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https://github.com/Q3Rally-Team/rallyunlimited-engine.git
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69 lines
1.9 KiB
C
69 lines
1.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef _WIN32
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# error You should not be including this file on this platform
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#endif
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#ifndef __GLW_WIN_H__
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#define __GLW_WIN_H__
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#include <windows.h>
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typedef struct
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{
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HDC hDC; // handle to device context
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HGLRC hGLRC; // handle to GL rendering context
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HINSTANCE OpenGLLib; // HINSTANCE for the OpenGL library
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HINSTANCE VulkanLib; // HINSTANCE for the Vulkan library
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qboolean pixelFormatSet;
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int desktopBitsPixel;
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int desktopWidth;
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int desktopHeight;
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int desktopX; // can be negative
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int desktopY; // can be negative
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RECT workArea;
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HMONITOR hMonitor; // current monitor
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TCHAR displayName[CCHDEVICENAME];
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qboolean deviceSupportsGamma;
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qboolean gammaSet;
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qboolean cdsFullscreen;
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int monitorCount;
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FILE *log_fp; // TODO: implement?
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glconfig_t *config; // feedback to renderer module
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} glwstate_t;
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extern glwstate_t glw_state;
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void GLW_RestoreGamma( void );
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void HandleEvents( void );
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#endif
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