/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../qcommon/q_shared.h" #include "../qcommon/qcommon.h" #include "client.h" /* ============== CL_Netchan_Encode // first 12 bytes of the data are always: long serverId; long messageAcknowledge; long reliableAcknowledge; ============== */ static void CL_Netchan_Encode( msg_t *msg ) { int serverId, messageAcknowledge, reliableAcknowledge; int i, index, srdc, sbit; byte key, *string; qboolean soob; if ( msg->cursize <= CL_ENCODE_START ) { return; } srdc = msg->readcount; sbit = msg->bit; soob = msg->oob; msg->bit = 0; msg->readcount = 0; msg->oob = qfalse; serverId = MSG_ReadLong(msg); messageAcknowledge = MSG_ReadLong(msg); reliableAcknowledge = MSG_ReadLong(msg); msg->oob = soob; msg->bit = sbit; msg->readcount = srdc; string = (byte *)clc.serverCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ]; index = 0; // key = clc.challenge ^ serverId ^ messageAcknowledge; for (i = CL_ENCODE_START; i < msg->cursize; i++) { // modify the key with the last received now acknowledged server command if (!string[index]) index = 0; if (string[index] > 127 || string[index] == '%') { key ^= '.' << (i & 1); } else { key ^= string[index] << (i & 1); } index++; // encode the data with this key *(msg->data + i) = (*(msg->data + i)) ^ key; } } /* ============== CL_Netchan_Decode // first four bytes of the data are always: long reliableAcknowledge; ============== */ static void CL_Netchan_Decode( msg_t *msg ) { long reliableAcknowledge, i, index; byte key, *string; int srdc, sbit; qboolean soob; srdc = msg->readcount; sbit = msg->bit; soob = msg->oob; msg->oob = qfalse; reliableAcknowledge = MSG_ReadLong( msg ); msg->oob = soob; msg->bit = sbit; msg->readcount = srdc; string = (byte *) clc.reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ]; index = 0; // xor the client challenge with the netchan sequence number (need something that changes every message) key = clc.challenge ^ LittleLong( *(unsigned *)msg->data ); for (i = msg->readcount + CL_DECODE_START; i < msg->cursize; i++) { // modify the key with the last sent and with this message acknowledged client command if (!string[index]) index = 0; if (string[index] > 127 || string[index] == '%') { key ^= '.' << (i & 1); } else { key ^= string[index] << (i & 1); } index++; // decode the data with this key *(msg->data + i) = *(msg->data + i) ^ key; } } /* ================= CL_Netchan_TransmitNextFragment ================= */ static qboolean CL_Netchan_TransmitNextFragment( netchan_t *chan ) { if ( chan->unsentFragments ) { Netchan_TransmitNextFragment( chan ); return qtrue; } return qfalse; } /* =============== CL_Netchan_Transmit ================ */ void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) { MSG_WriteByte( msg, clc_EOF ); if ( msg->overflowed ) { if ( cls.state >= CA_CONNECTED && cls.state != CA_CINEMATIC ) { cls.state = CA_CONNECTING; // to avoid recursive error } Com_Error( ERR_DROP, "%s: message overflowed", __func__ ); } if ( chan->compat ) CL_Netchan_Encode( msg ); Netchan_Transmit( chan, msg->cursize, msg->data ); // Transmit all fragments without delay while ( CL_Netchan_TransmitNextFragment( chan ) ) { // might happen if server die silently but client continue adding/sending commands Com_DPrintf( S_COLOR_YELLOW "%s: unsent fragments\n", __func__ ); } } /* ================= CL_Netchan_Process ================= */ qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) { qboolean ret; ret = Netchan_Process( chan, msg ); if ( !ret ) return qfalse; if ( chan->compat ) CL_Netchan_Decode( msg ); return qtrue; }