/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "client.h" #include "../botlib/botlib.h" extern botlib_export_t *botlib_export; vm_t *uivm = NULL; /* ==================== GetClientState ==================== */ static void GetClientState( uiClientState_t *state ) { state->connectPacketCount = clc.connectPacketCount; state->connState = cls.state; Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) ); Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) ); Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) ); state->clientNum = cl.snap.ps.clientNum; } /* ==================== LAN_LoadCachedServers ==================== */ static void LAN_LoadCachedServers( void ) { fileHandle_t fileIn; int size, file_size; cls.numglobalservers = cls.numfavoriteservers = 0; cls.numGlobalServerAddresses = 0; file_size = FS_Home_FOpenFileRead( "servercache.dat", &fileIn ); if ( file_size < (3*sizeof(int)) ) { if ( fileIn != FS_INVALID_HANDLE ) { FS_FCloseFile( fileIn ); } return; } FS_Read( &cls.numglobalservers, sizeof(int), fileIn ); FS_Read( &cls.numfavoriteservers, sizeof(int), fileIn ); FS_Read( &size, sizeof(int), fileIn ); if ( size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers) ) { FS_Read( &cls.globalServers, sizeof(cls.globalServers), fileIn ); FS_Read( &cls.favoriteServers, sizeof(cls.favoriteServers), fileIn ); } else { cls.numglobalservers = cls.numfavoriteservers = 0; cls.numGlobalServerAddresses = 0; } FS_FCloseFile( fileIn ); } /* ==================== LAN_SaveServersToCache ==================== */ static void LAN_SaveServersToCache( void ) { fileHandle_t fileOut; int size; fileOut = FS_FOpenFileWrite( "servercache.dat" ); if ( fileOut == FS_INVALID_HANDLE ) return; FS_Write(&cls.numglobalservers, sizeof(int), fileOut); FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut); size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers); FS_Write(&size, sizeof(int), fileOut); FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut); FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut); FS_FCloseFile(fileOut); } /* ==================== LAN_ResetPings ==================== */ static void LAN_ResetPings(int source) { int count,i; serverInfo_t *servers = NULL; count = 0; switch (source) { case AS_LOCAL : servers = &cls.localServers[0]; count = MAX_OTHER_SERVERS; break; case AS_MPLAYER: case AS_GLOBAL : servers = &cls.globalServers[0]; count = MAX_GLOBAL_SERVERS; break; case AS_FAVORITES : servers = &cls.favoriteServers[0]; count = MAX_OTHER_SERVERS; break; } if (servers) { for (i = 0; i < count; i++) { servers[i].ping = -1; } } } /* ==================== LAN_AddServer ==================== */ static int LAN_AddServer(int source, const char *name, const char *address) { int max, *count, i; netadr_t adr; serverInfo_t *servers = NULL; max = MAX_OTHER_SERVERS; count = NULL; switch (source) { case AS_LOCAL : count = &cls.numlocalservers; servers = &cls.localServers[0]; break; case AS_MPLAYER: case AS_GLOBAL : max = MAX_GLOBAL_SERVERS; count = &cls.numglobalservers; servers = &cls.globalServers[0]; break; case AS_FAVORITES : count = &cls.numfavoriteservers; servers = &cls.favoriteServers[0]; break; } if (servers && *count < max) { NET_StringToAdr( address, &adr, NA_UNSPEC ); for ( i = 0; i < *count; i++ ) { if (NET_CompareAdr(&servers[i].adr, &adr)) { break; } } if (i >= *count) { servers[*count].adr = adr; Q_strncpyz(servers[*count].hostName, name, sizeof(servers[*count].hostName)); servers[*count].visible = qtrue; (*count)++; return 1; } return 0; } return -1; } /* ==================== LAN_RemoveServer ==================== */ static void LAN_RemoveServer(int source, const char *addr) { int *count, i; serverInfo_t *servers = NULL; count = NULL; switch (source) { case AS_LOCAL : count = &cls.numlocalservers; servers = &cls.localServers[0]; break; case AS_MPLAYER: case AS_GLOBAL : count = &cls.numglobalservers; servers = &cls.globalServers[0]; break; case AS_FAVORITES : count = &cls.numfavoriteservers; servers = &cls.favoriteServers[0]; break; } if (servers) { netadr_t comp; NET_StringToAdr( addr, &comp, NA_UNSPEC ); for (i = 0; i < *count; i++) { if (NET_CompareAdr( &comp, &servers[i].adr)) { int j = i; while (j < *count - 1) { Com_Memcpy(&servers[j], &servers[j+1], sizeof(servers[j])); j++; } (*count)--; break; } } } } /* ==================== LAN_GetServerCount ==================== */ static int LAN_GetServerCount( int source ) { switch (source) { case AS_LOCAL : return cls.numlocalservers; break; case AS_MPLAYER: case AS_GLOBAL : return cls.numglobalservers; break; case AS_FAVORITES : return cls.numfavoriteservers; break; } return 0; } /* ==================== LAN_GetLocalServerAddressString ==================== */ static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) { switch (source) { case AS_LOCAL : if (n >= 0 && n < MAX_OTHER_SERVERS) { Q_strncpyz(buf, NET_AdrToStringwPort( &cls.localServers[n].adr) , buflen ); return; } break; case AS_MPLAYER: case AS_GLOBAL : if (n >= 0 && n < MAX_GLOBAL_SERVERS) { Q_strncpyz(buf, NET_AdrToStringwPort( &cls.globalServers[n].adr) , buflen ); return; } break; case AS_FAVORITES : if (n >= 0 && n < MAX_OTHER_SERVERS) { Q_strncpyz(buf, NET_AdrToStringwPort( &cls.favoriteServers[n].adr) , buflen ); return; } break; } buf[0] = '\0'; } /* ==================== LAN_GetServerInfo ==================== */ static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) { char info[MAX_STRING_CHARS]; serverInfo_t *server = NULL; info[0] = '\0'; switch (source) { case AS_LOCAL : if (n >= 0 && n < MAX_OTHER_SERVERS) { server = &cls.localServers[n]; } break; case AS_MPLAYER: case AS_GLOBAL : if (n >= 0 && n < MAX_GLOBAL_SERVERS) { server = &cls.globalServers[n]; } break; case AS_FAVORITES : if (n >= 0 && n < MAX_OTHER_SERVERS) { server = &cls.favoriteServers[n]; } break; } if (server && buf) { buf[0] = '\0'; Info_SetValueForKey( info, "hostname", server->hostName); Info_SetValueForKey( info, "addonname", server->addonName); Info_SetValueForKey( info, "mapname", server->mapName); Info_SetValueForKey( info, "clients", va("%i",server->clients)); Info_SetValueForKey( info, "sv_maxclients", va("%i",server->maxClients)); Info_SetValueForKey( info, "ping", va("%i",server->ping)); Info_SetValueForKey( info, "minping", va("%i",server->minPing)); Info_SetValueForKey( info, "maxping", va("%i",server->maxPing)); Info_SetValueForKey( info, "game", server->game); Info_SetValueForKey( info, "gametype", va("%i",server->gameType)); Info_SetValueForKey( info, "nettype", va("%i",server->netType)); Info_SetValueForKey( info, "addr", NET_AdrToStringwPort(&server->adr)); Info_SetValueForKey( info, "punkbuster", va("%i", server->punkbuster)); Info_SetValueForKey( info, "g_needpass", va("%i", server->g_needpass)); Info_SetValueForKey( info, "g_humanplayers", va("%i", server->g_humanplayers)); Q_strncpyz(buf, info, buflen); } else { if (buf) { buf[0] = '\0'; } } } /* ==================== LAN_GetServerPing ==================== */ static int LAN_GetServerPing( int source, int n ) { serverInfo_t *server = NULL; switch (source) { case AS_LOCAL : if (n >= 0 && n < MAX_OTHER_SERVERS) { server = &cls.localServers[n]; } break; case AS_MPLAYER: case AS_GLOBAL : if (n >= 0 && n < MAX_GLOBAL_SERVERS) { server = &cls.globalServers[n]; } break; case AS_FAVORITES : if (n >= 0 && n < MAX_OTHER_SERVERS) { server = &cls.favoriteServers[n]; } break; } if (server) { return server->ping; } return -1; } /* ==================== LAN_GetServerPtr ==================== */ static serverInfo_t *LAN_GetServerPtr( int source, int n ) { switch (source) { case AS_LOCAL : if (n >= 0 && n < MAX_OTHER_SERVERS) { return &cls.localServers[n]; } break; case AS_MPLAYER: case AS_GLOBAL : if (n >= 0 && n < MAX_GLOBAL_SERVERS) { return &cls.globalServers[n]; } break; case AS_FAVORITES : if (n >= 0 && n < MAX_OTHER_SERVERS) { return &cls.favoriteServers[n]; } break; } return NULL; } /* ==================== LAN_CompareServers ==================== */ static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) { int res; serverInfo_t *server1, *server2; server1 = LAN_GetServerPtr(source, s1); server2 = LAN_GetServerPtr(source, s2); if (!server1 || !server2) { return 0; } res = 0; switch( sortKey ) { case SORT_HOST: res = Q_stricmp( server1->hostName, server2->hostName ); break; case SORT_MAP: res = Q_stricmp( server1->mapName, server2->mapName ); break; case SORT_CLIENTS: if (server1->clients < server2->clients) { res = -1; } else if (server1->clients > server2->clients) { res = 1; } else { res = 0; } break; case SORT_GAME: if (server1->gameType < server2->gameType) { res = -1; } else if (server1->gameType > server2->gameType) { res = 1; } else { res = 0; } break; case SORT_PING: if (server1->ping < server2->ping) { res = -1; } else if (server1->ping > server2->ping) { res = 1; } else { res = 0; } break; } if (sortDir) { if (res < 0) return 1; if (res > 0) return -1; return 0; } return res; } /* ==================== LAN_GetPingQueueCount ==================== */ static int LAN_GetPingQueueCount( void ) { return (CL_GetPingQueueCount()); } /* ==================== LAN_ClearPing ==================== */ static void LAN_ClearPing( int n ) { CL_ClearPing( n ); } /* ==================== LAN_GetPing ==================== */ static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) { CL_GetPing( n, buf, buflen, pingtime ); } /* ==================== LAN_GetPingInfo ==================== */ static void LAN_GetPingInfo( int n, char *buf, int buflen ) { CL_GetPingInfo( n, buf, buflen ); } /* ==================== LAN_MarkServerVisible ==================== */ static void LAN_MarkServerVisible(int source, int n, qboolean visible ) { if (n == -1) { int count = MAX_OTHER_SERVERS; serverInfo_t *server = NULL; switch (source) { case AS_LOCAL : server = &cls.localServers[0]; break; case AS_MPLAYER: case AS_GLOBAL : server = &cls.globalServers[0]; count = MAX_GLOBAL_SERVERS; break; case AS_FAVORITES : server = &cls.favoriteServers[0]; break; } if (server) { for (n = 0; n < count; n++) { server[n].visible = visible; } } } else { switch (source) { case AS_LOCAL : if (n >= 0 && n < MAX_OTHER_SERVERS) { cls.localServers[n].visible = visible; } break; case AS_MPLAYER: case AS_GLOBAL : if (n >= 0 && n < MAX_GLOBAL_SERVERS) { cls.globalServers[n].visible = visible; } break; case AS_FAVORITES : if (n >= 0 && n < MAX_OTHER_SERVERS) { cls.favoriteServers[n].visible = visible; } break; } } } /* ======================= LAN_ServerIsVisible ======================= */ static int LAN_ServerIsVisible(int source, int n ) { switch (source) { case AS_LOCAL : if (n >= 0 && n < MAX_OTHER_SERVERS) { return cls.localServers[n].visible; } break; case AS_MPLAYER: case AS_GLOBAL : if (n >= 0 && n < MAX_GLOBAL_SERVERS) { return cls.globalServers[n].visible; } break; case AS_FAVORITES : if (n >= 0 && n < MAX_OTHER_SERVERS) { return cls.favoriteServers[n].visible; } break; } return qfalse; } /* ======================= LAN_UpdateVisiblePings ======================= */ static qboolean LAN_UpdateVisiblePings(int source ) { return CL_UpdateVisiblePings_f(source); } /* ==================== LAN_GetServerStatus ==================== */ static int LAN_GetServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) { return CL_ServerStatus( serverAddress, serverStatus, maxLen ); } /* ==================== CL_GetGlConfig ==================== */ static void CL_GetGlconfig( glconfig_t *config ) { *config = *re.GetConfig(); } /* ==================== CL_GetClipboardData ==================== */ static void CL_GetClipboardData( char *buf, int buflen ) { char *cbd; cbd = Sys_GetClipboardData(); if ( !cbd ) { *buf = '\0'; return; } Q_strncpyz( buf, cbd, buflen ); Z_Free( cbd ); } /* ==================== Key_KeynumToStringBuf ==================== */ static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) { Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen ); } /* ==================== Key_GetBindingBuf ==================== */ static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) { const char *value; value = Key_GetBinding( keynum ); if ( value ) { Q_strncpyz( buf, value, buflen ); } else { *buf = '\0'; } } /* ==================== CLUI_GetCDKey ==================== */ static void CLUI_GetCDKey( char *buf, int buflen ) { #ifndef STANDALONE const char *gamedir; gamedir = Cvar_VariableString( "fs_game" ); if ( UI_usesUniqueCDKey() && gamedir[0] != '\0' ) { Com_Memcpy( buf, &cl_cdkey[16], 16 ); buf[16] = '\0'; } else { Com_Memcpy( buf, cl_cdkey, 16 ); buf[16] = '\0'; } #else *buf = '\0'; #endif } /* ==================== CLUI_SetCDKey ==================== */ #ifndef STANDALONE static void CLUI_SetCDKey( char *buf ) { const char *gamedir; gamedir = Cvar_VariableString( "fs_game" ); if ( UI_usesUniqueCDKey() && gamedir[0] != '\0' ) { Com_Memcpy( &cl_cdkey[16], buf, 16 ); cl_cdkey[32] = '\0'; // set the flag so the flag will be written at the next opportunity cvar_modifiedFlags |= CVAR_ARCHIVE; } else { Com_Memcpy( cl_cdkey, buf, 16 ); // set the flag so the flag will be written at the next opportunity cvar_modifiedFlags |= CVAR_ARCHIVE; } } #endif /* ==================== GetConfigString ==================== */ static int GetConfigString(int index, char *buf, int size) { int offset; if (index < 0 || index >= MAX_CONFIGSTRINGS) return qfalse; offset = cl.gameState.stringOffsets[index]; if (!offset) { if( size ) { buf[0] = 0; } return qfalse; } Q_strncpyz( buf, cl.gameState.stringData+offset, size); return qtrue; } /* ==================== FloatAsInt ==================== */ static int FloatAsInt( float f ) { floatint_t fi; fi.f = f; return fi.i; } /* ==================== VM_ArgPtr ==================== */ static void *VM_ArgPtr( intptr_t intValue ) { if ( !intValue || uivm == NULL ) return NULL; if ( uivm->entryPoint ) return (void *)(intValue); else return (void *)(uivm->dataBase + (intValue & uivm->dataMask)); } static qboolean UI_GetValue( char* value, int valueSize, const char* key ) { if ( !Q_stricmp( key, "trap_R_AddRefEntityToScene2" ) ) { Com_sprintf( value, valueSize, "%i", UI_R_ADDREFENTITYTOSCENE2 ); return qtrue; } if ( !Q_stricmp( key, "trap_R_AddLinearLightToScene_Q3E" ) && re.AddLinearLightToScene ) { Com_sprintf( value, valueSize, "%i", UI_R_ADDLINEARLIGHTTOSCENE ); return qtrue; } return qfalse; } /* ==================== CL_UISystemCalls The ui module is making a system call ==================== */ static intptr_t CL_UISystemCalls( intptr_t *args ) { switch( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", (const char*)VMA(1) ); return 0; case UI_PRINT: Com_Printf( "%s", (const char*)VMA(1) ); return 0; case UI_MILLISECONDS: return Sys_Milliseconds(); case UI_CVAR_REGISTER: Cvar_Register( VMA(1), VMA(2), VMA(3), args[4], uivm->privateFlag ); return 0; case UI_CVAR_UPDATE: Cvar_Update( VMA(1), uivm->privateFlag ); return 0; case UI_CVAR_SET: Cvar_SetSafe( VMA(1), VMA(2) ); return 0; case UI_CVAR_VARIABLEVALUE: return FloatAsInt( Cvar_VariableValue( VMA(1) ) ); case UI_CVAR_VARIABLESTRINGBUFFER: VM_CHECKBOUNDS( uivm, args[2], args[3] ); Cvar_VariableStringBufferSafe( VMA(1), VMA(2), args[3], CVAR_PRIVATE ); return 0; case UI_CVAR_SETVALUE: Cvar_SetValueSafe( VMA(1), VMF(2) ); return 0; case UI_CVAR_RESET: Cvar_Reset( VMA(1) ); return 0; case UI_CVAR_CREATE: Cvar_Register( NULL, VMA(1), VMA(2), args[3], uivm->privateFlag ); return 0; case UI_CVAR_INFOSTRINGBUFFER: VM_CHECKBOUNDS( uivm, args[2], args[3] ); Cvar_InfoStringBuffer( args[1], VMA(2), args[3] ); return 0; case UI_ARGC: return Cmd_Argc(); case UI_ARGV: VM_CHECKBOUNDS( uivm, args[2], args[3] ); Cmd_ArgvBuffer( args[1], VMA(2), args[3] ); return 0; case UI_CMD_EXECUTETEXT: if(args[1] == EXEC_NOW && (!strncmp(VMA(2), "snd_restart", 11) || !strncmp(VMA(2), "vid_restart", 11) || !strncmp(VMA(2), "disconnect", 10) || !strncmp(VMA(2), "quit", 5))) { Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2)); args[1] = EXEC_INSERT; } Cbuf_ExecuteText( args[1], VMA(2) ); return 0; case UI_FS_FOPENFILE: return FS_VM_OpenFile( VMA(1), VMA(2), args[3], H_Q3UI ); case UI_FS_READ: VM_CHECKBOUNDS( uivm, args[1], args[2] ); FS_VM_ReadFile( VMA(1), args[2], args[3], H_Q3UI ); return 0; case UI_FS_WRITE: VM_CHECKBOUNDS( uivm, args[1], args[2] ); FS_VM_WriteFile( VMA(1), args[2], args[3], H_Q3UI ); return 0; case UI_FS_FCLOSEFILE: FS_VM_CloseFile( args[1], H_Q3UI ); return 0; case UI_FS_SEEK: return FS_VM_SeekFile( args[1], args[2], args[3], H_Q3UI ); case UI_SYSTEM: Sys_Cmd( (const char*)VMA(1) ); return 0; case UI_FS_GETFILELIST: VM_CHECKBOUNDS( uivm, args[3], args[4] ); return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); case UI_R_REGISTERMODEL: return re.RegisterModel( VMA(1) ); case UI_R_REGISTERSKIN: return re.RegisterSkin( VMA(1) ); case UI_R_REGISTERSHADERNOMIP: return re.RegisterShaderNoMip( VMA(1) ); case UI_R_CLEARSCENE: re.ClearScene(); return 0; case UI_R_ADDREFENTITYTOSCENE: re.AddRefEntityToScene( VMA(1), qfalse ); return 0; case UI_R_ADDPOLYTOSCENE: re.AddPolyToScene( args[1], args[2], VMA(3), 1 ); return 0; case UI_R_ADDLIGHTTOSCENE: re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) ); return 0; case UI_R_RENDERSCENE: re.RenderScene( VMA(1) ); return 0; case UI_R_SETCOLOR: re.SetColor( VMA(1) ); return 0; case UI_R_DRAWSTRETCHPIC: re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] ); return 0; case UI_R_MODELBOUNDS: re.ModelBounds( args[1], VMA(2), VMA(3) ); return 0; case UI_UPDATESCREEN: SCR_UpdateScreen(); return 0; case UI_CM_LERPTAG: re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) ); return 0; case UI_S_REGISTERSOUND: return S_RegisterSound( VMA(1), args[2] ); case UI_S_STARTLOCALSOUND: S_StartLocalSound( args[1], args[2] ); return 0; case UI_KEY_KEYNUMTOSTRINGBUF: VM_CHECKBOUNDS( uivm, args[2], args[3] ); Key_KeynumToStringBuf( args[1], VMA(2), args[3] ); return 0; case UI_KEY_GETBINDINGBUF: VM_CHECKBOUNDS( uivm, args[2], args[3] ); Key_GetBindingBuf( args[1], VMA(2), args[3] ); return 0; case UI_KEY_SETBINDING: Key_SetBinding( args[1], VMA(2) ); return 0; case UI_KEY_ISDOWN: return Key_IsDown( args[1] ); case UI_KEY_GETOVERSTRIKEMODE: return Key_GetOverstrikeMode(); case UI_KEY_SETOVERSTRIKEMODE: Key_SetOverstrikeMode( args[1] ); return 0; case UI_KEY_CLEARSTATES: Key_ClearStates(); return 0; case UI_KEY_GETCATCHER: return Key_GetCatcher(); case UI_KEY_SETCATCHER: // Don't allow the ui module to close the console Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ); return 0; case UI_GETCLIPBOARDDATA: VM_CHECKBOUNDS( uivm, args[1], args[2] ); CL_GetClipboardData( VMA(1), args[2] ); return 0; case UI_GETCLIENTSTATE: VM_CHECKBOUNDS( uivm, args[1], sizeof( uiClientState_t ) ); GetClientState( VMA(1) ); return 0; case UI_GETGLCONFIG: VM_CHECKBOUNDS( uivm, args[1], sizeof( glconfig_t ) ); CL_GetGlconfig( VMA(1) ); return 0; case UI_GETCONFIGSTRING: VM_CHECKBOUNDS( uivm, args[2], args[3] ); return GetConfigString( args[1], VMA(2), args[3] ); case UI_LAN_LOADCACHEDSERVERS: LAN_LoadCachedServers(); return 0; case UI_LAN_SAVECACHEDSERVERS: LAN_SaveServersToCache(); return 0; case UI_LAN_ADDSERVER: return LAN_AddServer(args[1], VMA(2), VMA(3)); case UI_LAN_REMOVESERVER: LAN_RemoveServer(args[1], VMA(2)); return 0; case UI_LAN_GETPINGQUEUECOUNT: return LAN_GetPingQueueCount(); case UI_LAN_CLEARPING: LAN_ClearPing( args[1] ); return 0; case UI_LAN_GETPING: VM_CHECKBOUNDS( uivm, args[2], args[3] ); LAN_GetPing( args[1], VMA(2), args[3], VMA(4) ); return 0; case UI_LAN_GETPINGINFO: VM_CHECKBOUNDS( uivm, args[2], args[3] ); LAN_GetPingInfo( args[1], VMA(2), args[3] ); return 0; case UI_LAN_GETSERVERCOUNT: return LAN_GetServerCount(args[1]); case UI_LAN_GETSERVERADDRESSSTRING: VM_CHECKBOUNDS( uivm, args[3], args[4] ); LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERINFO: VM_CHECKBOUNDS( uivm, args[3], args[4] ); LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] ); return 0; case UI_LAN_GETSERVERPING: return LAN_GetServerPing( args[1], args[2] ); case UI_LAN_MARKSERVERVISIBLE: LAN_MarkServerVisible( args[1], args[2], args[3] ); return 0; case UI_LAN_SERVERISVISIBLE: return LAN_ServerIsVisible( args[1], args[2] ); case UI_LAN_UPDATEVISIBLEPINGS: return LAN_UpdateVisiblePings( args[1] ); case UI_LAN_RESETPINGS: LAN_ResetPings( args[1] ); return 0; case UI_LAN_SERVERSTATUS: VM_CHECKBOUNDS( uivm, args[2], args[3] ); return LAN_GetServerStatus( VMA(1), VMA(2), args[3] ); case UI_LAN_COMPARESERVERS: return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] ); case UI_MEMORY_REMAINING: return Hunk_MemoryRemaining(); case UI_GET_CDKEY: VM_CHECKBOUNDS( uivm, args[1], args[2] ); CLUI_GetCDKey( VMA(1), args[2] ); return 0; case UI_SET_CDKEY: #ifndef STANDALONE CLUI_SetCDKey( VMA(1) ); #endif return 0; case UI_SET_PBCLSTATUS: return 0; case UI_R_REGISTERFONT: re.RegisterFont( VMA(1), args[2], VMA(3)); return 0; // shared syscalls case TRAP_MEMSET: VM_CHECKBOUNDS( uivm, args[1], args[3] ); Com_Memset( VMA(1), args[2], args[3] ); return args[1]; case TRAP_MEMCPY: VM_CHECKBOUNDS2( uivm, args[1], args[2], args[3] ); Com_Memcpy( VMA(1), VMA(2), args[3] ); return args[1]; case TRAP_STRNCPY: VM_CHECKBOUNDS( uivm, args[1], args[3] ); strncpy( VMA(1), VMA(2), args[3] ); return args[1]; case TRAP_SIN: return FloatAsInt( sin( VMF(1) ) ); case TRAP_COS: return FloatAsInt( cos( VMF(1) ) ); case TRAP_ATAN2: return FloatAsInt( atan2( VMF(1), VMF(2) ) ); case TRAP_SQRT: return FloatAsInt( sqrt( VMF(1) ) ); case UI_FLOOR: return FloatAsInt( floor( VMF(1) ) ); case UI_CEIL: return FloatAsInt( ceil( VMF(1) ) ); case UI_PC_ADD_GLOBAL_DEFINE: return botlib_export->PC_AddGlobalDefine( VMA(1) ); case UI_PC_LOAD_SOURCE: return botlib_export->PC_LoadSourceHandle( VMA(1) ); case UI_PC_FREE_SOURCE: return botlib_export->PC_FreeSourceHandle( args[1] ); case UI_PC_READ_TOKEN: return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); case UI_PC_SOURCE_FILE_AND_LINE: return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); case UI_S_STOPBACKGROUNDTRACK: S_StopBackgroundTrack(); return 0; case UI_S_STARTBACKGROUNDTRACK: S_StartBackgroundTrack( VMA(1), VMA(2)); return 0; case UI_REAL_TIME: return Com_RealTime( VMA(1) ); case UI_CIN_PLAYCINEMATIC: Com_DPrintf("UI_CIN_PlayCinematic\n"); return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]); case UI_CIN_STOPCINEMATIC: return CIN_StopCinematic(args[1]); case UI_CIN_RUNCINEMATIC: return CIN_RunCinematic(args[1]); case UI_CIN_DRAWCINEMATIC: CIN_DrawCinematic(args[1]); return 0; case UI_CIN_SETEXTENTS: CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]); return 0; case UI_R_REMAP_SHADER: re.RemapShader( VMA(1), VMA(2), VMA(3) ); return 0; case UI_VERIFY_CDKEY: return Com_CDKeyValidate(VMA(1), VMA(2)); // engine extensions case UI_R_ADDREFENTITYTOSCENE2: re.AddRefEntityToScene( VMA(1), qtrue ); return 0; // engine extensions case UI_R_ADDLINEARLIGHTTOSCENE: re.AddLinearLightToScene( VMA(1), VMA(2), VMF(3), VMF(4), VMF(5), VMF(6) ); return 0; case UI_TRAP_GETVALUE: VM_CHECKBOUNDS( uivm, args[1], args[2] ); return UI_GetValue( VMA(1), args[2], VMA(3) ); default: Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] ); } return 0; } /* ==================== UI_DllSyscall ==================== */ static intptr_t QDECL UI_DllSyscall( intptr_t arg, ... ) { #if !id386 || defined __clang__ intptr_t args[10]; // max.count for UI va_list ap; int i; args[0] = arg; va_start( ap, arg ); for (i = 1; i < ARRAY_LEN( args ); i++ ) args[ i ] = va_arg( ap, intptr_t ); va_end( ap ); return CL_UISystemCalls( args ); #else return CL_UISystemCalls( &arg ); #endif } /* ==================== CL_ShutdownUI ==================== */ void CL_ShutdownUI( void ) { Key_SetCatcher( Key_GetCatcher() & ~KEYCATCH_UI ); cls.uiStarted = qfalse; if ( !uivm ) { return; } VM_Call( uivm, 0, UI_SHUTDOWN ); VM_Free( uivm ); uivm = NULL; FS_VM_CloseFiles( H_Q3UI ); } /* ==================== CL_InitUI ==================== */ #define UI_OLD_API_VERSION 4 void CL_InitUI( void ) { int v; vmInterpret_t interpret; // disallow vl.collapse for UI elements re.VertexLighting( qfalse ); // load the dll or bytecode interpret = Cvar_VariableIntegerValue( "vm_ui" ); if ( cl_connectedToPureServer ) { // if sv_pure is set we only allow qvms to be loaded if ( interpret != VMI_COMPILED && interpret != VMI_BYTECODE ) interpret = VMI_COMPILED; } uivm = VM_Create( VM_UI, CL_UISystemCalls, UI_DllSyscall, interpret ); if ( !uivm ) { if ( cl_connectedToPureServer && CL_GameSwitch() ) { // server-side modification may require and reference only single custom ui.qvm // so allow referencing everything until we download all files // new gamestate will be requested after downloads complete // which will correct filesystem permissions fs_reordered = qfalse; FS_PureServerSetLoadedPaks( "", "" ); uivm = VM_Create( VM_UI, CL_UISystemCalls, UI_DllSyscall, interpret ); if ( !uivm ) { Com_Error( ERR_DROP, "VM_Create on UI failed" ); } } else { Com_Error( ERR_DROP, "VM_Create on UI failed" ); } } // sanity check v = VM_Call( uivm, 0, UI_GETAPIVERSION ); if (v == UI_OLD_API_VERSION) { // Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v ); // init for this gamestate VM_Call( uivm, 1, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) ); } else if (v != UI_API_VERSION) { // Free uivm now, so UI_SHUTDOWN doesn't get called later. VM_Free( uivm ); uivm = NULL; Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION ); cls.uiStarted = qfalse; } else { // init for this gamestate VM_Call( uivm, 1, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) ); } } qboolean UI_usesUniqueCDKey( void ) { #ifndef STANDALONE if (uivm) { return (VM_Call( uivm, 0, UI_HASUNIQUECDKEY ) != 0); } else { return qfalse; } #endif } /* ==================== UI_GameCommand See if the current console command is claimed by the ui ==================== */ qboolean UI_GameCommand( void ) { if ( !uivm ) { return qfalse; } return VM_Call( uivm, 1, UI_CONSOLE_COMMAND, cls.realtime ); }