) {
|
|
// this one can be dropped
|
|
bDrop = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// we also drop BASEGAME, "." and ".."
|
|
if ( bDrop || Q_stricmp( name, fs_basegame->string ) == 0 ) {
|
|
continue;
|
|
}
|
|
if ( strcmp( name, "." ) == 0 || strcmp( name, ".." ) == 0 ) {
|
|
continue;
|
|
}
|
|
|
|
// in order to be a valid mod the directory must contain at least one .pk3
|
|
// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
|
|
// so we will try each of them here
|
|
nPaks = nPakDirs = 0;
|
|
for ( j = 0; j < ARRAY_LEN( paths ); j++ ) {
|
|
if ( !*paths[ j ] || !(*paths[ j ])->string[0] )
|
|
break;
|
|
path = FS_BuildOSPath( (*paths[j])->string, name, NULL );
|
|
|
|
nPaks = nDirs = nPakDirs = 0;
|
|
pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
|
|
pDirs = Sys_ListFiles( path, "/", NULL, &nDirs, qfalse );
|
|
for ( k = 0; k < nDirs; k++ ) {
|
|
// we only want to count directories ending with ".pk3dir"
|
|
if ( FS_IsExt( pDirs[k], va(".%s",cl_selectedmod->string), strlen( pDirs[k] ) ) ) {
|
|
nPakDirs++;
|
|
}
|
|
}
|
|
|
|
// we only use Sys_ListFiles to check whether files are present
|
|
Sys_FreeFileList( pDirs );
|
|
Sys_FreeFileList( pPaks );
|
|
if ( nPaks > 0 || nPakDirs > 0 ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( nPaks > 0 || nPakDirs > 0 ) {
|
|
nLen = strlen( name ) + 1;
|
|
// nLen is the length of the mod path
|
|
// we need to see if there is a description available
|
|
FS_GetModDescription( name, description, sizeof( description ) );
|
|
nDescLen = strlen( description ) + 1;
|
|
|
|
if ( nTotal + nLen + 1 + nDescLen + 1 < bufsize ) {
|
|
strcpy( listbuf, name );
|
|
listbuf += nLen;
|
|
strcpy( listbuf, description );
|
|
listbuf += nDescLen;
|
|
nTotal += nLen + nDescLen;
|
|
nMods++;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Sys_FreeFileList( pFiles );
|
|
|
|
return nMods;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
================
|
|
FS_Dir_f
|
|
================
|
|
*/
|
|
static void FS_Dir_f( void ) {
|
|
const char *path;
|
|
const char *extension;
|
|
char **dirnames;
|
|
int ndirs;
|
|
int i;
|
|
|
|
if ( Cmd_Argc() < 2 || Cmd_Argc() > 3 ) {
|
|
Com_Printf( "usage: dir <directory> [extension]\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() == 2 ) {
|
|
path = Cmd_Argv( 1 );
|
|
extension = "";
|
|
} else {
|
|
path = Cmd_Argv( 1 );
|
|
extension = Cmd_Argv( 2 );
|
|
}
|
|
|
|
Com_Printf( "Directory of %s %s\n", path, extension );
|
|
Com_Printf( "---------------\n" );
|
|
|
|
dirnames = FS_ListFiles( path, extension, &ndirs );
|
|
|
|
for ( i = 0; i < ndirs; i++ ) {
|
|
Com_Printf( "%s\n", dirnames[i] );
|
|
}
|
|
FS_FreeFileList( dirnames );
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_ConvertPath
|
|
===========
|
|
*/
|
|
static void FS_ConvertPath( char *s ) {
|
|
while (*s) {
|
|
if ( *s == '\\' || *s == ':' ) {
|
|
*s = '/';
|
|
}
|
|
s++;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
FS_PathCmp
|
|
|
|
Ignore case and separator char distinctions
|
|
===========
|
|
*/
|
|
static int FS_PathCmp( const char *s1, const char *s2 ) {
|
|
int c1, c2;
|
|
|
|
do {
|
|
c1 = *s1++;
|
|
c2 = *s2++;
|
|
|
|
if (c1 >= 'a' && c1 <= 'z') {
|
|
c1 -= ('a' - 'A');
|
|
}
|
|
if (c2 >= 'a' && c2 <= 'z') {
|
|
c2 -= ('a' - 'A');
|
|
}
|
|
|
|
if ( c1 == '\\' || c1 == ':' ) {
|
|
c1 = '/';
|
|
}
|
|
if ( c2 == '\\' || c2 == ':' ) {
|
|
c2 = '/';
|
|
}
|
|
|
|
if (c1 < c2) {
|
|
return -1; // strings not equal
|
|
}
|
|
if (c1 > c2) {
|
|
return 1;
|
|
}
|
|
} while (c1);
|
|
|
|
return 0; // strings are equal
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_SortFileList
|
|
================
|
|
*/
|
|
static void FS_SortFileList( char **list, int n ) {
|
|
const char *m;
|
|
char *temp;
|
|
int i, j;
|
|
i = 0;
|
|
j = n;
|
|
m = list[ n >> 1 ];
|
|
do {
|
|
while ( FS_PathCmp( list[i], m ) < 0 ) i++;
|
|
while ( FS_PathCmp( list[j], m ) > 0 ) j--;
|
|
if ( i <= j ) {
|
|
temp = list[i];
|
|
list[i] = list[j];
|
|
list[j] = temp;
|
|
i++;
|
|
j--;
|
|
}
|
|
} while ( i <= j );
|
|
if ( j > 0 ) FS_SortFileList( list, j );
|
|
if ( n > i ) FS_SortFileList( list+i, n-i );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_NewDir_f
|
|
================
|
|
*/
|
|
static void FS_NewDir_f( void ) {
|
|
const char *filter;
|
|
char **dirnames;
|
|
char dirname[ MAX_STRING_CHARS ];
|
|
int ndirs;
|
|
int i;
|
|
|
|
if ( Cmd_Argc() < 2 ) {
|
|
Com_Printf( "usage: fdir <filter>\n" );
|
|
Com_Printf( "example: fdir *q3dm*.bsp\n");
|
|
return;
|
|
}
|
|
|
|
filter = Cmd_Argv( 1 );
|
|
|
|
Com_Printf( "---------------\n" );
|
|
|
|
dirnames = FS_ListFilteredFiles( "", "", filter, &ndirs, FS_MATCH_ANY );
|
|
|
|
if ( ndirs >= 2 )
|
|
FS_SortFileList( dirnames, ndirs - 1 );
|
|
|
|
for ( i = 0; i < ndirs; i++ ) {
|
|
Q_strncpyz( dirname, dirnames[i], sizeof( dirname ) );
|
|
FS_ConvertPath( dirname );
|
|
Com_Printf( "%s\n", dirname );
|
|
}
|
|
|
|
Com_Printf( "%d files listed\n", ndirs );
|
|
FS_FreeFileList( dirnames );
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_Path_f
|
|
============
|
|
*/
|
|
static void FS_Path_f( void ) {
|
|
const searchpath_t *s;
|
|
int i;
|
|
|
|
Com_Printf( "Current search path:\n" );
|
|
for ( s = fs_searchpaths; s; s = s->next ) {
|
|
if ( s->pack ) {
|
|
Com_Printf( "%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles );
|
|
if ( fs_numServerPaks ) {
|
|
if ( !FS_PakIsPure( s->pack ) ) {
|
|
Com_Printf( S_COLOR_YELLOW " not on the pure list\n" );
|
|
} else {
|
|
Com_Printf( " on the pure list\n" );
|
|
}
|
|
}
|
|
} else {
|
|
Com_Printf( "%s%c%s\n", s->dir->path, PATH_SEP, s->dir->gamedir );
|
|
}
|
|
}
|
|
|
|
Com_Printf( "\n" );
|
|
for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) {
|
|
if ( fsh[i].handleFiles.file.o ) {
|
|
Com_Printf( "handle %i: %s\n", i, fsh[i].name );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_TouchFile_f
|
|
|
|
The only purpose of this function is to allow game script files to copy
|
|
arbitrary files furing an "fs_copyfiles 1" run.
|
|
============
|
|
*/
|
|
static void FS_TouchFile_f( void ) {
|
|
fileHandle_t f;
|
|
|
|
if ( Cmd_Argc() != 2 ) {
|
|
Com_Printf( "Usage: touchFile <file>\n" );
|
|
return;
|
|
}
|
|
|
|
FS_FOpenFileRead( Cmd_Argv( 1 ), &f, qfalse );
|
|
if ( f != FS_INVALID_HANDLE ) {
|
|
FS_FCloseFile( f );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_CompleteFileName
|
|
============
|
|
*/
|
|
static void FS_CompleteFileName( const char *args, int argNum ) {
|
|
if( argNum == 2 ) {
|
|
Field_CompleteFilename( "", "", qfalse, FS_MATCH_ANY );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
FS_Which_f
|
|
============
|
|
*/
|
|
static void FS_Which_f( void ) {
|
|
const searchpath_t *search;
|
|
char *netpath;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
directory_t *dir;
|
|
long hash;
|
|
FILE *temp;
|
|
const char *filename;
|
|
char buf[ MAX_OSPATH*2 + 1 ];
|
|
int numfound;
|
|
|
|
hash = 0;
|
|
numfound = 0;
|
|
filename = Cmd_Argv(1);
|
|
|
|
if ( !filename[0] ) {
|
|
Com_Printf( "Usage: which <file>\n" );
|
|
return;
|
|
}
|
|
|
|
// qpaths are not supposed to have a leading slash
|
|
if ( filename[0] == '/' || filename[0] == '\\' ) {
|
|
filename++;
|
|
}
|
|
|
|
// just wants to see if file is there
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
if ( search->pack ) {
|
|
hash = FS_HashFileName(filename, search->pack->hashSize);
|
|
}
|
|
// is the element a pak file?
|
|
if ( search->pack && search->pack->hashTable[hash] ) {
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
|
|
// found it!
|
|
Com_Printf( "File \"%s\" found in \"%s\"\n", filename, pak->pakFilename );
|
|
if ( ++numfound >= 32 ) {
|
|
return;
|
|
}
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while(pakFile != NULL);
|
|
} else if ( search->dir ) {
|
|
dir = search->dir;
|
|
|
|
netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
|
|
temp = Sys_FOpen( netpath, "rb" );
|
|
if ( !temp ) {
|
|
continue;
|
|
}
|
|
fclose(temp);
|
|
Com_sprintf( buf, sizeof( buf ), "%s%c%s", dir->path, PATH_SEP, dir->gamedir );
|
|
FS_ReplaceSeparators( buf );
|
|
Com_Printf( "File \"%s\" found at \"%s\"\n", filename, buf );
|
|
if ( ++numfound >= 32 ) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !numfound ) {
|
|
Com_Printf( "File not found: \"%s\"\n", filename );
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
================
|
|
FS_AddGameDirectory
|
|
|
|
Sets fs_gamedir, adds the directory to the head of the path,
|
|
then loads the zip headers
|
|
================
|
|
*/
|
|
static void FS_AddGameDirectory( const char *path, const char *dir ) {
|
|
const searchpath_t *sp;
|
|
int len;
|
|
searchpath_t *search;
|
|
const char *gamedir;
|
|
pack_t *pak;
|
|
char curpath[MAX_OSPATH*2 + 1];
|
|
char *pakfile;
|
|
int numfiles;
|
|
char **pakfiles;
|
|
int pakfilesi;
|
|
int numdirs;
|
|
char **pakdirs;
|
|
int pakdirsi;
|
|
int pakwhich;
|
|
int path_len;
|
|
int dir_len;
|
|
|
|
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
|
|
if ( sp->dir && !Q_stricmp( sp->dir->path, path ) && !Q_stricmp( sp->dir->gamedir, dir )) {
|
|
return; // we've already got this one
|
|
}
|
|
}
|
|
|
|
Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) );
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
path_len = (int) strlen( path ) + 1;
|
|
path_len = PAD( path_len, sizeof( int ) );
|
|
dir_len = (int) strlen( dir ) + 1;
|
|
dir_len = PAD( dir_len, sizeof( int ) );
|
|
len = sizeof( *search ) + sizeof( *search->dir ) + path_len + dir_len;
|
|
|
|
search = Z_TagMalloc( len, TAG_SEARCH_PATH );
|
|
Com_Memset( search, 0, len );
|
|
search->dir = (directory_t*)( search + 1 );
|
|
search->dir->path = (char*)( search->dir + 1 );
|
|
search->dir->gamedir = (char*)( search->dir->path + path_len );
|
|
|
|
strcpy( search->dir->path, path );
|
|
strcpy( search->dir->gamedir, dir );
|
|
gamedir = search->dir->gamedir;
|
|
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
fs_dirCount++;
|
|
|
|
// find all pak files in this directory
|
|
Q_strncpyz( curpath, FS_BuildOSPath( path, dir, NULL ), sizeof( curpath ) );
|
|
|
|
// Get .pk3 files
|
|
pakfiles = Sys_ListFiles(curpath, ".pk3", NULL, &numfiles, qfalse);
|
|
|
|
if ( numfiles >= 2 )
|
|
FS_SortFileList( pakfiles, numfiles - 1 );
|
|
|
|
pakfilesi = 0;
|
|
pakdirsi = 0;
|
|
|
|
if ( fs_numServerPaks ) {
|
|
numdirs = 0;
|
|
pakdirs = NULL;
|
|
} else {
|
|
// Get top level directories (we'll filter them later since the Sys_ListFiles filtering is terrible)
|
|
pakdirs = Sys_ListFiles( curpath, "/", NULL, &numdirs, qfalse );
|
|
if ( numdirs >= 2 ) {
|
|
FS_SortFileList( pakdirs, numdirs - 1 );
|
|
}
|
|
}
|
|
|
|
while (( pakfilesi < numfiles) || (pakdirsi < numdirs) )
|
|
{
|
|
// Check if a pakfile or pakdir comes next
|
|
if (pakfilesi >= numfiles) {
|
|
// We've used all the pakfiles, it must be a pakdir.
|
|
pakwhich = 0;
|
|
}
|
|
else if (pakdirsi >= numdirs) {
|
|
// We've used all the pakdirs, it must be a pakfile.
|
|
pakwhich = 1;
|
|
}
|
|
else {
|
|
// Could be either, compare to see which name comes first
|
|
pakwhich = (FS_PathCmp( pakfiles[pakfilesi], pakdirs[pakdirsi] ) < 0);
|
|
}
|
|
|
|
if ( pakwhich ) {
|
|
|
|
len = strlen( pakfiles[pakfilesi] );
|
|
if ( !FS_IsExt( pakfiles[pakfilesi], ".pk3", len ) ) {
|
|
// not a pk3 file
|
|
pakfilesi++;
|
|
continue;
|
|
}
|
|
|
|
// The next .pk3 file is before the next .pk3dir
|
|
pakfile = FS_BuildOSPath( path, dir, pakfiles[pakfilesi] );
|
|
if ( (pak = FS_LoadZipFile( pakfile ) ) == NULL ) {
|
|
// This isn't a .pk3! Next!
|
|
pakfilesi++;
|
|
continue;
|
|
}
|
|
|
|
// store the game name for downloading
|
|
pak->pakGamename = gamedir;
|
|
|
|
pak->index = fs_packCount;
|
|
pak->referenced = 0;
|
|
pak->exclude = qfalse;
|
|
|
|
fs_packFiles += pak->numfiles;
|
|
fs_packCount++;
|
|
|
|
search = Z_TagMalloc( sizeof( *search ), TAG_SEARCH_PACK );
|
|
Com_Memset( search, 0, sizeof( *search ) );
|
|
search->pack = pak;
|
|
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
|
|
pakfilesi++;
|
|
} else {
|
|
|
|
len = strlen(pakdirs[pakdirsi]);
|
|
|
|
// The next .pk3dir is before the next .pk3 file
|
|
// But wait, this could be any directory, we're filtering to only ending with ".pk3dir" here.
|
|
if (!FS_IsExt(pakdirs[pakdirsi], va(".%s",cl_selectedmod->string), len)) {
|
|
// This isn't a .pk3dir! Next!
|
|
pakdirsi++;
|
|
continue;
|
|
}
|
|
|
|
// add the directory to the search path
|
|
path_len = (int) strlen( curpath ) + 1;
|
|
path_len = PAD( path_len, sizeof( int ) );
|
|
dir_len = PAD( len + 1, sizeof( int ) );
|
|
len = sizeof( *search ) + sizeof( *search->dir ) + path_len + dir_len;
|
|
|
|
search = Z_TagMalloc( len, TAG_SEARCH_DIR );
|
|
Com_Memset( search, 0, len );
|
|
search->dir = (directory_t*)(search + 1);
|
|
search->dir->path = (char*)( search->dir + 1 );
|
|
search->dir->gamedir = (char*)( search->dir->path + path_len );
|
|
search->policy = DIR_ALLOW;
|
|
|
|
strcpy( search->dir->path, curpath ); // c:\quake3\baseq3
|
|
strcpy( search->dir->gamedir, pakdirs[ pakdirsi ] );// mypak.pk3dir
|
|
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
fs_pk3dirCount++;
|
|
|
|
pakdirsi++;
|
|
}
|
|
}
|
|
|
|
// done
|
|
Sys_FreeFileList( pakdirs );
|
|
Sys_FreeFileList( pakfiles );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_idPak
|
|
================
|
|
*/
|
|
qboolean FS_idPak(const char *pak, const char *base, int numPaks)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_ID_PAKS; i++) {
|
|
if ( !FS_FilenameCompare(pak, va("%s/pak%d", base, i)) ) {
|
|
break;
|
|
}
|
|
}
|
|
if (i < numPaks) {
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_InvalidGameDir
|
|
return true if path is a reference to current directory or directory traversal
|
|
or a sub-directory
|
|
================
|
|
*/
|
|
qboolean FS_InvalidGameDir( const char *gamedir )
|
|
{
|
|
if ( !strcmp( gamedir, "." ) || !strcmp( gamedir, ".." )
|
|
|| strchr( gamedir, '/' ) || strchr( gamedir, '\\' ) ) {
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_ComparePaks
|
|
|
|
----------------
|
|
dlstring == qtrue
|
|
|
|
Returns a list of pak files that we should download from the server. They all get stored
|
|
in the current gamedir and an FS_Restart will be fired up after we download them all.
|
|
|
|
The string is the format:
|
|
|
|
@remotename@localname [repeat]
|
|
|
|
static int fs_numServerReferencedPaks;
|
|
static int fs_serverReferencedPaks[MAX_REF_PAKS];
|
|
static char *fs_serverReferencedPakNames[MAX_REF_PAKS];
|
|
|
|
----------------
|
|
dlstring == qfalse
|
|
|
|
we are not interested in a download string format, we want something human-readable
|
|
(this is used for diagnostics while connecting to a pure server)
|
|
|
|
================
|
|
*/
|
|
qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
|
|
const searchpath_t *sp;
|
|
qboolean havepak;
|
|
char *origpos = neededpaks;
|
|
int i;
|
|
|
|
if (!fs_numServerReferencedPaks)
|
|
return qfalse; // Server didn't send any pack information along
|
|
|
|
*neededpaks = '\0';
|
|
|
|
for ( i = 0 ; i < fs_numServerReferencedPaks ; i++ )
|
|
{
|
|
// Ok, see if we have this pak file
|
|
havepak = qfalse;
|
|
|
|
// never autodownload any of the id paks
|
|
if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME, NUM_ID_PAKS) || FS_idPak(fs_serverReferencedPakNames[i], BASETA, NUM_TA_PAKS) ) {
|
|
continue;
|
|
}
|
|
|
|
// Make sure the server cannot make us write to non-quake3 directories.
|
|
if ( FS_CheckDirTraversal( fs_serverReferencedPakNames[i] ) ) {
|
|
Com_Printf( "WARNING: Invalid download name %s\n", fs_serverReferencedPakNames[i] );
|
|
continue;
|
|
}
|
|
|
|
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
|
|
if ( sp->pack && sp->pack->checksum == fs_serverReferencedPaks[i] ) {
|
|
havepak = qtrue; // This is it!
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !havepak && fs_serverReferencedPakNames[i] && *fs_serverReferencedPakNames[i] ) {
|
|
// Don't got it
|
|
|
|
if (dlstring)
|
|
{
|
|
// We need this to make sure we won't hit the end of the buffer or the server could
|
|
// overwrite non-pk3 files on clients by writing so much crap into neededpaks that
|
|
// Q_strcat cuts off the .pk3 extension.
|
|
|
|
origpos += strlen(origpos);
|
|
|
|
// Remote name
|
|
Q_strcat( neededpaks, len, "@");
|
|
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
|
|
Q_strcat( neededpaks, len, ".pk3" );
|
|
|
|
// Local name
|
|
Q_strcat( neededpaks, len, "@");
|
|
// Do we have one with the same name?
|
|
if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) )
|
|
{
|
|
char st[MAX_ZPATH];
|
|
// We already have one called this, we need to download it to another name
|
|
// Make something up with the checksum in it
|
|
Com_sprintf( st, sizeof( st ), "%s.%08x.pk3", fs_serverReferencedPakNames[i], fs_serverReferencedPaks[i] );
|
|
Q_strcat( neededpaks, len, st );
|
|
} else
|
|
{
|
|
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
|
|
Q_strcat( neededpaks, len, ".pk3" );
|
|
}
|
|
|
|
// Find out whether it might have overflowed the buffer and don't add this file to the
|
|
// list if that is the case.
|
|
if(strlen(origpos) + (origpos - neededpaks) >= len - 1)
|
|
{
|
|
*origpos = '\0';
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
|
|
Q_strcat( neededpaks, len, ".pk3" );
|
|
// Do we have one with the same name?
|
|
if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) )
|
|
{
|
|
Q_strcat( neededpaks, len, " (local file exists with wrong checksum)");
|
|
}
|
|
Q_strcat( neededpaks, len, "\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( *neededpaks ) {
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse; // We have them all
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_Shutdown
|
|
|
|
Frees all resources.
|
|
================
|
|
*/
|
|
void FS_Shutdown( qboolean closemfp )
|
|
{
|
|
searchpath_t *p, *next;
|
|
int i;
|
|
|
|
// close opened files
|
|
if ( closemfp )
|
|
{
|
|
for ( i = 1; i < MAX_FILE_HANDLES; i++ )
|
|
{
|
|
if ( !fsh[i].handleFiles.file.v )
|
|
continue;
|
|
|
|
FS_FCloseFile( i );
|
|
}
|
|
}
|
|
|
|
#ifdef DELAY_WRITECONFIG
|
|
if ( fs_searchpaths )
|
|
{
|
|
Com_WriteConfiguration();
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_PK3_CACHE
|
|
FS_ResetCacheReferences();
|
|
#endif
|
|
|
|
// free everything
|
|
for( p = fs_searchpaths; p; p = next )
|
|
{
|
|
next = p->next;
|
|
|
|
if ( p->pack )
|
|
{
|
|
#ifdef USE_PK3_CACHE
|
|
#ifdef USE_HANDLE_CACHE
|
|
if ( p->pack->next_h )
|
|
FS_RemoveFromHandleList( p->pack );
|
|
#endif
|
|
#else
|
|
FS_FreePak( p->pack );
|
|
#endif
|
|
p->pack = NULL;
|
|
}
|
|
|
|
Z_Free( p );
|
|
}
|
|
|
|
// any FS_ calls will now be an error until reinitialized
|
|
fs_searchpaths = NULL;
|
|
fs_packFiles = 0;
|
|
|
|
fs_pk3dirCount = 0;
|
|
fs_packCount = 0;
|
|
fs_dirCount = 0;
|
|
|
|
Cmd_RemoveCommand( "path" );
|
|
Cmd_RemoveCommand( "dir" );
|
|
Cmd_RemoveCommand( "fdir" );
|
|
Cmd_RemoveCommand( "touchFile" );
|
|
Cmd_RemoveCommand( "which" );
|
|
Cmd_RemoveCommand( "lsof" );
|
|
Cmd_RemoveCommand( "fs_restart" );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_ReorderSearchPaths
|
|
================
|
|
*/
|
|
static void FS_ReorderSearchPaths( void ) {
|
|
searchpath_t **list, **paks, **dirs;
|
|
searchpath_t *path;
|
|
int i, ndirs, npaks, cnt;
|
|
|
|
cnt = fs_packCount + fs_dirCount + fs_pk3dirCount;
|
|
if ( cnt == 0 )
|
|
return;
|
|
|
|
// relink path chains in following order:
|
|
// 1. pk3dirs @ pak files
|
|
// 2. directories
|
|
list = (searchpath_t **)Z_Malloc( cnt * sizeof( list[0] ) );
|
|
paks = list;
|
|
dirs = list + fs_pk3dirCount + fs_packCount;
|
|
|
|
npaks = ndirs = 0;
|
|
path = fs_searchpaths;
|
|
while ( path ) {
|
|
if ( path->pack || path->policy != DIR_STATIC ) {
|
|
paks[npaks++] = path;
|
|
} else {
|
|
dirs[ndirs++] = path;
|
|
}
|
|
path = path->next;
|
|
}
|
|
|
|
fs_searchpaths = list[0];
|
|
for ( i = 0; i < cnt-1; i++ ) {
|
|
list[i]->next = list[i+1];
|
|
}
|
|
list[cnt-1]->next = NULL;
|
|
|
|
Z_Free( list );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_ReorderPurePaks
|
|
NOTE TTimo: the reordering that happens here is not reflected in the cvars (\cvarlist *pak*)
|
|
this can lead to misleading situations, see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
|
|
================
|
|
*/
|
|
static void FS_ReorderPurePaks( void )
|
|
{
|
|
searchpath_t *s;
|
|
int i;
|
|
searchpath_t **p_insert_index, // for linked list reordering
|
|
**p_previous; // when doing the scan
|
|
|
|
fs_reordered = qfalse;
|
|
|
|
// only relevant when connected to pure server
|
|
if ( !fs_numServerPaks )
|
|
return;
|
|
|
|
p_insert_index = &fs_searchpaths; // we insert in order at the beginning of the list
|
|
for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
|
|
p_previous = p_insert_index; // track the pointer-to-current-item
|
|
for (s = *p_insert_index; s; s = s->next) {
|
|
// the part of the list before p_insert_index has been sorted already
|
|
if (s->pack && fs_serverPaks[i] == s->pack->checksum) {
|
|
fs_reordered = qtrue;
|
|
// move this element to the insert list
|
|
*p_previous = s->next;
|
|
s->next = *p_insert_index;
|
|
*p_insert_index = s;
|
|
// increment insert list
|
|
p_insert_index = &s->next;
|
|
break; // iterate to next server pack
|
|
}
|
|
p_previous = &s->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_OwnerName
|
|
================
|
|
*/
|
|
static const char *FS_OwnerName( handleOwner_t owner )
|
|
{
|
|
static const char *s[4]= { "SY", "QA", "CG", "UI" };
|
|
if ( owner < H_SYSTEM || owner > H_Q3UI )
|
|
return "??";
|
|
return s[owner];
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_ListOpenFiles
|
|
================
|
|
*/
|
|
static void FS_ListOpenFiles_f( void ) {
|
|
int i;
|
|
fileHandleData_t *fh;
|
|
fh = fsh;
|
|
for ( i = 0; i < MAX_FILE_HANDLES; i++, fh++ ) {
|
|
if ( !fh->handleFiles.file.v )
|
|
continue;
|
|
Com_Printf( "%2i %2s %s\n", i, FS_OwnerName(fh->owner), fh->name );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_LoadedPakPureChecksums
|
|
=====================
|
|
*/
|
|
static int fs_numPureChecksums;
|
|
static int fs_pureChecksum[ MAX_FOUND_FILES ];
|
|
|
|
static void FS_LoadedPakPureChecksums( void )
|
|
{
|
|
const searchpath_t *search;
|
|
|
|
fs_numPureChecksums = 0;
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
if ( search->pack ) {
|
|
if ( fs_numPureChecksums >= ARRAY_LEN( fs_pureChecksum ) ) {
|
|
Com_DPrintf( "WARNING: pure checksums overflowed\n" );
|
|
fs_numPureChecksums = 0;
|
|
return;
|
|
}
|
|
fs_pureChecksum[ fs_numPureChecksums ] = search->pack->pure_checksum;
|
|
fs_numPureChecksums++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_IsPureChecksum
|
|
================
|
|
*/
|
|
qboolean FS_IsPureChecksum( int sum )
|
|
{
|
|
int i;
|
|
|
|
if ( fs_numPureChecksums == 0 )
|
|
return qtrue;
|
|
|
|
for ( i = 0; i < fs_numPureChecksums; i++ )
|
|
if ( fs_pureChecksum[i] == sum )
|
|
return qtrue;
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_Startup
|
|
================
|
|
*/
|
|
static void FS_Startup( void ) {
|
|
const char *homePath;
|
|
int start, end;
|
|
|
|
Com_Printf( "----- FS_Startup -----\n" );
|
|
|
|
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
|
|
Cvar_SetDescription( fs_debug, "Debugging tool for the filesystem. Run the game in debug mode. Prints additional information regarding read files into the console." );
|
|
fs_copyfiles = Cvar_Get( "fs_copyfiles", "0", CVAR_INIT );
|
|
Cvar_SetDescription( fs_copyfiles, "Whether or not to copy files when loading them into the game. Every file found in the cdpath will be copied over." );
|
|
fs_basepath = Cvar_Get( "fs_basepath", Sys_DefaultBasePath(), CVAR_INIT | CVAR_PROTECTED | CVAR_PRIVATE );
|
|
Cvar_SetDescription( fs_basepath, "Write-protected CVAR specifying the path to the installation folder of the game." );
|
|
fs_basegame = Cvar_Get( "fs_basegame", BASEGAME, CVAR_INIT | CVAR_PROTECTED );
|
|
Cvar_SetDescription( fs_basegame, "Write-protected CVAR specifying the path to the base game folder." );
|
|
fs_steampath = Cvar_Get( "fs_steampath", Sys_SteamPath(), CVAR_INIT | CVAR_PROTECTED | CVAR_PRIVATE );
|
|
|
|
#ifndef USE_HANDLE_CACHE
|
|
fs_locked = Cvar_Get( "fs_locked", "0", CVAR_INIT );
|
|
Cvar_SetDescription( fs_locked, "Set file handle policy for pk3 files:\n"
|
|
" 0 - release after use, unlimited number of pk3 files can be loaded\n"
|
|
" 1 - keep file handle locked, more consistent, total pk3 files count limited to ~1k-4k\n" );
|
|
#endif
|
|
|
|
if ( !fs_basegame->string[0] )
|
|
Com_Error( ERR_FATAL, "* fs_basegame is not set *" );
|
|
|
|
homePath = Sys_DefaultHomePath();
|
|
if ( !homePath || !homePath[0] ) {
|
|
homePath = fs_basepath->string;
|
|
}
|
|
|
|
fs_homepath = Cvar_Get( "fs_homepath", homePath, CVAR_INIT | CVAR_PROTECTED | CVAR_PRIVATE );
|
|
Cvar_SetDescription( fs_homepath, "Directory to store user configuration and downloaded files." );
|
|
|
|
fs_gamedirvar = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO );
|
|
Cvar_CheckRange( fs_gamedirvar, NULL, NULL, CV_FSPATH );
|
|
Cvar_SetDescription( fs_gamedirvar, "Specify an alternate mod directory and run the game with this mod." );
|
|
|
|
if ( !Q_stricmp( fs_basegame->string, fs_gamedirvar->string ) ) {
|
|
Cvar_ForceReset( "fs_game" );
|
|
}
|
|
|
|
fs_excludeReference = Cvar_Get( "fs_excludeReference", "", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
Cvar_SetDescription( fs_excludeReference,
|
|
"Exclude specified pak files from download list on client side.\n"
|
|
"Format is <moddir>/<pakname> (without .pk3 suffix), you may list multiple entries separated by space." );
|
|
|
|
start = Sys_Milliseconds();
|
|
|
|
#ifdef USE_PK3_CACHE
|
|
#ifdef USE_PK3_CACHE_FILE
|
|
FS_LoadCache();
|
|
#endif
|
|
#endif
|
|
|
|
// add search path elements in reverse priority order
|
|
if ( fs_steampath->string[0] ) {
|
|
FS_AddGameDirectory( fs_steampath->string, fs_basegame->string );
|
|
}
|
|
|
|
if ( fs_basepath->string[0] ) {
|
|
FS_AddGameDirectory( fs_basepath->string, fs_basegame->string );
|
|
}
|
|
|
|
// fs_homepath is somewhat particular to *nix systems, only add if relevant
|
|
// NOTE: same filtering below for mods and basegame
|
|
if ( fs_homepath->string[0] && Q_stricmp( fs_homepath->string, fs_basepath->string ) ) {
|
|
FS_AddGameDirectory( fs_homepath->string, fs_basegame->string );
|
|
}
|
|
|
|
// check for additional game folder for mods
|
|
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, fs_basegame->string ) ) {
|
|
if ( fs_steampath->string[0] ) {
|
|
FS_AddGameDirectory( fs_steampath->string, fs_gamedirvar->string );
|
|
}
|
|
if ( fs_basepath->string[0] ) {
|
|
FS_AddGameDirectory( fs_basepath->string, fs_gamedirvar->string );
|
|
}
|
|
if ( fs_homepath->string[0] && Q_stricmp( fs_homepath->string, fs_basepath->string ) ) {
|
|
FS_AddGameDirectory( fs_homepath->string, fs_gamedirvar->string );
|
|
}
|
|
}
|
|
|
|
// reorder search paths to minimize further changes
|
|
FS_ReorderSearchPaths();
|
|
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
|
|
// reorder the pure pk3 files according to server order
|
|
FS_ReorderPurePaks();
|
|
|
|
// get the pure checksums of the pk3 files loaded by the server
|
|
FS_LoadedPakPureChecksums();
|
|
|
|
end = Sys_Milliseconds();
|
|
|
|
Com_ReadCDKey( fs_basegame->string );
|
|
|
|
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, fs_basegame->string ) ) {
|
|
Com_AppendCDKey( fs_gamedirvar->string );
|
|
}
|
|
|
|
// add our commands
|
|
Cmd_AddCommand( "path", FS_Path_f );
|
|
Cmd_AddCommand( "dir", FS_Dir_f );
|
|
Cmd_AddCommand( "fdir", FS_NewDir_f );
|
|
Cmd_AddCommand( "touchFile", FS_TouchFile_f );
|
|
Cmd_AddCommand( "lsof", FS_ListOpenFiles_f );
|
|
Cmd_AddCommand( "which", FS_Which_f );
|
|
Cmd_SetCommandCompletionFunc( "which", FS_CompleteFileName );
|
|
Cmd_AddCommand( "fs_restart", FS_Reload );
|
|
|
|
// print the current search paths
|
|
//FS_Path_f();
|
|
Com_Printf( "...loaded in %i milliseconds\n", end - start );
|
|
|
|
Com_Printf( "----------------------\n" );
|
|
Com_Printf( "%d files in %d pk3 files\n", fs_packFiles, fs_packCount );
|
|
|
|
fs_gamedirvar->modified = qfalse; // We just loaded, it's not modified
|
|
|
|
// check original q3a files
|
|
if ( !Q_stricmp( fs_basegame->string, BASEGAME ) || !Q_stricmp( fs_basegame->string, BASEDEMO ) )
|
|
//FS_CheckIdPaks();
|
|
|
|
#ifdef FS_MISSING
|
|
if (missingFiles == NULL) {
|
|
missingFiles = Sys_FOpen( "\\missing.txt", "ab" );
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_PK3_CACHE
|
|
FS_FreeUnusedCache();
|
|
#ifdef USE_PK3_CACHE_FILE
|
|
FS_SaveCache();
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
|
|
static void FS_PrintSearchPaths( void )
|
|
{
|
|
const searchpath_t *path = fs_searchpaths;
|
|
|
|
Com_Printf( "\nSearch paths:\n" );
|
|
|
|
while ( path )
|
|
{
|
|
if ( path->dir && path->policy == DIR_STATIC )
|
|
Com_Printf( " * %s\n", path->dir->path );
|
|
|
|
path = path->next;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
FS_CheckIdPaks
|
|
|
|
Checks that pak0.pk3 is present and its checksum is correct
|
|
Note: If you're building a game that doesn't depend on the
|
|
Q3 media pak0.pk3, you'll want to remove this function
|
|
===================
|
|
*/
|
|
static void FS_CheckIdPaks( void )
|
|
{
|
|
const searchpath_t *path;
|
|
const char* pakBasename;
|
|
qboolean founddemo = qfalse;
|
|
unsigned foundPak = 0;
|
|
|
|
for ( path = fs_searchpaths; path; path = path->next )
|
|
{
|
|
if ( !path->pack )
|
|
continue;
|
|
|
|
pakBasename = path->pack->pakBasename;
|
|
|
|
if(!Q_stricmpn( path->pack->pakGamename, BASEDEMO, MAX_OSPATH )
|
|
&& !Q_stricmpn( pakBasename, "pak0", MAX_OSPATH ))
|
|
{
|
|
founddemo = qtrue;
|
|
|
|
if( path->pack->checksum == DEMO_PAK0_CHECKSUM )
|
|
{
|
|
Com_Printf( "\n\n"
|
|
"**************************************************\n"
|
|
"WARNING: It looks like you're using pak0.pk3\n"
|
|
"from the demo. This may work fine, but it is not\n"
|
|
"guaranteed or supported.\n"
|
|
"**************************************************\n\n\n" );
|
|
}
|
|
}
|
|
|
|
else if(!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH )
|
|
&& strlen(pakBasename) == 4 && !Q_stricmpn( pakBasename, "pak", 3 )
|
|
&& pakBasename[3] >= '0' && pakBasename[3] <= '8')
|
|
{
|
|
if( (unsigned int)path->pack->checksum != pak_checksums[pakBasename[3]-'0'] )
|
|
{
|
|
FS_PrintSearchPaths();
|
|
|
|
if(pakBasename[3] == '0')
|
|
{
|
|
Com_Printf("\n\n"
|
|
"**************************************************\n"
|
|
"ERROR: pak0.pk3 is present but its checksum (%u)\n"
|
|
"is not correct. Please re-copy pak0.pk3 from your\n"
|
|
"legitimate Q3 CDROM.\n"
|
|
"**************************************************\n\n\n",
|
|
path->pack->checksum );
|
|
}
|
|
else
|
|
{
|
|
Com_Printf("\n\n"
|
|
"**************************************************\n"
|
|
"ERROR: pak%d.pk3 is present but its checksum (%u)\n"
|
|
"is not correct. Please re-install Quake 3 Arena \n"
|
|
"Point Release v1.32 pk3 files\n"
|
|
"**************************************************\n\n\n",
|
|
pakBasename[3]-'0', path->pack->checksum );
|
|
}
|
|
Com_Error(ERR_FATAL, "\n* You need to install correct Quake III Arena files in order to play *");
|
|
}
|
|
|
|
foundPak |= 1<<(pakBasename[3]-'0');
|
|
}
|
|
}
|
|
|
|
if(!founddemo && (foundPak & 0x1ff) != 0x1ff )
|
|
{
|
|
FS_PrintSearchPaths();
|
|
|
|
if((foundPak&1) != 1 )
|
|
{
|
|
Com_Printf("\n\n"
|
|
"pak0.pk3 is missing. Please copy it\n"
|
|
"from your legitimate Q3 CDROM.\n");
|
|
}
|
|
|
|
if((foundPak&0x1fe) != 0x1fe )
|
|
{
|
|
Com_Printf("\n\n"
|
|
"Point Release files are missing. Please\n"
|
|
"re-install the 1.32 point release.\n");
|
|
}
|
|
|
|
Com_Printf("\n\n"
|
|
"Also check that your Q3 executable is in\n"
|
|
"the correct place and that every file\n"
|
|
"in the %s directory is present and readable.\n", BASEGAME);
|
|
|
|
if(!fs_gamedirvar->string[0]
|
|
|| !Q_stricmp( fs_gamedirvar->string, BASEGAME )
|
|
|| !Q_stricmp( fs_gamedirvar->string, BASETA ))
|
|
Com_Error(ERR_FATAL, "\n*** you need to install Quake III Arena in order to play ***");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_LoadedPakChecksums
|
|
|
|
Returns a space separated string containing the checksums of all loaded pk3 files.
|
|
Servers with sv_pure set will get this string and pass it to clients.
|
|
=====================
|
|
*/
|
|
const char *FS_LoadedPakChecksums( qboolean *overflowed ) {
|
|
static char info[BIG_INFO_STRING];
|
|
const searchpath_t *search;
|
|
char buf[ 32 ];
|
|
char *s, *max;
|
|
int len;
|
|
|
|
s = info;
|
|
info[0] = '\0';
|
|
max = &info[sizeof(info)-1];
|
|
*overflowed = qfalse;
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( !search->pack )
|
|
continue;
|
|
|
|
if ( search->pack->exclude )
|
|
continue;
|
|
|
|
if ( info[0] )
|
|
len = sprintf( buf, " %i", search->pack->checksum );
|
|
else
|
|
len = sprintf( buf, "%i", search->pack->checksum );
|
|
|
|
if ( s + len > max ) {
|
|
*overflowed = qtrue;
|
|
break;
|
|
}
|
|
|
|
s = Q_stradd( s, buf );
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_LoadedPakNames
|
|
|
|
Returns a space separated string containing the names of all loaded pk3 files.
|
|
Servers with sv_pure set will get this string and pass it to clients.
|
|
=====================
|
|
*/
|
|
#ifndef DEDICATED
|
|
const char *FS_LoadedPakNames( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
const searchpath_t *search;
|
|
char *s, *max;
|
|
int len;
|
|
|
|
s = info;
|
|
info[0] = '\0';
|
|
max = &info[sizeof(info)-1];
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( !search->pack )
|
|
continue;
|
|
|
|
if ( search->pack->exclude )
|
|
continue;
|
|
|
|
len = (int)strlen( search->pack->pakBasename );
|
|
if ( info[0] )
|
|
len++;
|
|
|
|
if ( s + len > max )
|
|
break;
|
|
|
|
if ( info[0] )
|
|
s = Q_stradd( s, " " );
|
|
|
|
s = Q_stradd( s, search->pack->pakBasename );
|
|
}
|
|
|
|
return info;
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_ReferencedPakChecksums
|
|
|
|
Returns a space separated string containing the checksums of all referenced pk3 files.
|
|
The server will send this to the clients so they can check which files should be auto-downloaded.
|
|
=====================
|
|
*/
|
|
const char *FS_ReferencedPakChecksums( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
const searchpath_t *search;
|
|
|
|
info[0] = '\0';
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( search->pack ) {
|
|
if ( search->pack->exclude ) {
|
|
continue;
|
|
}
|
|
if ( search->pack->referenced || Q_stricmp( search->pack->pakGamename, fs_basegame->string ) ) {
|
|
Q_strcat( info, sizeof( info ), va( "%i ", search->pack->checksum ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_ReferencedPakPureChecksums
|
|
|
|
Returns a space separated string containing the pure checksums of all referenced pk3 files.
|
|
Servers with sv_pure set will get this string back from clients for pure validation
|
|
|
|
The string has a specific order, "cgame ui @ ref1 ref2 ref3 ..."
|
|
=====================
|
|
*/
|
|
const char *FS_ReferencedPakPureChecksums( int maxlen ) {
|
|
static char info[ MAX_STRING_CHARS*2 ];
|
|
char *s, *max;
|
|
const searchpath_t *search;
|
|
int nFlags, numPaks, checksum;
|
|
|
|
max = info + maxlen; // maxlen is always smaller than MAX_STRING_CHARS so we can overflow a bit
|
|
s = info;
|
|
*s = '\0';
|
|
|
|
checksum = fs_checksumFeed;
|
|
numPaks = 0;
|
|
for ( nFlags = FS_CGAME_REF; nFlags; nFlags = nFlags >> 1 ) {
|
|
if ( nFlags & FS_GENERAL_REF ) {
|
|
// add a delimiter between must haves and general refs
|
|
s = Q_stradd( s, "@ " );
|
|
if ( s > max ) // client-side overflow
|
|
break;
|
|
}
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file and has it been referenced based on flag?
|
|
if ( search->pack && (search->pack->referenced & nFlags)) {
|
|
s = Q_stradd( s, va( "%i ", search->pack->pure_checksum ) );
|
|
if ( s > max ) // client-side overflow
|
|
break;
|
|
if ( nFlags & (FS_CGAME_REF | FS_UI_REF) ) {
|
|
break;
|
|
}
|
|
checksum ^= search->pack->pure_checksum;
|
|
numPaks++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// last checksum is the encoded number of referenced pk3s
|
|
checksum ^= numPaks;
|
|
s = Q_stradd( s, va( "%i ", checksum ) );
|
|
if ( s > max ) {
|
|
// client-side overflow
|
|
Com_Printf( S_COLOR_YELLOW "WARNING: pure checksum list is too long (%i), you might be not able to play on remote server!\n", (int)(s - info) );
|
|
*max = '\0';
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_ExcludeReference
|
|
=====================
|
|
*/
|
|
qboolean FS_ExcludeReference( void ) {
|
|
const searchpath_t *search;
|
|
const char *pakName;
|
|
int i, nargs;
|
|
qboolean x;
|
|
|
|
if ( fs_excludeReference->string[0] == '\0' )
|
|
return qfalse;
|
|
|
|
Cmd_TokenizeStringIgnoreQuotes( fs_excludeReference->string );
|
|
nargs = Cmd_Argc();
|
|
x = qfalse;
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
if ( search->pack ) {
|
|
if ( !search->pack->referenced ) {
|
|
continue;
|
|
}
|
|
pakName = va( "%s/%s", search->pack->pakGamename, search->pack->pakBasename );
|
|
for ( i = 0; i < nargs; i++ ) {
|
|
if ( Q_stricmp( Cmd_Argv( i ), pakName ) == 0 ) {
|
|
search->pack->exclude = qtrue;
|
|
x = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_ReferencedPakNames
|
|
|
|
Returns a space separated string containing the names of all referenced pk3 files.
|
|
The server will send this to the clients so they can check which files should be auto-downloaded.
|
|
=====================
|
|
*/
|
|
const char *FS_ReferencedPakNames( void ) {
|
|
static char info[BIG_INFO_STRING];
|
|
const searchpath_t *search;
|
|
const char *pakName;
|
|
info[0] = '\0';
|
|
|
|
// we want to return ALL pk3's from the fs_game path
|
|
// and referenced one's from baseq3
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( search->pack ) {
|
|
if ( search->pack->exclude ) {
|
|
continue;
|
|
}
|
|
if ( search->pack->referenced || Q_stricmp( search->pack->pakGamename, fs_basegame->string ) ) {
|
|
pakName = va( "%s/%s", search->pack->pakGamename, search->pack->pakBasename );
|
|
if ( *info != '\0' ) {
|
|
Q_strcat( info, sizeof( info ), " " );
|
|
}
|
|
Q_strcat( info, sizeof( info ), pakName );
|
|
}
|
|
}
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_ClearPakReferences
|
|
=====================
|
|
*/
|
|
void FS_ClearPakReferences( int flags ) {
|
|
const searchpath_t *search;
|
|
|
|
if ( !flags ) {
|
|
flags = -1;
|
|
}
|
|
for ( search = fs_searchpaths; search; search = search->next ) {
|
|
// is the element a pak file and has it been referenced?
|
|
if ( search->pack ) {
|
|
search->pack->referenced &= ~flags;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_ApplyDirPolicy
|
|
|
|
Set access rights for non-regular (pk3dir) directories
|
|
=====================
|
|
*/
|
|
static void FS_SetDirPolicy( dirPolicy_t policy ) {
|
|
searchpath_t *search;
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
if ( search->dir && search->policy != DIR_STATIC ) {
|
|
search->policy = policy;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_PureServerSetLoadedPaks
|
|
|
|
If the string is empty, all data sources will be allowed.
|
|
If not empty, only pk3 files that match one of the space
|
|
separated checksums will be checked for files, with the
|
|
exception of .cfg and .dat files.
|
|
=====================
|
|
*/
|
|
void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames ) {
|
|
int i, c, d;
|
|
|
|
Cmd_TokenizeString( pakSums );
|
|
|
|
c = Cmd_Argc();
|
|
if ( c > ARRAY_LEN( fs_serverPaks ) ) {
|
|
c = ARRAY_LEN( fs_serverPaks );
|
|
}
|
|
|
|
fs_numServerPaks = c;
|
|
|
|
FS_SetDirPolicy( c ? DIR_DENY : DIR_ALLOW );
|
|
|
|
for ( i = 0 ; i < c ; i++ ) {
|
|
fs_serverPaks[i] = atoi( Cmd_Argv( i ) );
|
|
}
|
|
|
|
if ( fs_numServerPaks ) {
|
|
Com_DPrintf( "Connected to a pure server.\n" );
|
|
}
|
|
else
|
|
{
|
|
if ( fs_reordered )
|
|
{
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
|
|
// force a restart to make sure the search order will be correct
|
|
Com_DPrintf( "FS search reorder is required\n" );
|
|
FS_Restart( fs_checksumFeed );
|
|
return;
|
|
}
|
|
}
|
|
|
|
for ( i = 0 ; i < ARRAY_LEN( fs_serverPakNames ) ; i++ ) {
|
|
if ( fs_serverPakNames[i] ) {
|
|
Z_Free( fs_serverPakNames[i] );
|
|
}
|
|
fs_serverPakNames[i] = NULL;
|
|
}
|
|
|
|
if ( pakNames && *pakNames ) {
|
|
Cmd_TokenizeString( pakNames );
|
|
|
|
d = Cmd_Argc();
|
|
if ( d > ARRAY_LEN( fs_serverPakNames ) ) {
|
|
d = ARRAY_LEN( fs_serverPakNames );
|
|
}
|
|
|
|
for ( i = 0 ; i < d ; i++ ) {
|
|
fs_serverPakNames[i] = FS_CopyString( Cmd_Argv( i ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FS_PureServerSetReferencedPaks
|
|
|
|
The checksums and names of the pk3 files referenced at the server
|
|
are sent to the client and stored here. The client will use these
|
|
checksums to see if any pk3 files need to be auto-downloaded.
|
|
=====================
|
|
*/
|
|
void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames ) {
|
|
int i, c, d = 0;
|
|
|
|
Cmd_TokenizeString( pakSums );
|
|
|
|
c = Cmd_Argc();
|
|
if ( c > ARRAY_LEN( fs_serverReferencedPaks ) ) {
|
|
c = ARRAY_LEN( fs_serverReferencedPaks );
|
|
}
|
|
|
|
for ( i = 0 ; i < c ; i++ ) {
|
|
fs_serverReferencedPaks[i] = atoi( Cmd_Argv( i ) );
|
|
}
|
|
|
|
for ( i = 0 ; i < ARRAY_LEN( fs_serverReferencedPakNames ); i++ ) {
|
|
if ( fs_serverReferencedPakNames[i] )
|
|
Z_Free( fs_serverReferencedPakNames[i] );
|
|
fs_serverReferencedPakNames[i] = NULL;
|
|
}
|
|
|
|
if ( pakNames && *pakNames ) {
|
|
Cmd_TokenizeString( pakNames );
|
|
|
|
d = Cmd_Argc();
|
|
|
|
if ( d > c )
|
|
d = c;
|
|
|
|
for ( i = 0 ; i < d ; i++ ) {
|
|
|
|
// Too long pak name may lose its extension during further processing
|
|
if ( strlen( Cmd_Argv( i ) ) >= MAX_OSPATH-13 ) // + ".00000000.pk3"
|
|
Com_Error( ERR_DROP, "Referenced pak name is too long: %s", Cmd_Argv( i ) );
|
|
|
|
fs_serverReferencedPakNames[i] = FS_CopyString( Cmd_Argv( i ) );
|
|
}
|
|
}
|
|
|
|
// ensure that there are as many checksums as there are pak names.
|
|
if ( d < c )
|
|
c = d;
|
|
|
|
fs_numServerReferencedPaks = c;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_InitFilesystem
|
|
|
|
Called only at initial startup, not when the filesystem
|
|
is resetting due to a game change
|
|
================
|
|
*/
|
|
void FS_InitFilesystem( void ) {
|
|
// allow command line parms to override our defaults
|
|
// we have to specially handle this, because normal command
|
|
// line variable sets don't happen until after the filesystem
|
|
// has already been initialized
|
|
Com_StartupVariable( "fs_basepath" );
|
|
Com_StartupVariable( "fs_homepath" );
|
|
Com_StartupVariable( "fs_game" );
|
|
Com_StartupVariable( "fs_basegame" );
|
|
Com_StartupVariable( "fs_copyfiles" );
|
|
Com_StartupVariable( "fs_restrict" );
|
|
#ifndef USE_HANDLE_CACHE
|
|
Com_StartupVariable( "fs_locked" );
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
_setmaxstdio( 2048 );
|
|
#endif
|
|
|
|
// try to start up normally
|
|
FS_Restart( 0 );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_Restart
|
|
================
|
|
*/
|
|
void FS_Restart( int checksumFeed ) {
|
|
|
|
// last valid game folder used
|
|
static char lastValidBase[MAX_OSPATH];
|
|
static char lastValidGame[MAX_OSPATH];
|
|
|
|
static qboolean execConfig = qfalse;
|
|
|
|
// free anything we currently have loaded
|
|
FS_Shutdown( qfalse );
|
|
|
|
// set the checksum feed
|
|
fs_checksumFeed = checksumFeed;
|
|
|
|
// try to start up normally
|
|
FS_Startup();
|
|
|
|
// if we can't find default.cfg, assume that the paths are
|
|
// busted and error out now, rather than getting an unreadable
|
|
// graphics screen when the font fails to load
|
|
if ( FS_ReadFile( "default.cfg", NULL ) <= 0 ) {
|
|
// this might happen when connecting to a pure server not using BASEGAME/pak0.pk3
|
|
// (for instance a TA demo server)
|
|
if (lastValidBase[0]) {
|
|
FS_PureServerSetLoadedPaks("", "");
|
|
Cvar_Set( "fs_basepath", lastValidBase );
|
|
Cvar_Set( "fs_game", lastValidGame );
|
|
lastValidBase[0] = '\0';
|
|
lastValidGame[0] = '\0';
|
|
Cvar_Set( "fs_restrict", "0" );
|
|
execConfig = qtrue;
|
|
FS_Restart( checksumFeed );
|
|
Com_Error( ERR_DROP, "Invalid game folder" );
|
|
return;
|
|
}
|
|
Com_Error( ERR_FATAL, "Couldn't load default.cfg" );
|
|
}
|
|
|
|
// new check before safeMode
|
|
if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) && execConfig ) {
|
|
// skip the q3config.cfg if "safe" is on the command line
|
|
if ( !Com_SafeMode() ) {
|
|
Cbuf_AddText( "exec " Q3CONFIG_CFG "\n" );
|
|
}
|
|
}
|
|
execConfig = qfalse;
|
|
|
|
Q_strncpyz( lastValidBase, fs_basepath->string, sizeof( lastValidBase ) );
|
|
Q_strncpyz( lastValidGame, fs_gamedirvar->string, sizeof( lastValidGame ) );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_Reload
|
|
=================
|
|
*/
|
|
void FS_Reload( void )
|
|
{
|
|
FS_Restart( fs_checksumFeed );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_ConditionalRestart
|
|
restart if necessary
|
|
=================
|
|
*/
|
|
qboolean FS_ConditionalRestart( int checksumFeed, qboolean clientRestart )
|
|
{
|
|
if ( fs_gamedirvar->modified )
|
|
{
|
|
Com_GameRestart( checksumFeed, clientRestart );
|
|
return qtrue;
|
|
}
|
|
else if ( checksumFeed != fs_checksumFeed )
|
|
{
|
|
FS_Restart( checksumFeed );
|
|
return qtrue;
|
|
}
|
|
else if( fs_numServerPaks && !fs_reordered )
|
|
{
|
|
FS_ReorderPurePaks();
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
========================================================================================
|
|
|
|
Handle based file calls for virtual machines
|
|
|
|
========================================================================================
|
|
*/
|
|
|
|
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
|
int r;
|
|
qboolean sync;
|
|
fileHandleData_t *fhd;
|
|
|
|
if ( !qpath || !*qpath ) {
|
|
if ( f )
|
|
*f = FS_INVALID_HANDLE;
|
|
return -1;
|
|
}
|
|
|
|
r = 0; // file size
|
|
sync = qfalse;
|
|
|
|
switch( mode ) {
|
|
case FS_READ:
|
|
r = FS_FOpenFileRead( qpath, f, qtrue );
|
|
break;
|
|
case FS_WRITE:
|
|
if ( f == NULL )
|
|
return -1;
|
|
*f = FS_FOpenFileWrite( qpath );
|
|
break;
|
|
case FS_APPEND_SYNC:
|
|
sync = qtrue;
|
|
case FS_APPEND:
|
|
if ( f == NULL )
|
|
return -1;
|
|
*f = FS_FOpenFileAppend( qpath );
|
|
break;
|
|
default:
|
|
Com_Error( ERR_FATAL, "FSH_FOpenFile: bad mode %i", mode );
|
|
return -1;
|
|
}
|
|
|
|
if ( !f )
|
|
return r;
|
|
|
|
if ( *f == FS_INVALID_HANDLE ) {
|
|
return -1;
|
|
}
|
|
|
|
fhd = &fsh[ *f ];
|
|
|
|
fhd->handleSync = sync;
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
int FS_FTell( fileHandle_t f ) {
|
|
int pos;
|
|
if ( fsh[f].zipFile ) {
|
|
pos = unztell( fsh[f].handleFiles.file.z );
|
|
} else {
|
|
pos = ftell( fsh[f].handleFiles.file.o );
|
|
}
|
|
return pos;
|
|
}
|
|
|
|
|
|
void FS_Flush( fileHandle_t f )
|
|
{
|
|
fflush( fsh[f].handleFiles.file.o );
|
|
}
|
|
|
|
|
|
void FS_FilenameCompletion( const char *dir, const char *ext,
|
|
qboolean stripExt, void(*callback)(const char *s), int flags ) {
|
|
char filename[ MAX_STRING_CHARS ];
|
|
char **filenames;
|
|
int nfiles;
|
|
int i;
|
|
|
|
filenames = FS_ListFilteredFiles( dir, ext, NULL, &nfiles, flags );
|
|
|
|
if ( nfiles >= 2 )
|
|
FS_SortFileList( filenames, nfiles-1 );
|
|
|
|
for( i = 0; i < nfiles; i++ ) {
|
|
|
|
Q_strncpyz( filename, filenames[ i ], sizeof( filename ) );
|
|
FS_ConvertPath( filename );
|
|
|
|
if ( stripExt ) {
|
|
COM_StripExtension( filename, filename, sizeof( filename ) );
|
|
}
|
|
|
|
callback( filename );
|
|
}
|
|
FS_FreeFileList( filenames );
|
|
}
|
|
|
|
|
|
/*
|
|
Secure VM functions
|
|
*/
|
|
|
|
int FS_VM_OpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode, handleOwner_t owner ) {
|
|
int r;
|
|
|
|
r = FS_FOpenFileByMode( qpath, f, mode );
|
|
|
|
if ( f && *f != FS_INVALID_HANDLE )
|
|
fsh[ *f ].owner = owner;
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
int FS_VM_ReadFile( void *buffer, int len, fileHandle_t f, handleOwner_t owner ) {
|
|
|
|
if ( f <= 0 || f >= MAX_FILE_HANDLES )
|
|
return 0;
|
|
|
|
if ( fsh[f].owner != owner || !fsh[f].handleFiles.file.v )
|
|
return 0;
|
|
|
|
return FS_Read( buffer, len, f );
|
|
}
|
|
|
|
|
|
void FS_VM_WriteFile( void *buffer, int len, fileHandle_t f, handleOwner_t owner ) {
|
|
|
|
if ( f <= 0 || f >= MAX_FILE_HANDLES )
|
|
return;
|
|
|
|
if ( fsh[f].owner != owner || !fsh[f].handleFiles.file.v )
|
|
return;
|
|
|
|
FS_Write( buffer, len, f );
|
|
}
|
|
|
|
|
|
int FS_VM_SeekFile( fileHandle_t f, long offset, fsOrigin_t origin, handleOwner_t owner ) {
|
|
int r;
|
|
|
|
if ( f <= 0 || f >= MAX_FILE_HANDLES )
|
|
return -1;
|
|
|
|
if ( fsh[f].owner != owner || !fsh[f].handleFiles.file.v )
|
|
return -1;
|
|
|
|
r = FS_Seek( f, offset, origin );
|
|
return r;
|
|
}
|
|
|
|
|
|
void FS_VM_CloseFile( fileHandle_t f, handleOwner_t owner ) {
|
|
|
|
if ( f <= 0 || f >= MAX_FILE_HANDLES )
|
|
return;
|
|
|
|
if ( fsh[f].owner != owner || !fsh[f].handleFiles.file.v )
|
|
return;
|
|
|
|
FS_FCloseFile( f );
|
|
}
|
|
|
|
|
|
void FS_VM_CloseFiles( handleOwner_t owner )
|
|
{
|
|
int i;
|
|
for ( i = 1; i < MAX_FILE_HANDLES; i++ )
|
|
{
|
|
if ( fsh[i].owner != owner )
|
|
continue;
|
|
Com_Printf( S_COLOR_YELLOW"%s:%i:%s leaked filehandle\n",
|
|
FS_OwnerName( owner ), i, fsh[i].name );
|
|
FS_FCloseFile( i );
|
|
}
|
|
}
|
|
|
|
|
|
const char *FS_GetCurrentGameDir( void )
|
|
{
|
|
if ( fs_gamedirvar->string[0] )
|
|
return fs_gamedirvar->string;
|
|
|
|
return fs_basegame->string;
|
|
}
|
|
|
|
|
|
const char *FS_GetBaseGameDir( void )
|
|
{
|
|
return fs_basegame->string;
|
|
}
|
|
|
|
|
|
const char *FS_GetBasePath( void )
|
|
{
|
|
if ( fs_basepath && fs_basepath->string[0] )
|
|
return fs_basepath->string;
|
|
else
|
|
return "";
|
|
}
|
|
|
|
|
|
const char *FS_GetHomePath( void )
|
|
{
|
|
if ( fs_homepath && fs_homepath->string[0] )
|
|
return fs_homepath->string;
|
|
else
|
|
return FS_GetBasePath();
|
|
}
|
|
|
|
|
|
const char *FS_GetGamePath( void )
|
|
{
|
|
static char buffer[ MAX_OSPATH + MAX_CVAR_VALUE_STRING + 1 ];
|
|
if ( fs_gamedirvar && fs_gamedirvar->string[0] ) {
|
|
Com_sprintf( buffer, sizeof( buffer ), "%s%c%s", FS_GetHomePath(),
|
|
PATH_SEP, fs_gamedirvar->string );
|
|
return buffer;
|
|
} else {
|
|
buffer[0] = '\0';
|
|
return buffer;
|
|
}
|
|
}
|
|
|
|
|
|
fileHandle_t FS_PipeOpenWrite( const char *cmd, const char *filename ) {
|
|
fileHandleData_t *fd;
|
|
fileHandle_t f;
|
|
const char *ospath;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
}
|
|
|
|
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
|
|
|
|
if ( fs_debug->integer ) {
|
|
Com_Printf( "FS_PipeOpenWrite: %s\n", ospath );
|
|
}
|
|
|
|
FS_CheckFilenameIsNotAllowed( ospath, __func__, qfalse );
|
|
|
|
f = FS_HandleForFile();
|
|
fd = &fsh[ f ];
|
|
FS_InitHandle( fd );
|
|
|
|
if ( FS_CreatePath( ospath ) ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
fd->handleFiles.file.o = _popen( cmd, "wb" );
|
|
#else
|
|
fd->handleFiles.file.o = popen( cmd, "w" );
|
|
#endif
|
|
|
|
if ( fd->handleFiles.file.o == NULL ) {
|
|
return FS_INVALID_HANDLE;
|
|
}
|
|
|
|
Q_strncpyz( fd->name, filename, sizeof( fd->name ) );
|
|
fd->handleSync = qfalse;
|
|
fd->zipFile = qfalse;
|
|
|
|
return f;
|
|
}
|
|
|
|
|
|
void FS_PipeClose( fileHandle_t f )
|
|
{
|
|
if ( !fs_searchpaths )
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization" );
|
|
|
|
if ( fsh[f].zipFile )
|
|
return;
|
|
|
|
if ( fsh[f].handleFiles.file.o ) {
|
|
#ifdef _WIN32
|
|
_pclose( fsh[f].handleFiles.file.o );
|
|
#else
|
|
pclose( fsh[f].handleFiles.file.o );
|
|
#endif
|
|
}
|
|
|
|
Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_LoadLibrary
|
|
|
|
Tries to load libraries within known searchpaths
|
|
=================
|
|
*/
|
|
void *FS_LoadLibrary( const char *name )
|
|
{
|
|
const searchpath_t *sp = fs_searchpaths;
|
|
void *libHandle = NULL;
|
|
char *fn;
|
|
|
|
#ifdef DEBUG
|
|
fn = FS_BuildOSPath( Sys_Pwd(), name, NULL );
|
|
libHandle = Sys_LoadLibrary( fn );
|
|
#endif
|
|
|
|
while ( !libHandle && sp ) {
|
|
while ( sp && ( sp->policy != DIR_STATIC || !sp->dir ) ) {
|
|
sp = sp->next;
|
|
}
|
|
if ( sp ) {
|
|
fn = FS_BuildOSPath( sp->dir->path, name, NULL );
|
|
libHandle = Sys_LoadLibrary( fn );
|
|
sp = sp->next;
|
|
}
|
|
}
|
|
|
|
if ( !libHandle ) {
|
|
return NULL;
|
|
}
|
|
|
|
return libHandle;
|
|
}
|