rallyunlimited-engine/code/renderervk/shaders/color.vert
2024-02-02 19:46:17 +03:00

26 lines
568 B
GLSL

#version 450
// 64 bytes
layout(push_constant) uniform Transform {
mat4 mvp;
};
layout(location = 0) in vec3 in_position;
//layout(location = 1) in vec4 in_color;
//layout(location = 2) in vec2 in_tex_coord0;
//layout(location = 3) in vec2 in_tex_coord1;
//layout(location = 0) out vec4 frag_color;
//layout(location = 1) out vec2 frag_tex_coord0;
//layout(location = 2) out vec2 frag_tex_coord1;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = mvp * vec4(in_position, 1.0);
//frag_color = in_color;
//frag_tex_coord0 = in_tex_coord0;
}