/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "q_shared.h" #include "qcommon.h" static int pcount[256]; /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ void MSG_Init( msg_t *buf, byte *data, int length ) { Com_Memset (buf, 0, sizeof(*buf)); buf->data = data; buf->maxsize = length; buf->maxbits = length * 8; } void MSG_InitOOB( msg_t *buf, byte *data, int length ) { Com_Memset (buf, 0, sizeof(*buf)); buf->data = data; buf->maxsize = length; buf->maxbits = length * 8; buf->oob = qtrue; } void MSG_Clear( msg_t *buf ) { buf->cursize = 0; buf->overflowed = qfalse; buf->bit = 0; //<- in bits } void MSG_Bitstream( msg_t *buf ) { buf->oob = qfalse; } void MSG_BeginReading( msg_t *msg ) { msg->readcount = 0; msg->bit = 0; msg->oob = qfalse; } void MSG_BeginReadingOOB( msg_t *msg ) { msg->readcount = 0; msg->bit = 0; msg->oob = qtrue; } void MSG_Copy(msg_t *buf, byte *data, int length, const msg_t *src) { if (lengthcursize) { Com_Error( ERR_DROP, "MSG_Copy: can't copy into a smaller msg_t buffer"); } Com_Memcpy(buf, src, sizeof(msg_t)); buf->data = data; Com_Memcpy(buf->data, src->data, src->cursize); } /* ============================================================================= bit functions ============================================================================= */ // negative bit values include signs void MSG_WriteBits( msg_t *msg, int value, int bits ) { int i; if ( bits == 0 || bits < -31 || bits > 32 ) { Com_Error( ERR_DROP, "MSG_WriteBits: bad bits %i", bits ); } if ( msg->overflowed != qfalse ) return; if ( bits < 0 ) { bits = -bits; } if (msg->oob) { if ( bits == 8 ) { msg->data[msg->cursize] = value; msg->cursize += 1; msg->bit += 8; } else if ( bits == 16 ) { short temp = value; CopyLittleShort(&msg->data[msg->cursize], &temp); msg->cursize += 2; msg->bit += 16; } else if ( bits==32 ) { CopyLittleLong(&msg->data[msg->cursize], &value); msg->cursize += 4; msg->bit += 32; } else { Com_Error(ERR_DROP, "can't write %d bits", bits); } } else { value &= (0xffffffff>>(32-bits)); if ( bits & 7 ) { int nbits; nbits = bits&7; for ( i = 0; i < nbits ; i++ ) { HuffmanPutBit( msg->data, msg->bit, (value & 1) ); msg->bit++; value = (value>>1); } bits = bits - nbits; } if ( bits ) { for( i = 0 ; i < bits ; i += 8 ) { msg->bit += HuffmanPutSymbol( msg->data, msg->bit, (value & 0xFF) ); value = (value>>8); } } msg->cursize = (msg->bit>>3)+1; } if ( msg->bit > msg->maxbits ) { msg->overflowed = qtrue; } } int MSG_ReadBits( msg_t *msg, int bits ) { int value; qboolean sgn; int i; unsigned int sym; const byte *buffer = msg->data; // dereference optimization if ( msg->bit >= msg->maxbits ) return 0; value = 0; if ( bits < 0 ) { bits = -bits; // always greater than zero sgn = qtrue; } else { sgn = qfalse; } if ( msg->oob ) { if( bits == 8 ) { value = *(buffer + msg->readcount); msg->readcount += 1; msg->bit += 8; } else if ( bits == 16 ) { short temp; CopyLittleShort( &temp, buffer + msg->readcount ); value = temp; msg->readcount += 2; msg->bit += 16; } else if ( bits == 32 ) { CopyLittleLong( &value, buffer + msg->readcount ); msg->readcount += 4; msg->bit += 32; } else Com_Error( ERR_DROP, "can't read %d bits", bits ); } else { const int nbits = bits & 7; int bitIndex = msg->bit; // dereference optimization if ( nbits ) { for ( i = 0; i < nbits; i++ ) { value |= HuffmanGetBit( buffer, bitIndex ) << i; bitIndex++; } bits -= nbits; } if ( bits ) { for ( i = 0; i < bits; i += 8 ) { bitIndex += HuffmanGetSymbol( &sym, buffer, bitIndex ); value |= ( sym << (i+nbits) ); } } msg->bit = bitIndex; msg->readcount = (bitIndex >> 3) + 1; } if ( sgn && bits < 32 ) { if ( value & ( 1 << ( bits - 1 ) ) ) { value |= -1 ^ ( ( 1 << bits ) - 1 ); } } return value; } //================================================================================ // // writing functions // void MSG_WriteChar( msg_t *sb, int c ) { #ifdef PARANOID if (c < -128 || c > 127) Com_Error (ERR_FATAL, "MSG_WriteChar: range error"); #endif MSG_WriteBits( sb, c, 8 ); } void MSG_WriteByte( msg_t *sb, int c ) { #ifdef PARANOID if (c < 0 || c > 255) Com_Error (ERR_FATAL, "MSG_WriteByte: range error"); #endif MSG_WriteBits( sb, c, 8 ); } void MSG_WriteData( msg_t *buf, const void *data, int length ) { int i; for(i=0;i (short)0x7fff) Com_Error (ERR_FATAL, "MSG_WriteShort: range error"); #endif MSG_WriteBits( sb, c, 16 ); } void MSG_WriteLong( msg_t *sb, int c ) { MSG_WriteBits( sb, c, 32 ); } void MSG_WriteFloat( msg_t *sb, float f ) { floatint_t dat; dat.f = f; MSG_WriteBits( sb, dat.i, 32 ); } void MSG_WriteString( msg_t *sb, const char *s ) { int l, i; char v; l = s ? strlen( s ) : 0; if ( l >= MAX_STRING_CHARS ) { Com_Printf( "MSG_WriteString: MAX_STRING_CHARS\n" ); l = 0; } for ( i = 0 ; i < l; i++ ) { // get rid of 0x80+ and '%' chars, because old clients don't like them if ( s[i] & 0x80 || s[i] == '%' ) v = '.'; else v = s[i]; MSG_WriteChar( sb, v ); } MSG_WriteChar( sb, '\0' ); } void MSG_WriteBigString( msg_t *sb, const char *s ) { int l, i; char v; l = s ? strlen( s ) : 0; if ( l >= BIG_INFO_STRING ) { Com_Printf( "MSG_WriteBigString: BIG_INFO_STRING\n" ); l = 0; } for ( i = 0 ; i < l ; i++ ) { // get rid of 0x80+ and '%' chars, because old clients don't like them if ( s[i] & 0x80 || s[i] == '%' ) v = '.'; else v = s[i]; MSG_WriteChar( sb, v ); } MSG_WriteChar( sb, '\0' ); } void MSG_WriteAngle( msg_t *sb, float f ) { MSG_WriteByte (sb, (int)(f*256/360) & 255); } void MSG_WriteAngle16( msg_t *sb, float f ) { MSG_WriteShort (sb, ANGLE2SHORT(f)); } //============================================================ // // reading functions // // returns -1 if no more characters are available int MSG_ReadChar (msg_t *msg ) { int c; c = (signed char)MSG_ReadBits( msg, 8 ); if ( msg->readcount > msg->cursize ) { c = -1; } return c; } int MSG_ReadByte( msg_t *msg ) { int c; c = (unsigned char)MSG_ReadBits( msg, 8 ); if ( msg->readcount > msg->cursize ) { c = -1; } return c; } int MSG_ReadShort( msg_t *msg ) { int c; c = (short)MSG_ReadBits( msg, 16 ); if ( msg->readcount > msg->cursize ) { c = -1; } return c; } int MSG_ReadLong( msg_t *msg ) { int c; c = MSG_ReadBits( msg, 32 ); if ( msg->readcount > msg->cursize ) { c = -1; } return c; } float MSG_ReadFloat( msg_t *msg ) { floatint_t dat; dat.i = MSG_ReadBits( msg, 32 ); if ( msg->readcount > msg->cursize ) { dat.f = -1; } return dat.f; } const char *MSG_ReadString( msg_t *msg ) { static char string[MAX_STRING_CHARS]; int l, c; l = 0; do { c = MSG_ReadByte( msg ); // use ReadByte so -1 is out of bounds if ( c <= 0 /*c == -1 || c == 0 */ || l >= sizeof(string)-1 ) { break; } // translate all fmt spec to avoid crash bugs if ( c == '%' ) { c = '.'; } else // don't allow higher ascii values if ( c > 127 ) { c = '.'; } string[ l++ ] = c; } while ( qtrue ); string[ l ] = '\0'; return string; } const char *MSG_ReadBigString( msg_t *msg ) { static char string[ BIG_INFO_STRING ]; int l, c; l = 0; do { c = MSG_ReadByte( msg ); // use ReadByte so -1 is out of bounds if ( c <= 0 /*c == -1 || c == 0*/ || l >= sizeof(string)-1 ) { break; } // translate all fmt spec to avoid crash bugs if ( c == '%' ) { c = '.'; } else // don't allow higher ascii values if ( c > 127 ) { c = '.'; } string[ l++ ] = c; } while ( qtrue ); string[ l ] = '\0'; return string; } const char *MSG_ReadStringLine( msg_t *msg ) { static char string[MAX_STRING_CHARS]; int l, c; l = 0; do { c = MSG_ReadByte( msg ); // use ReadByte so -1 is out of bounds if ( c <= 0 /*c == -1 || c == 0*/ || c == '\n' || l >= sizeof(string)-1 ) { break; } // translate all fmt spec to avoid crash bugs if ( c == '%' ) { c = '.'; } else // don't allow higher ascii values if ( c > 127 ) { c = '.'; } string[ l++ ] = c; } while ( qtrue ); string[ l ] = '\0'; return string; } float MSG_ReadAngle16( msg_t *msg ) { return SHORT2ANGLE(MSG_ReadShort(msg)); } void MSG_ReadData( msg_t *msg, void *data, int len ) { int i; for (i=0 ; i> 10) ^ (hash >> 20)); return hash; } #ifndef DEDICATED extern cvar_t *cl_shownet; #define LOG(x) if( cl_shownet && cl_shownet->integer == 4 ) { Com_Printf("%s ", x ); }; #else #define LOG(x) #endif /* ============================================================================= delta functions with keys ============================================================================= */ static const int kbitmask[32] = { 0x00000001, 0x00000003, 0x00000007, 0x0000000F, 0x0000001F, 0x0000003F, 0x0000007F, 0x000000FF, 0x000001FF, 0x000003FF, 0x000007FF, 0x00000FFF, 0x00001FFF, 0x00003FFF, 0x00007FFF, 0x0000FFFF, 0x0001FFFF, 0x0003FFFF, 0x0007FFFF, 0x000FFFFF, 0x001FFFFf, 0x003FFFFF, 0x007FFFFF, 0x00FFFFFF, 0x01FFFFFF, 0x03FFFFFF, 0x07FFFFFF, 0x0FFFFFFF, 0x1FFFFFFF, 0x3FFFFFFF, 0x7FFFFFFF, 0xFFFFFFFF, }; static void MSG_WriteDeltaKey( msg_t *msg, int key, int oldV, int newV, int bits ) { if ( oldV == newV ) { MSG_WriteBits( msg, 0, 1 ); return; } MSG_WriteBits( msg, 1, 1 ); MSG_WriteBits( msg, newV ^ key, bits ); } static int MSG_ReadDeltaKey( msg_t *msg, int key, int oldV, int bits ) { if ( MSG_ReadBits( msg, 1 ) ) { return MSG_ReadBits( msg, bits ) ^ (key & kbitmask[ bits - 1 ]); } return oldV; } /* ============================================================================ usercmd_t communication ============================================================================ */ /* ===================== MSG_WriteDeltaUsercmdKey ===================== */ void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, const usercmd_t *from, const usercmd_t *to ) { if ( (unsigned)(to->serverTime - from->serverTime) < 256 ) { MSG_WriteBits( msg, 1, 1 ); MSG_WriteBits( msg, to->serverTime - from->serverTime, 8 ); } else { MSG_WriteBits( msg, 0, 1 ); MSG_WriteBits( msg, to->serverTime, 32 ); } if (from->angles[0] == to->angles[0] && from->angles[1] == to->angles[1] && from->angles[2] == to->angles[2] && from->forwardmove == to->forwardmove && from->rightmove == to->rightmove && from->upmove == to->upmove && from->buttons == to->buttons && from->weapon == to->weapon) { MSG_WriteBits( msg, 0, 1 ); // no change return; } key ^= to->serverTime; MSG_WriteBits( msg, 1, 1 ); MSG_WriteDeltaKey( msg, key, from->angles[0], to->angles[0], 16 ); MSG_WriteDeltaKey( msg, key, from->angles[1], to->angles[1], 16 ); MSG_WriteDeltaKey( msg, key, from->angles[2], to->angles[2], 16 ); MSG_WriteDeltaKey( msg, key, from->forwardmove, to->forwardmove, 8 ); MSG_WriteDeltaKey( msg, key, from->rightmove, to->rightmove, 8 ); MSG_WriteDeltaKey( msg, key, from->upmove, to->upmove, 8 ); MSG_WriteDeltaKey( msg, key, from->buttons, to->buttons, 16 ); MSG_WriteDeltaKey( msg, key, from->weapon, to->weapon, 8 ); } /* ===================== MSG_ReadDeltaUsercmdKey ===================== */ void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, const usercmd_t *from, usercmd_t *to ) { if ( MSG_ReadBits( msg, 1 ) ) { to->serverTime = from->serverTime + MSG_ReadBits( msg, 8 ); } else { to->serverTime = MSG_ReadBits( msg, 32 ); } if ( MSG_ReadBits( msg, 1 ) ) { key ^= to->serverTime; to->angles[0] = MSG_ReadDeltaKey( msg, key, from->angles[0], 16); to->angles[1] = MSG_ReadDeltaKey( msg, key, from->angles[1], 16); to->angles[2] = MSG_ReadDeltaKey( msg, key, from->angles[2], 16); to->forwardmove = MSG_ReadDeltaKey( msg, key, from->forwardmove, 8); if( to->forwardmove == -128 ) to->forwardmove = -127; to->rightmove = MSG_ReadDeltaKey( msg, key, from->rightmove, 8); if( to->rightmove == -128 ) to->rightmove = -127; to->upmove = MSG_ReadDeltaKey( msg, key, from->upmove, 8); if( to->upmove == -128 ) to->upmove = -127; to->buttons = MSG_ReadDeltaKey( msg, key, from->buttons, 16); to->weapon = MSG_ReadDeltaKey( msg, key, from->weapon, 8); } else { to->angles[0] = from->angles[0]; to->angles[1] = from->angles[1]; to->angles[2] = from->angles[2]; to->forwardmove = from->forwardmove; to->rightmove = from->rightmove; to->upmove = from->upmove; to->buttons = from->buttons; to->weapon = from->weapon; } } /* ============================================================================= entityState_t communication ============================================================================= */ /* ================= MSG_ReportChangeVectors_f Prints out a table from the current statistics for copying to code ================= */ void MSG_ReportChangeVectors_f( void ) { int i; for(i=0;i<256;i++) { if (pcount[i]) { Com_Printf("%d used %d\n", i, pcount[i]); } } } typedef struct { const char *name; const int offset; const int bits; // 0 = float } netField_t; // using the stringizing operator to save typing... #define NETF(x) #x,(size_t)&((entityState_t*)0)->x static const netField_t entityStateFields[] = { { NETF(pos.trTime), 32 }, { NETF(pos.trBase[0]), 0 }, { NETF(pos.trBase[1]), 0 }, { NETF(pos.trDelta[0]), 0 }, { NETF(pos.trDelta[1]), 0 }, { NETF(pos.trBase[2]), 0 }, { NETF(apos.trBase[1]), 0 }, { NETF(pos.trDelta[2]), 0 }, { NETF(apos.trBase[0]), 0 }, { NETF(event), 10 }, { NETF(angles2[1]), 0 }, { NETF(eType), 8 }, { NETF(torsoAnim), 8 }, { NETF(eventParm), 8 }, { NETF(legsAnim), 8 }, { NETF(groundEntityNum), GENTITYNUM_BITS }, { NETF(pos.trType), 8 }, { NETF(eFlags), 19 }, { NETF(otherEntityNum), GENTITYNUM_BITS }, { NETF(weapon), 8 }, { NETF(clientNum), 8 }, { NETF(angles[1]), 0 }, { NETF(pos.trDuration), 32 }, { NETF(apos.trType), 8 }, { NETF(origin[0]), 0 }, { NETF(origin[1]), 0 }, { NETF(origin[2]), 0 }, { NETF(solid), 24 }, { NETF(powerups), MAX_POWERUPS }, { NETF(modelindex), 16 }, { NETF(otherEntityNum2), GENTITYNUM_BITS }, { NETF(loopSound), 8 }, { NETF(generic1), 8 }, { NETF(generic2), 8 }, { NETF(generic3), 16 }, { NETF(origin2[2]), 0 }, { NETF(origin2[0]), 0 }, { NETF(origin2[1]), 0 }, { NETF(scales[2]), 0 }, { NETF(scales[0]), 0 }, { NETF(scales[1]), 0 }, { NETF(modelindex2), 16 }, { NETF(angles[0]), 0 }, { NETF(time), 32 }, { NETF(apos.trTime), 32 }, { NETF(apos.trDuration), 32 }, { NETF(apos.trBase[2]), 0 }, { NETF(apos.trDelta[0]), 0 }, { NETF(apos.trDelta[1]), 0 }, { NETF(apos.trDelta[2]), 0 }, { NETF(time2), 32 }, { NETF(angles[2]), 0 }, { NETF(angles2[0]), 0 }, { NETF(angles2[2]), 0 }, { NETF(constantLight), 32 }, { NETF(frame), 16 } }; // if (int)f == f and (int)f + ( 1<<(FLOAT_INT_BITS-1) ) < ( 1 << FLOAT_INT_BITS ) // the float will be sent with FLOAT_INT_BITS, otherwise all 32 bits will be sent #define FLOAT_INT_BITS 13 #define FLOAT_INT_BIAS (1<<(FLOAT_INT_BITS-1)) /* ================== MSG_WriteDeltaEntity Writes part of a packetentities message, including the entity number. Can delta from either a baseline or a previous packet_entity If to is NULL, a remove entity update will be sent If force is not set, then nothing at all will be generated if the entity is identical, under the assumption that the in-order delta code will catch it. ================== */ void MSG_WriteDeltaEntity( msg_t *msg, const entityState_t *from, const entityState_t *to, qboolean force ) { int i, lc; int numFields; const netField_t *field; int trunc; float fullFloat; const int *fromF, *toF; numFields = ARRAY_LEN( entityStateFields ); // all fields should be 32 bits to avoid any compiler packing issues // the "number" field is not part of the field list // if this assert fails, someone added a field to the entityState_t // struct without updating the message fields assert( numFields + 1 == sizeof( *from )/4 ); // a NULL to is a delta remove message if ( to == NULL ) { if ( from == NULL ) { return; } MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); MSG_WriteBits( msg, 1, 1 ); return; } if ( to->number < 0 || to->number >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "MSG_WriteDeltaEntity: Bad entity number: %i", to->number ); } lc = 0; // build the change vector as bytes so it is endian independent for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( *fromF != *toF ) { lc = i+1; } } if ( lc == 0 ) { // nothing at all changed if ( !force ) { return; // nothing at all } // write two bits for no change MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); MSG_WriteBits( msg, 0, 1 ); // not removed MSG_WriteBits( msg, 0, 1 ); // no delta return; } MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); MSG_WriteBits( msg, 0, 1 ); // not removed MSG_WriteBits( msg, 1, 1 ); // we have a delta MSG_WriteByte( msg, lc ); // # of changes for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( *fromF == *toF ) { MSG_WriteBits( msg, 0, 1 ); // no change continue; } MSG_WriteBits( msg, 1, 1 ); // changed if ( field->bits == 0 ) { // float fullFloat = *(const float *)toF; trunc = (int)fullFloat; if (fullFloat == 0.0f) { MSG_WriteBits( msg, 0, 1 ); } else { MSG_WriteBits( msg, 1, 1 ); if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 && trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) { // send as small integer MSG_WriteBits( msg, 0, 1 ); MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS ); } else { // send as full floating point value MSG_WriteBits( msg, 1, 1 ); MSG_WriteBits( msg, *toF, 32 ); } } } else { if (*toF == 0) { MSG_WriteBits( msg, 0, 1 ); } else { MSG_WriteBits( msg, 1, 1 ); // integer MSG_WriteBits( msg, *toF, field->bits ); } } } } /* ================== MSG_ReadDeltaEntity The entity number has already been read from the message, which is how the from state is identified. If the delta removes the entity, entityState_t->number will be set to MAX_GENTITIES-1 Can go from either a baseline or a previous packet_entity ================== */ void MSG_ReadDeltaEntity( msg_t *msg, const entityState_t *from, entityState_t *to, int number ) { int i, lc; int numFields; const netField_t *field; const int *fromF; int *toF; int print; int trunc; int startBit, endBit; if ( number < 0 || number >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Bad delta entity number: %i", number ); } if ( msg->bit == 0 ) { startBit = msg->readcount * 8 - GENTITYNUM_BITS; } else { startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; } // check for a remove if ( MSG_ReadBits( msg, 1 ) == 1 ) { Com_Memset( to, 0, sizeof( *to ) ); to->number = MAX_GENTITIES - 1; #ifndef DEDICATED if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) ) { Com_Printf( "%3i: #%-3i remove\n", msg->readcount, number ); } #endif return; } // check for no delta if ( MSG_ReadBits( msg, 1 ) == 0 ) { *to = *from; to->number = number; return; } numFields = ARRAY_LEN( entityStateFields ); lc = MSG_ReadByte(msg); if ( lc > numFields || lc < 0 ) { Com_Error( ERR_DROP, "invalid entityState field count" ); } to->number = number; #ifndef DEDICATED // shownet 2/3 will interleave with other printed info, -1 will // just print the delta records if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) ) { print = 1; Com_Printf( "%3i: #%-3i ", msg->readcount, to->number ); } else { print = 0; } #else print = 0; #endif for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) { fromF = (const int *)( (const byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( ! MSG_ReadBits( msg, 1 ) ) { // no change *toF = *fromF; } else { if ( field->bits == 0 ) { // float if ( MSG_ReadBits( msg, 1 ) == 0 ) { *(float *)toF = 0.0f; } else { if ( MSG_ReadBits( msg, 1 ) == 0 ) { // integral float trunc = MSG_ReadBits( msg, FLOAT_INT_BITS ); // bias to allow equal parts positive and negative trunc -= FLOAT_INT_BIAS; *(float *)toF = trunc; if ( print ) { Com_Printf( "%s:%i ", field->name, trunc ); } } else { // full floating point value *toF = MSG_ReadBits( msg, 32 ); if ( print ) { Com_Printf( "%s:%f ", field->name, *(float *)toF ); } } } } else { if ( MSG_ReadBits( msg, 1 ) == 0 ) { *toF = 0; } else { // integer *toF = MSG_ReadBits( msg, field->bits ); if ( print ) { Com_Printf( "%s:%i ", field->name, *toF ); } } } // pcount[i]++; } } for ( i = lc, field = &entityStateFields[lc] ; i < numFields ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); // no change *toF = *fromF; } if ( print ) { if ( msg->bit == 0 ) { endBit = msg->readcount * 8 - GENTITYNUM_BITS; } else { endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; } Com_Printf( " (%i bits)\n", endBit - startBit ); } } /* ============================================================================ plyer_state_t communication ============================================================================ */ // using the stringizing operator to save typing... #define PSF(x) #x,(size_t)&((playerState_t*)0)->x static const netField_t playerStateFields[] = { { PSF(commandTime), 32 }, { PSF(origin[0]), 0 }, { PSF(origin[1]), 0 }, { PSF(bobCycle), 8 }, { PSF(velocity[0]), 0 }, { PSF(velocity[1]), 0 }, { PSF(viewangles[1]), 0 }, { PSF(viewangles[0]), 0 }, { PSF(weaponTime), -16 }, { PSF(origin[2]), 0 }, { PSF(velocity[2]), 0 }, { PSF(legsTimer), 8 }, { PSF(pm_time), -16 }, { PSF(eventSequence), 16 }, { PSF(torsoAnim), 8 }, { PSF(movementDir), 4 }, { PSF(events[0]), 8 }, { PSF(legsAnim), 8 }, { PSF(events[1]), 8 }, { PSF(pm_flags), 16 }, { PSF(groundEntityNum), GENTITYNUM_BITS }, { PSF(weaponstate), 4 }, { PSF(eFlags), 16 }, { PSF(externalEvent), 10 }, { PSF(gravity), 16 }, { PSF(speed), 16 }, { PSF(delta_angles[1]), 16 }, { PSF(externalEventParm), 8 }, { PSF(viewheight), -8 }, { PSF(damageEvent), 8 }, { PSF(damageYaw), 8 }, { PSF(damagePitch), 8 }, { PSF(damageCount), 8 }, { PSF(generic1), 8 }, { PSF(generic2), 16 }, { PSF(pm_type), 8 }, { PSF(delta_angles[0]), 16 }, { PSF(delta_angles[2]), 16 }, { PSF(torsoTimer), 12 }, { PSF(eventParms[0]), 8 }, { PSF(eventParms[1]), 8 }, { PSF(clientNum), 8 }, { PSF(weapon), 5 }, { PSF(viewangles[2]), 0 }, { PSF(grapplePoint[0]), 0 }, { PSF(grapplePoint[1]), 0 }, { PSF(grapplePoint[2]), 0 }, { PSF(jumppad_ent), GENTITYNUM_BITS }, { PSF(loopSound), 16 } }; /* ============= MSG_WriteDeltaPlayerstate ============= */ void MSG_WriteDeltaPlayerstate( msg_t *msg, const playerState_t *from, const playerState_t *to ) { static const playerState_t dummy = { 0 }; int i; int statsbits; int persistantbits; int ammobits; int powerupbits; int numFields; const netField_t *field; const int *fromF, *toF; float fullFloat; int trunc, lc; if ( !from ) { from = &dummy; } numFields = ARRAY_LEN( playerStateFields ); lc = 0; for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) { fromF = (const int *)( (byte *)from + field->offset ); toF = (const int *)( (byte *)to + field->offset ); if ( *fromF != *toF ) { lc = i+1; } } MSG_WriteByte( msg, lc ); // # of changes for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) { fromF = (const int *)( (byte *)from + field->offset ); toF = (const int *)( (byte *)to + field->offset ); if ( *fromF == *toF ) { MSG_WriteBits( msg, 0, 1 ); // no change continue; } MSG_WriteBits( msg, 1, 1 ); // changed // pcount[i]++; if ( field->bits == 0 ) { // float fullFloat = *(const float *)toF; trunc = (int)fullFloat; if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 && trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) { // send as small integer MSG_WriteBits( msg, 0, 1 ); MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS ); } else { // send as full floating point value MSG_WriteBits( msg, 1, 1 ); MSG_WriteBits( msg, *toF, 32 ); } } else { // integer MSG_WriteBits( msg, *toF, field->bits ); } } // // send the arrays // statsbits = 0; for (i=0 ; istats[i] != from->stats[i]) { statsbits |= 1<persistant[i] != from->persistant[i]) { persistantbits |= 1<ammo[i] != from->ammo[i]) { ammobits |= 1<powerups[i] != from->powerups[i]) { powerupbits |= 1<stats[i]); } else { MSG_WriteBits( msg, 0, 1 ); // no change } if ( persistantbits ) { MSG_WriteBits( msg, 1, 1 ); // changed MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); for (i=0 ; ipersistant[i]); } else { MSG_WriteBits( msg, 0, 1 ); // no change } if ( ammobits ) { MSG_WriteBits( msg, 1, 1 ); // changed MSG_WriteBits( msg, ammobits, MAX_WEAPONS ); for (i=0 ; iammo[i]); } else { MSG_WriteBits( msg, 0, 1 ); // no change } if ( powerupbits ) { MSG_WriteBits( msg, 1, 1 ); // changed MSG_WriteBits( msg, powerupbits, MAX_POWERUPS ); for (i=0 ; ipowerups[i] ); } else { MSG_WriteBits( msg, 0, 1 ); // no change } } /* =================== MSG_ReadDeltaPlayerstate =================== */ void MSG_ReadDeltaPlayerstate( msg_t *msg, const playerState_t *from, playerState_t *to ) { int i, lc; int bits; const netField_t *field; int numFields; int startBit, endBit; int print; const int *fromF; int *toF; int trunc; playerState_t dummy; if ( !from ) { from = &dummy; Com_Memset( &dummy, 0, sizeof( dummy ) ); } *to = *from; if ( msg->bit == 0 ) { startBit = msg->readcount * 8 - GENTITYNUM_BITS; } else { startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; } #ifndef DEDICATED // shownet 2/3 will interleave with other printed info, -2 will // just print the delta records if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -2 ) ) { print = 1; Com_Printf( "%3i: playerstate ", msg->readcount ); } else { print = 0; } #else print = 0; #endif numFields = ARRAY_LEN( playerStateFields ); lc = MSG_ReadByte(msg); if ( lc > numFields || lc < 0 ) { Com_Error( ERR_DROP, "invalid playerState field count" ); } for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( ! MSG_ReadBits( msg, 1 ) ) { // no change *toF = *fromF; } else { if ( field->bits == 0 ) { // float if ( MSG_ReadBits( msg, 1 ) == 0 ) { // integral float trunc = MSG_ReadBits( msg, FLOAT_INT_BITS ); // bias to allow equal parts positive and negative trunc -= FLOAT_INT_BIAS; *(float *)toF = trunc; if ( print ) { Com_Printf( "%s:%i ", field->name, trunc ); } } else { // full floating point value *toF = MSG_ReadBits( msg, 32 ); if ( print ) { Com_Printf( "%s:%f ", field->name, *(float *)toF ); } } } else { // integer *toF = MSG_ReadBits( msg, field->bits ); if ( print ) { Com_Printf( "%s:%i ", field->name, *toF ); } } } } for ( i=lc,field = &playerStateFields[lc];ioffset ); toF = (int *)( (byte *)to + field->offset ); // no change *toF = *fromF; } // read the arrays if (MSG_ReadBits( msg, 1 ) ) { // parse stats if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_STATS"); bits = MSG_ReadBits (msg, MAX_STATS); for (i=0 ; istats[i] = MSG_ReadShort(msg); } } } // parse persistant stats if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_PERSISTANT"); bits = MSG_ReadBits (msg, MAX_PERSISTANT); for (i=0 ; ipersistant[i] = MSG_ReadShort(msg); } } } // parse ammo if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_AMMO"); bits = MSG_ReadBits (msg, MAX_WEAPONS); for (i=0 ; iammo[i] = MSG_ReadShort(msg); } } } // parse powerups if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_POWERUPS"); bits = MSG_ReadBits (msg, MAX_POWERUPS); for (i=0 ; ipowerups[i] = MSG_ReadLong(msg); } } } } if ( print ) { if ( msg->bit == 0 ) { endBit = msg->readcount * 8 - GENTITYNUM_BITS; } else { endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; } Com_Printf( " (%i bits)\n", endBit - startBit ); } } //===========================================================================