/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_aas_sample.h * * desc: AAS * * $Archive: /source/code/botlib/be_aas_sample.h $ * *****************************************************************************/ #ifdef AASINTERN void AAS_InitAASLinkHeap(void); void AAS_InitAASLinkedEntities(void); void AAS_FreeAASLinkHeap(void); void AAS_FreeAASLinkedEntities(void); #if 0 aas_face_t *AAS_AreaGroundFace(int areanum, vec3_t point); #endif aas_face_t *AAS_TraceEndFace(aas_trace_t *trace); aas_plane_t *AAS_PlaneFromNum(int planenum); aas_link_t *AAS_AASLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum); aas_link_t *AAS_LinkEntityClientBBox(vec3_t absmins, vec3_t absmaxs, int entnum, int presencetype); qboolean AAS_PointInsideFace(int facenum, vec3_t point, float epsilon); void AAS_UnlinkFromAreas(aas_link_t *areas); #endif //AASINTERN //returns the mins and maxs of the bounding box for the given presence type void AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs); //returns the cluster the area is in (negative portal number if the area is a portal) int AAS_AreaCluster(int areanum); //returns the presence type(s) of the area int AAS_AreaPresenceType(int areanum); //returns the presence type(s) at the given point int AAS_PointPresenceType(vec3_t point); //returns the result of the trace of a client bbox aas_trace_t AAS_TraceClientBBox(vec3_t start, vec3_t end, int presencetype, int passent); //stores the areas the trace went through and returns the number of passed areas int AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas); //returns the areas the bounding box is in int AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas); //return area information int AAS_AreaInfo( int areanum, aas_areainfo_t *info ); //returns the area the point is in int AAS_PointAreaNum(vec3_t point); // int AAS_PointReachabilityAreaIndex( vec3_t point ); #if 0 //returns the plane the given face is in void AAS_FacePlane(int facenum, vec3_t normal, float *dist); #endif