rallyunlimited-engine/code/win32/glw_win.h
2024-02-02 19:46:17 +03:00

69 lines
1.9 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef _WIN32
# error You should not be including this file on this platform
#endif
#ifndef __GLW_WIN_H__
#define __GLW_WIN_H__
#include <windows.h>
typedef struct
{
HDC hDC; // handle to device context
HGLRC hGLRC; // handle to GL rendering context
HINSTANCE OpenGLLib; // HINSTANCE for the OpenGL library
HINSTANCE VulkanLib; // HINSTANCE for the Vulkan library
qboolean pixelFormatSet;
int desktopBitsPixel;
int desktopWidth;
int desktopHeight;
int desktopX; // can be negative
int desktopY; // can be negative
RECT workArea;
HMONITOR hMonitor; // current monitor
TCHAR displayName[CCHDEVICENAME];
qboolean deviceSupportsGamma;
qboolean gammaSet;
qboolean cdsFullscreen;
int monitorCount;
FILE *log_fp; // TODO: implement?
glconfig_t *config; // feedback to renderer module
} glwstate_t;
extern glwstate_t glw_state;
void GLW_RestoreGamma( void );
void HandleEvents( void );
#endif