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15 lines
291 B
GLSL
15 lines
291 B
GLSL
#version 450
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layout(set = 0, binding = 0) buffer SSBO {
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int sampled;
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};
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layout(location = 0) out vec4 out_color;
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layout(early_fragment_tests) in; // force Early Fragment Tests
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void main() {
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//atomicAdd( sampled, 1 );
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sampled = 1;
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discard;
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//out_color = vec4( 0.0, 1.0, 0.0, 1.0 );
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}
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