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https://github.com/Q3Rally-Team/rallyunlimited-engine.git
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26 lines
568 B
GLSL
26 lines
568 B
GLSL
#version 450
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// 64 bytes
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layout(push_constant) uniform Transform {
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mat4 mvp;
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};
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layout(location = 0) in vec3 in_position;
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//layout(location = 1) in vec4 in_color;
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//layout(location = 2) in vec2 in_tex_coord0;
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//layout(location = 3) in vec2 in_tex_coord1;
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//layout(location = 0) out vec4 frag_color;
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//layout(location = 1) out vec2 frag_tex_coord0;
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//layout(location = 2) out vec2 frag_tex_coord1;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main() {
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gl_Position = mvp * vec4(in_position, 1.0);
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//frag_color = in_color;
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//frag_tex_coord0 = in_tex_coord0;
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}
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